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Thread: Foog Campaign

  1. - Top - End - #61
    Pixie in the Playground
     
    GnomeWizardGuy

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    Default Re: Foog Campaign

    Moltor rushes towards the rat fleeing down the corridor,almost to the stream, cursing the closest rat as he does so. He lets out a blast of dire radience at the dire rat down the hall -- it's pretty dire in here.

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    Move action: walk to L8
    Minor action: Warlock's Curse on rat in L11
    Standard action: Dire Radience on rat in U10
    (1d20+4)[15] vs. Fort, (1d6+4)[8] Damage
    (Add a +1 for Pact Boon if any cursed rats died last turn, if I still get that while being an NPC puppet).
    Moltor Character sheet

  2. - Top - End - #62
    Pixie in the Playground
     
    Torgun's Avatar

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    Oct 2008

    Default Re: Foog Campaign

    Torgun hussles after the rat fleeing to the north.

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    Move Action: Move diagonal to K6 and then straight north to K10
    Standard Action: Reaping Strike at Rat in L11
    To Hit: (1d20+8)[24], Damage on Hit: (1d10+4)[6]; Damage on Miss: 4
    Target is Marked (-2 To Hit, if it shifts away or attacks anyone else, I get a combat challenge attack against it as an Immediate Interrupt)

    Combat Challenge Attack, if necessary
    Melee Basic Attack: To Hit (1d20+8)[9], Damage: (1d10+7)[13]

  3. - Top - End - #63
    Pixie in the Playground
     
    SolithKnightGuy

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    Oct 2008

    Default Re: Foog Campaign

    Kaleras

    Kaleras wades through the water and staggers under his wet robes on the far side of the stream.

    "Thunderwave!" he yells, as he casts the spell of the same name.

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    Art, last round I had moved to L-8, but it was missed on the new map.

    From L-8 I'd like to move to O-11 and cast Thunderwave at Drat in L-11:

    Attack: Int v Fort (1d20+4)[23]

    Damage (Thunder): (1d6+4)[7]

    Push on hit (3 squares) to I-11

    Also, if those really light blue squares on the new map are the result of a spell I did or something, I'd like to dismiss it as a minor action ;)

  4. - Top - End - #64
    Pixie in the Playground
     
    WolfInSheepsClothing

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    Oct 2008

    Default Re: Foog Campaign

    Kagan

    Kagan puts his head down and hoofs it towards the entrance to try and cut off the fleeing rat.

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    Double move to R10.
    Last edited by kaganb; 2008-11-18 at 10:56 PM.

  5. - Top - End - #65
    Pixie in the Playground
     
    DwarfClericGuy

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    Oct 2008

    Default Re: Foog Campaign

    Brazzil


    Hey, hey! Get back here you mangy little excuse for a snack!


    *warily eyes the rest of the room, looking for anything else coming out of the darkness*

  6. - Top - End - #66
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Foog Campaign

    Moltor's radiant bolt catches the far rat but doesn't keep him from skittering out into the darkness. Kagan and Kaleras cross the cold waters onto the other side. When they emerge on the other shore, they count about half a dozen rotting and half-eaten corpses strewn across the ground.

    Togrun advances on the rat in the river and together with Kaleras' blast manage to incapacitate the remaining rat. The rushing water carries it's body downstream.

    Brazzil gets an ominous feeling while he eyes the surrounding darkness while Caladyr decides to hoof it out of there and head back to the light.

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    500 xp everyone.

    Religion rolls please.

  7. - Top - End - #67
    Pixie in the Playground
     
    GnomeWizardGuy

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    Default Re: Foog Campaign

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    (1d20+1)[15]
    For Religion! (For Moltor)
    Moltor Character sheet

  8. - Top - End - #68
    Pixie in the Playground
     
    SolithKnightGuy

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    Oct 2008

    Default Re: Foog Campaign

    Kaleras

    "Well, that wasn't so bad." says Kaleras. "I wonder if I've a quick-drying cantrip around here."

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    For Religion! (1d20+4)[21]

  9. - Top - End - #69
    Pixie in the Playground
     
    DwarfClericGuy

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    Oct 2008

    Default Re: Foog Campaign

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    (1d20+5)[11]

    Religion roll.


  10. - Top - End - #70
    Pixie in the Playground
     
    WolfInSheepsClothing

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    Oct 2008

    Default Re: Foog Campaign

    Kagan

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    Religion roll: (1d20+4)[18]

  11. - Top - End - #71
    Pixie in the Playground
     
    Torgun's Avatar

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    Oct 2008

    Default Re: Foog Campaign

    Torgun prods walks back to the group, and prods a few of the dead rats to make sure their dead.

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    Relgion Check: (1d20)[20]

  12. - Top - End - #72
    Dwarf in the Playground
     
    GreataxeFighterGuy

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    Default Re: Foog Campaign

    The Real Guardians

    The fleeing rat is scarcely out of sight before you are welcomed with another noise. The corpses begin to moan and rise, turning their decayed faces towards Kaleras and Kagan who have intruded on their side of the river.

    As they rise, everyone (except Brazzil who doesn't have a clear view) notices they are uniformed and carrying an emblem similar to that of Vecna, God of the Undead (although not exactly).

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    Everyone roll initiative! Torgun, Moltor, Kagan and Kaleras get a free round in the surprise round.

    Kaleras and Torgun remember from their training that the zombies are vulnerable to radiance attacks.

    Encounter and Daily powers have not refreshed yet.

  13. - Top - End - #73
    Pixie in the Playground
     
    GnomeWizardGuy

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    Default Re: Foog Campaign

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    (1d20)[17] Initiative


    Moltor yells, "Foul spawn!" He curses an undead, then launches a burst of Dire Radiance at it, stepping into the shadows between his teammates on this side of the water as he does so.

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    minor action: Warlock's Curse on Z1
    move action: Shadow Walk to L8
    standard action: Dire Radiance on Z1 (vs. Fort)
    (1d20+4)[24] to hit, (1d6+4)[5] for damage (1d6)[2] plus extra for curse. If it moves closer to me next turn, (1d6+4)[5] more damage.
    So, should we do another turn's worth of actions, too?
    Moltor Character sheet

  14. - Top - End - #74
    Pixie in the Playground
     
    SolithKnightGuy

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    Oct 2008

    Default Re: Foog Campaign

    Kaleras

    "Minions of Vecna in front of me!" yells Kaleras, struggling with his wet robes.

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    Initiative: (1d20+5)[12]

    Attack
    Thunderwave against Z1 and Z2: Int v. Fort
    To hit Z1: (1d20+4)[23]
    To hit Z2: (1d20+4)[24]

    Thunder damage: (1d6+4)[6]
    Push 3 squares north on hit.

  15. - Top - End - #75
    Pixie in the Playground
     
    DwarfClericGuy

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    Oct 2008

    Default Re: Foog Campaign

    Brazzil


    Vecna, did you say Vecna? Har har, I'm fer crushing a skull or two yet today, lads!


    *Brandishing his holy symbol, Brazzil begins moving towards the front of the *

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    (1d20+1)[13] Initiative

    I'm going to move towards P7, to get into position to use Turn Undead when my turn comes around.

    --

    Encounter - Close Burst 2; Wis vs. Will; 1d10 + Wis mod dmg, and push target back 3+Cha mod squares. Target is immobilized until end of next turn.

    (1d10+4)[10] -- damage to affected undead. My Wisdom is 18.

    Those affected are knocked back 4 squares.

    --


  16. - Top - End - #76
    Pixie in the Playground
     
    WolfInSheepsClothing

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    Oct 2008

    Default Re: Foog Campaign

    Kagan

    "I kick ass for the lord!"

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    Initiative: (1d20)[13]
    Move to R8
    Minor Action: Divine Challenge on Z3
    Attack Z3 with Holy Strike vs AC: (1d20+6)[16]
    Damage: (1d12+7)[13]

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