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  1. - Top - End - #91
    Dwarf in the Playground
     
    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    (sorry, please wait one more day, thanks. I'm still here.)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  2. - Top - End - #92
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    (Sorry for triple post but I am Back!)

    The artificer shoots a blast of arcane energy from his crossbow that rips the skeletons at G1 and H1 into peices.

    The swordmage finnaly strikes a blow, cutting off the skeletons swordarm... but the arm magically reataches itself. Held together by the shadows. The skeletons response is quick and vicious dealing with a cut accross the swordmages leg dealing 8 damage and marking it.

    The bat was barely glanced by the wizard bolt of acid but even that glancing blow was enough to get the thing to screatch out in pain. The artificer looks at it and quickly realizes it is a shadowhunter bat, a native to the shadowfell, the creature feeds off of the shadows...a theme that doesn't bode well right now. the bat makes a big sweeping arch flying past the wizard, slashing at him with his bladed tail dealing 15 points of damage, before circling up the mast perching at the top of the mast in order to heal its wounds.(mast is 30ft tall)

    Another bat drops down on top of the mintour and begins to slash at him with its tail but the mintour swats it off and it flys over to k1

    The skeleton at S1 jumps down the hole... the skeletons at DD4 and EE4 move to R7 and S2 respectively. the skeleton at 58 charges the paladin moving to I8 but the shifter noticed it on time and blocks its claws with his sheild.

    The crewmen who until recently had the helm shifts away to C5 and the captain takes his spot...the captain tries to make attacks against the skeleton but can't seem to land a blow.

    The boat shifts again sending everyone flying: The sword mage falls backword catching itself at precipece of the stairs at D2. The artificer lands at M1, the only saving him from falling of the ship is the railing. Both the wizard and the palidan are pushed upward to J5 and J6. Iarsa who actualy has sea legs though manages to catch her self.

    RTG PLEASE POST OR I WILL SKIP YOU.
    Last edited by drackcove; 2008-11-07 at 03:37 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  3. - Top - End - #93
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    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    Standing up from his fallen state, Tel strikes again at the Skeleton near the rear of the ship and lets Erolien make a quick tactical move.

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    I didn't see you mention that the skeleton at A4 was ever killed (though our friendly neighborhood swordmage AND Paladin both hit it). I'm gonna go ahead and use wolf-pack tactics to let Erolien shift one square.

    Acrobatics (just in case): 1d20

    Using wolf-pack tactics against Skeleton A4:
    Attack: (1d20+5)[19] vs. AC
    Damage: (1d10+3)[5] damage
    Effect: Erolien shifts one square as a free action.




    OOC:
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    Sorry 'bout that. I've been out of town a LOT in the past week, on top of filling out half a dozen job applications AND starting grad school applications. It's been a long week and a half.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
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  4. - Top - End - #94
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    (ooc: The Paladin never hit it. he was never on that part of the map.)

    The Mintour's attack with his glaive pinning the skeleton down long enough to allow the Swordmage to reposition himself.

    End Round
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

    -Dwarven Life Style

  5. - Top - End - #95
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Updated Map

    (OOC: This is what I was able to come up with for all the new moves. But I think I'm missing something here, as Tel's actions seem to not jive with the location I have for him here. Can you all please post any corrections?)

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  6. - Top - End - #96
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 6/21 (Bloodied) AC:15, F:10, R:14, W:14

    Thanald reels from the bat's attack, but quickly gathers himself for the next attack. Seeing the bat perch at the top of the mast, he gestures towards the mostrosity and a Magic Missile springs from his fingers.

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    I'm expending an action point to make a healing surge that will bring my HP up to 11. (Might need some healing from our friendly neighborhood Paladin, though...)

    Here are the rolls for my Magic missile attack (Int vs. Reflex):

    Attack - (1d20+4)[8]
    Damage - (2d4+4)[7]

    Yeesh....what is up with these rolls?

    Last edited by Ron2112; 2008-11-08 at 07:01 AM.
    My other characters/games:

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  7. - Top - End - #97
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar
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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (1 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5


    Seeing the bat attack the wizard, Haymar spins around, his shield hand glowing, when the boat lurches, sending the pair sliding across the deck. Haymar grabs the wizard, steadying the two, as well as setting off the spell, healing Thanald. With as sharp toothed smile, he spins around and moves toward the skeleton, slicing at it with his sword.

    Spoiler
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    Minor: Lay on Hands on Thanald.
    Move: Shift J7
    Standard: Valiant Smite on skeleton at I8
    attack - (1d20+5)[10] Vs AC(I thought I killed the one at K8, but if its still there, or is a different one, add +1 to the attack roll)
    damage - (1d8+3)[5]
    Last edited by Jokes; 2008-11-08 at 07:37 AM.

  8. - Top - End - #98
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    Default Re: Carn: Islands of Despair.

    OOC:
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    Oops, yeah, I just realized that the "H" on the map was, in fact, NOT "Haymar."

    Also, Ron, if it helps, I've got reach, so I can actually attack that skeleton from two squares away. That help you?
    The Playgrounder Formerly Known as rtg0922

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  9. - Top - End - #99
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    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

    Seeing that Thanald is wounded, Azerkth uses a concoction to heal him. He then begins to address the concern of the Shadowbat. With fire.
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    Minor: Restorative Infusion on Thanald. Healing Surge + (1d6)[6] HP.

    Standard: Hellish Rebuke targeting the bat at K1.
    Attack: (1d20+4)[15](19) vs. Fort.
    Damage: (1d6+4)[4](8) fire damage.
    If I take damage, it'll be subject to another (1d6+4)[2](6).

    Move: to P3, no check needed.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
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    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
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    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  10. - Top - End - #100
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Erolien shifts back onto the staircase, and then moves up to lash out with another Greenflame Blade at the same skeleton (assuming it didn't move towards her... if it attacked anyone else first, I'll use the Immediate Interrupt of my Aegis of Assault to teleport and attack...)

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    Greenflame Blade Attack: (1d20+8)[16]
    Damage: (1d8+5)[10] fire damage

  11. - Top - End - #101
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    OOC:

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    Yup, rtg -- I think all is well. I thought your glaive would give you the range you need. So it would appear that the map and your actions are all in good agreement. You agree, Drackcove?

    Last edited by Ron2112; 2008-11-08 at 02:47 PM.
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  12. - Top - End - #102
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    Iarsa flips over to N2, her sword swinging in blurred arcs. She focuses on the skeleton at N1.

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    Piercing Strike: (d20+7)[10]
    Damage: (d6+4)[7]
    Acrobatics if needed: (d20+9)[29]
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
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    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
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    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  13. - Top - End - #103
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    the wizards spell blasts of a bit of wood but the giant winged rat seems fine. That Bat flies over and begins to circle the other mast...
    The Palidans attack goes off smoothly and cuts the skeleton in half (ooc yes k8 was destroyed last time.)
    The artificers sends a wave of infernal heat that burns the bat that its flying towards hims...it does not seem happy. Its response is swift but in the artificer dodges its scythe like tail and it flies past, circling around ending in F7.
    The swordmages attacks while good are not adequate enough to harm its undead enemy. In the fight the skeleton manages to slam its swords pommel in the swordmages stomach dealing 7 points of damage and maintaining a mark.
    Iarsa attack misses but she keeps well away from the return blows.
    The two skeletons in the R column move to flank the artificer, Iarsa gets an attack of opportunity on on of them. One will be at p2 the other p4. Neither one manages to get a claw on him though.

    Rtg your turn again.

    (ooc: sorry for taking so long to post. Oh btw use dailies and encounters here. this is a level 3 fight. You guys are level one.)
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

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  14. - Top - End - #104
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    (OOC: New map below)

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  15. - Top - End - #105
    Bugbear in the Playground
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    Default Re: Carn: Islands of Despair.

    Haymar
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    Haymar Stenton, Longtooth Shifter Paladin
    Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (1 used /11)
    AC 18 Fort 14 Reflex 13 Will 14 Speed 5


    Watching the bat circle, Haymar issues a challenge, then runs at it, his sword swinging.

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    I assume it's not flying high.
    minor: Divine challenge on bat at f7.
    move: to G7 (no roll)
    standard: Holy Smite
    attack - (1d20+5)[18] vs AC
    damage - (1d8+6)[13]
    Last edited by Jokes; 2008-11-13 at 11:17 AM.

  16. - Top - End - #106
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Quote Originally Posted by Ron2112 View Post
    (OOC: New map below)

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    Ah... where's the skeleton from A4?

  17. - Top - End - #107
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    RTGoodman's Avatar

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    Default Re: Carn: Islands of Despair.

    Tel

    Seeing the hellbat flying around down on deck, Tel moves to try to destroy the villainous foe and calls out some inspiring words to Erolien.

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    Going ahead to move on to E7 to provide some flanking, then attack the bat with some warlord's favor.

    Attack: (1d20+5)[8] vs. AC (+2 if Haymar's move went in first)
    Damage: (2d10+3)[9] damage
    Effect: Haymar gets a +4 power bonus to attack rolls against the bat until the end of my next turn.


    If anyone happens to be really hurt within 5 squares of me, tell me and I can use my remaining minor action to use inspiring word.

    Minor Action: Using inspiring word on Erolien.

    Last edited by RTGoodman; 2008-11-13 at 02:03 PM.
    The Playgrounder Formerly Known as rtg0922

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  18. - Top - End - #108
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    ooc:rtg please reroll that. I think oots roller is terrible. I want you guys to actually hit sometimes.

    also mando is right the skeleton at a4 should not have been destoryed, though the one at i8 was destroyed by haymar.
    Last edited by drackcove; 2008-11-13 at 04:33 PM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

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  19. - Top - End - #109
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    Default Re: Carn: Islands of Despair.

    Azerkth hurls vials of reagents into the midship area, and channels arcane energy into the liquids. Clouds of acid rise up, corroding the skeletons within.

    "Back away from the clouds quickly, Iarsa! They can burn you as well!"

    He than move in the opposite direction, closer to the bat.
    Spoiler
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    Standard: Caustic Rampart in squares N1, Q2, P2, P3, and P4.
    No attack roll needed: any creature in or adjacent to the wall will take 1d6+4 damage at the start of their turn. Including Iarsa, but she unlike the skeletons can survive it. Also, It's 2 squares high, difficult terrain, and lightly obscured.
    Damage:
    Skelly N1: (1d6+4)[8]
    Skelly P2: (1d6+4)[6]
    Skelly P4: (1d6+4)[8]
    Iarsa: (1d6+4)[9] (sorry, but I'm hitting three skeletons too.)

    Move: to H4, (1d20)[17] Acrobatics.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
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    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  20. - Top - End - #110
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    Default Re: Carn: Islands of Despair.

    Tel

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    Re-roll against that bat, as per drackcove's mandate...

    Attack: (1d20+5)[18]

    Let's see how this goes...

    EDIT: Well, that's a bit better.

    Last edited by RTGoodman; 2008-11-13 at 05:49 PM.
    The Playgrounder Formerly Known as rtg0922

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    "Themes of Ansalon" - A 4E Dragonlance Supplement
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  21. - Top - End - #111
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    Jalor's Avatar

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    Default Re: Carn: Islands of Despair.

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    Wait, forget the wall coordinates I gave before. It hits adjacent enemies too, so the squares should be Q1, P1, P2, P3, P4. Everything but Iarsa takes the damage.
    Last edited by Jalor; 2008-11-14 at 06:12 AM.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  22. - Top - End - #112
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    drackcove's Avatar

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    Default Re: Carn: Islands of Despair.

    The Minotaur's attack, while not incredible lethal, pins the bat, giving the shifter perfect opportunity to make his attack.

    END ROUND (now jokes and jalor your posts kick into effect.)
    Last edited by drackcove; 2008-11-14 at 11:07 AM.
    When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?

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  23. - Top - End - #113
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    (OOC: Corrected and updated map)

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  24. - Top - End - #114
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    (OOC: Initial post deleted because I tried to use more dailies than I actually have....D'oh! See next post. I deleted the whole erroneous initial post, and hence the post roll count message below. Looks like I sacrificed one of my rare good rolls for the crappy roll you see.....)

    * post roll count doesn't match database
    Last edited by Ron2112; 2008-11-14 at 05:32 PM.
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  25. - Top - End - #115
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    Thanald HP: 21/21 AC:15, F:10, R:14, W:14

    Rejuvenated by his comrade's efforts to heal him, Thanald gathers himself, and thinks, It is time to end this now.

    He notices that the minotaur has the bat pinned, and mutters a quick incantation. Suddenly, a Magic Missile erupts from his hands and sails towards the bat.

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    Int vs. Reflex

    Attack - (1d20+4)[9]
    Damage - (2d4+4)[7]

    Last edited by Ron2112; 2008-11-14 at 05:29 PM.
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  26. - Top - End - #116
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    OOC: Since I'll be gone over the weekend, I'll post now. Sneak Attack Time!!!

    Iarsa drops and rolls from the acidic explosion, flipping back up at 3R. She reverses her blade and rams it through the skeleton's neck, using her momentum to bring power to her blow.

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    Attack: (d20+9)[25]
    Damage: 24 hp of damage.
    Acrobatics check: (d20+9)[15]
    Last edited by Raz_Fox; 2008-11-14 at 05:37 PM.
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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  27. - Top - End - #117
    Ettin in the Playground
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    Default Re: Carn: Islands of Despair.

    OOC: Grr.

    (d6+4)[9]
    (2d8)[15]
    freedom in the flame

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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

  28. - Top - End - #118
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    PaladinGuy

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    Default Re: Carn: Islands of Despair.

    Erolien will continue attacking with Greenflame Blade (because the daily's a ranged attack, and the encounter power doesn't help if there isn't a group of enemies...)

    Attack: (1d20+8)[19]
    Damage: (1d8+5)[6] fire damage.

  29. - Top - End - #119
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    Default Re: Carn: Islands of Despair.

    Is anyone still checking? If I don't get a response from our GM, I'll use Azerkth for a different game.
    If you need D20 optimization advice or real-life advice, my PM box is always open.
    Quote Originally Posted by bosssmiley View Post
    Hail unto thee Jalor, First Favoured of the Carbonation Gods!
    Quote Originally Posted by Syka View Post
    I now confess my undying admiration of Jalor. You are a god amongst men for that surprisingly subtle use of Firefly.

  30. - Top - End - #120
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    GreenSorcererElf

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    Default Re: Carn: Islands of Despair.

    I'm still checking, but losing faith quickly.
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