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  1. - Top - End - #211
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Dust! Stinky responds to the challenge and promptly yells "GAS, GAS, GAS !!" as he drops his helmet dragging his gasmask on.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  2. - Top - End - #212
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    The momentary relief of knowing he had found the rest of the squad was immediately banished by the call of GAS! "Masks on lads, gas!" Poetry ordered, as he donned his own gasmask.

  3. - Top - End - #213
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    Frenis quickly scrambles to get his mask on.

    Awareness: (1d20+15)[26]
    Anemoia: Nostalgia for a time you've never known.

  4. - Top - End - #214
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    SolithKnightGuy

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    Default Re: Warglory, Liberators II

    Snake throws his gasmask on, keeping an alert look on his surroundings.

    Awareness: 1d20+10 → [20,10] = (30)

  5. - Top - End - #215
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    Awareness: (1d20+5)[13]

  6. - Top - End - #216
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    The can pops as you drag masks from your belts, spewing mustard gas into the midst of 2nd section. That's horrid stuff, itching and coughing and boils to look forward to... as you pull the masks on and tie them in place the masks filter out the gas even as you cough traces of it from your lungs. Within moments you're just itchy.

    Twitch moves forward and takes a look. "Nest's dead... can't see the guy from that window... ah heck they've all split now. We're clear." says Twitch. Gunfire and rumbling engines can be heard from the road, east of all sections.

  7. - Top - End - #217
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    Frenis awaits further orders.


    Spoiler
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    Awareness: (1d20+15)[25]

    I might be able to get online once or twice this weekend, but don't expect much from me guys. Sorry!
    Anemoia: Nostalgia for a time you've never known.

  8. - Top - End - #218
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Docs stay here ta tend tha fallen. Everyone else up tha creek-3rd on tha west bank, 1st on tha east, and 2nd lags behind fer fire support. Let's go help tha treadheads.
    I am not crazy! I prefer "reality impaired".

  9. - Top - End - #219
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry

    "All together now lads, lets move!" Poetry forms his squad up, moving towards the east as ordered.

  10. - Top - End - #220
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Standard Wedge, close up the holes. We're in this to back up Worst and Turd sections. Lets go. Stinky double checks his reloads and ammo and moves out with his troops.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  11. - Top - End - #221
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Platoon chart
    Spoiler
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    (First name is section leader)
    Command:
    Slip
    Curly (2ic)
    Speak-Easy (Radio) - Critically wounded
    Doc (Stretcher) -3mel, -2aware

    First:
    Poetry
    Frenis (Sharp) -5 melee, -1shotdie
    Snake (Rifle) -4mel, -1shotdie
    Crash (gren)
    Herbwest (1st Aider)
    Rifleman #1 (Fingers) - Critically wounded
    Rifleman #2 (3 Pegs)

    Second:
    Stinky -2mel
    Tyrson (Sharp) -3mel, -1shotdie, -2aware
    Twitch (Rifle)
    Ramble (LMG)
    Fragranstein (1st Aider)
    Rifleman #3 (Tiny)
    Rifleman #4 (Jinks)

    Third:
    Hooky
    Lifter (LMG)
    Bang (Gren)
    Ripper (1st Aider)
    x3 Riflemen

    1st Section formation
    Spoiler
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    Section marching order:

    Poetry on Point
    Snake
    Frenis
    Crash
    Rifleman #1
    Herbwest
    Rifleman #2


    2nd section formation
    Spoiler
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    Standard Wedge formation (basic diagram below for open area movement)

    ___________(point - Twitch)___________
    ----------Tiny-------------Ramble-------
    ------Tyrson------Stinky-------Jinks------
    ----------------1st Aid (Reddy)----------

    Files for long tight areas
    --------Twitch
    Tiny----------
    --------Ramble
    Tyrson--------
    --------Stinky
    Reddy--------
    --------Jinks

    Battle Buddy pairs for Clearing the shanty town
    Tyrson & Jinks
    Twitch & Tiny
    Ramble & Jinks
    Stinky & Reddy



    ((Ha ha, where'd you get those names from??))

    Following the creek east the sound of HMG fire and cannon booms becomes steadily louder. Counter battery fire echoes through the sky, the enemy howitzers gone silent in the face of it. Engines rumble in idle, men and dvergr shout and fight. 2nd section comes upon the road first, Twitch on point gets the first good look.

    The armoured column is strung out along the road. APCs and tanks - indistinguishable save for the presence or absence of turrets - fire intermittantly into the shacks at targets you can't see. The closest two are a pair of tanks, further back south you can see the ambulance; an APC come triage centre. Further forward you think you can see your own APC hidden behind a '75 tank.

    Twitch sees smoke cans thrown 30 yards left of his position, there's a dispersing cloud back at the turn 100 yards right. A flattened sandbag barrier and smouldering houten tank lie 10 yards right, the tank gutted by your own and the sandbags driven straight over. There's a 3 floor tavern 30 yards to your right, opposite side of the road which is being pounded with HE shells, dvergr armour appears to be leveling it. You catch a glimpse of dvergr regulars left nearly 50 yards north but Houten smoke quickly obscures them. Then not just Twitch but all of 2nd section see a couple men throw smoke straight ahead on the opposite side of the road, you see them throught he gap between the two closest tanks.
    Last edited by Shirocco; 2008-11-21 at 03:56 PM.

  12. - Top - End - #222
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Frags on tha far side of tha tanks! Move up to tha lee sides-after they go off, we're rootin' out what's left! Slip dashes forward, waving his right hand to let any tankers that took a moment to look before firign that he was no a threat.
    I am not crazy! I prefer "reality impaired".

  13. - Top - End - #223
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    As you advance the closest tank on the right booms a canister shot into the forming smoke ahead of you with a sponson, bringing it's turret around it does the same again when you reach it... the canister blasts make the shacks there crumble and fall apart in 30 yard deep swathes. The tank to your left angles a sponson rear MG about and liberally hoses that area.

    "Enemy north by northwest, MG suppressive fire... get down!" shouts Curly as the tank right behind 2nd section angles it's left sponson around to fire over your heads. Looking where he's indicated there's shapes running out through the smoke... awareness 10+ to pick 'em, D8 shots... D12 for rifles. Tracer fire is flying through the smoke from the other side, dvergr regulars must have the same idea.

  14. - Top - End - #224
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Slip hits the ground, clicks over to full auto and riddles the smoke with tracer fire.

    ((Awareness (1d20+9=25) (I figure the suppression will be more effective if I can see them).))
    Last edited by RandomLunatic; 2008-11-22 at 04:41 PM.
    I am not crazy! I prefer "reality impaired".

  15. - Top - End - #225
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Stinky hits the dirt and begins to volley into the smoked area.

    Awareness (1d20+3)[19]
    To hit (2d12)[11][8](19)

    Not firing for speed or anything just yet,just the usual.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  16. - Top - End - #226
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    2nd section all hit the deck and fire at the smoke. It makes a heck of a racket! Then the sponson gun booms over your heads, sending a cloud of canister shot into the smoke... you actually see the smoke ripple as the shot enters. Now deaf you can't hear the racket or whether Slip called a cease fire... his LMG stops firing as the entire mag spat out in about a second.

    You can't see anyone in the smoke, shot rolls denied. You can fire anyway as it's still suppressive fire. 1st section emerging from the creek wence you came sees 2nd down and firing along with the destruction being wrought by tanks on the shacks directly opposite this side of the road, even as smoke gathers there.


    *What the hell, i'll drag you all a bit to get it moving

    Maintaining fire with no clear targets in the smoke, you're rewarded in knowing the tank closest to that point hasn't fallen to demolition charges. Your hearing is just starting to return when the cannon behind you booms again, a big low velocity HE round whips through the air to blast in the midst of the smoke. Not long after that, hearing once again on the return and the LMGs all starting to steam with the whole platoon now on the road, dvergr regulars move up and take position here. "We got it here lads, you're wanted further up." says their LT. He's putting two squads watching the road and another in guarding the creek approach, you see more units moving up behind them.
    Last edited by Shirocco; 2008-11-23 at 03:11 PM.

  17. - Top - End - #227
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    Frenis follows Poetry, as usual.

    Awareness: (1d20+15)[20]
    Anemoia: Nostalgia for a time you've never known.

  18. - Top - End - #228
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Swapping magazines and barrels, Slip asks the other LT Kin I borrow yer radio fer a sec? Mine froze an' got hisself all shot. If yes, he, by proxy, identifies himself and requests an update.
    Last edited by RandomLunatic; 2008-11-23 at 03:29 PM.
    I am not crazy! I prefer "reality impaired".

  19. - Top - End - #229
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    WHAT!? Stinky wring his finger in his ear for a moment, and clears his mask from his face (only if the others have no masks on) CAN'T HEAR, USE HAND SIGNALS SIR! The deafened Bjartr says to the LT.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  20. - Top - End - #230
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    The regulars oblige Slip. Their radioman checks, giving the update as Slip provides it. "Yessah. Leftenant, we've been getting attacked by infantry with demo charges & heavy mortars. Heavy mortars are being ranged by our own, captain wants your platoon up 50 yards to get ready to board your APC. We're all advancing shortly - keep an eye out for troublemakers on your way."

    All of which has to be repeated, twice, before Slip is sure he heard it. Hearing is slowly returned and he gets the idea.

    *three awareness rolls for the walk up to your APC, everyone.
    Last edited by Shirocco; 2008-11-23 at 04:18 PM.

  21. - Top - End - #231
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Time of day?

    Awareness
    (1d20+3)[6]
    (1d20+3)[5]
    (1d20+3)[6]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  22. - Top - End - #232
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    ((Awareness checks (1d20+9=21, 1d20+9=12, 1d20+9=29)

    *Sings*Two outta three, ain't bad...))
    Last edited by RandomLunatic; 2008-11-23 at 04:33 PM.
    I am not crazy! I prefer "reality impaired".

  23. - Top - End - #233
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    MindFlayer

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    Default Re: Warglory, Liberators II

    Awareness rolls:

    (1d20+15)[25]
    (1d20+15)[28]
    (1d20+15)[28]
    Anemoia: Nostalgia for a time you've never known.

  24. - Top - End - #234
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Platoon chart
    Spoiler
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    (First name is section leader)
    Command:
    Slip
    Curly (2ic)
    Speak-Easy (Radio) -4 melee, -1shotdie
    Doc (Stretcher) -3mel, -2aware

    First:
    Poetry
    Frenis (Sharp) -5 melee, -1shotdie
    Snake (Rifle) -4mel, -1shotdie
    Crash (gren)
    Herbwest (1st Aider)
    Rifleman #1 (Fingers) -1 melee
    Rifleman #2 (3 Pegs)

    Second:
    Stinky -2mel
    Tyrson (Sharp) -3mel, -1shotdie, -2aware
    Twitch (Rifle)
    Ramble (LMG)
    Fragranstein (1st Aider)
    Rifleman #3 (Tiny)
    Rifleman #4 (Jinks)

    Third:
    Hooky
    Lifter (LMG)
    Bang (Gren)
    Ripper (1st Aider)
    x3 Riflemen

    1st Section formation
    Spoiler
    Show

    Section marching order:

    Poetry on Point
    Snake
    Frenis
    Crash
    Rifleman #1
    Herbwest
    Rifleman #2


    2nd section formation
    Spoiler
    Show

    Standard Wedge formation (basic diagram below for open area movement)

    ___________(point - Twitch)___________
    ----------Tiny-------------Ramble-------
    ------Tyrson------Stinky-------Jinks------
    ----------------1st Aid (Reddy)----------

    Files for long tight areas
    --------Twitch
    Tiny----------
    --------Ramble
    Tyrson--------
    --------Stinky
    Reddy--------
    --------Jinks

    Battle Buddy pairs for Clearing the shanty town
    Tyrson & Jinks
    Twitch & Tiny
    Ramble & Jinks
    Stinky & Reddy



    As you advance the battle slows it's pace around you. This Houten line has failed and it seems they're at last admitting they won't get it back. Here and there you hear gunfire but the big guns are silent; for the first time in a long while even the howitzers are quiet. So it is as dusk begins to settle, darkness flooding into the bowl of Somek's mountain that you hear a rumble. Not a loud thing, not an obvious thing... far deeper than the engines, deep like the earth itself, shaking it's way up through the ground and the shacks to such a low and powerful beat that men's ears can't hear it... like the great snake Corpseripper clearing it's throat in Harthglome's deepest roots.

    "Steady, lads... keep moving." says Curly, the sun just starting it's final descent. Poet half sees something big up on the ridge about a mile east, then it is gone before he can make out what it was.

    You reach the APC intact. There’s bodies piled up beside the road here, the bodies of men with their blood still fresh on the dirt. A small and battered section of dvergr regulars greet you, they’re none too cheery; “’bout time.” is all they say. You take up position here and wait for a few minutes. Speak-Ezy and Fingers come back up the line to you during this wait, bullets pulled and in surprisingly good health – the company medic knows his stuff.

    Speazy can’t be improved further, the human body is fragile. He needs rest but can operate the radio just fine and fight if he has to.

    Fingers is as good as he can be.

    Doc and his first aiders have time to improve the others back to -1 melee, Doc can take 10 instead of rolling.

    ((You’ve got a few hours to RP before I move your advance onto the next (2/3) line.))

  25. - Top - End - #235
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    Frenis walks over to Speak-Easy, wincing as his adrenaline fades and his body starts to feel the pain of his injuries. He pats the man on the shoulder, and grins. "Congratulations, human. You've earned my respect. If you can survive injuries like that, you're worth fighting alongside us. In my opinion, at least! Hah hah!"

    He really did respect the human. The fact that he'd stayed in one piece, let alone remained alive after a hit like that, proved that he was tough enough to fight alongside Dvergr.
    Anemoia: Nostalgia for a time you've never known.

  26. - Top - End - #236
    Barbarian in the Playground
     
    String's Avatar

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    Default Re: Warglory, Liberators II

    Tyrson takes a breather, coming out of his shock and back to his surroundings.
    -Currently Playing-
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    Roan Arathane, Level 4 Human Resourceful Warlord and
    Devis, Level 4 Half-elf Bard in Dame Morbid's Tournament
    Margan Flintfist, Level 1 Dwarven Fighter in Therinn Adventures


    -Old Homebrew Projects-
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    Project Leader: Deity's Order (Currently Stalled)
    Contributer: Avatar d20 (Currently Struggling Back from Dead)
    Contributer: Lords of Creation

  27. - Top - End - #237
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Warglory, Liberators II

    Speak-Easy

    Speak-Easy smiled under the pain. "Thanks, I'm just glad my radio didn't break." He said. He hobbled along to the APC and sat down, drawing a long sigh. He wiped the mud of his radio and decided to check on the progress of the assault, as well make sure the radio was actually working.

    Spoiler
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    Just for RP purposes and to see if the radio still works. (d20)[18] - Radio Check
    I drew this line myself

  28. - Top - End - #238
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    Poetry walks over to Slip and quietly says "Sir, I saw somethin' big out there. Not sure quite what, but it was no Houten and that's a fact. Might be we have us some trolls or maybe ogres somewhere out there."

  29. - Top - End - #239
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    Frenis' ears perk up at the mention of trolls. He moseys over to Poetry and Slip, not wanting to be left in the dark about something that important. HE clears his throat, and keeping his voice low, says: "Beggin' your pardon, sir, but I couldn't help but overhear your mentioning of... certain things. In the event we do run into something of the sort, what tactics would you recommend? Would normal bullets stand a chance, or would we need something bigger? Wait... would K Rounds fit the bill?"



    ((Do I still have those K Rounds? I think I should have 3 left, IIRC... ))
    Anemoia: Nostalgia for a time you've never known.

  30. - Top - End - #240
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    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    ((Curly relieved you of those post mission. He'll have 2 mags of them as usual.))
    Last edited by Shirocco; 2008-11-23 at 08:18 PM.

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