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  1. - Top - End - #31
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    Spoiler
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    Yes from the infernal pact.


    "Only way up or down are those stairs..." The captain looks worried and rushes up the stairs.

    Azerkth...you hear a faint scratching sound... roll a perception check
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  2. - Top - End - #32
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    Iarsa rushes up the stairs behind the captain, sword in hand.

    "Stupid stupid stupid when you don't know what's up there it could be a dragon for all we know even though that would probably be interesting not to mention frightening if we met one especially one of the big ones! That sullen guy sure can jump really far but I don't think he's that smart because he just charged towards what could be his doom and it's going to be my job to get him out of it even though I'm usually the one needing rescuing. I wonder what's up there with him now?"
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  3. - Top - End - #33
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Erolien follows Iarsa, also drawing her blade, which begins crackling with green energy as she prepares herself for battle.

    "He should be fine... but I'll go with you to make sure..."

  4. - Top - End - #34
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar shakily follows, drawing his blade, but keeping his bucket in his free hand.

  5. - Top - End - #35
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald

    Do any of these people look before they leap, Thanald wonders. He sighs then hurriedly follows the rest of the party up the stairs, readying his staff as he goes.
    Last edited by Ron2112; 2008-10-22 at 08:58 PM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  6. - Top - End - #36
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    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    As everyone charges out, Tel takes a moment to memorize everyone's order and then follows them out, glaive at the ready. These voyages can't just be easy, can they? Guess I can't complain - this is why I came back.
    Last edited by RTGoodman; 2008-10-22 at 09:47 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  7. - Top - End - #37
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    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

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    (1d20+6)[7] Damn damn damn... My second natural 1 on a Perception check.
    Last edited by Jalor; 2008-10-23 at 05:43 AM.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
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    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  8. - Top - End - #38
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    Default Re: Carn: Islands of Despair.

    This is the best map I can come up with...forgive me, I don't know any better way.

    -- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
    -1 * * * * * X X X c X X R R X X X X X c c R R X X X X X * * * * *
    -2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
    -3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
    -4 X c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X X
    -5 X X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
    -6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X X *
    -7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
    -8 * * * * * X X X X X X R R X X X X X X X R R c X X X X * * * * *



    legend
    -X walkable ground
    -* water/off the ship.
    -H the helm
    -h the hole
    -D1 the door leading to captains chambers.
    -D2 door leading below deck.
    -M the mast.
    -R rigging leading up to the mast and crows nest.
    -d difficult terrain (tied down barrels and other material
    -S equals stairs
    Characters- C-captain
    c- crewmember
    T-Thanlad
    P- Haymar (p for Palidan)
    E-Erolien
    I-Iarsa
    W- Tel (w for warlord)
    A-Azerkth
    The wind is howling...literally. you can almost pick up words! (anyone speak abbysal?)
    Last edited by drackcove; 2008-10-23 at 03:37 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  9. - Top - End - #39
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Quote Originally Posted by drackcove View Post
    This is the best map I can come up with...forgive me, I don't know any better way.

    --01020304050607080910111213141516171819202122232425 262728
    -A * * * * * X X X c X X R R X X X X X c c R R X X X X X * * * * *
    -B * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
    -C * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
    -D X c HlD1T E X X X X d M M d X h h X X d M M d X X X X X X X X X
    -E X X XlD2WP X X X X d M M d X h h X X d M M d d d X X X X X X X
    -F * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X X *
    -G * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
    -H * * * * * X X X X X X R R X X X X X X X R R c X X X X * * * * *
    Hmm... how about this?

    -- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
    -1 * * * * * X X X c X X R R X X X X X c c R R X X X X X * * * * *
    -2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
    -3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
    -4 X c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X X
    -5 X X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
    -6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X X *
    -7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
    -8 * * * * * X X X X X X R R X X X X X X X R R c X X X X * * * * *


    Characters are displayed in their chat color (crew in dark green for no reason at all), navy blue is water, black is plain ground, dark orange is wall, lime green is low object/difficult terrain, indigo/purpley is rope, blue is the helm, normal orange is the stairs, and pink (barely visible, sorry!) is the hole.

    It looks like a mess when you add the parsing, but it's all neat and tidy in the finished product.

    Ya wanna see the thing without the parse? It's really messy, so it's in a spoiler...

    Spoiler
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    [FONT="Fixedsys"]-- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
    -1 [COLOR="Navy"]* * * * *[/COLOR] X X X [COLOR="DarkGreen"]c[/COLOR] X X [COLOR="Indigo"]R R[/COLOR] X X X X X [COLOR="DarkGreen"]c[/COLOR] [COLOR="DarkGreen"]c[/COLOR] [COLOR="Indigo"]R R[/COLOR] X X X X X [COLOR="Navy"]* * * * *[/COLOR]
    -2 [COLOR="Navy"]* * *[/COLOR] X X X X X X X X X X X X X X X X X X X X X X X X [COLOR="Lime"]d d[/COLOR] [COLOR="Navy"]* * *[/COLOR]
    -3 [COLOR="Navy"]*[/COLOR] X [COLOR="Orange"]S S[/COLOR] [COLOR="DeepSkyBlue"]I[/COLOR] X X X X X [COLOR="Lime"]d d d d[/COLOR] X X [COLOR="DarkRed"]A[/COLOR] X X [COLOR="Lime"]d d d d[/COLOR] X X X X X X X [COLOR="DarkGreen"]c[/COLOR] [COLOR="Navy"]*[/COLOR]
    -4 X [COLOR="DarkGreen"]c[/COLOR] [COLOR="Blue"]H[/COLOR][COLOR="DarkOrange"]|[/COLOR][COLOR="Olive"]D1[/COLOR][COLOR="SeaGreen"]T[/COLOR] [COLOR="Magenta"]E[/COLOR] X X X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X [COLOR="Pink"]h h[/COLOR] X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X X X X X X X X X
    -5 X X X[COLOR="DarkOrange"]|[/COLOR][COLOR="Olive"]D2[/COLOR][COLOR="Sienna"]W[/COLOR] [COLOR="Teal"]P[/COLOR] X X X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X [COLOR="Pink"]h h[/COLOR] X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d d d[/COLOR] X X X X X X X
    -6 [COLOR="Navy"]*[/COLOR] X [COLOR="Orange"]S S[/COLOR] [COLOR="Red"]C[/COLOR] X X X X X [COLOR="Lime"]d[/COLOR] [COLOR="Lime"]d d d[/COLOR] X X X [COLOR="DarkGreen"]c[/COLOR] X [COLOR="Lime"]d d d d[/COLOR] [COLOR="DarkGreen"]c[/COLOR] X X X X X X X [COLOR="Navy"]*[/COLOR]
    -7 [COLOR="Navy"]* * *[/COLOR] X X X X X X X X X X X X X X X X X X X X X X X X X X [COLOR="Navy"]* * *[/COLOR]
    -8 [COLOR="Navy"]* * * * *[/COLOR] X X X X X X [COLOR="Indigo"]R R[/COLOR] X X X X X X X [COLOR="Indigo"]R R[/COLOR] [COLOR="DarkGreen"]c[/COLOR] X X X X [COLOR="Navy"]* * * * *[/COLOR]
    [/FONT]
    Last edited by Mando Knight; 2008-10-23 at 01:22 PM.

  10. - Top - End - #40
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    Mando did I mention I love you? I have edited the above map to now include color and explanation that S= stairs. thanks.

    Suddenly you hear a scream...and you see the crewmember at I1 fall limp...as a boney hand has ripped through his body...

    Roll initiative against an unknown foe.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  11. - Top - End - #41
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    (You want me to update the map as necessary, say, once per round? I don't have a Photobucket account yet, but I could work on getting a map image up over the weekend...)

    Spoiler
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    Roll for Initiative: (1d20+1)[3]


    I GOT A 2!
    Last edited by Mando Knight; 2008-10-23 at 04:24 PM.

  12. - Top - End - #42
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    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    As the hand rips into the man, Tel's mind begins to surge as he analyzes the battlefield, pointing out threats and tactical advantages to his comrades.

    Spoiler
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    Hey, don't forget that everyone gets +2 to Initiative from my Combat Leadership.

    Initiative: (1d20+4)[19]




    Current Status:
    Spoiler
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    HP 25/25 (Bloodied 12)
    AC 16; Fort 14, Ref 13, Will 12
    Healing Surges 8/8
    Action Points 1
    Last edited by RTGoodman; 2008-10-23 at 08:09 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  13. - Top - End - #43
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5


    Dropping his bucket, Haymar grips his sword with both hands.

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    initiative - (1d20+1)[18] 20 with the +2 from Tel
    Last edited by Jokes; 2008-10-23 at 09:14 PM.

  14. - Top - End - #44
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    Thanald arrives at the top of the stairs in time to see the skeletal hand. Staff at the ready, he continues to watch for the owner of said hand.

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    Initiative - (1d20+5)[15]
    Last edited by Ron2112; 2008-10-23 at 07:02 PM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  15. - Top - End - #45
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    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

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    (1d20+2)[11], a 13 with Tel's bonus.


    Seeing the second crewman fall, Azerkth prepares for a fight.
    Last edited by Jalor; 2008-10-23 at 08:57 PM.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  16. - Top - End - #46
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (Gents....here is a version of the map I made using Excel. It took about 30 minutes to gen up. Drackcove -- if you want to use something like this, let me know, and I can send you the Excel file. As the combat proceeds, updating this would simply be a matter of moving our letters around the boat.)

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    Last edited by Ron2112; 2008-10-24 at 08:39 AM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  17. - Top - End - #47
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

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    Yes that useful Ron please send me the file...and explain how I post it? just using photo bucket or some other means?


    (ooc: we are waiting on raz fox to roll initiative.)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  18. - Top - End - #48
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    OOC: Oppsie. Sowwy.

    Iarsa's eyes widened as she saw the hand rip through a sailor, and her incessant flow of chatter stopped for a moment as she gripped her sword tightly and prepared to fight.

    Spoiler
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    (d20+6)[7] Here goes nothing...
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  19. - Top - End - #49
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    From all sides of the ship skeletons clambor over the side, they are covered in sea weed...but seem to be made out of more shadow's then bones... some of them bring weapons with them, some do not... and what little light there is seems to get dimmer.
    Condition: everything is under dimlight everyone has concealment. Both monsters and you.
    On your turn please provide 1) a perception check and 2) an acrobatices check. also if you move more than 3 squares again please roll an acrobatics check.

    Initiative order: Haymar
    DM Group 1
    Tel
    DM Group 2
    Thanald
    DM Group 3
    Jalor
    Captain
    Crew
    Iarsa
    Erolien
    MAP
    Spoiler
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    -- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
    -1 * * * * * X X X s X X R R X s X X X c c R R X X X S X * * * * *
    -2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
    -3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
    -4 S c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X s
    -5 s X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
    -6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X s *
    -7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
    -8 * * * * * X X X X X s R R X s s X X X X R R c X X X X * * * * *

    New aspects to legend s = skeleton
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  20. - Top - End - #50
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

    (Here's an update to the map reflecting Drackcove's latest changes. Drackcove -- I'll email the Excel file in a PM. But basically, you make the changes in Excel, take a screenshot, paste into MS Paint or Microsoft Office Picture Manager, crop the screenshot, and upload to Photobucket (or whatever). You can link a Photobucket image when you post. Just let me know if you get stuck.)

    Spoiler
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    Last edited by Ron2112; 2008-10-24 at 03:45 PM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  21. - Top - End - #51
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar
    Spoiler
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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5


    Trying to keep his balance, Haymar points his sword at a skeleton, "I'm gonna need that railing," then charges toward it.


    Spoiler
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    I have a feeling this is going to be hard...

    perception - (1d20+3)[12]
    acrobatics - (1d20+1)[9]

    Minor: Divine Challenge Skeleton at J8
    Move 3 squares to I8
    Standard-
    [roll=Holy smite]1d20+5[roll] ((i'll reroll this in the OOC thread))
    damage - (1d8+7)[13]

    some knowledge rolls-
    Spoiler
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    religion - (1d20+4)[10]
    nature - (1d20+8)[12]
    dungeoneering - (1d20+3)[5]

    Last edited by Jokes; 2008-10-25 at 08:22 PM.

  22. - Top - End - #52
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    Default Re: Carn: Islands of Despair.

    Haymay as you charge you slip on the wet wood... you are now prone at I8.

    I am now changing all DM group initiative to be after Azerkth.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  23. - Top - End - #53
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    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    Seeing skeletons from all sides, Tel steps forward to start providing support to the crew and his allies.

    Spoiler
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    Alright, here's your rolls, then my actions assuming I can stay up.

    Perception: (1d20+3)[12]
    Acrobatics: (1d20+0)[12]

    Move Action: Move up to G3
    Standard Action: Use wolf pack tactics against S at I1

    Attack: (1d20+3)[12] vs. AC (including the penalty for concealment)
    Damage: (1d10+3)[10] damage
    Effect: Erolian can shift 1 square as a free action

    EDIT: Man, that's a lot of 12s. Here's to hoping my rolls in this game go better than in the last one...
    Last edited by RTGoodman; 2008-10-25 at 05:40 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  24. - Top - End - #54
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    Thanald sees the Paladin go down. He steadies himself, takes careful aim at the skeleton near Haymar, and lets fly with a Ray of Frost.

    Spoiler
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    Perception - (1d20+1)[20]
    Acrobatics - (1d20+3)[6]

    Ray of Frost (Int vs. Fort):
    Attack - (1d20+4)[22]
    Damage - (1d6+4)[6]

    Move to G4.

    Last edited by Ron2112; 2008-10-26 at 09:10 AM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  25. - Top - End - #55
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    Default Re: Carn: Islands of Despair.

    Tels attack misses the skeleton as he can not see through the rain and instead taking a chunk of wood out of the boat.

    Thanald blast of ice shatters the skeleton that stood over the shifter as if to deliver a killing blow.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  26. - Top - End - #56
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    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Taking aim, Azerkth fires his crossbow at a nearby skeleton.
    Spoiler
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    (1d20)[7] Acrobatics
    (1d20+6)[18] Perception

    Standard: Aggravating Force at skeleton P1.
    Attack: (1d20+6)[13] vs. AC
    Damage: (1d8+4)[5] force damage
    Until end of my next turn, the next attack by an ally against him gets +2.
    Move and Minor: Reload crossbow, putting away and drawing wand as necessary.

    "Yell out if you need healing!"
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  27. - Top - End - #57
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Sep 2008
    Gender
    Male

    Default Re: Carn: Islands of Despair.

    Thanald HP: 29/29 AC:15, F:10, R:14, W:14

    Thanld notices two large shapes circling overhead. "Be wary, my friends," he calls. "I can hear the beating of their wings against this storm -- I suspect these creatures, and not the skeletons, are what slayed the crewman!"
    Last edited by Ron2112; 2008-10-26 at 07:10 PM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  28. - Top - End - #58
    Ettin in the Playground
    Join Date
    Sep 2008
    Location
    Imladris
    Gender
    Male

    Default Re: Carn: Islands of Despair.

    Iarsa vaults forward, deftly leaping past the skeleton climbing aboard at I1 and landing gracefully at J2. It's very hard to notice in the driving rain, but as she lept past there was a metallic blur.

    Spoiler
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    Acrobatics roll: (d20+9)[20]

    Certain Strike: (d20+7)[17] vs. Reflex. Technically, I don't have Combat Advantage despite posting first.
    Damage: (d6+4)[9]
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
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    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
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    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  29. - Top - End - #59
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: Carn: Islands of Despair.

    Erolien
    HP: 25/25
    AC: 20, Fort: 11, Ref: 15, Will: 14

    Erolien shall shift thanks to Wolf Pack tactics, and then step up to B3, marking the skeleton that starts at A4 with Aegis of Assault, and follows up with Greenflame Blade.

    Spoiler
    Show
    Attack (1d20+8)[13]
    Damage (1d8+5)[13] fire damage, if there is still an enemy adjacent to the skeleton from A4, then that enemy takes 1 fire damage.

  30. - Top - End - #60
    Dwarf in the Playground
     
    drackcove's Avatar

    Join Date
    Sep 2005
    Location
    Provo Utah

    Default Re: Carn: Islands of Despair.

    Azerkath unable to clearly see his target, is now unable to see if his attack hit...or not. but thing ambles towards him.

    Iarsa's quick sword work lops the skull of the skeleton

    Erolien(BTW you still need to make an acrobatics check) uses "her" superior fighting ability to attack the skeletons up near the helm...But the creature creates a sword of pure shadow and deftly parries your blade, and makes an attack of its own wich misses.


    The Skeleton at A5 claws at the man at the helm causing a huge gash all along his back...and he lets go of the wheel. Thanald and Azerketh you are moved two squares up as you can not keep your balance(T is now at E2 and A is at N1) the captain keeps his balance and rushes up the stairs pulls out a short sword and tries to help his crewman up. (captain is now at B5)

    The skeleton at Z1 charges forward to U2 summons another blade of shadow and lobs the crew members head off. Seeing the predicament he is in, the crew member tries to dodge the skeletons blade and climb up the rigging but the skeleton cuts it down sending the crewman into the waters below.
    The two skeletons at the other end of the boat jump on the crewman at EE3 (the s at ee7 moves to ee6) the crew member moves dd3 bloodied.

    The two skeletons on the opposite side of the hole from the githyanki create bows made of shadow and take shots at him, one skims his arm the other bounces off his leather...the only thing making it non-vital is his natural magical abilities. take 8 damage

    The crew at R6 jumps into the hole. the crews member at w8 climbs the rigging and the one at X7 hides where he is.

    (btw the more crew members you save the more bonus XP you get at the end of this.)
    Last edited by drackcove; 2008-10-27 at 02:36 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

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