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2008-10-17, 10:39 AM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Duty might explain why she responded to questions but it doesnt explain why she never made a point of saying 'you shouldnt be talking to me.' The power of loneliness!
Hmm, your points make alot of sense. I should have looked at the page more closely, youre right she is sleeping in a curtained off area of the command room under guard.
Adding that lil bit to Wanda and Sizemore's comments i'd have to be pigheaded to try to argue about it any further =/ plus its kinda hijackd the thread.GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''
''Common sense is very uncommon.''
''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''
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2008-10-17, 12:40 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Hm... working from the assumption that Parson outranks Wanda, then the only person able to give an order that could not be countermanded by Parson would be Stanley himself. Seeing Parson could not order the guards to let Bogroll in, the order must have been given by Stanley.
It seems likely that such an order would have been along the lines of "You are to let only Commanders enter the War Room", probably with some caveats for messengers and the like. Really, that doesn't seem to be about protecting the 'mancer-link, but just general security.
My guess is that once the 'mancers were linked, Stanley just stopped thinking about them as people and just thought of them as, well, tools. Generally speaking you store tools where they are used; in this case it's the war room. The linked 'mancers were likely given an order to stay in the room. Really, they have no need to leave. Food and Cleansing happen automatically, and some authorized servant probably takes care of the chamberpots. Said servant would likey be under orders not to disturb the linked 'mancers.
Tangential thought: Sizemore studying in the Magic Kingdom demonstrates that units do not pop with *full* knowledge of Erf. Probably just the basics and whatever is required by their initial function. Sizemore would have popped with the basics, some general magical knowledge and some advanced knowledge of Dirtamancy, but Stanley probably only popped with the basics and advanced knowledge of Piking. That would give royals an advantage, as they would be popped with all the knowledge necessary to run a side (probably an advanced knowledge of tactics, more magical knowledge than a grunt, and so on).
Yes, that is consistent with my above analysis. I doubt that Misty was given explicit orders against interacting with people the way she did with Parson. In absence of orders, duty would have compelled her to act on her own initiative to help Parson. Indeed, she may have even come to the conclusion that helping Parson was of sufficient value to outweigh the risk to her (and Maggie and Jack). The look on Wanda's face alone would be sufficient to cause her to reevaluate, at which point she cowered in fear and apologized.
That's never stopped anyone before.Last edited by fendrin; 2008-10-17 at 12:41 PM.
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2008-10-17, 12:53 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
He doesn't. Wanda is not only Stanley's Croakamancer, she's his closest advisor and right hand person. It is she whom Stanley tells to "pick [someone] and make him a warlord." Think of it as if Gobwin Knob were a military organization (which, of course, it is). Stanley is the Commanding Officer, Parson is Chief of Operations, but Wanda is First Officer and second in command. She can go where even Parson can't, like walking in on Stanley in the morning without being summoned.
But I agree, the order almost certainly came from Stanley himself, though Wanda may have suggested it for perfectly sound reasons.Last edited by ChowGuy; 2008-10-17 at 01:15 PM.
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2008-10-17, 01:13 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
It's been clearly established that Wanda doesn't obey parson because she has too - only because she chooses:
http://www.giantitp.com/comics/erf0115.html
Technically, given how Leadership scores work, Parson probably couldn't command any of the casters:
http://www.giantitp.com/comics/erf0056.html
But he's "special" and all that.
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2008-10-17, 01:19 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Maggie: Simply order it. You are the Chief Warlord.
And, since we still pursuing the subject,
The power of loneliness!
Parson: What are you doing?
Misty: Helping.
Loyalty. Not the Loyalty stat that prevents you from turning, but the kind of loyalty that allows a unit to risk personal danger if they believe it is for ultimate good of their side. And she does help: Klog #6 "Critical facts (confirmed by Misty and/or library books)"
And that brings us right back on topic, Jack's motives. Once again just as with Jack and Wanda we see Loyalty elicit independent behavior from a unit that all outward appearances suggest should have every excuse to withhold it.
(BTW, has anyone ever figured out what it is she's holding in that last panel? She wasn't carrying anything a minute before.)Last edited by ChowGuy; 2008-10-17 at 01:28 PM.
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2008-10-17, 01:47 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Panel 4, those boxes were under the side table, and she's picking up some sort of scroll, most likely a hex map. The one we see in next day's comic? Those are my best guesses and observations.
Last edited by BarGamer; 2008-10-17 at 01:48 PM.
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2008-10-17, 02:14 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Originally Posted by Suicide Junkie
Originally Posted by Suicide Junkie
As far as veiling the cities, there are more than enough warlords and bats available to do a complete sweep of the area, if they wanted to look for Stanley near the actual FAQ site.
Jack can still only veil one city, so they WILL find at least two cities if they look for them. Once the cities are marked, it is all over for the "hide out in FAQ" plan.
The stacks would have to travel in two's at the least as Stanley downed the strongest stack translovito can muster with his van de graff. And since Jack can totally destroy a warlord's senses another stack would be removed, so maybe three stacks, all with the stength to stop Stanley. Thats four tops looking around for Stanley.
Plus if Stanley goes on the hunt in his turn everytime he runs into a group of three he could hit an run by opening with the van de graff, and then getting out.
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2008-10-17, 03:28 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
SpoilerStanley and Jack hide out in one of the squares east of the gap, just far enough that they can make it to FAQ next turn, and hide themselves. Jillian and co. search for him a bit, but don't find him, and assume he must have headed back to Gobwin Knob. Stanley arrives in FAQ, and charlie's archons fight off the transilvito forces easily, since Parson has proven he can win by that time.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
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2008-10-17, 04:02 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
In terms of social status, yes, Wanda outranks Parson. In terms of military status, I don't think it is nearly so clear. Too my mind it is implied, at least, that warlord is a rank above commander and Chief Warlord would be one step further. An extension of this is an idea that an heir may not be the chief warlord. In such a situation the heir would likely have a higher social status (being a prince) but a lower military status (undoubtedly being a warlord, but not chief warlord).
I don't see in there where she disobeyed Parson. She interpreted an imperative statement as an order and took it extremely literally and as much as admitted that she was answering because it might be an order, in the process implying that she did not particularly care to answer but must, thus implying that his order had Natural Thinkamancy backed power over her. That's a lot if implications and not much fact, but Wanda is really good at that.
If instead you were referring to her saying Parson couldn't stop her, then it is merely an indicator that her duty to Stanley outweighs her obedience to Parson. No smoking gun there, it only makes sense.
You are conflating loyalty and obedience with leadership. Leadership is a matter of combat bonuses, and has no (known) relation to loyalty, duty, or obedience.
That would be duty, not loyalty. A low-loyalty unit would still be compelled by duty, but would be more likely to act contrariwise to their duty (assuming Loyalty actually exists).
The map and minis we see in the klog and next strip. they were put away in storage once the 'mancers were linked, as they were no longer necessary. Misty pulled them out because without Jack (and Maggie to link them) she couldn't project the table.
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2008-10-17, 04:51 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
And it *left the hex*. We already know that you can't veil things in a different hex, and being able to veil things from a central hex before sending them out into the world would be a blatantly obvious tactic if it were possible.
The stacks would have to travel in two's at the least as Stanley downed the strongest stack translovito can muster with his van de graff. And since Jack can totally destroy a warlord's senses another stack would be removed, so maybe three stacks, all with the stength to stop Stanley. Thats four tops looking around for Stanley.
Plus if Stanley goes on the hunt in his turn everytime he runs into a group of three he could hit an run by opening with the van de graff, and then getting out.
They can map out the area with a brute force bat sweep. This will find all of the non-veiled cities (Even a Predictamancer couldn't help against that). When they do not find the third city, Jillian will know exactly where Jack is.
Alternatively, if Jack can veil Stanley and his new capital as a ruined city, that would be decent.
Still, the entire force can just visit all three ruins in one turn, and with lots of warlord eyes and there would be a lot of chances to break the veil.
The best way to hide near FAQ would be to just go down under those twees, and veil themselves as underbrush.
But your theory still requires that Jack is casting foolamancy from two hexes away in order to have the batveil turn into a fake dwagon as it crosses the hex boundary.
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2008-10-17, 09:58 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
I was under impression that the Chief Warlord of a side was automatically considered second in command by rules of the game. That is, Parson outranks all Plaid units but the Overlord. Including Wanda.
As for the latest strip, I think the direction Tool is headed is pretty clear - back where he came from. We have two indications he was headed west previously ("Due West! Let's fly!", "And Charlie's intel had him flying west a turn ago"), and now he exited the ambush hex at the eastern border. So, unless the Rob was intentionally trying to mislead us (which he said he disliked doing), Stanley has turned around.
As to whether he noticed, or what he will do once he does notice, is another matter.
Also, I think its clear he is now pretty much alone, save for Jack and the red dwagon. The dwagons and knights left in the hex are now unled. Game rules say unled units are forced to auto-attack until victorious or croaked. Without Stanley's leadership and artifact bonus, they are pretty much at Ceasar's mercy.
Yep, Stanley is alone. And headed the wrong way.
Also, I loved this page. Especially the last line.Last edited by Alexei P; 2008-10-17 at 10:05 PM.
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2008-10-18, 02:25 AM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Originally Posted by Suicide Junkie
Originally Posted by Suicide Junkie
Of course, translovito could simply be screwed by something like a dwagon roost, or Stanley haven given gobwins the three cities.
Originally Posted by Suicide Junkie
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2008-10-18, 02:54 AM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
We don't know for certain if a veil will last when crossing over to another hex. In this particular instance the illusion would have been useless in another hex since bats arent a common feature of the sky, theyd been spotted by Jillian who was shouting Jack so they were aware they were being followed and TV cant leave the hex on their turn so no veil necessary.
If you couldnt cross from one hex into another keeping the veil in place why would Caesar be worried about not spotting Stanley, since theyd be able to spot the head of the dwagon as it crosses into the hex before Jack is fully inside to set up the veil.GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''
''Common sense is very uncommon.''
''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''
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2008-10-18, 04:31 AM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
I haven't seen this mentioned yet, but Jack's limitations are being defined:
Originally Posted by Jillian Zamussles, 127/115
What this implies to me is that a Foolamancer's illusions actually have stats which reflect their outward nature. There may be hidden special rules, but the initial look has to be convincing.
Unit stats themselves, though, are inviolate. Jack has been shown to be very loyal to Stanley, and if he could have hidden their departure and delayed pursuit by giving the dwagons illusionary strength, he would. Since he didn't change them it's very likely that he can't, and the obvious extension is that it's not mechanically possible, since Jack has been argued to be one of the most powerful Foolamancers in Erf.
So: why not create an illusionary Stanley to provide illusionary leadership bonuses, just as the real one leaves the building? Or, since units get more powerful with experience, illusionize the remaining dwagons as older versions with stats adjusted for the loss of Stanley's bonuses? For game-balance reasons, and since we've seen an illusion of him, warlord illusions obviously don't confer bonuses. The obvious answer to the dwagons is that Jack left the stack and therefore can't, but that feels fishy to me; he can hide an entire city, but can't affect units in his hex but not in his stack? I don't buy it. Low remaining (insert spellcasting mechanic here) is another choice, but not much better. I'm open to ideas.
It's sad that we'll never see a unit ofDevilDogsFun-Sized Mobile Agony and Death Dispensers illusioned down to pixie status, only to be revealed after the battle has started. That would've been fun!
ETA:
Caesar wanted to spot Stanley in-hex because it's currently Stanley's turn. If he has move left (very likely), they might not get another chance to engage him without the mountain pass's funneling effect. Right here, right now, in this hex, is essentially the only chance Transylvito gets at ambushing and killing Stanley.
If you're referring to the way that Jillian and Ansom played with alliances to gain extra move, there's less than no reason to think Stanley would be aware of that issue. Also, Transylvito's units shouldn't be affected, just JZ when she breaks the alliance and goes back to her own (or Jetstone's) turn.
If you're talking about some other reason they can't move... I'm way too tired to figure out what that may be.
Good night, Gracie!Last edited by Occasional Sage; 2008-10-18 at 04:41 AM.
Avatar by the incomparable araveugnitsuga!
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2008-10-18, 09:57 AM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
I was disagreeing with the suggestion that veils wont cross from hex to hex. If that were the case anyone in the hex Stanley is entering would have the opportunity to spot him before Jack can cast the veil.. so why worry about them getting through unnoticed?
TV cant move out of hex on Stanley's turn, this may be why the veil is dropping as they leave the hex rather then a mechanic cutting off the veil. Maybe that's clearer =/Last edited by MattR; 2008-10-18 at 09:58 AM.
GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''
''Common sense is very uncommon.''
''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''
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2008-10-18, 04:56 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.
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2008-10-18, 05:10 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
I don't think you can see enemy stats. But it's quite easy to learn that the enemy lost leadership if the attacks from the dwagons on the units on your side become much weaker (Stanley probably gave a huge bonus).
How and when did we learn that? From the last strips, it seems to me we know just the opposite: veiled stacks can enter into a hex because that's what Caeser was afraid of.Last edited by teratorn; 2008-10-18 at 05:17 PM.
Avatar: ruthless Parson (Erfworld).
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2008-10-18, 05:59 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Confirmed by this klog:
"Everybody here pops like food. Fully-formed. Basic abilities intact."
Advanced abilities must be learned. Presumably, part of the interest of leveling up is that it allows you to learn more.Hark! An avatar drawn by Kate Beaton!
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2008-10-18, 06:18 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
''Never argue with idiots, they'll just drag you down to their level and beat you with experience.''
''Common sense is very uncommon.''
''It ain't sin if you crack a few laws now and then, just so long as you don't break any.''
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2008-10-18, 06:39 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Here. Not only do veils require same hex, but same stack as well. Admittedly, nothing in that strip says anything about a stack moving between two hexes, and what happens to the veil, but as you noted, Caesar seems to think that veiled units can move from hex to hex without dispelling the veil.
Perhaps illusions don't work if nobody is 'fooled'? It would explain the timing of the dispel just as well as anything else.
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2008-10-18, 06:54 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Oops, I missed your post. But it's still strange seeing the bats in one hex and half a dwagon in the other. It may simply mean that Jack relaxed.
But the riples we see where the dwagon crossed also mean that units crossing can be easily spotted. It's pretty cool the fact that there is a sort of membrane between hex borders which eats move. Vinny seems to have stopped just in time. Jillian's gwiffon hit the thing full force. With a bit of luck it'll croak.Avatar: ruthless Parson (Erfworld).
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2008-10-18, 07:14 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
The table showed (some of?) Jillian's stats; thus the 'mancers had to get that info from somewhere.
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2008-10-18, 07:40 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Hark! An avatar drawn by Kate Beaton!
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2008-10-18, 08:42 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Where did you get the impression that El Chiefo thinks veiled units can move between hexes without disrupting the veil?
It is pretty clear that he has no hope of finding two veiled people before they escape...
But escape requires only getting out of the hex. Visible or not, there is nothing Transylvito can do once they're on the other side of the hexwall, and they'll be long gone before the vamps can pursue.
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2008-10-18, 09:18 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Are we s'posta be lookin for a veiled stack? Why would he ask this unless the units can come veiled from the other hex.
What Vinny says in the same strip seems to imply that once found the veil breaks.Avatar: ruthless Parson (Erfworld).
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2008-10-18, 09:53 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Originally Posted by Godskook
Originally Posted by teratorn
Also, that would be great if the gwiffion croaked. Maybe it will be like one of those zappy force fields, or Jillian keeps moving forward and smacks her head open. I bet Stanley could turn around and grab a couple warlords right now too.
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2008-10-18, 10:39 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
The veil was part of a distraction, but like any magic act, the real distraction is the one that gets you looking elsewhere while the trick is pulled off. In this case, the TV units were expected to be looking West, in the direction Stanley had been headed, while he slipped away to the East. The ide was that an extra flight of bats that didn't report to anyone would not be noticed, was not noticed, until someone actively looked for it.
Once Jillian got on his tail though, the disguise didn't matter, and since I can easily see where a veil that moves from hex to hex could drain additional power from Jack or reduce the dwagon's MP (why doesn't the Enterprise have its shields up all the time?) it made no sense to maintain it.
BTW: if being veiled does slow you down, and we know Stanley had some ineffective veils (blimps, parade balloons) on the way there, it helps explain how Jillian and Vinny beat him to the pass.Last edited by ChowGuy; 2008-10-18 at 10:43 PM.
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2008-10-18, 11:10 PM (ISO 8601)
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2008-10-19, 01:58 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Back to the issue of Maggie and the link, (not entirely sure how that started...) it's obvious that linking has immense physical drain and remember that fatigue is a factor. People are likely not supposed to disturb the casters while they rest so that they will be able to function properly during the next turn.
On that note, I think that linking is a spell that is cast at the start of the day and wears off at the end. If a caster is fatigued they might be unable to link. It might not be dangerous to have this happen at this point, but going a full day without that table would mean the Coalition getting a full turn without GK knowing what they're doing. That would explain Wanda and Sizemore's concern about Parson disturbing Misty.
As for the issue of whether or not veils can pass through multiple hexes, they probably can but would need to be recast each time they enter a new hex. This would explain why before we only see Stanley having his dwagons veiled at the end of his turn as Jack probably doesn't have enough power to cover a dwagon's full move with veils. Once Stanley had escaped from the ambush they would have no more reason to keep the veil, as he knows that TV can't follow him and they know that's where he's going anyway.
And I doubt that Ceaser would be worried about a unit being veiled before it enters the hex. Remember that it was an ambush. If Stanley had known they would be there he would have found another way through, not take the chance of them spotting him trying to slip past.
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2008-10-19, 02:09 PM (ISO 8601)
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Re: Erfworld 127 The Battle for Gobwin Knob, Page 115
Random question if I may. I don't know if it's been asked.
Suppose Stanley makes it to FAQ. Ostensibly he's going to create a new side. A NEW side. That makes him faction leader of the new faction, but what happens to his old side? Would Parson be promoted to faction leader of the abandoned side? Plotwise, that makes sense as it would inevitably pit Parson against Stanley.
Or am I missing something obvious here?Avatar by Glasswhistle