Results 91 to 108 of 108
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2008-11-14, 05:15 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
Craeldon
"Hm... what is a furry animal of this composure doing in a cave?" the monk says out loud (He seems to have a habit of that), "From what I recall, sloth-like things don't go well hanging to the top of..."
Here he catches himself as a grin spreads across his face, "Hey Maelous, there is a top to this thing!" and turns to the Gypsy craning his neck, grin dropping faster than that water droplet earlier.
"Uh, not good?"Last edited by Coke_Can64; 2008-11-15 at 05:27 PM.
Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
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2008-11-14, 08:04 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
Well, I be not saying that our friend be going to a bad place, but something had to toss that... whatever it is... down here, and it be finding our friend just as he be most inconveniently trying to be climing up.
I tink... I tink dis hole go all de way up. It looks... greyer up dere, not so black. May be light from his lantern, but may be outside. If nothink hurts out friend, we may well be able to get rope down here to climb up. Maybe. It better dan stayin' here, anyways.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2008-11-17, 08:03 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Prologue: The Southerrun Well [PbP System Playtest]
Tristan continues to climb, oblivious to what is happening down at the bottom of the hole.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-11-19, 08:08 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
Maelous keeps looking up, ready to dodge more incomming corpses.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2008-11-19, 11:15 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
Craeldon
The monk stands still and looks aimlessly up into the darkness.Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
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2008-11-20, 11:17 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
Tristan reaches ever greater heights, some 200 feet above his companions... then 250. Because of the lantern swinging about him, he does not see the distant point of light Maelous mentioned. It is too high or too faint for his unadjusted eyes to catch.
His own light becomes a mere pinpoint above the others.Last edited by Another_Poet; 2008-11-20 at 11:18 AM.
I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2008-11-21, 02:52 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
Craeldon
Out of sheer boredom, Craeldon saunters over to a wall, uses his rope to tie a throwing knife to his quarterstaff and twirls around his impromptu spear in a attempt to learn to use it.
Spoiler
Using a throwing knife, the quarterstaff and some rope and making an "Improvised Spear" and adding an Improv. Weapon skill.
Can you add below how much rope I have left and add anything not on the "Spear's" stats?
Also, I've fixed the ATK dice for all the weapons (Doesn't having a core skill in it make the ATK 3d6 and side make it 2d6? Because I had Boxing as core, thrown and touches as side).
Char below.
Spoiler
NAME: Craeldon
Craeldon is an apprentice monk who has been sent out of the temple of (insert diety here) to learn about the world. He has begun his mission to hone his already decent skill in the martial arts and the technique of the blazing fist.
TETRAD
Breath: 8 [6 + 2 using modifiers]
Spirit: 7 [6 + 1]
Evasion: 2d6 (+1 when using staff or fists as 2H)
Will: 3d6
SKILLS
Core:
Will
Weapon: Boxing
Martial: Wresting
Athletics
---
---
---
Side:
Evasion
Evasion
Evasion
Weapon: Thrown
Weapon: Improvised (Improv. Spear) (---) (---)
Climbing
Knowledge (Religion) (---)
Casting (Touches)
Searching
---
---
---
ATTACKS
Fists (0H) 3d6 atk, 1d6 dmg [or 3d6/3d6 atk; or +1 Eva]
Improv. Spear (2H) 2d6 atk, 1d6 dmg & +1 eva (+?? if any)
Throwing knives 2d6 atk, 1d6 dmg, 9 knives left
ARMOUR
Leather Armour (Light)
Armour Value: +1
Armour Penalty: 0
FEATS
Armour Wrecker
Measured Stroke I
Mighty Stroke I
Final Purpose
MONK ABILITIES (built using spell rules)
"Blazing Fist" (Touches 2d6 vs. Evasion)
Melee, 2d6 heat damage, 1 target,
Cost: ?
OTHER POSSESSIONS
1 Heavy Shield (not in use)
Clothing and Cloak
3 day's rations
2 torches
1 flint & steel
1 Coil of rope (??ft)
1 Backpack
Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
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2008-11-25, 11:41 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
SpoilerTaking some initiative and double-posting to keep moving on.
Craeldon
Sigh. It may as well seem that the only way out is up... the monk thinks, putting away his make-shift spear and walking over to a wall.
Maelous, I don't know about you, but I don't think that we can do anything else down here. I'm going up and following Tristan.
He starts to climb, seeing if he can do it. (Takes mean.)
Trisan! I'm coming up now!Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
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2008-11-26, 12:41 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Prologue: The Southerrun Well [PbP System Playtest]
Tristan will continue climbing, oblivious to the mortal danger that may or may not be about to befall him.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-11-26, 09:59 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
Spoiler
For the spear, if made from a standard staff it is a shortspear, so it has the same properties as basic weapoins - melee & 1H. However I'll rule you can also use it 2H if you prefer (seems likely). So, 1H or 2H, but make sure I know which one you're using.
Also, I noticed on your fist attack you have the rapid option listed as atk 3d6/3d6. That's right, except that both of those attacks needs to be divided in half when rolled - 3d6/2, 3d6/2. Otherwise all looks good.
Let's say the rope was 50' to start with. I'd say you still have 45' left.
Also, be aware that the Improvised Weapons skill gives you dice in using an improvised weapon (a chair, a punch bowl, etc - and certainly a weapon you're unfamiliar with like you spear, so that's fine). But it gives no dice in crafting weapons. Your spear-making skill by default is 1d6, and I'll assume you take mean for 3. For purposes of wear and tear or damage to the spear, that's the number I'll use.
The group climbs for what seems an eternity. By pausing often on tiny ledges or wedging yourselves into wide crevices, you can take occasional breaks and let your limbs rest. Even so, the intense pain in your arms, legs and abs reminds you of how long you've been climbing in the timeless dark of the cave.
You are further hampered by the disintegration of your shoes, pant legs, and robe hems. It's as if something has eaten right through the fabric. Whatever it is didn't stop there; your feet begin to itch and sting. (Tristan will recognise this as the same feeling in his hand, but much more severe.)
After some four hours Tristan sees a dark spot on the edge of his lantern light. Scrambling up a little higher reveals it to be a side passage that justs off from the vertical shaft. Nothing can be seen within.
Soon the whole party catches up and clings to the rock wall, staring into the cave.I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
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2008-11-26, 03:16 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Prologue: The Southerrun Well [PbP System Playtest]
Tristan will untie the lantern and hand it to the monk, and then pull himself up and slink off into the shadows in the cave.
(taking mean on any relevant rolls)Last edited by Skjaldbakka; 2008-11-27 at 03:23 PM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-11-26, 11:36 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
Spoiler2H then, makes sense.
Proper Character Sheet
Spoiler
NAME: Craeldon
Craeldon is an apprentice monk who has been sent out of the temple of (insert diety here) to learn about the world. He has begun his mission to hone his already decent skill in the martial arts and the technique of the blazing fist.
TETRAD
Breath: 8 [6 + 2 using modifiers]
Spirit: 7 [6 + 1]
Evasion: 2d6 (+1 when using staff or fists as 2H)
Will: 3d6
SKILLS
Core:
Will
Weapon: Boxing
Martial: Wresting
Athletics
---
---
---
Side:
Evasion
Evasion
Evasion
Weapon: Thrown
Weapon: Improvised (Improv. Spear) (---) (---)
Climbing
Knowledge (Religion) (---)
Casting (Touches)
Searching
---
---
---
ATTACKS
Fists (0H) 3d6 atk, 1d6 dmg [or 3d6/2 / 3d6/2 atk; or +1 Eva]
Improv. Spear (2H) 2d6 atk, 1d6 dmg & +1 eva
Throwing knives 2d6 atk, 1d6 dmg, 9 knives left
ARMOUR
Leather Armour (Light)
Armour Value: +1
Armour Penalty: 0
FEATS
Armour Wrecker
Measured Stroke I
Mighty Stroke I
Final Purpose
MONK ABILITIES (built using spell rules)
"Blazing Fist" (Touches 2d6 vs. Evasion)
Melee, 2d6 heat damage, 1 target,
Cost: ?
OTHER POSSESSIONS
1 Heavy Shield (not in use)
Clothing and Cloak
3 day's rations
2 torches
1 flint & steel
1 Coil of rope (45ft)
1 Backpack
Taking the lantern and peering over the edge, he whispers to Maelous "Hope he comes back or atleast tells us he's getting eaten..."Last edited by Coke_Can64; 2008-11-27 at 12:04 AM.
Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
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2008-11-27, 02:54 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
SpoilerSorry for the extended absense, assume Maelous has been climbing with Craeledon and taking mean on all relevant skills
Once maelous gets into the cave he will frown at the state of his clothing
It is seeming that perhaps the fungus be liking our clothing. Fortunately, I have a spare in my backpack. I can only hope the rest of you were wise enough likewise, as I be not able to make any.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
-
2008-12-01, 03:29 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
SpoilerHoping to update tomorrow, sorry.I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
-
2008-12-04, 02:34 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
SpoilerSo much for that eh?
"Spare clothing?" whispers the monk "I've worn these for months on end and I've never had need for a change yet you know..."
He looks off into the shadowy cave, he kneels down and puts the latern on the floor and waits.Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)
-
2008-12-08, 12:26 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- New Orleans and abroad
- Gender
Re: Prologue: The Southerrun Well [PbP System Playtest]
SpoilerSorry about that guys. It'sa hard coming up with this stuff with no rulebook to guide me
Tristan heas into the cave, finding it to be more of a crack in the bedrock than a smooth passage. The floor is narrow and, at some points, there is no floor at all - the walls simply come closer and closer together until, eventually, they seam together in a foot-crunching V.
At head height the cave is wider, sometimes with shelves running along one or both sides. It's no more than seven or eight feet hight.
As he gets in deeper, it begins to widen out, but that is where the light of the lantern behind him fails. If he goes any further without a light, it will mean total blindness.
((This is a point where considered doing a GM-forced "he goes back and gets the light" thing, to keep the ping rate low in the spirit of PbP. But, the question is whether the other two come with him, or hang back, which might make a difference - so, I guess I'll wait for people to follow up. Ping!))Last edited by Another_Poet; 2008-12-08 at 12:26 PM.
I just published my first novella, Lúnasa Days, a modern fantasy with a subtle, uncertain magic.
You can grab it on Kindle or paperback.
Proud to GM two Warhammer Adventures:
Plays as Ulrich, Student of Law
-
2008-12-08, 03:42 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Prologue: The Southerrun Well [PbP System Playtest]
Tristan will double back. "Looks clear so far, lets go."
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2008-12-08, 10:57 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Prologue: The Southerrun Well [PbP System Playtest]
The monk stands and picks up the lantern.
"Fine, I'll come." he says and begins to walk into cave.Last edited by Coke_Can64; 2008-12-08 at 10:58 PM.
Avatar by me.
Seriously, Inkscape does magic even with those who have 0 in Craft (Stick Figures)