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  1. - Top - End - #31
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Okay, upon sighting the good genral Aramail will let off a arrow at him
    (1d20+7)[25]
    If crit
    (1d20+7)[24]
    damage
    (1d8+1)[7]
    if crit
    (1d8+1)[6]

    Move to U6 from Q5.

    END TURN/=.
    Last edited by Fan; 2008-11-10 at 10:41 PM.

  2. - Top - End - #32
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    Just just shot an arrow...you can't ready an action.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  3. - Top - End - #33
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Done.

  4. - Top - End - #34
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    Yay DR!

    Okay, I will, true to my name, blast, then move.

    (1d20+4)[6] vs touch
    (1d6)[5]
    (1d20+4)[5] crit
    (1d6)[2] damage

    Move to T5.

    End turn.

    Stats:
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    location: T5
    AC: 18/14/14
    HP: 4/8
    buffs: none
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  5. - Top - End - #35
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Decidely shooting off another arrow, and drawing my oil of sonic weapon.

    (1d20+7)[12]

    Damage

    (1d8+1)[6]

  6. - Top - End - #36
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    I totally should have bought a melee weapon. That would have provoked an AoO, but I don't.

    (1d20+4)[17]
    (1d6)[6]
    (1d20+4)[9]
    (1d6)[5]

    Same order as before.

    End turn.

    Stats as before I guess.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  7. - Top - End - #37
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Shooting of another arrow I will move to N8 after doing as such.
    Attack roll, adn damage roll:

    attack: (1d20+7)[27]
    confirmation:(1d20+7)[14]
    if crtical damage:(1d8+1)[3]
    Crap almost forgot the real damage. (1d8+1)[6]
    Last edited by Fan; 2008-11-13 at 04:00 PM.

  8. - Top - End - #38
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    Round 3

    How are you rolling so well? Why?

    Before I go: how are you moving there? By my calculations you'd need to move 55' to get there, unless you attempt to move through me, in which case it's still 45'.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  9. - Top - End - #39
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Quote Originally Posted by dman11235 View Post
    Round 3

    How are you rolling so well? Why?

    Before I go: how are you moving there? By my calculations you'd need to move 55' to get there, unless you attempt to move through me, in which case it's still 45'.
    First of all this is really the first time I've rolled well on these boards. EVER.... EVER. There have been several games where I CONSISTENTLY with a +10 to my save could NOT make a DC 11 will save... Natural 1's all around.. Dont even get me started on how I failed a DC 5 listen check 10 rounds in a row.

    Also oops... I dont move at all. Happy?

  10. - Top - End - #40
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    Default Re: Round 47: Aramil vs General McBlahster

    Yes. yes I am. It means I don't have to move.

    I shall...not blast.

    I use Earthen Grasp, it is located in V6.

    (1d20+3)[7] vs touch.
    If that succeeds: grapple check: (1d20+3)[17]
    If that succeeds: (1d6+2)[5] damage.

    End turn.

    Stats:
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    location: T5
    HP: 1
    AC: 18 (it's 18! How are you hitting so often!)/14/14
    buffs: Earthen Grasp in V6: 0/2


    WHYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!! I have yet to even come close to your TOUCH AC.
    Last edited by dman11235; 2008-11-14 at 09:57 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  11. - Top - End - #41
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Sowwy.
    Shooting off another arrow Aramail will stay in place.

    (1d20+7)[11]
    if crit
    [roll]1d20+7[roll]
    Damage if crit
    (1d8+1)[2]
    Damage
    (1d8+1)[7]

  12. - Top - End - #42
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    Touch attack! For the grasping earth.

    (1d20+3)[22] touch
    (1d20+3)[7] grapple
    (1d6+2)[5] damage.

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    I use Animal Devotion to grow wings.


    You see me sprout translucent wings. I fly to T2+5' (so on top of the water).

    And the second one I manifest in....T5. I should be able to maybe because there's still sand, even though it's underwater?

    (1d20+3)[14] touch
    (1d20+3)[14] grapple
    (1d6+2)[7] damage.

    Refs needed for a question before I finish. The above one really.


    In its place: make a grapple check. DC 7. Or take that damage.
    Last edited by dman11235; 2008-11-17 at 11:47 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  13. - Top - End - #43
    Barbarian in the Playground
     
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    Default Re: Round 47: Aramil vs General McBlahster

    Yeah, I was stupid. the first one is still there, but instead of using the same invo I'm going to blast.

    Round 4 btw.

    Going back to my move action: move to V5+10 (from where I was). That's 15'.

    Blast: (1d20+4)[13] touch
    (1d6)[1] damage
    (1d20+4)[12] crit
    (1d6)[2] damage

    End turn.

    Stats:
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    location: V5+15
    HP: 1
    AC: 18/14/14
    Buffs: Animal Devotion: 0/10, Earthen Grasp: 1/2
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  14. - Top - End - #44
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Woohoo the rounds on never ending no hits!
    Actions:
    Standard action to fire a arrow at Dman's char.
    attack:
    (1d20+7)[19]
    damage:
    (1d8+1)[6]
    if crit:
    (1d20+7)[20]
    damage if crit:
    (1d8+1)[4]
    stats:
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    hp: 4/10
    Ac: 18/15 touch/13 flat footed
    In hand: Longbow with arrow knocked
    Buffs: Magic weapon: 6/10

    End turn, and with your stats block as my witness this match is OVAH!
    Last edited by Fan; 2008-11-18 at 07:35 AM.

  15. - Top - End - #45
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    Not quite. You need to make a grapple check. And if you fail, you are grappled and take 6 damage. Because I hit you if you are grappled.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  16. - Top - End - #46
    Ettin in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Okay DC 7 grapple. Shouldn't be too hard with my own +3.

    Grapple check:
    (1d20+3)[9]
    Okay, NOW the match is offcialy OVER.
    Last edited by Fan; 2008-11-18 at 03:58 PM.

  17. - Top - End - #47
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Round 47: Aramil vs General McBlahster

    You almost lost it! Why!!!!
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  18. - Top - End - #48
    Barbarian in the Playground
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    Default Re: Round 47: Aramil vs General McBlahster

    Not sure if I'm qualified, but as there's a consensus between both participants, I guess it can't do any harm.

    Aramil wins the match.

  19. - Top - End - #49
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    Default Re: Round 47: Aramil vs General McBlahster

    High Ref chilepepper

    Initiate refs can't call matches, but thank you nonetheless.

    Officially - Aramail is the winner
    <--- Avatar made by bayar

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