New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14
  1. - Top - End - #1
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Blue Bag of tricks

    So I'm working on modest loot for my 5th level party to find in these ruins and I figure, cool, but ultimately unreliable stuff could be nice, right? So I figured I'd stat out a bag of tricks that has similar properties as the one Roy's got.

    Mostly useless animals, but occasionally something potent pops out.
    Blue Bag of Tricks
    {table=head]%|animal|%|animal|%|animal

    1-18|bat|88-89|Wolverine|96|Brown Bear
    19-36|rat|90-91|Wolf|97|Lion
    37-53|cat|92-93|boar|98|Heavy War Horse
    54-71|weasel|94-95|Black bear|99|Giant eagle
    72-87|Badger|-|-|00|Rhinoceros
    [/table]
    Last edited by talse; 2008-10-21 at 05:42 PM.

  2. - Top - End - #2
    Pixie in the Playground
    Join Date
    Oct 2006
    Location

    Default Re: Blue Bag of tricks

    This is going to be too swingy in an actual game. Roy's works out well because the author controls what comes out of the bag, and I bet Rich Burlew doesn't roll dice for that. We as readers don't know what it will do, making it appear random, but its results are tightly controlled for maximum storytelling or comedic value. Also, with speak with animals, the lower level creatures can turn out to be quite valuable. What you are giving out is a piece of treasure that may lead to major issues with either being overpowered or underpowered, depending on the creativity of your players and their luck in rolling.

  3. - Top - End - #3
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Re: Blue Bag of tricks

    I'm shooting for uncertainty, 3 of my players are doing it for the first time, the 4th is veteran of long standing. I want something unexpected to happen so that there are surprises even I'm not expecting.

  4. - Top - End - #4
    Ogre in the Playground
     
    Fiery Diamond's Avatar

    Join Date
    Nov 2007
    Location
    The Imagination
    Gender
    Male

    Default Re: Blue Bag of tricks

    Personally, I like it, and think it fits what you're going for well.

  5. - Top - End - #5
    Orc in the Playground
     
    lord of kobolds's Avatar

    Join Date
    Apr 2008
    Location
    Outside the Asylum
    Gender
    Male

    Default Re: Blue Bag of tricks

    You forgot to throw in a beaver, which clearly appears in the comic.
    Otherwise, great item!
    Yup, I'm back

  6. - Top - End - #6
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: Blue Bag of tricks

    Make it White.... save blue for a version that summons only aquatic creatures.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  7. - Top - End - #7
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Re: Blue Bag of tricks

    Quote Originally Posted by DracoDei View Post
    Make it White.... save blue for a version that summons only aquatic creatures.
    Good call. I'm looking forward to them exploring this item, especially since i'm not giving them the table of information that goes with it. it'll be hilarious if they get a rhinocerous or aything from the 3rd column the first time and assume it's a bag of ass kicking.

  8. - Top - End - #8
    Barbarian in the Playground
     
    Magnor Criol's Avatar

    Join Date
    Apr 2007
    Location
    Ominous flowers!
    Gender
    Male

    Default Re: Blue Bag of tricks

    zeruslord's got a point, but I think this item is still good. Yes, it induces randomness, but that can be fun. If it lets the PCs get through an encounter or situation easier than it should have, or broke some plot point you were banking on, so be it; that's the fun of the game, right?

    If they could control the output, that'd be one thing, but it's a random chance bag, so it'll be fine.

    By the way, you do know that there already is a Bag of Tricks, right? Several of them, in fact. Roy's bag is some sort of amalgamation of the three, with some extras thrown in...which seems like what you were going for, so you probably knew already, but just to throw that out there.

  9. - Top - End - #9
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Re: Blue Bag of tricks

    i did infact know about those bags, i actually lifted the animal lists directly from them and changed the probabilities slightly.

  10. - Top - End - #10
    Troll in the Playground
     
    Solaris's Avatar

    Join Date
    Jan 2007
    Location
    Neither here nor there
    Gender
    Male

    Default Re: Blue Bag of tricks

    What you're looking at is basically the oldschool AD&D Bag of Tricks. Ahh, for the good old days of properly 'cursed' magic items - it's just bad enough to want to get rid of at times, but just good enough to keep. That made you think on how to use it.
    Or just take the tiny little rat you just drew out, hoping to get something big, and throw it into the ogre's mouth. Hors d'ouveurs. Swanky.
    My latest homebrew: Majokko base class and Spellcaster Dilettante feats for D&D 3.5 and Races as Classes for PTU.

    Currently Playing
    Raiatari Eikibe - Ghostfoot's RHOD Righteous Resistance

  11. - Top - End - #11
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Re: Blue Bag of tricks

    That's what I had in mind, awesome but unreliable.

  12. - Top - End - #12
    Orc in the Playground
     
    lord of kobolds's Avatar

    Join Date
    Apr 2008
    Location
    Outside the Asylum
    Gender
    Male

    Default Re: Blue Bag of tricks

    Quote Originally Posted by zeruslord View Post
    Also, with speak with animals, the lower level creatures can turn out to be quite valuable.
    That could be done with a gray bag of tricks, which would be much cheaper.
    Yup, I'm back

  13. - Top - End - #13
    Barbarian in the Playground
     
    Magnor Criol's Avatar

    Join Date
    Apr 2007
    Location
    Ominous flowers!
    Gender
    Male

    Default Re: Blue Bag of tricks

    Quote Originally Posted by talse View Post
    i did infact know about those bags, i actually lifted the animal lists directly from them and changed the probabilities slightly.
    Hence why there's those two blank boxes at the bottom of the middle column. I was curious about that, it all makes sense now. :D

    Speaking of which, you've got a typo - the rat currently comes up on a die roll of "19 - 13", which I'm sure you meant as 9-13.

    Really, this looks pretty good.

    As I count it, the chances for each animal are:
    8 Bat
    5 Rat
    17 Cat
    17 Weasel
    16 Badger
    2 Wolverine
    2 Wolf
    2 Boar
    2 Black Bear
    1 Brown Bear
    1 Lion
    1 Heavy warhorse
    1 Giant eagle
    1 Rhino

    Any particular reason why you set them as they are? I can understand setting the big animals to only a 1% or 2% chance, but I don't see much of a reason why Bat is more than Rat, or for that matter why Cat, Rat, and Bat aren't all the same...not that it really matters, or that it'll make much of a difference in-game, since they probably won't be pulling from it enough to see the probabilities lined up. =p Just curious.

  14. - Top - End - #14
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2007

    Default Re: Blue Bag of tricks

    That was because I have this typed up in a different file, not formatted for forums and I clearly copied it inccorectly. :FIXED:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •