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  1. - Top - End - #211
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Silently sitting own next to Orzax, Bernolt lays down his shillelagh and takes up an oar. "Well what're we waitin' for? Let's get a move on," he urges the others.
    Last edited by UserClone; 2008-11-13 at 12:25 PM.

    Beguiler, you just got served.
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    Quote Originally Posted by BRC
    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


  2. - Top - End - #212
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Remigo raises an eyebrow and glances disdainfully at Bernolt "you've been in the group roughly five minutes less than the rest of us, that makes you the junior member, so quit your ordering and get rowing"
    In the absense of orders find something and kill it

  3. - Top - End - #213
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    The bag contains a purse of (2d100)[93] gc, the four daggers from Bernolt, and a day's rations for each of you with a note in stilted Reikspiel.
    "Friends,
    I would keep the daggers, were they not inscribed with names. Try the curiosity shop in Averheim, headed by a Herr Hugelstein. The money should buy you something helpful for your quest from him; we have no need of it.
    Ravandil.

    Inscribed by Wizard Mellion."

    If two people are rowing (by my rules) they get to make all Row tests at double Strength, but they both have to make a Very Easy Row test to stay in harmony or veer off to one side (the side of the person with lowest Strength). That doesn't much matter on a river, but it would still be annoying. Let's assume you're about halfway down the river, when...
    Last edited by Xsesiv; 2008-11-13 at 12:53 PM.



    ...more scared of the living...

  4. - Top - End - #214
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Amendil started to gasp for air. He had been running for a while now, and he wasn't sure he would make it to a town before the orcs caught up to him. Dammit! I thought I had lost them back in that stretch of woods. He made his way to the river and started to run along side of it. Then, off is the distance, he saw a boat coming. A boat? Maybe they can help me. Amendil started waving his arms trying to get their attention. "Hey!" he shouted in between gasps for air. "Over here!"
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  5. - Top - End - #215
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    "Hm. We're a bit laden already. I dunno. Wot do you boys reckon?"

    Beguiler, you just got served.
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    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


  6. - Top - End - #216
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    The five Orcs come sprinting round the river bend waving their choppas at the elf and screaming hideous warcries.
    Last edited by Xsesiv; 2008-11-13 at 12:36 PM.



    ...more scared of the living...

  7. - Top - End - #217
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Amendil looked back and saw the Orcs coming. "By Asuryan's flame!" He reached on his back and pulled out his greatsword. "Come and face me!" He swung his sword in the air and then pointed it at the Orcs. He hadn't expected them to catch him so quickly, but now was not the time for regrets.
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  8. - Top - End - #218
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    One of the Orcs pales a little at the sight of the greatsword, but he slows down and begins to make a cautious advance. The other four badly overestimated their runs, and end up next to you, teetering on the riverbank. Two of them fall in and drown.
    Last edited by Xsesiv; 2008-11-13 at 01:11 PM.



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  9. - Top - End - #219
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    Ok, now we roll initiative, right?
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  10. - Top - End - #220
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Yep. Orc's Ag is 25. 25+1d10= (1d10+25)[27]



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  11. - Top - End - #221
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    Ok, mine is 40+d10=(1d10 = 9)+40=49

    Do you have a preferred online dice roller? Cause I use this one. http://www.brockjones.com/dieroller/dice.htm
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  12. - Top - End - #222
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    I use the site one.


    Anyhow, your go.



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  13. - Top - End - #223
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    Ok, so I am taking a half action to aim and then a half action to attack the orc closest to me. Where is the roller for the threads? Until I find it, I'm just going to use the one I found. I rolled a (1d100 = 27). I aimed, so that increases my WS by 10%, so that puts me at 51. I believe I hit, if I read the rule book right.
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  14. - Top - End - #224
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    (Personally, I'd push the orcs into the river, but w/e.)
    The roller on the site is just [roll]HowevermanydWhatever[/roll]

    You hit the Orc in the head. reverse of 51= 15, a head hit. Orcs have 1 Armour point here, and a TB of 4. Roll for damage, but you get -5 damage from it.

    The greatsword, being a great weapon, does (SB=2)+1+1d10(-5 from armour and TB) damage, but it also has the Impact quality, so you can make two rolls and pick the deadlier.



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  15. - Top - End - #225
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    My SB is 3. Anyway, 3+1+[roll0]=14-5=9

    Roll 0=10, right?
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  16. - Top - End - #226
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Quote Originally Posted by Arq Kujos View Post
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    My SB is 3. Anyway, 3+1+[roll0]=14-5=9

    Roll 0=10, right?
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    I got a 10 on the roll. I saw no reason to roll again.
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  17. - Top - End - #227
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    You could have inflicted Ulric's Fury here, so you have to make another WS test. If you succeed, you can roll another 1d10 and add that. If that's also 10, you can just keep rolling till you roll less than a 10.
    Last edited by Xsesiv; 2008-11-13 at 02:09 PM.



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  18. - Top - End - #228
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Ulric's Fury? Is that like a critical hit in D&D?

    God I'm dumb. Sorry.

    So, I role another d10 and do it again?

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    Dammit, every time I type in "roll"1d10"/roll", all I get is [roll0]. I know you use brackets, I'm just using quotes to so my example. Am I doing something wrong?
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  19. - Top - End - #229
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    No, Critical Hits are different. Ulric's Fury is a particularly deadly blow, like smacking someone in a pressure point, that have a chance to do more than normal damage. If you succeed a WS test, then you have an extra d10.



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  20. - Top - End - #230
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Aha. That makes sense.

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    Ok, I thought I figured it out. I guess not.

    * post roll count doesn't match database
    Last edited by Arq Kujos; 2008-11-13 at 02:33 PM.
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  21. - Top - End - #231
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    No, you have to succeed a WS test before you can cause that extra damage.
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    Quote Originally Posted by Arq Kujos View Post
    And I figured out the problem with the dice roller!

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    [roll]d100[/roll]
    Rolls don't like working on edits.
    Last edited by Xsesiv; 2008-11-13 at 02:31 PM.



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  22. - Top - End - #232
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    Trying again. (d100)[1]
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  23. - Top - End - #233
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    YES!!!! Haha! I finally did it.


    So, a 1? Is that good?
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  24. - Top - End - #234
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    1 is bloody brilliant. I'll say that the greatsword neatly severed the Orc's head, which lands (1d5)[4] yards away, twin jets of blood spurting from the Orc's neck as its mouth opens and shuts in a futile effort to scream. Both the other Orcs have to make a Fear test, or be frozen in fear for 1 round.
    (1d100)[76] difficulty 25
    (1d100)[23] difficulty 25



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  25. - Top - End - #235
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    OK, one Orc is frozen, terrified, on the edge of the river as the other one regains his balance and makes an almighty swing at you with his choppa, then enters a parrying stance.

    (d100)[95] WS 35.



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  26. - Top - End - #236
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    What happened to the orcs in the river?
    Last edited by Arq Kujos; 2008-11-13 at 02:49 PM.
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  27. - Top - End - #237
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    The Orc misses very badly, and the immense weight of his choppa unbalances him, forcing him to fall into the water, soon to be dragged under by his armour. Your turn again.



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  28. - Top - End - #238
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    What happened to the orcs in the river?
    They drowned, as they are wearing heavy metal armour and weilding huge choppas.



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  29. - Top - End - #239
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

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    What would I need to knock to the other orc into the river? The one frozen in fear?
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  30. - Top - End - #240
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    Default Re: Warhammer Fantasy Roleplay (new players still welcome)

    A manoeuvre action. You can take two on your turn if you want, but you have to make an Opposed WS test with the Orc. If you win, he is pushed in. If you lose, he stays where he is. But he's scared, so I'll give you +10% on your WS.



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