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  1. - Top - End - #91
    Pixie in the Playground
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    Oct 2008

    Default Re: The Fatal Syzygy - Sinners

    Raarg

    "Wibble Wobble Wibble Wobble we don't fall down!

    These lizards too small!

    Raarg go squish shiny man!

    Shiny man hurt Raarg's friends
    !"

    With that Raarg charges the Lumi.

    75" of movement taking an AoO from the Guard as well as from the Kobold, Monitor Lizard wont unless he has reach.

    Bullrush!

    If im still standing after the AoO from the Lumi

    StrengthCheck - (1D20+15)[29]

    If i beat him by 8, push him back 10 feet so the guard has to split its attention between me and Gil.

    Spoiler
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    Init: 21
    HP : 48/95
    AC : 10
    Raging : 8/10
    Rage STR:26
    Rage CON:26
    Temp Rage: 0/10
    Temp HP: 5/5

  2. - Top - End - #92
    Barbarian in the Playground
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    Jul 2008

    Default Re: The Fatal Syzygy - Sinners

    "Gillium Resh"
    HP: 47/47 AC: 15 Initiative: 13
    Steely Resolve (Delay Damage Pool) 0/10


    Balance Check = 29

    Seeing that Jackal is out of danger, he attacks the second Guard, then retreats after her.

    Spoiler
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    Crusaders Strike on Guard in J8 15
    Damage 22

    Move to Q9

  3. - Top - End - #93
    Troll in the Playground
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    Jan 2006

    Default Re: The Fatal Syzygy - Sinners

    Vaeris Saint Clair

    The ghoul appears in I5, much to Vaeris' delight. She shuffles over to I4, having the ghoul protect her.

    (2d4)[2]
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  4. - Top - End - #94
    Orc in the Playground
     
    KingRexII's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Spoiler
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    Some comments
    Quote Originally Posted by Daniel M View Post
    Raarg

    With that Raarg charges the Lumi.
    Can't charge -- people and pillar in the way:
    Quote Originally Posted by SRD
    You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
    Raistlin -- any other round actions? Or are you waiting to see what other people do?

    Vael -- any tricks up the Jackal's sleeves?
    Avatar by Ceika

    Quote Originally Posted by Fishy View Post
    Smacking your teammate in the face is always a free action.

  5. - Top - End - #95
    Troll in the Playground
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    Jan 2006

    Default Re: The Fatal Syzygy - Sinners

    The ghoul (now that I know it can actually do something) shambles quickly over to J7, and lunges at the guard, teeth bared, attempting to bite him/her. If the guard is dead, the ghoul will instead move to I9 and attack the Grey Cloaked figure.

    Spoiler
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    (1d20+2)[17]
    (1d6+1)[5]
    DC 12 Fortitute save if it hits. If the save is failed, the guard is paralyzed for (1d4+1)[5] rounds.

    EDIT: Oh, and the Fort save is Charisma-based, not Constitution-based.
    Last edited by Raistlin1040; 2008-12-04 at 12:17 AM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  6. - Top - End - #96
    Pixie in the Playground
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    Oct 2008

    Default Re: The Fatal Syzygy - Sinners

    hmm. Stupid Anna in the way, clear path apart from that

    Punch the kobold!

    Attack - (1D20+10)[23]
    PowerAttack - (1D3+11)[13]

  7. - Top - End - #97
    Titan in the Playground
     
    AmberVael's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    ((Sorry! Somehow I missed that there had been a post. Darn subscriptions...))

    Jackal

    Quietly laughing to herself, Jackal darts past the pillars, saying something under her breath as she weaves a spell with her hands.
    "A twister of twists once twisted a twist and the twist that she twisted was a three twisted twist. Now in twisting this twist, if a twist should untwist, would the twist that untwisted untwist the twists."
    With a strange, twitching and twisting motion, Jackal spins a prismatic orb of colors between her hands, then wrenches it apart and flings the riotous shades at her enemies.

    Spoiler
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    Move to K 6.
    Cast Color Spray over the Lumi, the Gray cloak, and the other guard. DC 17.
    Also, as seen in the dice thread, Jackal heals nine and is up to 19 hp (or, well, I guess she gains some from the temporary con boost too?)
    Last edited by AmberVael; 2008-12-04 at 12:31 PM.

  8. - Top - End - #98
    Orc in the Playground
     
    KingRexII's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    The kobold can't seem to handle the sight of his fallen superior and then a hard punch. It runs off through the right doors. Anna and M'llanana attack the monitor lizard. Although the cat misses despite her flashy moves maneuvering around the kobold and the lizard, the human strikes true. The monitor hisses in pain, but his focus is on his unconscious companion. He tries to push Raarg aside to get to his master, but fails to move the water orc. It only allows M'llanana to get a successful attack in.

    Gil's swing hits only air as the guard dodges deftly. The Jackal's spell affects both the guard and the Gray Cloak, stunning both of them. It allows Vaeris's summoned ghoul to hit its mark easily.

    Amil just looks downright angry now. Not only does the Jackal's spell stops the Gray Cloak's chanting again, but he looks quite concerned with the quaking cavern. He draws a greatsword, but only threatens to use it. Instead he says, "It looks like we must finish this another time. I hope the Retrievers don't harm you too much when they collect you." He flashes the Jackal a vicious smile before casting a spell. Vaeris's undead manages to hit the Lumi one last time, but doesn't affect the completion of the spell. Amil and the Gray Cloak disappear from sight, leaving the guard stunned and paralyzed.

    The cavern continues to shake, but now the ceilings and columns begin to rain down chunks of earth1.

    Spoiler
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    1Roll a Reflex save, DC 12, or take 5 blunt damage.

    The end of the Surge:
    It looks like the Gray Cloak was exerting a great deal more energy than last time as you feel the power Surging stronger than usual. You gain +2dX HP one more time before the the Jackal stops the Gray Cloak from chanting. Any temporary penalties and benefits due to the Surge ends immediately.

    Almost there:


    Initiative Order:
    Raarg - 21
    Anna - 16
    M'llanana - 16
    Gil - 13
    Jackal - 13
    Vaeris
    Monitor Lizard
    The stunned, paralyzed guard
    End of Round 7. Please give Round 8 actions. Make sure you make a Reflex through for the effect above.
    Avatar by Ceika

    Quote Originally Posted by Fishy View Post
    Smacking your teammate in the face is always a free action.

  9. - Top - End - #99
    Library Lovers Contest Winner
     
    Duke of URL's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    M'llanana

    Focusing, for the moment, only on the lizard in front of her, M'llanana lashes out again with both blades.

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    Full-Attack: AttackMain - (1d20+10)[17], Damage - (1d4+3)[5]
    AttackOff - (1d20+10)[19], Damage - (1d4+2)[4]

    AB: +4 BAB, +4 DEX (weapon finesse), +1 masterwork, -2 TWF, +2 flank, +1 blood in the water = +10
    Damage Bonuses: +2/+1 STR, +1 blood in the water = +3/+2


    My Homebrew
    Gronk by dallas-dakota

  10. - Top - End - #100
    Titan in the Playground
     
    AmberVael's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Jackal

    Laughing to herself, Jackal starts dodging rocks as she runs towards the door that the woman and the kobolds escaped into, figuring they likely knew the best way out.
    "Come on, we don't have all day!"
    She shouts to the others, dancing to the exit and slipping through.

    Spoiler
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    Reflex Save: (1d20+4)[21]
    Healing: (2d6)[8]

  11. - Top - End - #101
    Barbarian in the Playground
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    Default Re: The Fatal Syzygy - Sinners

    "Gillium Resh"
    HP: 47/47 AC: 15 Initiative: 13
    Steely Resolve (Delay Damage Pool) 0/10


    Reflex 30

    Gillium dodges through the falling ceiling, following Jackal toward the exit.

    Spoiler
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    Double Move or Run action toward the exit, whichever gets me closer. I am assuming the same way we came in, but not sure.

  12. - Top - End - #102
    Orc in the Playground
     
    Meshakhad's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Anna
    HP: 47/36

    Anna stops what she is doing and races back to the other room to grab the injured woman.

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    Double move to G4

    HP: (2d8)[11]
    Reflex: (1d20+7)[22]

    Last edited by Meshakhad; 2008-12-06 at 11:37 AM.
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    Quote Originally Posted by Druid_lord View Post
    I rise from the depths of hell once more to answer the call of...MESHAKHAD!!!!
    Founder/Rabbi of the Kazumi Kato and Daigo ???? Fanclub

    Gordon Freeman avatar by Dr. Bath.

  13. - Top - End - #103
    Troll in the Playground
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    Default Re: The Fatal Syzygy - Sinners

    Vaeris Saint Clair

    Well what is THIS? Vaeris exclaims at the falling rocks, attempting to dodge them.

    Reflex save (1d20+6)[9]
    HP gained (2d4)[6]

    Ooof! She says as a rock strikes her squarely in the back.

    Vaeris then turns and dashes towards the exit, the ghoul following her.
    Last edited by Raistlin1040; 2008-12-06 at 01:16 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

  14. - Top - End - #104
    Pixie in the Playground
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    Default Re: The Fatal Syzygy - Sinners

    Raarg

    "Raarg save floor lady!"

    Raarg will run to the door through which the lady we saved earlier vanished even if its away from the exit.

    Gotta save her he promised

    Simpletons keep promises

    If its not possible to run because i either fail this save or something is in the way - move as far as i can towards it.

    ReflexSave - (1D20+3)[19]
    SurgeHeal - (2D12)[9]

  15. - Top - End - #105
    Orc in the Playground
     
    KingRexII's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Other than M'llanana and the monitor lizard, everyone else seems to think that running is a good idea. Their showdown results in a slightly more injured creature. Since the orc leaves the fallen Dark Talon shaman, the monitor stands over him, protecting him. Anna runs to the room where they had left the injured woman, scurrying past Vaeris. Seeing no one in the first room, she realizes that Vaeris is the injured woman.

    Raarg is the first to see the sight, then the Jackal, then Gil, then finally Vaeris and the ghoul. They all see the same thing. The doors the woman ran through before leads into a smaller room, cluttered with more food garbage. There are trashed chairs and paintings that look like they could have been nice a long time ago. At the gaping open door that Raarg stands in front of is a small, darkened room with quite a sight. A gaggle of kobolds, about twenty of them, are pressed up against the far wall, all trying to escaping the lava-spewing opening widening in the middle of the room.

    The four of you feel a presence run past you back into the grand hall. An invisible, female voice says, "Run! Run to the other side of the hall if you value your life!" With the sound of the voice trailing off, you see the mirage of fissure fade to black. And as if it had been planned by some sort of cosmic jokester, the very real tremors stop, and the rocks stops falling.

    The paralyzed man is now on the ground, apparently brained by the debris surrounding his body.

    Spoiler
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    The state of events:


    Initiative Order:
    Raarg - 21
    Anna - 16
    M'llanana - 16
    Gil - 13
    Jackal - 13
    Vaeris
    Monitor Lizard
    The stunned, paralyzed guard
    End of Round 8. Please give Round 9 actions.
    Avatar by Ceika

    Quote Originally Posted by Fishy View Post
    Smacking your teammate in the face is always a free action.

  16. - Top - End - #106
    Titan in the Playground
     
    AmberVael's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Jackal

    Now Aisha loves to defy expectations, and would happily stay right where she was to show them just who was boss, but on the other hand, she's also not an idiot, and doesn't really think getting scorched by lava would do her any good. So she darts back out of the room and back the other way, chuckling wryly as she goes.

  17. - Top - End - #107
    Barbarian in the Playground
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    Jul 2008

    Default Re: The Fatal Syzygy - Sinners

    "Gillium Resh"
    HP: 47/47 AC: 15 Initiative: 13
    Steely Resolve (Delay Damage Pool) 0/10


    Gillium skids to a halt, nearly slamming into Jackal. Upon recovering, he sprints after her, hoping the woman knows what she is talking about.

  18. - Top - End - #108
    Orc in the Playground
     
    Meshakhad's Avatar

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    Default Re: The Fatal Syzygy - Sinners

    Anna decides to run, taking a shortcut along the wall.

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    Double move to F11, using my Run Up The Walls feat to run up the walls.
    Spoiler
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    Quote Originally Posted by Druid_lord View Post
    I rise from the depths of hell once more to answer the call of...MESHAKHAD!!!!
    Founder/Rabbi of the Kazumi Kato and Daigo ???? Fanclub

    Gordon Freeman avatar by Dr. Bath.

  19. - Top - End - #109
    Troll in the Playground
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    Default Re: The Fatal Syzygy - Sinners

    Vaeris Saint Clair

    Vaeris runs as well, following Gillium and Jackal. The ghoul toddles after her, like a helpless child.
    Last edited by Raistlin1040; 2008-12-30 at 08:10 PM.
    Quote Originally Posted by YPU View Post
    Real life doesn’t happen, it surprises you like a trap of a CR way above your level.

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