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Thread: Evolution

  1. - Top - End - #121
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    AetherFox's Avatar

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    Default Re: Evolution

    The patrol of Vespii Fly overhead of the weakest looking group they can find. With no warning, they dive down and attach themselves to one. They rake their claws across the Skecsix's face and try to push as many of their cold energy into him as possible. Before the Skecsix has time to respond, a Vespis is able to freeze most of his throat, and another flies in and shatters the frozen skin, killing the Skecsix immeadiatly.
    Last edited by AetherFox; 2008-10-13 at 06:00 PM.
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  2. - Top - End - #122
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    Skecsix

    The first attack failed, as the Skecsix beside it swept its tail around, swiping the Vespii of its friend, while the other attacked viciously with it's claws and fangs, the assailed Skecsix threw its head around, attempting to dislodge the creature on its neck, as all three of them exhude strong pheremones which will draw the attention of all the Skecsix in a mile in moments.
    Caesar Asmodeus by Andraste

  3. - Top - End - #123
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    Default Re: Evolution

    Quote Originally Posted by Gentoo44 View Post
    Seeing the mass of Skecsix running, the band of Vespii quickly wing over, back to their nest, pleased with their success.
    (dude, what success, unless you can flash freeze his throat completely in less than like, 1 second the others would have reacted before you could kill him)
    Caesar Asmodeus by Andraste

  4. - Top - End - #124
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    Quote Originally Posted by Gentoo44 View Post
    The patrol of Vespii Fly overhead of the weakest looking group they can find. With no warning, they dive down and attach themselves to one. They rake their claws across the Skecsix's face and try to push as many of their cold energy into him as possible. Before the Skecsix has time to respond, a Vespis is able to freeze most of his throat, and another flies in and shatters the frozen skin, killing the Skecsix immeadiatly. They quickly fly away and begin to turn back after about 20 feet away.
    The commotion draws unwanted attention. A single blood weed bursts from the growth and slithers quickly across the ground. It stopped at the dead Skecsix and snarffed it up with little hesitation.

    ((The confusion this thing started would be much more easily dealt with if the Blood weed didn't do anything much besides a bit of scavenging.))
    Last edited by Smiley_; 2008-10-13 at 07:03 PM.

  5. - Top - End - #125
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    After the initial pain, the Blockies accept the strange moss, which sometimes provides them with food, into their society.
    I drew this line myself

  6. - Top - End - #126
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    The Creeping north continues to grow over the blocky, avoiding any orifices and airways. it drops bits of itself that grow, and land on other blockies occasionally. other Creepign north colonies don't attack blcokies with colonies on them.
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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  7. - Top - End - #127
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    Quote Originally Posted by Lord_Asmodeus View Post
    (dude, what success, unless you can flash freeze his throat completely in less than like, 1 second the others would have reacted before you could kill him)
    Really? Cause it's pretty much just; run, rip, freeze, rip, run, while your back is turned. I don't want them to seem all-powerful, but it's like, 5 on 1 and they have a 'surprise round'. Our races are supposed to be (Relativly) equal, and if you did that to me, I know a Vespis would be dead before I could do much...

    Again, if we ever have a straight-up fight, that'll probably not happen again.
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  8. - Top - End - #128
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    That's not the point, the point is that by the time they froze his throat enough to be brittle enough that one of the small Vespii could shatter it, all three of the Skecsix would have reacted, violently. They can smell and taste blood very quickly, and any distress of one of their kind is broadcasted by pheremones in their skin, plus they know how you're guys smell, and they still have some of the "bad stuff here" stink on them. I'm not saying my guy won't die, but you aren't going to be able to escape without getting hit
    Caesar Asmodeus by Andraste

  9. - Top - End - #129
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    RedKnightGirl

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    It gets even hotter but it shouldn't get much more hotter.

    Population: -2 but +1/2 for each point in stamina, +1/2 for anything you have that helps cool you down +1 for anything whose main purpouse it to protect from the heat.

    +3 EP.

  10. - Top - End - #130
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    Flumph

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    The Sanzants get a little larger however they become thinner as well, their skin darkens to muddy brown. Their skin begins changing so that it can be shed during cold times when they bulk up again. They begin breaking their rocks against harder ones to make them jagged. They are still too weak, in more ways than one, to actually harm something when they throw them, but soon they will find some other purposes.

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    Weather Adaptation +2, Technology: Stonework +1

    When I said they get larger I do not mean they went up a size catagory if we are using them.
    Last edited by Vossik; 2008-10-14 at 11:18 AM.

  11. - Top - End - #131
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    Blood Weeds

    The blood weeds, due to their recent developments, do not seem to be deterred by the heat. However, prey is not as common as it once was. To compensate, the blood weeds develop new methods to capture the creatures they find. Apart from developing stronger, more excitind scents, they develop the ability to spray the contents of their digestive system in a thick, noxious, sticky mist.

    (functional Scent + 1, Vomit Spray + 2)

    The plants begin to climb trees in order to take advantage of the sunlight and eat airborne animals that were unlucky enough to come too close.
    Last edited by Smiley_; 2008-10-14 at 11:31 AM.

  12. - Top - End - #132
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    As the Vespii thrive, they begin to notice the extreame heat. The fruit they have been eating begins to help cool their bodies. Although their work on the Dome is not nearly complete, it now forms somewhat of a shield facing north.

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    +2 Heat resistance, 1 point reserve.
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    As of 9/30/09

  13. - Top - End - #133
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    The heat becomes unbearable for some Blockies and they die of heat exhaustion. However, the amazing stamina of the Blockies prevails and the tribe actually gains population, rather than losing some. Due to the increased levels of heat, the Blockies start to rapidly grow black hair out of their heads. This hair forms a circular kind of sun-hat. Not only does this absorb and protect the Blockies from the heat, but the heat absorbed is released when the Blockies become cold.

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    Population +1 (-2 Heat deaths, +3 from my 6 or 7 Stamina value), +2 Heat Resistance, +1 Cold Resistance
    I drew this line myself

  14. - Top - End - #134
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    Xanven

    The Xanven, thanks to their watery environment, manage to survive the increased heat. They learn where the coldest waters are and where the fish travel the most, and begin living wherever the closest concentration of the two are. Their skin has also begun to be able to shift colors to match their backgrounds, enabling them to hunt more effectively. They have also begun to sweat, allowing them to keep cooler and thus stay out of the water longer.

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    +1 intelligence
    +1 Camouflage
    +1 Temperature Control
    Last edited by Ipphli; 2008-10-15 at 11:50 AM.
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  15. - Top - End - #135
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    the Creeping north is stopped for a while when some of the colonies dry out. However, the stamina of the moss prevents any from dieing off completely. the Moss becomes more intelligent from its symbiosis with the blockies, discerning between different creatures besides "stuff it can eat" and "stuff it can't eat".
    It's symbiosis improves, handing off food to the blockies and growing around the neck to avoid some of the heat. IT also develops a bit of temperature control, with certain process changing the temperature of water in it to cool down or heat up the moss. (no people lost or gained, +1 symbiosis, +1 intelligence, +1 temp control.)
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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    The Spindleshanks Crusade in Total War: 40K

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    Darkness Fell, and with it Light

  16. - Top - End - #136
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    The Sanzants go deeper and deeper into their near by forests. They have yet to find anything which could match their strength and brutality. They are becoming restless desiring a challenge worthy of their time.

  17. - Top - End - #137
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    Skecsix

    The Skecsix altered their scales, making them cooler and more resistant to heat. They began to secrete scents that countered the scents of the Blood Weeds, and even calmed the weeds, allowing them to draw close to them without worry. They began living closer to the Blood Weeds as well as the Xanven, and they moved faster, so as to outmaneuver their prey better, and to hunt down threats to their group.

    ((+1 heat resistance, +1 Scent/Taste Language, +1 dexterity))
    Caesar Asmodeus by Andraste

  18. - Top - End - #138
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    Quote Originally Posted by Lord_Asmodeus View Post
    Skecsix

    The Skecsix altered their scales, making them cooler and more resistant to heat. They began to secrete scents that countered the scents of the Blood Weeds, and even calmed the weeds, allowing them to draw close to them without worry. They began living closer to the Blood Weeds as well as the Xanven, and they moved faster, so as to outmaneuver their prey better, and to hunt down threats to their group.
    Blood Weeds

    The new chemicals that the skecsix release confuse the blood weeds. They still detected the heat, but mistook them as other blood weeds (albeit oddly shaped blood weeds). The plants begin spreading out again, some in Skecsix territory. They gave off an unusual warmth, but it was nothing that the skecsix's new heat resistance could not handle.

  19. - Top - End - #139
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    RedKnightGirl

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    Great waves and floods were caused by the heat. Destruction reigns.

    Population: -3 + 1/3 Stamina and 1/2 anything that would protect you.

  20. - Top - End - #140
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    OOC: you're determined to kill us all aren't you?!


    The floods caused by the heat engulf the Blockies tribe. Although their amazing stamina prevents most from dying, the eldest Blocky drowns.

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    No EP points this time? -1 Population (6 Stamina)
    I drew this line myself

  21. - Top - End - #141
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    RedKnightGirl

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    (thanks for reminding me.)

    3 EP

  22. - Top - End - #142
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    Flumph

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    The Sanzants are more prepared for the weather this time, still the lose another member of their pack. They begin making stone weapons though still rather poor ones, soon they would be wielding obsidian daggers. They also discover wood, though they have little uses for it yet. As their knowledge of the world expands so does their mind.

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    -1 Pop, +1 Technology: Woodwork, +1 Technology: Stonework, +1 Brain

  23. - Top - End - #143
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    The heat one again takes a toll on the Vespii, killing one of the Dome workers. However, the newly advancing heat also helps the Vespii. They find it easier to fly now, and they begin to reason through their actions more.

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    +1 Flight, +1 Intellegence, +2 total reserve.
    Last edited by AetherFox; 2008-10-16 at 02:08 PM.
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  24. - Top - End - #144
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    The Blockies realise that in order to survive they must get tougher. The tribe organises a series of exercises that aims to teach the Blockies to climb, swim and jump higher.

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    +1 Climbing, +1 Swimming, +1 Dexterity
    I drew this line myself

  25. - Top - End - #145
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    RedKnightGirl

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    The world calms down.

    Pop: 2+ 1/4 stamina

    2 EP

  26. - Top - End - #146
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    Flumph

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    Sanzants

    The Sanzants begin running from place to place rather than just in when they are after prey. In the end they become much more efficient, but need to eat a bit more than usual. Aside from that they didn't really do much else, though they didn't like it, times were peaceful.

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    +1 Stamina, +1 Dexterity

  27. - Top - End - #147
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    Xanven

    The Xanven had managed to survive the worst of the tempests, although they had lost some members because of them. Those that had survived were hardier, stronger, faster, and more intelligent. They had also become even better swimmers.

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    +1 to str, sta, dex, int, and swim
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  28. - Top - End - #148
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    The Blockies are determined to increase their toughness and continue to work their muscles and physical limits.

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    +3 Population (2 from evolution, 1 from 6 stamina (can't have half a Blocky can we?)) +2 stamina
    I drew this line myself

  29. - Top - End - #149
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    Blood Weeds

    The blood weeds lose one of their number from the floods, but they replenish their numbers after the waters receed.

    They became more adapt to climbing trees in order to get closer to the sunlight and to better capture tree dwelling prey. Thorns grew on their appendages, allowing them to develop a sturdier grasp on objects.

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    Graspers +1, strength +2, Agility +1, Endurance +1


    The Vespii note the ability of the plants to move through the trees. They are getting closer to areas inhabited by the avians.
    Last edited by Smiley_; 2008-10-18 at 02:11 PM.

  30. - Top - End - #150
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    Flumph

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    Some Sanzants run along the coast looking for clams to pry open with their jagged rocks.

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