New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 8 of 10 FirstFirst 12345678910 LastLast
Results 211 to 240 of 283
  1. - Top - End - #211
    Dwarf in the Playground
     
    Goblin

    Join Date
    Mar 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Duty might explain why she responded to questions but it doesnt explain why she never made a point of saying 'you shouldnt be talking to me.' The power of loneliness!

    Hmm, your points make alot of sense. I should have looked at the page more closely, youre right she is sleeping in a curtained off area of the command room under guard.

    Adding that lil bit to Wanda and Sizemore's comments i'd have to be pigheaded to try to argue about it any further =/ plus its kinda hijackd the thread.
    GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.

    ''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''

    ''Common sense is very uncommon.''

    ''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''

  2. - Top - End - #212
    Ogre in the Playground
     
    fendrin's Avatar

    Join Date
    Nov 2005

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by DevilDan View Post
    Just a minor point: Parson couldn't go into the war room just because he outranked the guard, but probably only because he's an officer of sufficiently high rank. The guards probably have directions from Stanley on the subject, which is why they would not allow Bogroll to enter.
    Hm... working from the assumption that Parson outranks Wanda, then the only person able to give an order that could not be countermanded by Parson would be Stanley himself. Seeing Parson could not order the guards to let Bogroll in, the order must have been given by Stanley.

    It seems likely that such an order would have been along the lines of "You are to let only Commanders enter the War Room", probably with some caveats for messengers and the like. Really, that doesn't seem to be about protecting the 'mancer-link, but just general security.

    My guess is that once the 'mancers were linked, Stanley just stopped thinking about them as people and just thought of them as, well, tools. Generally speaking you store tools where they are used; in this case it's the war room. The linked 'mancers were likely given an order to stay in the room. Really, they have no need to leave. Food and Cleansing happen automatically, and some authorized servant probably takes care of the chamberpots. Said servant would likey be under orders not to disturb the linked 'mancers.

    Tangential thought: Sizemore studying in the Magic Kingdom demonstrates that units do not pop with *full* knowledge of Erf. Probably just the basics and whatever is required by their initial function. Sizemore would have popped with the basics, some general magical knowledge and some advanced knowledge of Dirtamancy, but Stanley probably only popped with the basics and advanced knowledge of Piking. That would give royals an advantage, as they would be popped with all the knowledge necessary to run a side (probably an advanced knowledge of tactics, more magical knowledge than a grunt, and so on).

    Quote Originally Posted by DevilDan View Post
    So, asides from the guards themselves, there are multiple reasons why it wouldn't even be necessary to order Misty to keep to herself, including self-preservation, exhaustion, the guards, and the fact that everyone popped on Erf (with sufficient brains) knows it's dangerous for the mind-melded casters. Note that Misty was allowed told that she was allowed to go back to sleep; if Stanley's orders had somehow been superseded or worked-around by Parson, they should have reasserted themselves then.
    Yes, that is consistent with my above analysis. I doubt that Misty was given explicit orders against interacting with people the way she did with Parson. In absence of orders, duty would have compelled her to act on her own initiative to help Parson. Indeed, she may have even come to the conclusion that helping Parson was of sufficient value to outweigh the risk to her (and Maggie and Jack). The look on Wanda's face alone would be sufficient to cause her to reevaluate, at which point she cowered in fear and apologized.

    Quote Originally Posted by MattR View Post
    ... its kinda hijackd the thread.
    That's never stopped anyone before.
    Last edited by fendrin; 2008-10-17 at 12:41 PM.

  3. - Top - End - #213
    Bugbear in the Playground
    Join Date
    Jun 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by fendrin View Post
    Hm... working from the assumption that Parson outranks Wanda
    He doesn't. Wanda is not only Stanley's Croakamancer, she's his closest advisor and right hand person. It is she whom Stanley tells to "pick [someone] and make him a warlord." Think of it as if Gobwin Knob were a military organization (which, of course, it is). Stanley is the Commanding Officer, Parson is Chief of Operations, but Wanda is First Officer and second in command. She can go where even Parson can't, like walking in on Stanley in the morning without being summoned.

    But I agree, the order almost certainly came from Stanley himself, though Wanda may have suggested it for perfectly sound reasons.
    Last edited by ChowGuy; 2008-10-17 at 01:15 PM.

  4. - Top - End - #214
    Orc in the Playground
     
    Nargrakhan's Avatar

    Join Date
    Dec 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by ChowGuy View Post
    He doesn't. Wanda is not only Stanley's Croakamancer, she's his closest advisor and right hand person. It is she whom Stanley tells to "pick [someone] and make him a warlord." Think of it as if Gobwin Knob were a military organization (which, of course, it is). Stanley is the Commanding Officer, Parson is Chief of Operations, but Wanda is First Officer and second in command. She can go where even Parson can't, like walking in on Stanley in the morning without being summoned.
    It's been clearly established that Wanda doesn't obey parson because she has too - only because she chooses:

    http://www.giantitp.com/comics/erf0115.html

    Technically, given how Leadership scores work, Parson probably couldn't command any of the casters:

    http://www.giantitp.com/comics/erf0056.html

    But he's "special" and all that.

  5. - Top - End - #215
    Bugbear in the Playground
    Join Date
    Jun 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Nargrakhan View Post
    Technically, given how Leadership scores work, Parson probably couldn't command any of the casters:
    Maggie: Simply order it. You are the Chief Warlord.

    And, since we still pursuing the subject,
    The power of loneliness!
    Maybe. But not just loneliness. Page 46:

    Parson: What are you doing?
    Misty: Helping.

    Loyalty. Not the Loyalty stat that prevents you from turning, but the kind of loyalty that allows a unit to risk personal danger if they believe it is for ultimate good of their side. And she does help: Klog #6 "Critical facts (confirmed by Misty and/or library books)"

    And that brings us right back on topic, Jack's motives. Once again just as with Jack and Wanda we see Loyalty elicit independent behavior from a unit that all outward appearances suggest should have every excuse to withhold it.

    (BTW, has anyone ever figured out what it is she's holding in that last panel? She wasn't carrying anything a minute before.)
    Last edited by ChowGuy; 2008-10-17 at 01:28 PM.

  6. - Top - End - #216
    Dwarf in the Playground
     
    BarbarianGuy

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Panel 4, those boxes were under the side table, and she's picking up some sort of scroll, most likely a hex map. The one we see in next day's comic? Those are my best guesses and observations.
    Last edited by BarGamer; 2008-10-17 at 01:48 PM.

  7. - Top - End - #217
    Ogre in the Playground
     
    Lamech's Avatar

    Join Date
    May 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Suicide Junkie
    The flight of bats was not a complete illusion, since we see that veil dispel as they leave the hex.
    Perhaps I was unclear, the bats were a viel on a "dwagon". But how do we know the dwagon is real? Perhaps it was like the fake dwagon Jillian stabbed. An illusionary dwagon hidden by a viel of bats.


    Quote Originally Posted by Suicide Junkie
    Also, as was mentioned before, fooling one tool of a warlord is far easier than fooling everybody else.
    Stanley sounded clueless enough at the end.

    And Vinnie knows quite quickly that the bats are not on his team when Jillian "hovers the mouse" over them. He had no such issues with the other forces they were looking at.
    Erm, Jack viels entire cities, he may very well be able to mess with three warlords minds. Secondly, Vinny didn't appear to defeat the viel or see through it, but logically concluded that the bats did not belong to any warlord, and therefore were fake. We have no reason to believe the bats in the viel appearred to Vinny as anything other than normal bats; he mearly knew their shouldn't be a cloud of bats flying off. It could also be an illusion within the illusion...

    As far as veiling the cities, there are more than enough warlords and bats available to do a complete sweep of the area, if they wanted to look for Stanley near the actual FAQ site.
    Jack can still only veil one city, so they WILL find at least two cities if they look for them. Once the cities are marked, it is all over for the "hide out in FAQ" plan.


    The stacks would have to travel in two's at the least as Stanley downed the strongest stack translovito can muster with his van de graff. And since Jack can totally destroy a warlord's senses another stack would be removed, so maybe three stacks, all with the stength to stop Stanley. Thats four tops looking around for Stanley.
    Plus if Stanley goes on the hunt in his turn everytime he runs into a group of three he could hit an run by opening with the van de graff, and then getting out.
    My deaths to wolves (or other evil night killers)
    Spoiler
    Show

    Spytrap III, Ultimate Kaos II, Monty Python, Twin Village, Invasion of the Zombies: Outbreak, Vampires III

    Quote Originally Posted by Shadow
    I think Lamech will make a great Sephiroth.
    A new New York IC OOC

  8. - Top - End - #218
    Ettin in the Playground
     
    AgentPaper's Avatar

    Join Date
    Jun 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Spoiler
    Show
    Stanley and Jack hide out in one of the squares east of the gap, just far enough that they can make it to FAQ next turn, and hide themselves. Jillian and co. search for him a bit, but don't find him, and assume he must have headed back to Gobwin Knob. Stanley arrives in FAQ, and charlie's archons fight off the transilvito forces easily, since Parson has proven he can win by that time.
    Excellent avatar by Elder Tsofu.

  9. - Top - End - #219
    Ogre in the Playground
     
    fendrin's Avatar

    Join Date
    Nov 2005

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by ChowGuy View Post
    He doesn't. Wanda is not only Stanley's Croakamancer, she's his closest advisor and right hand person. It is she whom Stanley tells to "pick [someone] and make him a warlord." Think of it as if Gobwin Knob were a military organization (which, of course, it is). Stanley is the Commanding Officer, Parson is Chief of Operations, but Wanda is First Officer and second in command. She can go where even Parson can't, like walking in on Stanley in the morning without being summoned.
    In terms of social status, yes, Wanda outranks Parson. In terms of military status, I don't think it is nearly so clear. Too my mind it is implied, at least, that warlord is a rank above commander and Chief Warlord would be one step further. An extension of this is an idea that an heir may not be the chief warlord. In such a situation the heir would likely have a higher social status (being a prince) but a lower military status (undoubtedly being a warlord, but not chief warlord).

    Quote Originally Posted by Nargrakhan View Post
    It's been clearly established that Wanda doesn't obey parson because she has too - only because she chooses:

    http://www.giantitp.com/comics/erf0115.html
    I don't see in there where she disobeyed Parson. She interpreted an imperative statement as an order and took it extremely literally and as much as admitted that she was answering because it might be an order, in the process implying that she did not particularly care to answer but must, thus implying that his order had Natural Thinkamancy backed power over her. That's a lot if implications and not much fact, but Wanda is really good at that.

    If instead you were referring to her saying Parson couldn't stop her, then it is merely an indicator that her duty to Stanley outweighs her obedience to Parson. No smoking gun there, it only makes sense.

    Quote Originally Posted by Nargrakhan View Post
    Technically, given how Leadership scores work, Parson probably couldn't command any of the casters:

    http://www.giantitp.com/comics/erf0056.html

    But he's "special" and all that.
    You are conflating loyalty and obedience with leadership. Leadership is a matter of combat bonuses, and has no (known) relation to loyalty, duty, or obedience.

    Quote Originally Posted by ChowGuy View Post
    Loyalty. Not the Loyalty stat that prevents you from turning, but the kind of loyalty that allows a unit to risk personal danger if they believe it is for ultimate good of their side. And she does help: Klog #6 "Critical facts (confirmed by Misty and/or library books)"

    And that brings us right back on topic, Jack's motives. Once again just as with Jack and Wanda we see Loyalty elicit independent behavior from a unit that all outward appearances suggest should have every excuse to withhold it.
    That would be duty, not loyalty. A low-loyalty unit would still be compelled by duty, but would be more likely to act contrariwise to their duty (assuming Loyalty actually exists).

    Quote Originally Posted by ChowGuy View Post
    (BTW, has anyone ever figured out what it is she's holding in that last panel? She wasn't carrying anything a minute before.)
    The map and minis we see in the klog and next strip. they were put away in storage once the 'mancers were linked, as they were no longer necessary. Misty pulled them out because without Jack (and Maggie to link them) she couldn't project the table.

  10. - Top - End - #220
    Dwarf in the Playground
    Join Date
    May 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by lamech View Post
    Perhaps I was unclear, the bats were a viel on a "dwagon". But how do we know the dwagon is real? Perhaps it was like the fake dwagon Jillian stabbed. An illusionary dwagon hidden by a viel of bats.
    And it *left the hex*. We already know that you can't veil things in a different hex, and being able to veil things from a central hex before sending them out into the world would be a blatantly obvious tactic if it were possible.

    The stacks would have to travel in two's at the least as Stanley downed the strongest stack translovito can muster with his van de graff. And since Jack can totally destroy a warlord's senses another stack would be removed, so maybe three stacks, all with the stength to stop Stanley. Thats four tops looking around for Stanley.
    Plus if Stanley goes on the hunt in his turn everytime he runs into a group of three he could hit an run by opening with the van de graff, and then getting out.
    Ah, but see, Transylvito forced don't need to split up.
    They can map out the area with a brute force bat sweep. This will find all of the non-veiled cities (Even a Predictamancer couldn't help against that). When they do not find the third city, Jillian will know exactly where Jack is.

    Alternatively, if Jack can veil Stanley and his new capital as a ruined city, that would be decent.
    Still, the entire force can just visit all three ruins in one turn, and with lots of warlord eyes and there would be a lot of chances to break the veil.

    The best way to hide near FAQ would be to just go down under those twees, and veil themselves as underbrush.

    But your theory still requires that Jack is casting foolamancy from two hexes away in order to have the batveil turn into a fake dwagon as it crosses the hex boundary.

  11. - Top - End - #221
    Halfling in the Playground
    Join Date
    Dec 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    I was under impression that the Chief Warlord of a side was automatically considered second in command by rules of the game. That is, Parson outranks all Plaid units but the Overlord. Including Wanda.

    As for the latest strip, I think the direction Tool is headed is pretty clear - back where he came from. We have two indications he was headed west previously ("Due West! Let's fly!", "And Charlie's intel had him flying west a turn ago"), and now he exited the ambush hex at the eastern border. So, unless the Rob was intentionally trying to mislead us (which he said he disliked doing), Stanley has turned around.

    As to whether he noticed, or what he will do once he does notice, is another matter.

    Also, I think its clear he is now pretty much alone, save for Jack and the red dwagon. The dwagons and knights left in the hex are now unled. Game rules say unled units are forced to auto-attack until victorious or croaked. Without Stanley's leadership and artifact bonus, they are pretty much at Ceasar's mercy.

    Yep, Stanley is alone. And headed the wrong way.

    Also, I loved this page. Especially the last line.
    Last edited by Alexei P; 2008-10-17 at 10:05 PM.

  12. - Top - End - #222
    Ogre in the Playground
     
    Lamech's Avatar

    Join Date
    May 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Suicide Junkie
    And it *left the hex*. We already know that you can't veil things in a different hex, and being able to veil things from a central hex before sending them out into the world would be a blatantly obvious tactic if it were possible.
    Umm... I'm saying it could be an illusionary dwagon, not that the dwagon was a viel. Like the dwagon Jillian "killed". Thats not a viel, so what does leaving the hex have to do with anything? If the dwagon was in fact an illusion, what is to say it couldn't leave the hex?

    Quote Originally Posted by Suicide Junkie
    Ah, but see, Transylvito forced don't need to split up.
    They can map out the area with a brute force bat sweep. This will find all of the non-veiled cities (Even a Predictamancer couldn't help against that). When they do not find the third city, Jillian will know exactly where Jack is.

    Alternatively, if Jack can veil Stanley and his new capital as a ruined city, that would be decent.
    Still, the entire force can just visit all three ruins in one turn, and with lots of warlord eyes and there would be a lot of chances to break the veil.
    We know the cities are within one bats cycle distance how? Secondly yeah, the viel will be of a ruined city if they pick a city to hide in and, bats will be worthless. Can't beat the viel. Finally, if they don't spread out their ablity to look will be minimal, and Stanley will be increasing his forces with the hammer. Maybe translovito forces will get lucky, but maybe not. And how will they justify risking their best warlord to look for a guy who may not even be their.
    Of course, translovito could simply be screwed by something like a dwagon roost, or Stanley haven given gobwins the three cities.

    Quote Originally Posted by Suicide Junkie
    But your theory still requires that Jack is casting foolamancy from two hexes away in order to have the batveil turn into a fake dwagon as it crosses the hex boundary.
    Err... so maybe Jack and Stanley had to remain until the illusion dwagon left, which would explain why the dwagon had a viel fall off as it left. If the dwagon is just an illusion and not a viel, how do we know it needs the foolamancer to sustain it? Please note that an illusion does not equal a viel always. Notice how the illusion Jillian stabbed was not vielling anything.
    My deaths to wolves (or other evil night killers)
    Spoiler
    Show

    Spytrap III, Ultimate Kaos II, Monty Python, Twin Village, Invasion of the Zombies: Outbreak, Vampires III

    Quote Originally Posted by Shadow
    I think Lamech will make a great Sephiroth.
    A new New York IC OOC

  13. - Top - End - #223
    Dwarf in the Playground
     
    Goblin

    Join Date
    Mar 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Suicide Junkie View Post
    And it *left the hex*. We already know that you can't veil things in a different hex, and being able to veil things from a central hex before sending them out into the world would be a blatantly obvious tactic if it were possible.
    We don't know for certain if a veil will last when crossing over to another hex. In this particular instance the illusion would have been useless in another hex since bats arent a common feature of the sky, theyd been spotted by Jillian who was shouting Jack so they were aware they were being followed and TV cant leave the hex on their turn so no veil necessary.

    If you couldnt cross from one hex into another keeping the veil in place why would Caesar be worried about not spotting Stanley, since theyd be able to spot the head of the dwagon as it crosses into the hex before Jack is fully inside to set up the veil.
    GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.

    ''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''

    ''Common sense is very uncommon.''

    ''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''

  14. - Top - End - #224
    Ogre in the Playground
     
    Occasional Sage's Avatar

    Join Date
    Oct 2007
    Location
    Seattle, WA, USA
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    I haven't seen this mentioned yet, but Jack's limitations are being defined:

    Quote Originally Posted by Jillian Zamussles, 127/115
    Dwagons lost leadership. He ditched his stack."
    Now, Jill attacked an illusion of Stanley's mount and was unable to tell the difference. Therefore she must have been able to see its stat block in advance, or she would have noticed that it was an illusion (or, to save arguments, that there was at least SOME problem with it). Likewise, she "felt" the blow hit and do damage.

    What this implies to me is that a Foolamancer's illusions actually have stats which reflect their outward nature. There may be hidden special rules, but the initial look has to be convincing.

    Unit stats themselves, though, are inviolate. Jack has been shown to be very loyal to Stanley, and if he could have hidden their departure and delayed pursuit by giving the dwagons illusionary strength, he would. Since he didn't change them it's very likely that he can't, and the obvious extension is that it's not mechanically possible, since Jack has been argued to be one of the most powerful Foolamancers in Erf.

    So: why not create an illusionary Stanley to provide illusionary leadership bonuses, just as the real one leaves the building? Or, since units get more powerful with experience, illusionize the remaining dwagons as older versions with stats adjusted for the loss of Stanley's bonuses? For game-balance reasons, and since we've seen an illusion of him, warlord illusions obviously don't confer bonuses. The obvious answer to the dwagons is that Jack left the stack and therefore can't, but that feels fishy to me; he can hide an entire city, but can't affect units in his hex but not in his stack? I don't buy it. Low remaining (insert spellcasting mechanic here) is another choice, but not much better. I'm open to ideas.

    It's sad that we'll never see a unit of Devil Dogs Fun-Sized Mobile Agony and Death Dispensers illusioned down to pixie status, only to be revealed after the battle has started. That would've been fun!

    ETA:
    Quote Originally Posted by MattR View Post
    If you couldn't cross from one hex into another keeping the veil in place why would Caesar be worried about not spotting Stanley, since they'd be able to spot the head of the dwagon as it crosses into the hex before Jack is fully inside to set up the veil.
    Caesar wanted to spot Stanley in-hex because it's currently Stanley's turn. If he has move left (very likely), they might not get another chance to engage him without the mountain pass's funneling effect. Right here, right now, in this hex, is essentially the only chance Transylvito gets at ambushing and killing Stanley.

    Quote Originally Posted by mattr View Post
    TV can't leave the hex on their turn so no veil necessary.
    If you're referring to the way that Jillian and Ansom played with alliances to gain extra move, there's less than no reason to think Stanley would be aware of that issue. Also, Transylvito's units shouldn't be affected, just JZ when she breaks the alliance and goes back to her own (or Jetstone's) turn.

    If you're talking about some other reason they can't move... I'm way too tired to figure out what that may be.

    Good night, Gracie!
    Last edited by Occasional Sage; 2008-10-18 at 04:41 AM.
    Avatar by the incomparable araveugnitsuga!

  15. - Top - End - #225
    Dwarf in the Playground
     
    Goblin

    Join Date
    Mar 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Occasional Sage View Post
    Caesar wanted to spot Stanley in-hex because it's currently Stanley's turn. If he has move left (very likely), they might not get another chance to engage him without the mountain pass's funneling effect. Right here, right now, in this hex, is essentially the only chance Transylvito gets at ambushing and killing Stanley.!
    I was disagreeing with the suggestion that veils wont cross from hex to hex. If that were the case anyone in the hex Stanley is entering would have the opportunity to spot him before Jack can cast the veil.. so why worry about them getting through unnoticed?

    Quote Originally Posted by Occasional Sage View Post
    If you're referring to the way that Jillian and Ansom played with alliances to gain extra move, there's less than no reason to think Stanley would be aware of that issue. Also, Transylvito's units shouldn't be affected, just JZ when she breaks the alliance and goes back to her own (or Jetstone's) turn.

    If you're talking about some other reason they can't move... I'm way too tired to figure out what that may be.

    Good night, Gracie!
    TV cant move out of hex on Stanley's turn, this may be why the veil is dropping as they leave the hex rather then a mechanic cutting off the veil. Maybe that's clearer =/
    Last edited by MattR; 2008-10-18 at 09:58 AM.
    GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.

    ''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''

    ''Common sense is very uncommon.''

    ''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''

  16. - Top - End - #226
    Firbolg in the Playground
     
    memnarch's Avatar

    Join Date
    Dec 2007
    Location
    In the mind.

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Occasional Sage View Post
    ...

    Now, Jill attacked an illusion of Stanley's mount and was unable to tell the difference. Therefore she must have been able to see its stat block in advance, or she would have noticed that it was an illusion (or, to save arguments, that there was at least SOME problem with it). Likewise, she "felt" the blow hit and do damage.

    ....
    Could be that you can't see enemy unit stats. That would be in line with games that I've played before. (I might be wrong though)
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  17. - Top - End - #227
    Ogre in the Playground
     
    teratorn's Avatar

    Join Date
    Feb 2006
    Location
    Algarve (The West)
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Occasional Sage View Post
    Now, Jill attacked an illusion of Stanley's mount and was unable to tell the difference. Therefore she must have been able to see its stat block in advance, or she would have noticed that it was an illusion (or, to save arguments, that there was at least SOME problem with it). Likewise, she "felt" the blow hit and do damage.
    I don't think you can see enemy stats. But it's quite easy to learn that the enemy lost leadership if the attacks from the dwagons on the units on your side become much weaker (Stanley probably gave a huge bonus).

    Quote Originally Posted by Suicide Junkie View Post
    And it *left the hex*. We already know that you can't veil things in a different hex, and being able to veil things from a central hex before sending them out into the world would be a blatantly obvious tactic if it were possible.
    How and when did we learn that? From the last strips, it seems to me we know just the opposite: veiled stacks can enter into a hex because that's what Caeser was afraid of.
    Last edited by teratorn; 2008-10-18 at 05:17 PM.
    Avatar: ruthless Parson (Erfworld).

  18. - Top - End - #228
    Firbolg in the Playground
    Join Date
    Dec 2004
    Location

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by fendrin View Post
    Tangential thought: Sizemore studying in the Magic Kingdom demonstrates that units do not pop with *full* knowledge of Erf. Probably just the basics and whatever is required by their initial function. Sizemore would have popped with the basics, some general magical knowledge and some advanced knowledge of Dirtamancy, but Stanley probably only popped with the basics and advanced knowledge of Piking. That would give royals an advantage, as they would be popped with all the knowledge necessary to run a side (probably an advanced knowledge of tactics, more magical knowledge than a grunt, and so on).
    Confirmed by this klog:
    "Everybody here pops like food. Fully-formed. Basic abilities intact."

    Advanced abilities must be learned. Presumably, part of the interest of leveling up is that it allows you to learn more.
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
    Hark! An avatar drawn by Kate Beaton!

  19. - Top - End - #229
    Dwarf in the Playground
     
    Goblin

    Join Date
    Mar 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by teratorn View Post
    I don't think you can see enemy stats. But it's quite easy to learn that the enemy lost leadership if the attacks from the dwagons on the units on your side become much weaker (Stanley probably gave a huge bonus).



    How and when did we learn that? From the last strips, it seems to me we know just the opposite: veiled stacks can enter into a hex because that's what Caeser was afraid of.
    Thanks! you made the points i was trying and failing to. Curse my propensity for pontification.
    GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.

    ''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''

    ''Common sense is very uncommon.''

    ''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''

  20. - Top - End - #230
    Ettin in the Playground
     
    Godskook's Avatar

    Join Date
    Oct 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by teratorn View Post
    How and when did we learn that? From the last strips, it seems to me we know just the opposite: veiled stacks can enter into a hex because that's what Caeser was afraid of.
    Here. Not only do veils require same hex, but same stack as well. Admittedly, nothing in that strip says anything about a stack moving between two hexes, and what happens to the veil, but as you noted, Caesar seems to think that veiled units can move from hex to hex without dispelling the veil.

    Perhaps illusions don't work if nobody is 'fooled'? It would explain the timing of the dispel just as well as anything else.

  21. - Top - End - #231
    Ogre in the Playground
     
    teratorn's Avatar

    Join Date
    Feb 2006
    Location
    Algarve (The West)
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by MattR View Post
    Thanks! you made the points i was trying and failing to. Curse my propensity for pontification.
    Oops, I missed your post. But it's still strange seeing the bats in one hex and half a dwagon in the other. It may simply mean that Jack relaxed.

    But the riples we see where the dwagon crossed also mean that units crossing can be easily spotted. It's pretty cool the fact that there is a sort of membrane between hex borders which eats move. Vinny seems to have stopped just in time. Jillian's gwiffon hit the thing full force. With a bit of luck it'll croak.
    Avatar: ruthless Parson (Erfworld).

  22. - Top - End - #232
    Ogre in the Playground
     
    fendrin's Avatar

    Join Date
    Nov 2005

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by memnarch View Post
    Could be that you can't see enemy unit stats. That would be in line with games that I've played before. (I might be wrong though)
    The table showed (some of?) Jillian's stats; thus the 'mancers had to get that info from somewhere.

  23. - Top - End - #233
    Firbolg in the Playground
    Join Date
    Dec 2004
    Location

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by fendrin View Post
    The table showed (some of?) Jillian's stats; thus the 'mancers had to get that info from somewhere.
    Might have been thanks to Misty the Lookamancer. The table was supposed to give überleet intel after all.
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
    Hark! An avatar drawn by Kate Beaton!

  24. - Top - End - #234
    Dwarf in the Playground
    Join Date
    May 2008

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Godskook View Post
    Here. Not only do veils require same hex, but same stack as well. Admittedly, nothing in that strip says anything about a stack moving between two hexes, and what happens to the veil, but as you noted, Caesar seems to think that veiled units can move from hex to hex without dispelling the veil.

    Perhaps illusions don't work if nobody is 'fooled'? It would explain the timing of the dispel just as well as anything else.
    Where did you get the impression that El Chiefo thinks veiled units can move between hexes without disrupting the veil?

    It is pretty clear that he has no hope of finding two veiled people before they escape...
    But escape requires only getting out of the hex. Visible or not, there is nothing Transylvito can do once they're on the other side of the hexwall, and they'll be long gone before the vamps can pursue.

  25. - Top - End - #235
    Ogre in the Playground
     
    teratorn's Avatar

    Join Date
    Feb 2006
    Location
    Algarve (The West)
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Suicide Junkie View Post
    Where did you get the impression that El Chiefo thinks veiled units can move between hexes without disrupting the veil?
    Are we s'posta be lookin for a veiled stack? Why would he ask this unless the units can come veiled from the other hex.

    What Vinny says in the same strip seems to imply that once found the veil breaks.
    Avatar: ruthless Parson (Erfworld).

  26. - Top - End - #236
    Ogre in the Playground
     
    Lamech's Avatar

    Join Date
    May 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Godskook
    Perhaps illusions don't work if nobody is 'fooled'? It would explain the timing of the dispel just as well as anything else.
    Not really the viel fell off as the dwagon went through the membrane. That would imply something else, like Jack was letting the unnessacry parts fall off or Jack couldn't viel the front part of the dwagon...

    Quote Originally Posted by teratorn
    But the riples we see where the dwagon crossed also mean that units crossing can be easily spotted. It's pretty cool the fact that there is a sort of membrane between hex borders which eats move. Vinny seems to have stopped just in time. Jillian's gwiffon hit the thing full force. With a bit of luck it'll croak.
    The foolamancer could probably smooth out the ripples. But this got me thinking the viels are supposed to make them look like other things clounds and stuff... so wouldn't the movement between hexes seem out of place unless non-units can move between hexes at anytime...

    Also, that would be great if the gwiffion croaked. Maybe it will be like one of those zappy force fields, or Jillian keeps moving forward and smacks her head open. I bet Stanley could turn around and grab a couple warlords right now too.
    Last edited by Lamech; 2008-10-18 at 09:54 PM.
    My deaths to wolves (or other evil night killers)
    Spoiler
    Show

    Spytrap III, Ultimate Kaos II, Monty Python, Twin Village, Invasion of the Zombies: Outbreak, Vampires III

    Quote Originally Posted by Shadow
    I think Lamech will make a great Sephiroth.
    A new New York IC OOC

  27. - Top - End - #237
    Bugbear in the Playground
    Join Date
    Jun 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    The veil was part of a distraction, but like any magic act, the real distraction is the one that gets you looking elsewhere while the trick is pulled off. In this case, the TV units were expected to be looking West, in the direction Stanley had been headed, while he slipped away to the East. The ide was that an extra flight of bats that didn't report to anyone would not be noticed, was not noticed, until someone actively looked for it.

    Once Jillian got on his tail though, the disguise didn't matter, and since I can easily see where a veil that moves from hex to hex could drain additional power from Jack or reduce the dwagon's MP (why doesn't the Enterprise have its shields up all the time?) it made no sense to maintain it.

    BTW: if being veiled does slow you down, and we know Stanley had some ineffective veils (blimps, parade balloons) on the way there, it helps explain how Jillian and Vinny beat him to the pass.
    Last edited by ChowGuy; 2008-10-18 at 10:43 PM.

  28. - Top - End - #238
    Orc in the Playground
     
    Arkenputtyknife's Avatar

    Join Date
    Jul 2007

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Quote Originally Posted by Godskook View Post
    Here. Not only do veils require same hex, but same stack as well. Admittedly, nothing in that strip says anything about a stack moving between two hexes, and what happens to the veil, but as you noted, Caesar seems to think that veiled units can move from hex to hex without dispelling the veil.
    It says that the foolamancer must be in the stack being veiled. It says nothing at all about being in the same hex as the person(s) being fooled.

  29. - Top - End - #239
    Ogre in the Playground
     
    Kyouhen's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Back to the issue of Maggie and the link, (not entirely sure how that started...) it's obvious that linking has immense physical drain and remember that fatigue is a factor. People are likely not supposed to disturb the casters while they rest so that they will be able to function properly during the next turn.

    On that note, I think that linking is a spell that is cast at the start of the day and wears off at the end. If a caster is fatigued they might be unable to link. It might not be dangerous to have this happen at this point, but going a full day without that table would mean the Coalition getting a full turn without GK knowing what they're doing. That would explain Wanda and Sizemore's concern about Parson disturbing Misty.

    As for the issue of whether or not veils can pass through multiple hexes, they probably can but would need to be recast each time they enter a new hex. This would explain why before we only see Stanley having his dwagons veiled at the end of his turn as Jack probably doesn't have enough power to cover a dwagon's full move with veils. Once Stanley had escaped from the ambush they would have no more reason to keep the veil, as he knows that TV can't follow him and they know that's where he's going anyway.

    And I doubt that Ceaser would be worried about a unit being veiled before it enters the hex. Remember that it was an ambush. If Stanley had known they would be there he would have found another way through, not take the chance of them spotting him trying to slip past.

  30. - Top - End - #240
    Ogre in the Playground
     
    PhantomFox's Avatar

    Join Date
    Jan 2006
    Location
    Maryland
    Gender
    Male

    Default Re: Erfworld 127 The Battle for Gobwin Knob, Page 115

    Random question if I may. I don't know if it's been asked.

    Suppose Stanley makes it to FAQ. Ostensibly he's going to create a new side. A NEW side. That makes him faction leader of the new faction, but what happens to his old side? Would Parson be promoted to faction leader of the abandoned side? Plotwise, that makes sense as it would inevitably pit Parson against Stanley.

    Or am I missing something obvious here?
    Avatar by Glasswhistle

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •