Results 301 to 330 of 542
Thread: ACRONYM Character Registry.
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2009-10-11, 05:07 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: ACRONYM Character Registry.
Name: An Thropy
Race: Human. Ish.
Gender: Female.
Age: In some ways, twenty-three.
Powers and Special Abilities: Innate manipulation of time, space, and certain universal energies.
Alignment: Truly Neutral.
Notable Equipment: A knife that can cut through an awful lot, a rope that very rarely lets go, and a charm bracelet that has some pretty little gifts attached.
Organisation/Affiliation: The Neutralist Organisation.
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2009-10-11, 09:02 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Just around the riverbend
Re: ACRONYM Character Registry.
Helykaan, also known as Helen
Gender: Female
Race: Succumbus
Age: a lot of old, she's a demon
6 feet tall in her real form! 124 lbs!
Alignment: At the moment, she's probably a CN , trying to become a CG or LG...most likely Chaotic Good.
Class (or approximation): Wants to be a Bard/Paladin, she's not those yet, though. She is an Assassin, too Mostly an assassin.
Power Rating: 4 or 5, haven't really decided yet
Description:
Human form:
Blonde hair when in Human Form, really long, to her waist. Kinda strong, likes green, usually wears a dress, but she can change clothes at will due to being a succumbus. Greenishbluegreen eyes, tan skin. BloodRed lipstick.
Succumbus (true) form: Long blonde hair, horns, wings, tail. Kinda strong, wearing whatever she wants, mostly black and red. And green.
(slightly exaggerated)
Equipment and Abilities: She can change between her "Human Form" and her True Form, also allowing her to change clothes really fast.
Also, she's really convincing, and flirtitious, and all those other things you would expect from a succumbus, like wings and horns. And she has a tail. Those are really useful. She can also sing really well. And paint. And so on.
Also, she has a necklace made of light made by Celtios's angel character.
She also has a longsword named Moriancumr, a rapier named Vesna, and a dagger named Petrovich.
She also has metal Riddik Claws.
She also has a shirt which can emit shadows, somehow. Got it for Christmas, along with the Riddik Claws.
Also, she has some awesome scabbards named Heaven and Earth.
Here's their description:
Spoiler
Upon sticking the swords into the scabbards the sheaths instantly reshape themselves to accommodate Helen's weapons. Also, her player can more or less consider Heaven and Earth as an NPC under her control at this point.
The intelligent object is good to a fault, noble and true. And will encourage the succubus not to stray from the upright path. It has greater passion for the protection of the innocent than for the destruction of the wicked, though it does desire for both.
As for what it actually does... The scabbards themselves protect the user with a faint golden aura of holiness, helping to blunt and deflect blows from evil creatures. Evil beings not native to the material plane will find it difficult to even touch the one this artifact protects.
Any weapon stored in these sheaths can inflict telling blow against the wicked and banish non-native evil beings back to the depths of the lower planes with but a scratch. Further, it can shield the helpless from harm. Though that harm will instead be transferred to the bearer. Harm that will still be dampened by the weapon's protection.
Among the vast heaps of riches in the treasure chamber Helen will find a pair of scabbards. Beautifully carved ivory overlaid with gold and set with turquoise stones. To say the thing is a work of art is an understatement of monumental proportion.
They search her heart. They plumb the depths of her soul. They scrutinize her mind. And they speak in a voice only she can hear. You have done so much to forsake your old ways. A noble cause. Use me in the defense of those who can not defend themselves and I will aid you in your walk toward rightiousness as best as I am able.
Backstory: She was exceptional of doing succumbus-demon stuff, and she worked for a lot of big demons and devils. Then, one day, she got bored of being evil, and wanted to see what good guys do. It was so beautiful (all of it, angels included) that she wanted to have some of that. So she's trying to be good, she promises! So she broke off her evilness contracts, and is trying to be good (and is disguising herself, she thinks)
She also has scars all over anywhere that a 1-piece swimming suit can fit. Huh. That's odd.
Miscellaneous: She's a demon who wants to be good
Organization: GLoG and NO. Somehow.
No Theme Song, sorry.Last edited by Je dit Viola; 2010-02-16 at 06:38 PM.
I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
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2009-10-11, 10:00 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Spartan John 117
Gender: Male
Race: Augmented human/superhuman/mutant
Alignment: Lawful Good
Affiliation: T.R.A.S.H ( Team Recon Assualt Sniper Heritage)
Class: soldier/Spartan
Power Rating: 9
Desciption: Pale human about 6'8 with Olympian musculature, blue eyes, and regulation 3 inch blonde hair. He usually has on his MJOLNIR battle suit, which is a dull green withe blackened plasma burns. He is VERY pale.
Equipment and abilities: A MJOLNIR battle suit with energy shielding, two SMGs, a sniper rifle with a 10x scope, 5 fragmentation grenades, and 3 plasma grenades. His bones are nearly unbreakable, can jump 10 feet high, can fall from stratosphere with minimal injuries, common UNSC knowledge, and knowledge about slipspace.His reaction time is in split seconds, running up to 54 kilometers per hour. He also has a very smart AI known as Cortana implanted into his skull. He loots ammo and weapons from bodies, and uses any vehicle, but goes into battle with a group of three in a warthog, a jeep with a driver seat, a passenger seat, and a mounted machine gun on the back in preferable conditions.
Back Story: John was a competetive, strong, and lucky boy born on Eridanus II. He was seen by a certain Dr. Catherine Halsey, who, upon seeing him, chose him to be a part in her SPARTAN II program. He was abducted at the age of six and brought to a training facility on the planet Reach, along with a group of 111 others.There he was trained rigorously for years at the hands of CPO Mendez, and educated by the AI Deja. At the age of twelve he had the body of an 18 yaer old Olympian and the mind to match. He was brought to a medical facility along with his other Spartans and augmented in many ways, enhancing so that he was far better than any regular soldier. He survived the process, along with 70 others. later, when the covenant invaded the Chi Ceti system, most of the other spartans died on the planet Reach when the covenant glassed the planet with plasma. He has been adventuring with other marines for a while now and has learned much about the covenant, when he was whisked away through a slipspace rupture to the universe of ACRO, a new place for him. He plans to learn about this new universe in the days to come, and find a way back home.
Miscellaneous: He has a strong hatred for aliens.Last edited by Gimliggamer; 2009-10-12 at 04:36 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-12, 08:07 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- mother of all saints
Re: ACRONYM Character Registry.
The Moff
Gender: Male
Race: Half-Elf
Age: 23
Alignment: True Neutral, leaning towards lawful evil
Class: Rogue
Power Rating: 5
Description: Moff has Long, dark, unkempt hair, is slightly on the small side in both hight and weight, and wears faded but expensive-looking clothes. He's fairly eccentric looking.
Equipment and Abilities: a passably good thief, Moff's main talent is the art of negotiation and debate. He comes off fairly intelligent, but mostly, he's just extremely observant. His weapon of choice is a small knife he keeps on his person at all times, but he doesn't like using it unless he must.
Backstory: Moff's parents were kind, honest people, with unfortunate tendencies to subject him to whatever idealistic scheme they had next to solve his apparent lack of morals. This instilled a fine knowledge of arguing and negotiating as he attempted to dodge his parent's plots, and to this day, an irrational anger at any who would keep him from talking or debating. Taking on the pseudonym The Moff, he set off to the city to seek his fortune as an adventurer. That lasted a week, before he ran out of money and started a profitable smuggling operation.Last edited by Moff Chumley; 2009-10-16 at 11:47 PM.
Avatar by Kris on a Stick
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2009-10-13, 01:42 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: ACRONYM Character Registry.
Eileen Susan Thorsson
Gender: Female
Race: Human
Age: looks like she's in her mid-20s.
Alignment: Chaotic Good
Affiliation: none yet
Class (or approximation): Favoured Soul of Valen/Holy Liberator/Ninja
Power Level: ~4.5
Description:
Equipment and Abilities: Denn'bok. Various divine casting abilities. Just one ninja.
Backstory: Mirari knows some of it.Last edited by The Bushranger; 2009-10-13 at 01:44 PM.
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
BR by Dr. Bath
BR's Bag o' Nuts · The Russkijs · Bushrangers explained
Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items
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2009-10-13, 11:47 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: ACRONYM Character Registry.
Onis-tas
Gender: Male
Race: Living shadow.
Age: Yes
Alignment: Can't really say yet...
Class (or approximation): Rogue
Power Rating (optional): 5
Description: His form is rather mutable but, being a living shadow, he can almost immediately be recognized by most people who have met him.
Backstory: He recently deserted a military organization from his own world while traveling through the ACROverse. His life before then was rather typical of a living shadow from his world.
Miscellaneous: He is nearly impossible to detect when hiding in shadows, and very little can harm him, but his offensive abilities are almost non-existent.Last edited by Hyozo; 2010-02-18 at 01:49 PM.
Avatar by Vulion. Vectored by me.
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2009-10-16, 01:03 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: ACRONYM Character Registry.
Qkero
Sienna
Gender: Male
Race: Human
Age: 22
Alignment: Lawful Neutral
Class: Blessed
Power Rating: 4.5
Description:
Sandy blonde hair, average features, average build, gold and blue robes, slightly taller than average, gold eyes.
Equipment and Abilities: Charisma, Wisdom, Intelligence, Dexterity, Strength, Constitution (in that order)
Backstory: He was Blessed at a very young age and grew up in the temple of Pelor, being studied by the clerics and wizards. He was sent on a quest by Pelor himself to eradicate an evil known as 'The Skull'.
Miscellaneous: Whenever Qkero casts a spell, he is surrounded in a golden light, unless he spends a move action every turn to not glow. If he goes five turns without turning off the glow, the glow becomes the visage of a dragon. Ten rounds after combat is over, the glow fades.
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2009-10-18, 06:01 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Oblivion
Re: ACRONYM Character Registry.
Arkonon
Gender: Male
Race: Arcane Incarnation
Age: ?
Alignment: True Nuetral
Class: Wizard (Invoker)
Description: Like any other arcane inacarnation with blue robes.
Power Rating: 8
Equipment: Magic Staff of Prismatic Spray
Best Stat: Intelligence
Backstory: Arkonon became an arcane incarnation over two hundred years ago when two arcane incarnations dueled to the death. He had since stayed hidden, making sure that nobody knew of his existence. One day an adventuring party found him in his cave. They reminded him that perhaps he could give humanity a chance. Arkonon has since travelled.Last edited by Atronach; 2009-10-18 at 06:02 PM.
I am a...
SpoilerNeutral Good Elf Wizard (5th Level)
Strength- 14
Dexterity- 16
Constitution- 11
Intelligence- 17
Wisdom- 13
Charisma- 11
My thanks to Recaiden for the fantastic storm atronach avatar.
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2009-10-19, 04:26 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- In the Playground
Re: ACRONYM Character Registry.
Cornelius Blanc
Gender: Male
Race: ?
Age: ?
Alignment: Dunno
Class: Knowledge-seeker
Appearance:
A man who looks to be in his middle ages. His height is slightly above average, and he is rather thin. His black hair is braided into cornrows and is graying slightly. He has dark skin, suggesting African descent. He wears Glacier-style sunglasses and modest clothing. His body bears many scars, but the most noticeable thing about him is the dragon tattoo on his right cheek, that probably extends down his entire back. He has brown eyes.
Power Level: Scaling
Important Equipment:
His journal, which contains more amounts of recorded knowledge than any other book.
A plastic magic-wand.
Abilities:
Major magic ability.
Theme Song:
I got friends on the other side.Last edited by Falgorn; 2009-12-20 at 09:54 PM.
Dr, Bath's Dolly!
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2009-10-20, 06:19 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Pennstlvania
- Gender
Name: Charles Adameus Karlstand von Gubbenstoff III
Race: Human
Age: 35
Gender: Male
Power Lever: 3
Class: Thief
Alignment: Chaotic Good
Appearance: Covered head to toe in an almost skin tight black clouth suit, wears a white mask with two eye and two nostril holes, a pair of red gloves, a belt with two bags of holding, and a specially marked bag of devouring
Description:
A thief who can travel between dimensions/planes, he lives in the thrill of the moment. When it comes to his craft, he steals for fun, and will either return the items, or re-distribute the wealth. Constantly traveling with him is a small shape-shifting creature, who can take on many an appearance and shape.
Name: Roughly translates to,"Sala'mutck the Night Observer"
Species: A "Mothman"
Age: 271
Gender: N/A
Power Level: 4-5
Alignment: Chaotic Neutral
Appearance: Two massive, red eyes dominate the "head" which is almost dome shaped, and barely differentiates itself from the torso. It is covered with thin brown fur, and has six limbs, four boney, three-fingered hands, and two semi-human legs. Massive wings emerge from the back, being slightly larger than the 7'4 creature
Description:
An uterly alien creature hailing from an advanced civilization. It sees humans and the like as primitive savages, yet finds us very fascinating, and studies humans and others very much. Tries to keep minimal contact.Last edited by nanobot_swarm; 2009-11-28 at 07:35 PM.
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2009-10-22, 06:31 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Sonder Greenlight
Gender:Male
Race: Elf
Alignment: Chaotic Good
Class: Dual fighter
Description: sonderis a 5'8 elf with bright blonde hair slicked back like this(the one of Jim, but just the hair). He has icy blue eyes, and long, pointed ears.His teeth or always extra white, and the top two canines or pointed like fangs.
Equipment and abilites: two twin elven katanas, and a suit of lightweight plate armor. He is extra strong, and lightning quick. He can enchant weapons with almost anything, and whenever he wants to he can summon a bigger fish.He also can cast lighning and fireball.
Backstory: Sonder was born in Shilmista, and raised by his two parents, one mage, and the other a dual specialist. When he was 20(looked to be a 20 year old human), he ran away and was sucked into a vortex into the world of ACRO.Last edited by Gimliggamer; 2010-04-06 at 04:01 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-22, 10:54 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
Re: ACRONYM Character Registry.
Arlem D'Arlion
Race: Some sort of shapechanging aquatic thing.
Gender: I don't even know.
Age: Okay, I've got this. 27.
Alignment: Neutral. With a bit of law, and a bit of good, but not much.
Class: Priest(ess) Kind of.
Description: Left one:
Abilities: A few spells, mind-reading, shape-shifting.
Backstory: Ze showed up at HALO after being banished from their home. Which was a church, where ze was a priest. But they betrayed the church to save their sister's life, which wasn't appreciated by anyone. And their old home was so much rubble from bombing during the war, so off to random wandering.
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2009-10-22, 10:57 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Susan Greenlight
Gender: Female
Race: Human
Age: 19
Alignment: Chaotic Good
Affiliation: HALO
Class: Mage
Description: Susan is a 5'8 tan human with icy blue eyes. She has long black hair that reaches just past her shoulders. She likes to seduce people. She has a thin, curvy body, not too skinny, but thinner than average.
Equipment and abilities: Susan has a short(about6 inches) golden wand with a sharp point on the end. It has blue mist that swirls around it unless she specifically tells it to stop. She keeps it in a black wand sheath on her belt.She wears anything she wants to. She can cast a wide range of spells.
Backstory: Susan was born in ACROville and raised. She is now 19 and has her own place, a mansion in a neighborhood full of them.Last edited by Gimliggamer; 2009-10-27 at 07:56 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-26, 09:09 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Just around the riverbend
Re: ACRONYM Character Registry.
Katrina
Female
Succubus (another one?) (Can shape-change)
Age: Unholily old.
Alignment: Chaotic Evilness
Description:
She's a succubus, who's very manipulative. And she can disguise herself really well. Howver, she has a long scar from her eye (like Lion King's Scar), down her cheekbone, to her chin.
Equipment and Abilities: Shapechanging, Teleporting, Mindreading...and so on. Generic Succubi things.
Personality/Mentality: Loves evil. But very manipulative, disguises herself as whatever she wants in order to accomplish her goals. But her scar can't shape-change with her - she keeps it.I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
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2009-10-27, 07:02 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Sythier Greenlight
Gender: Male
Race: Golden Dragon
Age: juvenile
Alignment: Chaotic good
Class: N/A
Affiliation: HALO
Description: A golden Dragon with (obviously) golden wings, about the size of a house cat. He has penetrating violet eyes, and a long tail, with an arrowhead for a tip. He has spikes running up and down his back, except for where a small saddle would be placed.
Equipment and Abilities: Mind Trick, fire breath, invisibility, and other unspecifieds.
Backstory: Sythier was hatched by his mother, a powerful golden dragon, but given to the elf Sonder when evil men killed his mother.
Miscellaneous: Sythier likes to fly, and sometimes lets mice ride on his back. He also likes cheese. And is a vegetarian. for now.
________________________________
Philip Greenlight
Gender : Male
Race : Elf
Age : looks to be an 23 year old human.
Alignment : Chaotic Good
Affiliation : GLoG
Class: Cleric of Deneir
Description : looks almost exactly like Sonder, but with orange eyes.
Equipment and Abilities : Black staff with diamond floating around the tip. Cleric stuff.
Backstory : Philip was Sonder's twin brother, but followed a different path. Instead of learning from mother, father, and the mage trainer, he turned into a Cleric of the god Septim. When Sonder was sucked through the vortex, Philip looked for a portal to this ACRO, and found one. Now he wonders around looking for his brother.Last edited by Gimliggamer; 2010-04-27 at 09:28 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-28, 05:00 PM (ISO 8601)
- Join Date
- Jun 2009
Re: ACRONYM Character Registry.
Name: Jacob Wraith (mostly prefers to be called "15".)
Gender: Male
Race: Machine, but has a human soul.
Age: ?
Alignment: Chaotic Good
Affiliation: HALO
Power Level: 5-6
Description: Jacob's humanoid metal body is about twice as tall and twice as large as the average human being. He weighs just less than half a ton, so his movements are slow. His armor is dull with age. Where his face would be are glowing magical runes. His shoulders and knees have large spikes on them which can be used as weapons. His armor is adorned with abstract patterns and designs, though most of them have worn away.
Equipment and Abilities: 350 pound warhammer, resistance to magical spells and effects.
Backstory: Unknown
Miscellaneous: Jacob isn’t very open. He doesn’t usually tell people he has a soul.Last edited by Misguided Hero; 2009-11-29 at 01:16 PM.
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2009-10-28, 10:55 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Somner Syleten
Gender : Male
Race : Shapeshifter
Age : 700
Alignment : Chaotic Neutral
Class : Shapeshifter
Description : Varies
Equipment and Abilities: Varies
Backstory : Unknown
Miscellanous : Has a strong distaste for business suits and cheese, and cheese business suits.Last edited by Gimliggamer; 2010-04-27 at 09:29 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-28, 11:24 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Just around the riverbend
Re: ACRONYM Character Registry.
Mizeri Kordo
(Yes, that's a 3-in-1 pun)
Gender : Female
Race : Winged Human (angel) with brown and black wings.
Age : 22
Alignment : Dunno
Class : Warrior/Commander/Assassin/Corrupted Demon (at the moment)
Description : Brown hair, black and brown wings.
Except, now she put on the 'amulet of demonic corruption'. Her mind's still intact. Her wings have grown larger, spiked, and more terrifying. She has a tail, and horns now. Her skin seems to be mesmerizing, and has strange white symbols that seem to have a red glow under them.
Equipment and Abilities:SpoilerThe mithril sheath happens to be The Scabbard of the Forgotten King. While worn the wielder possesses and air of importance, causing others to be more likely to heed them. Any sword stored inside will be magically enhanced with preternatural sharpness. In addition it can prevent an otherwise lethal wound once per day.
Sword (she can make swords), misericorde (dagger used to mercy-kill knights, or kill while in a grapple), can fly.
Also, has a pouch of 'ingrediants' to make healing stuff, poisons, and so on.
Commanding army.
Powers amplified by the demonic corruption.
Backstory : Was Head Guard, healer, medic, assassin...you name it.
She also was the captain of an army.
Also, was a medic and assassin in an assassination group.
In addition, a shaman-like lady. Healing with herbs, can also use them to make poisons and stuff. In the footsteps of her mom.
Mother died, because of magic, when Mizeri was 14 years old. As a result, she distrusts magic.
Hannah was part of that group. Later, Hannah betrayed everyone.
Has hundreds of cousins, all the males have become army commanders as well. Mizeri went against the flow, and didn't get married (when it was expected that she would get married at 16)
Miscellanous : Played Chess as real-life battles.
In love with Falgorn's Xanatos.
Corrupted into demon.Last edited by Je dit Viola; 2010-02-16 at 06:08 PM.
I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
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2009-10-29, 11:42 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Tilden Kalstore
Gender: Male
Race : Human
Age : 19
Alignment : Chaotic Good
Class : Jedi
Description : Tilden wears traditional jedi robes. He has jet black hair, and is about 6 feet tall. He has a scar running along his face(above right eye to below left cheek-bone).
Equipment and Abilities : he can use the force and has mild teleportation skills. He has a green double-bladed lightsaber.
Backstory : Tilden was born in a seperate galaxy from ACROworld, but still in the ACROverse. He was taken to the jedi-temple, and trained as a jedi. The rest is unknown.Last edited by Gimliggamer; 2009-11-14 at 11:13 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-30, 07:27 AM (ISO 8601)
- Join Date
- Sep 2009
Re: ACRONYM Character Registry.
Name:Alhana Starbreeze
Gender:female
Race:elf
Age:60 (so what like 23 for an elf)
Alignment:chaotic good
Class: Ranger (more of an archer type)
Power rating: 3
Description:Flowing black hair, blue-green eyes, and average woven height. She is always wearing a cherry blossom pink dress.
Equipment and abilities:she has a black long bow with flowing red ribbons. Her arrows are also addorned with red ribbons. She can sometimes enchant her arrows. She also has two daggers at her belt. She also carries and uses a rapier.
Background story:Alhana used to be an elven princess but she was banished when she refused to marry a foreign elven prince. She has been on the run ever since.Last edited by Viera Champion; 2010-03-04 at 06:15 PM.
LGBTitP
The CHALLENGE|My Poetry|My Short Stories
Fantastic FFTA Assassin Viera avvie by the fabulous Jokasti
SpoilerSnow Flake: My Little Toshiro Hitsugaya Pony by Smuchmuch
Kyasarin Shihan drawing by the talented Moon Wolf
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2009-10-30, 03:56 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- In the Playground
Re: ACRONYM Character Registry.
Name: Xanatos
Gender: Male
Race: Angel
Power Level: Find out yourself
Alignment: I'M SORRY, DAVE. I'M AFRAID I CAN'T DO THAT.
Description:
Equipment:
A steel katana and silver shortsword. A chessboard. Other, unknown, futuristic equipment.
Abilities: Flight, fightingLast edited by Falgorn; 2009-10-31 at 10:14 AM.
Dr, Bath's Dolly!
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2009-10-30, 08:00 PM (ISO 8601)
- Join Date
- Oct 2009
Re: ACRONYM Character Registry.
Saldure Blackarrow
Gender : Male
Race : Elf
Alignment : Chaotic Good
Age : Appears to be 18 years old going by human looks .
Description : Average build, long brown hair, stands at a full height of 5'11 with golden eyes.
Abilities and Equipment : Dual scimitars, made of pulsating black metal, a black headband, throwing knives and a spellbook.
Backstory : Was once best friends with Sonder Green light in the land of Mirkwood, unttill they were sucked through a portal into the world of ACRO. Saldure lost Sonder along the way, hoping his friend made it out alright. Now he wonders the land, searching, for what he does not know, but searching.Last edited by oximoron98; 2009-12-07 at 11:28 PM.
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2009-10-30, 09:59 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Commander Garth
Gender : Male
Race : Human
Age : 23
Class : Commander
Description : Tall, white, short blonde hair
Equipment : Unspecified
Backstory : Update laterDolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-10-31, 05:30 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Hiding in the shadows
- Gender
Re: ACRONYM Character Registry.
Gordan
Gender: Male
Race: Human
Age: 42
Alignment: Neutral Evil
Class: Rogue
Description:
Equipment and Abilities: Shock Pistol, upgrade to shock pistol, body armor under the coat. Experienced in fighting rough. Okay pilot.
Backstory: None of your business.Avatar by Emperor Ing
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2009-11-08, 08:03 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Just around the riverbend
Re: ACRONYM Character Registry.
Dawn, also known as Danica
Gender: Female
Race: Blood Elf, of Anglupang Dugo
(Elf w/blood red skin)
Age: 35, but appears 16 or 17 due to being an elf
Alignment: Good enough
Class: Girl, Flame dancer, (future) dragon tamer. Has been a Gladiator in the past.
Description: Blood red skin, pointy ears.
Also has a shadowy tattoo on one hand in the shape of a star.
Long black hair. Fairly cute and innocent, or naive. Your choice what you want to call it.
Equipment: Not much equipment at all
and Abilities: Fire! She can create, control, and talk to fire...and so on. Like throwing fireballs out of thin air, launching flaming breath as a dragon, ignite on fire, turn into fire...and so on.
Shadowy Tattoo: Given by Genesis in the Castle Silhouette; Dawn will do 1 thing for Genesis, whatever she asks.
Backstory: Born in Anglupang Dugo, lived there. Was saved by a large black dragon, once. Had a friend, but he died in the war. Parents did an 'arranged-marraige' thing to be in an ugly fat guy's harem, so she ran. She has also been a Gladiator (to the death match) against other people, in order to stop the war that has been ravaging her civilization. She was the only one left alive between 15 and 50 years old, so of course she had to do it. She won.
Other: Greatly likes anyone who rescues her.
Also: Future HALO plot, has a dragon named Bloodlust. Black dragon, larger than a city.Last edited by Je dit Viola; 2010-02-16 at 06:01 PM.
I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
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2009-11-10, 07:59 PM (ISO 8601)
- Join Date
- Jun 2007
- Gender
Re: ACRONYM Character Registry.
Tatsu Kunshi
Gender: Male
Race: Human
Age: 25
Alignment: Good
Class (or approximation): Blade Master and Samurai
Power Rating (optional): 6
Description: He can be considered good looking, brown hair that becomes slightly lighter towards the ends of his hair. He wars normal clothes like tee shirts and jeans.
Equipment and Abilities: Ghost touch katana, a broadsword, a claymore, and a dagger that he keeps with him at all times. Though he doesn't wear these all at once.Avatar by Crimmy
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2009-11-11, 11:19 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Gender : Male
Race : Human/mutant
Age : 25
Alignment : Lawful Good (for now)
Class : Mage
Description : George is a white male about 6 foot, with short blond hair, and just under the pupil black color iris, so that the pupil and iris are distinguishable. George is of average wait, and whenever he runs, red sparks tend to come out from under his shoes. He also has 12 feet from tip to tip when unfolded white, feathery wings.
Equipment and Abilities : George has a 9mm hand gun at his belt, and he usually wears differnt suits that were made together. George has the power to make and manipulate heat and fire, as well as the power to be transported in lightning strikes. He cannot be burned, disintegrated, melted, etc.He can fly.
Backstory : George didn't want to be special. Oh no. He didn't want to be scorned his entire life in school. George was born with his eyes open. He could walk a week later. He was fluent in the entire english language by the age of 2. He was homeschooled until the age of 4, where he went to 3rd grade, taking advanced literature. he later skipped grades, and by the age of 12, He was in college.He had no friends. No allies. At the age of 13, he found out about his gift for fire and plasma, about how he could run at supersonic speed, and his wings started growing.He graduated The Lawful School of Fire and Flame at the age of 21 with a doctorate (specified at a later date) and then settled down in Inside.He has been troubled by recent events, and has decided to take a stand in the world before him.Last edited by Gimliggamer; 2009-11-13 at 11:54 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-11-14, 09:18 PM (ISO 8601)
- Join Date
- Sep 2007
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Re: ACRONYM Character Registry.
Faction Profile: Acronymian Empire
Leader: No current individual leader, current major figures in the interim government include ISF General Leon Vettel and Imperial Army General Johnathan Noir
General Information: The Empire as it is now is a reformed entity, having ousted Emperor Vyrn and his inner circle, and is presently awaiting elections to take mainline power away from the military.
Equipment, Vehicles, and Sources: (Note, some things may not appear here.)Spoiler
K-Corp:SpoilerHigh tech armor, riot gear (stun batons, armor, shields), pulse rifles, hovertanks. Other, more description-warranting assets include gunships-black VTOL craft with whisper engines, a laser chaingun, and wing-mounted turbolasers. Another is a rocket launcher with two rocket types: Normal and Annihilator. The Annihilator rockets... well... To quote KK:These revolutionary new rockets use a new type of compact explosive to drive an explosive rod into the target upon impact, completely bypassing its armor! After a few seconds, the explosive rod, predictably enough, explodes, showering the entire inside of the craft (and the outsides of several objects within 10 meters of the craft) with shrapnel.
...
Then the shrapnel explodes.
Needless to say, these new rockets are highly expensive and impractical, especially considering that they too, have no seeking capability. Only for use against large tanks or airships, when absolutely everything must go!
A more recent purchase is an interesting variety of stealth detectors.See-All-Evil Stealth Detectors!
Coming in a sleek and stylish package, the device consists of a compact backpack, holding the main device, and a small two-way screen that one can look through, rendering the invisible, visible! So simple, even an NPC can use it.
The cloak detector is powered by Narrativium* and is capable of piercing cloaks, invisibility spells or illusions of all types, except for those running on the rule of cool or plot.
Purchased from Erin's Emporium:SpoilerPortable anti-teleportation devices, stun and tear gas
Themselves:SpoilerLaser pistols, electro-grenades, and APCs. Also cloaking devices. Also, all Navy ships, seen later.
Magtok, directly or otherwise:SpoilerLaser cannons, looted and reverse-engineered during the War for Inside. Plasma-launching artillery, designs for which were extorted from Magtok in exchange for not killing him. It looks like a cement truck, only the cement-container-thing is an artillery plasma cannon. Second on the extorted-from-Magtok list is an odd fighter jet type aircraft, with a strange self-powered repulsor unit that looks rather like a heater on the bottom of it, acting as its landing gear. Otherwise, it's armed with a laser-machinegun and eight missiles.
Imperial Army:
The Empire has the following army organization.
Squad-7 soldiers each, equipment varies depending on situation. One of the 7 is an officer who leads the squad. Officers always have an anti-teleport device. One squad member is likely to have a stealth detector. Army soldiers are equipped with pulse rifles, laser pistols, and Supercharger combat knives (see below under ISF weapons), along with standard Imperial armor. The helmets are particularly of note as they are fully head-concealing with air filters and special vision modes. In addition, Army soldiers can carry personnel weapons described in the Equipment/Sources section. Finally, the main army is spread throughout Imperial territory in general, leaving the Imperial Security Forces as Inside's main peacekeepers. The main army does have a large garrison based at the Imperial HQ in Inside, however. SEE BOTTOM FOR MORE
Division: 10 squads.
Battalion: 10 divisions.
Imperial Security Forces
The Imperial Security Forces, bearing an identical acronym to the government's old name, are a reorganized force in Inside itself alone. The new ISF is a quick-response sub-organization of the Imperial Army, with specialized equipment and vehicles. The base of the ISF is the Old Base, previously used in the original War for Inside and a while after before the new HQ was built. The ISF has also taken the old army's riot troopers.
SpoilerThe new ISF is organized a bit differently from the standard army in the wake of repeated conflicts lowering numbers.
A squad is now 6 soldiers, able to be divided into two fireteams. Leaders coordinate with teams via comlinks for direct orders, and the two senior officers in the squad lead the fireteams.
Divisions and Battalions are unchanged, but the decreased squad size affects their numbers. Not that these are likely to become relevant due to the nature of the new ISF as a security force rather than the main army, but it's more of an internal organization thing.
Equipment and vehicle support differ a fair bit from the main army, however.
Equipment
SpoilerThe equipment of the new ISF is generally lighter than that of the main army, with more emphasis on making more out of less.
First, the standard Imperial weapon, the pulse rifle, becomes a pulse carbine, similar in difference to a modern-day M16 rifle and an M4 carbine. That is to say, it is a shorter and lighter variant of the normal weapon.
Another pulse rifle-based weapon is essentially a pulse SMG, a light rapid-fire weapon with shorter effective range than the carbine or rifle. It is usually carried by those carrying heavier weapons as well.
ISF soldiers can elect to carry two other types of main weapons as well. These are the standard Imperial beam sniper rifle and a type of pulse scattergun. This is essentially a pulse weapon in the form of a shotgun, scattering smaller pulse fire projectiles over an adjustable spread.
The sidearm of most ISF soldiers is a fairly standard laser pistol.
Some soldiers elect to use a newer heavy pistol over the laser pistol. This is the Perforator Heavy Pistol, which fires high-energy plasma. It is a fair bit more powerful than the standard laser pistol, but due to its larger energy drain it requires easily-replaced power cells, essentially a reload, which comes after 12 shots.
A new and more unique weapon is the Inferno Heavy Blaster. Similar in appearance to a flamethrower, though more high-tech in nature, the Inferno Heavy Blaster emits a special flammable gas, which is then ignited by a small energy discharge. This gives the appearance of a short range gout of flame bursting from the weapon. This flame is extremely hot and likely to burn through most anything short of metal. After all, it's not actually supposed to be an anti-vehicle weapon.
The standard heavy weapon of the ISF is, oddly enough, not a rocket launcher capable of using Annihilator Rockets. This weapon is the Thousand Hells Variable Energy Cannon. The cannon is held in the same manner of your standard rocket launcher, using the shoulder to support it. The weapon has four set firing modes. These are the Lightning Blast, Pulse Blast, Tribunal Laser, and Repulsor Blast settings. The Lightning Blast setting fires a bolt of lightning at the target, fairly standard. The Pulse Blast setting is basically your standard pulse fire scaled up to a point matching the power of a rocket launcher. The Tribunal Laser is based on the Magtok-created Tribunal Laser Cannon, essentially a laser bazooka weapon. Finally, the Repulsor Blast is an experimental setting of a fairly unique nature. Instead of using repulsorlifts to propel vehicles as in Imperial hovertanks, the Repulsor Blast setting uses simple force as its means of destruction, firing a force blast at approximately the strength required to match the destructive power of a standard rocket blast, in a more localized area. This is a precision setting in that the force only hits a certain spot rather than the explosive power of a rocket.
The standard ISF close-combat weapon is the Supercharger combat knife, also used by the Army. A device in the knife's hilt transfers electricity into the blade, electrocuting it and allowing for greater power. This feature can be turned on or off at will by the push of a button.
The armor of ISF soldiers is somewhat lighter than that of standard Imperial Army soldiers. The helmets are replaced with more modern-day helmets, meaning that they are no longer fully head-concealing like the standard army helmets. The armor in general is geared for maximizing protection while minimizing impairment of mobility.
For stealth-detection purposes, ISF squads can carry special stealth-detection visors, which come with an unattached powerpack that can be connected to them to transfer energy into the visors. The visors have infared and X-ray scanning abilities, along with the stealth-breaking capabilities of the K-Corp-provided See-All-Evil Stealth Detector.
As another note, the ISF also employs standard Imperial riot squads.
Vehicles
SpoilerThe first vehicle of note belonging to the ISF is the Warp-class landspeeder. It hovers above thr ground, with two engine-like structures on the sides of the landspeeder which account for its forward propulsion. The landspeeder is capable of achieving very high speeds, and has a single rapid-fire pulse laser turret mounted on the rear. This can potentially be switched out for another type of turret. The landspeeder has room for 7 people, including the driver. The remaining 6 seats are usually used to carry an ISF squad. The drivers' seat and canopy are similar to a car's, made of bulletproof glass. If the soldiers are particularly in need of extra firepower, the landspeeder is also similar to a convertible in that this glass canopy is retractable.
The second ISF vehicle is an anti-riot APC, carrying a riot squad. The standard APC machine gun turret is replaced by one that fires sticky foam to incapacitate rioters.
The ISF's main air vehicle is a rather odd one. Whisper engines like those found in gunships on the back, the ISF Deliverance Sky-Transport is a VTOL craft that carries a single ISF squad. The vehicle itself is oddly similar to a flying saucer, though it has a drop pod-for quick deployment of the ISF squad-mounted on the bottom of it, with the cockpit coming out of the front of the transport, which is likely defined only by this fact and the engines on the opposite end. Small wings on the sides and rear account for maneuvering, and the vehicle is armed with two rapid-fire pulse laser weapons mounted on the sides, able to adjust for anti-air or anti-ground duties.
[Special Assets]
Airborne Aircraft Carrier Sanctuary
SpoilerThe airborne carrier Sanctuary's much simpler to describe than the Haven, since it's based on a preexisting craft. It looks rather like this, though it is not entirely the same as what its base is taken from, mostly in the area of armaments. It does not possess the same level of armaments as the Haven, lacking bomb bays entirely. It does, however, have numerous laser chaingun and laser cannon emplacements for defensive purposes.
What the Sanctuary excels at, though, is obvious. It's an airborne aircraft carrier for crying out loud. It carries a large number of aircraft, likely inspired by the relative success of the Haven's deployment in the brief and bloody Acro-Felinian War, backed up by large numbers of aircraft, but with many of them wiped out or found to be damaged beyond repair upon returning. The Haven itself narrowly averted this fate as it returned to Inside. The Sanctuary is meant to eliminate that weakness.
The Sanctuary carries unique aircraft, including:
SF-01 Gatekeeper
SpoilerContinuing with the naming theme of the Haven and Sanctuary, the SF-01 Gatekeeper is a craft designed for air-to-air combat. The aircraft has powerful twin engines and much more traditional landing gear than your typical Acro-Imperial fighter, instead of the space heater-like landing repulsor unit. More distinctively, the craft possesses forward-swept wings. The SF-01 has two laser machine guns on the front, along with 8 rather small anti-air missiles in an internal bay. Four larger missiles are mounted on the craft's wings. The internal missiles are small and traditional, but the four larger ones explode into showers of plasma.
SA-01 Apocalypse
SpoilerThe SA-01 Apocalypse takes a much more ominous nickname than most Acro-Imperial craft thus far. While many might think it cliche'd, with all that's happened in Acro (or Town, if you prefer that) it is more than capable of striking fear into the hearts of many people. The SA-01 is a dedicated air-to-ground attacker, or bomber. Its design is even more on the traditional side than the SF-01. It possesses a single, large engine. Its wings are more standard than the SF-01's. All in all, it's a large, lumbering brute of a plane. In spite of its lack of fancifulness, the aircraft makes up for it in raw power. It mounts a laser chaingun on the front and carries 8 air-to-ground missiles in an internal bay, rather similar to the SF-01's AAs. It becomes a greater threat when you see the four larger anti-ground missiles mounted on its wings. They're quite similar to the SF-01's missiles, exploding into showers of plasma in addition to a conventional missile's effects. And, finally, the plane carries two Annihilator-based bombs, exploding in a similar manner to your standard Annihilator Rocket, in that the shrapnel it throws explodes.
SF/A-01 Blackjack
SpoilerThe SF/A-01 Blackjack doesn't carry any particular nickname pattern, though its nickname may be in reference to its role as a jack-of-all-trades compared to the SF-01 and SA-01. The craft is rather conventional, with traditional wings similar to the SA-01. It has dual engines and dual laser machine guns, more like the SF-01. The SF/A-01 carries a more balanced payload than the other two aircraft. It possesses 4 small air-to-air missiles and 4 small air-to-ground missiles in an internal bay, and has two of the larger, plasma-showering missiles, one on each wing. One is anti-air, and one is anti-ground. It possesses two conventional bombs, mounted on the wings alongside the larger missiles.
SSF/A-01 Vengeance
SpoilerThe SSF/A-01 is a new multirole stealth jet designed in the wake of two sieges on Inside, the first being the Acro-Felinian war and the second siege being staged by presently unknown forces believed to be linked to the destruction of the Haven. The SSF/A-01 was designed to eliminate mass casualties suffered by Sanctuary fighters in the second of the two sieges to enemy anti-aircraft fire. This craft is meant to be able to slip in, attack, and slip out without being fired upon once again.
In appearance, it is a semi-futuristic jet aircraft with very odd wings. They appear similar to those of this aircraft at lower speeds. When it achieves a high enough speed, these wings 'fold' backwards, becoming more similar to this.
The SSF/A-01 is armed with twin medium laser guns. These are essentially powerful armor-piercing laser guns with a slower rate of fire than your standard pulse lasers/laser machineguns. These are designed with surprise attacks in mind, for dealing maximum damage with less firing.
The Vengeance lacks bombs, while it does carry missile weaponry in internal bays. It carries six general-purpose standard missiles, made more difficult to store due to being general-purpose rather than dedicated-purpose, which made more guidance systems necessary and made it more difficult to miniaturize them. In addition, there are four other more unique missiles in the Silencer's arsenal, named Driller missiles. They are essentially anti-armor missiles in that they have an Annihilator Rocket-like end, an explosive rod that is driven into its target on impact. However, unlike the Annihilators, they do not throw explosive shrapnel, instead releasing a small amount of extremely volatile gas into the air that ignites violently due to the, you know, explosion, essentially adding a smaller, but still significant, blast to the missile. The gas ignited is actually an altered version of that used in the ISF Inferno Heavy Blaster, only going beyond its power.
Judging by the higher performance of Sanctuary-based craft to the normal air force, those pilots assigned to the Sanctuary are likely of the highest skill levels the Empire can field. The Sanctuary's comparative lack of armament compared to the Haven is easily compensated for by its aircraft and pilots.
Cyborg Revenants (unofficial name)
SpoilerThe cybernetic shock troopers of the Empire are shrouded in mystery, some believing them to be nothing more than a myth... But unfortunately, they are quite real.
The following information is known, taken from their massacre of a revolt by resistance remnants upon the Empire's expansion:
Identical-looking ones are few and far between, most of them looking far different from the one next to it. Yes, it. For these troops could hardly be called people anymore. Some have metal plates with black, empty photoreceptors in place of eyes on their faces-be it half the face or all of it, their mark as veterans of the battle against the Karish, their faces marred by the otherworldly beasts' acid attacks. Some have one or more limbs replaced by cybernetics, cold metal arms ending in clawed robotic hands, and the legs ending in metal boot-like shapes. All have jump packs on their backs, and move in an almost undead-like motion, albeit quicker. There doesn't seem to be any real life in the eyes of those who still have them.
Those with cybernetic legs have been shown to have retractable spikes in the 'feet', and miniaturized pulse guns are concealed in the hands of those with cybernetic arms, deployable and undeployable at will. Those with both biological arms can carry standard Acro-Imperial equipment.
They have been shown to simply walk through fire, indicating heat resistance, and shrug off gunfire with minimal bleeding.
OOC Note-These will only be in Inside itself, normally.
Imperial Navy:
Spoiler1 Blitz-class Amphibious Light Destroyer (Blitz)
A unique type of naval craft filling in the role of destroyers. They actually hover over the water instead of floating in it like a boat. This grants them some degree of amphibious capability, but their hover units are specifically designed to hover over water, meaning that they suffer from extremely poor maneuverability when run aground.
Their hovering nature also makes them faster than most naval craft.
Armaments:
A pair of double pulse cannons, similar in function to the pulse rifle, only scaled up to around the point of modern-day six-inch guns. One on each end of the ship.
3 general purpose missile launchers, with 15-missile magazines. Could potentially be loaded with Annihilators, which is why there are relatively few compared to a normal destroyer, from what I've heard of (from a mister Bushranger). Please correct this if it is inaccurate. In fact feel free to correct me on these in general, since I'm not really much of a navy expert. I'm also aware that those have very small magazines-see: Annihilators.
4 anti-air laser chainguns, two on each end of the ship.
They do not carry anti-sub weaponry due to their hovering nature, which makes them less vulnerable to submarines-or at least, those reliant on torpedoes.
The Blitz class also carries radar equipment.
Finally, the Blitz class has one helipad to accommodate a single helicopter or gunship.
2 Prowler-class Frigates (Prowler, Seeker)
This type is smaller than the Blitz class. The Prowler class is also much more straightforward than the Blitz-namely, it does not hover. It possesses a single dual pulse gun-much like those on the Blitz-mounted on the front side (I forget the naval term) of the ship, and a pair of general purpose missile launchers with 15-missile magazines. Again, small magazines to maintain relative balance due to the potential for Annihilators. There's also a pair of AA laser chainguns, one on each end of the ship.
It also possesses four seeker-torpedo tubes, two on each side of the ship.
The Prowler class also carries sonar and radar equipment.
4 Assailant-class Corvettes (Assailant, Viper, Black Widow, Assassin)
The Assailant class is smaller than the Prowler class, being at the bottom of the named conventional ship scale. It is armed with two single pulse guns-one on each end, predictably-and a seeker-torpedo tube on each side of the ship. It also has a single AA laser chaingun and a single general-purpose missile launcher-the same 15-missile magazine-d type as on the Blitz and Prowler. The Assailant-class also possesses sonar capabilities.
Patrol Boats
Not notable enough to have names or specific numbers (being even smaller than the Assailant), these are armed with a single pulse gun and a single seeker-torpedo tube. And sonar, obviously.
4 Phantasm-class Submarines (Phantasm, Illusion, Hallucination, Fabrication)
The Phantasm class submarine is armed with three seeker-torpedo tubes on each side and one on the front and rear of the ship. It possesses sonar capability, obviously.
Also equipped with a cloaking device.
Headquarters: The Imperial Army HQ and ISF HQ lie in Inside, along with the Acro-Imperial Government Complex (post is from when it initially popped up), which is slated to become more important in the near future.
Current Territory: Inside (Capital), the Mountain Base, many villages and small towns Outside
Bases: HQ (Inside), Old Base/ISF HQ (Inside), Mountain Base (located in/on a mountain in Outside, obviously), small garrisons in villages/small towns Outside as previously mentioned
SPECIAL: ISF squads can be led by PCs if the PC in question joins their army. Highly encouraged by me! The player of a PC with a squad can control it, and decide what exactly they're carrying. ISF squads with PC leaders will have the leader in question attached to them, bringing their numbers up to 7.Last edited by Darkcomet; 2010-06-03 at 04:58 PM.
Avatar by Ashen Lilies.
Spoiler
by Happyturtle and Ashen Lilies
FFR Links:
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2009-11-14, 11:43 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Texas
- Gender
Re: ACRONYM Character Registry.
Gender : Male
Race : Human
Age : 26
Alignment : Chaotic sumtin
Class : Soldier
Description : Blonde, 5'8, White suit, blue eyes, blonde mustache.
Equipment and Abilities : Sword, magical weapon called Shimmerstrike that can transform, other.
Backstory : Brother of Colonel Mustard and Katrina Ketchup.Last edited by Gimliggamer; 2009-11-18 at 10:01 PM.
Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV
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2009-11-15, 12:26 AM (ISO 8601)
- Join Date
- Aug 2009
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Re: ACRONYM Character Registry.
Sinder
Sonder with black hair, black clothes, and white feathery wings.Dolla dolla bill, y'allLeague of Legends S3 Ranked Challenge: 6/100 wins, Silver IV