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  1. - Top - End - #61
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    Talic's Avatar

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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Say "Glass cannon". Check out saves. AC. DR. SR. Lolz

    I suppose I could rebuild him as a ghost, with ghost touch javelins. I could throw the attack pattern on a Pixie half dragon ghost, even, for invisible manifested ouchies.

    Lower Str bonus, yeah, but them's the sacrifices for being a ninja that hurls death.
    Last edited by Talic; 2008-11-24 at 03:15 PM.

  2. - Top - End - #62
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Free Action: Both Activate Their Boots of Speed.

    Then move to to U31/V31 Respectively...Hiding..

    Lenny
    Hide - (1d20+42)[62]
    Spot - (1d20+18)[37]
    Squiggy
    Hide - (1d20+42)[58]
    Spot - (1d20+18)[19]

  3. - Top - End - #63
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Quote Originally Posted by Talic View Post
    Say "Glass cannon". Check out saves. AC. DR. SR. Lolz

    I suppose I could rebuild him as a ghost, with ghost touch javelins. I could throw the attack pattern on a Pixie half dragon ghost, even, for invisible manifested ouchies.

    Lower Str bonus, yeah, but them's the sacrifices for being a ninja that hurls death.
    lol...Pixie,Half-Dragon,Ghost...

  4. - Top - End - #64
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Oh, and how can you "reslot" an item?

  5. - Top - End - #65
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    It's optional rules for body slot affinities that the gestalt arena uses.

    The affinities are located here.

    Basically, if you put an item in a slot that it doesn't have an affinity for (Headband of strength, for example), it increases the cost by 50%.

    However, as is evidenced by Gauntlets of Ogre Power, hands are an affinity slot for Strength (destructive power - strength... makes sense). So reslotting a belt of strength to gauntlets is in order, and won't even cost the 50% upgrade.

    Another one that wouldn't, for example, is changing Boots of Speed to Gloves of Speed (Gloves affinity to quickness, and haste is a good example of that).

    However, a Cloak of Speed would be 50% extra.

  6. - Top - End - #66
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Time to follow the path of the sniper. That death blossom I dropped let you know generally where I was. Time to change that.

    Hop down, move to AI-24.
    Hide: (1d20+6)[10] (-5 for moving over half)

    Done.

    Edit: (( Here's the other variant, lol. ))
    Last edited by Talic; 2008-11-24 at 06:21 PM.

  7. - Top - End - #67
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Hey, what are your thoughts on this character? Bubba

  8. - Top - End - #68
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Move to AK-36/AJ-36 respectively.

    Hide - (1d20+42)[54] (-5)
    Hide - (1d20+42)[52] (-5)

    Spot - (1d20+18)[29]
    Spot - (1d20+18)[19]

  9. - Top - End - #69
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Quote Originally Posted by theterran View Post
    Hey, what are your thoughts on this character? Bubba
    My thoughts are that he's not public.

    EDIT: Your northernmost Character (AJ 36) Should have LOS.
    Last edited by Talic; 2008-11-25 at 10:40 AM.

  10. - Top - End - #70
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Bah...try it now.

    (edit)

    It's your go. btw.
    Last edited by theterran; 2008-11-25 at 10:40 AM.

  11. - Top - End - #71
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Moving to: AI 16, atop the pillar. Auto pass jump check.

    Ready an action:
    Spoiler
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    Position's rather exposed. This round: Activate the belt of battle if I am attacked.

  12. - Top - End - #72
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Squiggy double 5ft steps to AM-36
    Hide - (1d20+42)[59]

    Lenny double 5ft steps to AH - 36
    Hide - (1d20+42)[44]

    I believe this should give both LoS...

    Does this set off your Readied Action? If not, I'll continue.


    ((So, thoughts on the now public character?))
    Last edited by theterran; 2008-11-25 at 11:27 AM.

  13. - Top - End - #73
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    This does not, as I still cannot see anything.

    ((Not bad, I'm working on something similar. I recommend swapping out Wounding for Force. Hits incorporeal, ethereal, regular, and bypasses all DR.))
    Last edited by Talic; 2008-11-25 at 11:52 AM.

  14. - Top - End - #74
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Fine...

    Both swift action to use Raging Mongoose...then full-attack with Rapid shot.

    Squiggy (AM - 36)
    Spoiler
    Show

    Attack 1
    Attack - (1d20+23)[24]
    Damage - (1d8+3)[7]+Skirmish - (4d6)[21]+Fire - (6d6)[24]
    Attack 2
    Attack1 - (1d20+23)[35]
    Damage1 - (1d8+3)[8]+Skirmish - (4d6)[10]+Fire - (6d6)[25]
    Attack 3
    Attack1 - (1d20+23)[38]
    Damage1 - (1d8+3)[8]+Skirmish - (4d6)[16]+Fire - (6d6)[19]
    Attack 4
    Attack1 - (1d20+23)[42]
    Damage1 - (1d8+3)[11]+Skirmish - (4d6)[15]+Fire - (6d6)[12]
    Attack 5
    Attack1 - (1d20+23)[36]
    Damage1 - (1d8+3)[4]+Skirmish - (4d6)[15]+Fire - (6d6)[18]
    Attack 6
    Attack1 - (1d20+18)[33]
    Damage1 - (1d8+3)[9]+Skirmish - (4d6)[7]+Fire - (6d6)[20]
    Attack 7
    Attack1 - (1d20+13)[27]
    Damage1 - (1d8+3)[5]+Skirmish - (4d6)[15]+Fire - (6d6)[19]


    Lenny (AH - 36)
    [spoiler]
    Spoiler
    Show

    Attack 1
    Attack - (1d20+23)[38]
    Damage - (1d8+3)[9]+Skirmish - (4d6)[12]+Fire - (6d6)[26]
    Attack 2
    Attack1 - (1d20+23)[31]
    Damage1 - (1d8+3)[6]+Skirmish - (4d6)[11]+Fire - (6d6)[20]
    Attack 3
    Attack1 - (1d20+23)[39]
    Damage1 - (1d8+3)[11]+Skirmish - (4d6)[12]+Fire - (6d6)[29]
    Attack 4
    Attack1 - (1d20+23)[27]
    Damage1 - (1d8+3)[9]+Skirmish - (4d6)[14]+Fire - (6d6)[19]
    Attack 5
    Attack1 - (1d20+23)[32]
    Damage1 - (1d8+3)[8]+Skirmish - (4d6)[16]+Fire - (6d6)[15]
    Attack 6
    Attack1 - (1d20+18)[26]
    Damage1 - (1d8+3)[8]+Skirmish - (4d6)[23]+Fire - (6d6)[16]
    Attack 7
    Attack1 - (1d20+13)[27]
    Damage1 - (1d8+3)[8]+Skirmish - (4d6)[10]+Fire - (6d6)[19]

  15. - Top - End - #75
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Quote Originally Posted by Talic View Post
    ((Not bad, I'm working on something similar. I recommend swapping out Wounding for Force. Hits incorporeal, ethereal, regular, and bypasses all DR.))
    I'm not sure force is an option...lemme look.

    (edit)

    Force isn't an option...there's a table on pg. 37 of Complete Psionic that I have to choose from...
    Last edited by theterran; 2008-11-25 at 11:58 AM.

  16. - Top - End - #76
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    THAT triggers my ready action.

    Lenny got shot 1, and became visible. My trigger was: Being attacked. At this point, I perform my action.

    Activate Belt of Battle. 3 Charges. I get a Full round action.

    Now, at this point, I don't see Squiggy yet. Doesn't matter.

    Rapid Shot full attack on lenny, using Blood wind Ricochet. Using Collision Javelin.

    Attack 1: (1d20+29)[35]
    If hit: (1d6+20)[23]
    If threat: (1d20+35)[36]
    If crit: (1d6+20)[23]

    Attack 2: (1d20+29)[42]
    If hit: (1d6+20)[26]
    If threat: (1d20+35)[55]
    If crit: (1d6+20)[23]

    Attack 3: (1d20+24)[38]
    If hit: (1d6+20)[24]
    If threat: (1d20+30)[45]
    If crit: (1d6+20)[21]

    Attack 4: (1d20+19)[25]
    If hit: (1d6+20)[23]
    If threat: (1d20+25)[26]
    If crit: (1d6+20)[22]

    If Lenny's still up, he may continue. Squiggy gets all his shots.

    EDIT: That's 73 to Lenny.

    EDIT2: And I'm down.
    Last edited by Talic; 2008-11-25 at 12:10 PM.

  17. - Top - End - #77
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    If you're up for round 3, I'll throw:
    http://www.coyotecode.net/profiler/view.php?id=5452

    This one in.

  18. - Top - End - #78
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    I'm game...though I'm gonna switch characters and try that one I posted above...

    The only thing I have against ghosts is the Ghost Attack feat, which lets me roll two miss chances, and only 1 needs to be successful...

    Is there anything that can be done vs etheral foes?

    (edit)

    Reposting Link
    Last edited by theterran; 2008-11-25 at 12:37 PM.

  19. - Top - End - #79
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Well, fully ethereal foes are hit/not hit by the following:

    Force effects (one way only - Ethereals can't use force on material plane).

    That's it.

    In addition, you need an effect about as strong as True Seeing to see an ethereal creature.

    ((edit)): Note, ethereal creatures can't really do much to material ones either.
    Last edited by Talic; 2008-11-25 at 12:39 PM.

  20. - Top - End - #80
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Ah...well...I can get true seeing, if I must...

    Scout's Headband FTW!

    And I mean it about that threat in the other thread...if everyone starts taking undead templates...

    I'm buying a shirt of wraith stalking!
    Last edited by theterran; 2008-11-25 at 12:44 PM.

  21. - Top - End - #81
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Init:(1d20+7)[21] (addl +2 from belt of battle)

    Tell me, is it odd that I haven't built a character with a flaw yet? No traits, no flaws.

  22. - Top - End - #82
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    See Invis sees ethereal creatures.
    Quotebox
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
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    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  23. - Top - End - #83
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    It's is fairly odd...yes...as that's 2 more feats to play with

  24. - Top - End - #84
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Initiative
    (1d20+7)[17]

  25. - Top - End - #85
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Quote Originally Posted by Heliomance View Post
    See Invis sees ethereal creatures.
    No. No, it doesn't. The ethereal plane is on another plane of existence. Spells do not breach planar boundaries without the Transdimensional Spell feat (which doesn't apply to See invisibility) or explicit text in the spell stating it. Teleport can't put you on the ethereal plane, and See invisibility can't see into it. True seeing, on the other hand, has explicit text enabling it.

    See invisibility does not.


    I stand corrected by the spell description. See invis will see them.
    Last edited by Talic; 2008-11-25 at 02:24 PM.

  26. - Top - End - #86
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    My turn: Full run to S19.

    Done.

  27. - Top - End - #87
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    S19 and you started in the lower right?

    bah...
    forgot my swift/standard action before the fight...

    Pre-round 1 Actions:
    Standard: Use Nature's Blessing to up my Wisdom by 4, effect lasts for 15 minutes.
    Swift: Hear the Air.

    Round 1:
    Standard Action: Activate Skin of Celestial Embrace. I take on the Half-Celestial Template for 15 rounds.
    Swift Action: Activate Travel Devotion.
    Free Action: Activate Boots of Speed.
    Move Action: Fly up to 60ft high (ceiling), then move to J4.

    Stats:
    Spoiler
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    HP - 130
    AC - 52
    Last edited by theterran; 2008-11-25 at 02:35 PM.

  28. - Top - End - #88
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    Double Move to L6, inside the floor.
    Swift: Activate stance: Stance of Clarity (you)
    Announce Dodge target (you)

    Done.

    Incidentally, could you inform me what the +7 (misc) bonus to your AC is? I've figured out everything else.

  29. - Top - End - #89
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    +1 is Dodge...+6 is from Skirmish when I move over 20ft.

  30. - Top - End - #90
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    Default Re: Gestalt Arena Test Match - Lenny/Squiggy vs Moby

    In the floor...

    Standard Action: Activate Holy Aura.
    Move Action: Fly to Q5.

    Stats:
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    HP: 130
    AC: 56

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