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  1. - Top - End - #181
    Barbarian in the Playground
     
    Lord Magtok's Avatar

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    Agent Orange


    Gender: Male
    Race: Psychethereal
    Alignment: Chaotic Good
    Power Rating: 1-8
    Description: There's something...not right about Agent Orange. For one, he's not dressed in anything that happens to be orange, nor is he armed with citrus fruits. For two, his figure is usually vague, hazy, and accompanied by physical impossibilities. Appearance-wise, he's essentially a goody-goody looking Magtok, but there certainly has to be more to him than that.

    Equipment and Abilities: The Agent's talents and equipment fluctuate unpredictably, as they're tied to his proximity to Magtok and just how far towards the good end of the alignment spectrum the purple-robed cyborg's mind happens to be at any given time.

    Backstory: Not much is known about Agent Orange, even by he himself, most of it hazy and vague. It's known that he's some sort of shoulder angel-ish thingy, came into existence shortly after Nil's attempt to convert Magtok to good, and shares some clothing similarities with the Saint, suggesting that the co-founder of GLoG may've had more of an impact on Magtok with that encounter than the cyborg would care to admit.

    Miscellaneous: Since arriving, he's attempted to command Magtok to turn to the goody side, fought his Nephilimental opposite, and taken an interest in the upcoming Armageddon thingy.
    "What is a man? A miserable little pile of secrets! But enough talk... Have at you!"
    -Dracula
    Vamptok by Fullbladder

  2. - Top - End - #182
    Barbarian in the Playground
     
    Lord Magtok's Avatar

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    Doctor Malpractice


    Gender: Male
    Race: Nephilimental
    Alignment: Chaotic Evil
    Power Rating: 1-8
    Description: He's a psychopath Maggy, in green scrubs/robes, dripping with seawater and blood, whose smell just barely covers up the fire and brimstone odor. There's usually a bit of rust on his face, a surgical mask to keep his mouth and chin covered, and a bloody scalpel about to get closely acquainted with your neck.

    Equipment and Abilities: The Doctor's talents and equipment fluctuate unpredictably, as they're tied to his proximity to Magtok and just how far towards the depraved end of the alignment spectrum the purple-robed cyborg's mind happens to be at any given time. He seems to favor medical equipment and Hemomancy.

    Backstory: Lucky for Magtok, he was aware of this one's presence creeping about in his mind, slinking about in darkness right away. It didn't stop it from demanding that he toss some GLoG corpses Malprak's way, though, not until Magtok caught it overestimating its capabilities and ensured that a pack of GLoG members would be around to slaughter the thing for him. He's since resurfaced, very much disturbed by Agent Orange's arrival, and what it could mean for his influence over the cyborg if left unchecked.

    Miscellaneous: Since arriving, he's attempted to command Magtok to turn to the depraved side, menaced a subconscious, tried to kill some green-haired vampire/succubus and gave eating his Psychethereal opposite a shot. Fortunately (for everyone else), he's failed at all of this so far.
    Last edited by Lord Magtok; 2009-04-06 at 04:34 PM.
    "What is a man? A miserable little pile of secrets! But enough talk... Have at you!"
    -Dracula
    Vamptok by Fullbladder

  3. - Top - End - #183
    Troll in the Playground
     
    The Bushranger's Avatar

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    Quinn

    Gender: Female
    Race: Human
    Age: 27
    Alignment: Chaotic Good
    Affiliation: none yet
    Class (or approximation): Rogue 5/Psion (Telepath) 10/Shadowmind 10/Human Paragon 3/Paladin of Freedom 2
    Power Level: 7+
    Description:
    Equipment and Abilities: Many and varied
    Backstory: She grew up in Enupion Town. Has a vendetta against Magtok but he doesn't know it yet.
    Last edited by The Bushranger; 2009-08-28 at 01:09 PM.

    Inner Circle
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    Werewolf Games
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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

  4. - Top - End - #184
    Ogre in the Playground
     
    Assassin89's Avatar

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    Might as well start registering

    Adwren Twinleaf
    Gender: Male
    Race: Half-elf
    Alignment: Lawful Neutral
    Class: Cleric
    Age: 24
    Affiliations: None now, but might apply for HALO or GLoG.
    Power rating: 3
    Equipment : +1 Full plate armor, heavy mace, masterwork buckler, wooden symbol
    Abilities: Spontaneously casts inflict spells, powers of strength and destruction domains.
    Backstory: Mother was human, father was elf.
    Yet another Touhou fan in the playground.
    I'm the strongest, but don't call me an idiot or I'll cyro-freeze you together with some English Beef. - Cirno Avatar by me, assassin8⑨

  5. - Top - End - #185
    Ogre in the Playground
     
    horngeek's Avatar

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    Daisuke Hayashi


    Gender: Male

    Race: Shinigami

    Age: 200

    Alignment: Lawful Good (but doesn't really like those sort of terms, as in Soul Society, they don't really mean anything)

    Class (or approximation): Expert Shinigami

    Abilities: Daisuke is a Captain-level Shinigami, and can utilise both Shikai and Bankai. Naturally, this means that his Zanpaktou, Shinken, can manifest physically. He has recently become a Vizard, and can now control himself while using his Hollow mask. However, he can only maintain it for about three minutes, before it shatters on him.

    Skills: Master Swordsman (use of Zanpatkou), Expert Hand-to-hand, Expert hohō (mobility, basically involves moving really fast... as in it appears like teleportation and essentially works as such. It's called Shunpo) and also has some skill as Kido (Shinigami equivalent of spellcasting). He also has some non-combat skills. Recently become a Vizard.

    His language skills in English are astonishing, due to spending some time as a Shinigami leaning the language, and he is in fact bilingual i.e. can think in both English and Japanese.

    Power Rating (optional): Depends on the release state of his Zanpaktou.
    When sealed: 5
    When in shikai: 6
    Bankai: 7

    Description: As image at top, but the sword is bigger. My avvie is him in shikai. The Zanpaktou's abilities are here.

    Backstory: here, as he has told to Histor.

    Story since ACROverse:
    • Started what he currently considers a friendship with Dani and Samantha, both of GLoG
    • Had a... misunderstanding with Histor over Sam's soul. Thankfully a peaceful resolution came about
    • Interested in the Dromes. He can hurt them, and since they changed Sam's memories (reason for the incident with Histor), he wants their threat ended
    • Has formed a team along with Johnny Boy, consisting of (at present) Him, Johnny Boy, Skrall-2 and Takeshi, his brother. Dani and Sam may join after they have resolved some problems of their own
    • Encountered his brother at the Taverna.
    • Due to an attack by zombies at GLoG, is now a Vizard. Has controlled this.
    • Called back to Soul Society due to an emergency situation.


    Theme Music:Tonight, tonight, tonight by beat crusaders

    Previous Themes: Blaze of the Soul Reaper

    Outfits:
    Daisuke's new look!


    And ones he no longer uses for various reasons
    Spoiler
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    Daisuke in Captain's Haori


    Daisuke without the Captain's Haori


    Daisuke without Captain's Haori and with cloak


    Daisuke in Combat (and pissed off)


    Vizard Daisuke



    Also, this is what Shinken looks like when she maifests
    Last edited by horngeek; 2009-08-03 at 05:03 AM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  6. - Top - End - #186
    Dwarf in the Playground
     
    Saurous's Avatar

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    Oh, I have been putting this off for far too long.

    Saurous
    "Or Almighty Overlord Kaer, if you prefer..."

    Full Name: Saurous Kaer
    Gender: Male
    Race: Elf, with some undead pieces grafted on
    Occupation: Reviver of Necrotic Materials (Necromancer)
    Alignment: Neutral Evil
    ACRONYM Affiliation: Himself
    Power Rating: B
    Appearance:

    This, basically. Imagine him being less green-ish and more gray-ish.
    Saurous is a wiry and thin elven man of average height, with grey skin, dull red eyes, and an ever-present annoyed frown. He has a small scar next to his right eye. He also has a skeletal arm grafted in place of his actual right arm, which has a variety of poorly-explained abilities. His left leg has also been recently replaced by an undead graft that gives him a slight hobble.

    Equipment: Saurous typically has a variety of sharp knives and daggers, which he puts to great use when forced into melee combat. He also lugs around one (1) nondescript tome of eldritch lore, and various reagents for complex rituals.

    Abilities and Attributes: Saur is a fairly accomplished mage, specializing in necromancy. He is especially adept at violently reshaping living matter, and using reanimation in creative ways. He uses both of these to great effect in combat. He is also quite adept at creating disguises from various materials. However, the "material" used for these disguises are best left to your imagination.
    His skeletal right hand is enchanted up the arse, and thus has a variety of powers. The most obvious and commonly used is the ability to project energy that quickly decays flesh and slowly burns through heavier materials. Saur can also cause total paralysis with his right hand, akin to that of a lich.
    For transportation, Saur typically relies upon various spells that toss him haphazardly through the ethereal plane.

    Personality: As you have probably guessed by now, Saurous isn't the nicest person. For the most part, he is rather stoic with the occasional bit of sardonic humor thrown in.
    Despite his seemingly stoic nature, Saurous has a thing for mischief-making. Most of his motivation can be chalked up to "For the Evulz," since he has long since forgotten why he turned evil in the first place, and now just does it for a sick kick. If there's a chance for him to skip down the street and sing "It's the Most Horrible Time of Year," or do surgery on some exotic critter just to see how it ticks, he'll be there.
    Saur is also quite good at lying and taking on new personae, probably due to his lack of a strong base personality.
    He is also violently allergic to bright color and good cheer. By "is also violently allergic to" I mean "bursts into flames when around." This attribute tends to be scaled up or down depending upon the humor of his current situation.
    Last edited by Saurous; 2010-05-02 at 08:52 AM.
    Awesome Saurcrow avvie by happyturtle.
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    I gots an award. Sort of.

  7. - Top - End - #187
    Dwarf in the Playground
     
    dagaarn's Avatar

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    Thelomen Toblakai

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    Gender: Male
    Race: Teblor
    Age: 90 (young for a teblor)
    Alignment: Chaotic Good
    Class (or approximation): Mage-Slayer
    Power Rating: 5
    Description:
    Toblakai is about two and a half metres tall. He has rough tanned skin which takes on a red tinge when he "rages" (see abilities). He wears a tattered brown tunic and long dark brown pants. He has black hair. Whenever you're near him you can seem to hear a clattering of chains and screams of the dead. Trained magic users often seem to see chains attached to his back, trailing off into the distance.

    Found a few pics for Toblakai:
    Spoiler
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    Shows how big he is...Also this sword is better.

    Face is better, except he has hair. And those aren't scars on his face it's a tattoo he got at one point in the series that makes his face look shattered, like a broken windscreen (that doesn't have any glass missing) ugh, you know what i mean...

    Anyone who wants to stickatar him can feel free to...

    Equipment and Abilities: He carries a huge stone sword, usually strapped onto his back, with the hilt sticking up over one shoulder.
    It's about a metre and a half long. He also carries a shorter wooden sword, which is stuck through his belt.

    He is immune to magic, due to a red oil he smears on his wooden blade which protects it and makes it virtually indestructible. When he kisses his blade (oral consumption of the oil) it send him into a frenzy (much like a barbarian's rage) which he stays in until he collapses from exhaustion, usually an hour or two...

    However if the otataral dust/sword oil is heated and then exposed to magic, instead of just negating the magic, bad stuffs happens.

    Backstory: Read the first few books in the series The Malazan Books of the Fallen. but the whole story short;
    he grew up in the mountains with his tribe, went on a raid to kill "children" (humans). Instead he got captured, shipped off to another continent became friends with a few humans, made his stone sword, changed his way of life (less killing), is now hanging around doing not much at all except getting in peoples way.
    Miscellaneous:
    anyone who HAS read The Malazan Book of the Fallen, especially if they have read further than me (i've only read the first four so far), i'm sorry if my changing of the character offends you.


    EDIT: Making a second character.


    Karl
    Spoiler
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    Gender: Male
    Race: Human
    Age: 26
    Alignment: Neutral
    Class (or approximation): spirit-binder
    Power Rating: ranges depending on the spirit bound to him, if none then 1.

    Description:
    Karl is an average looking guy. Light brown hair, green eyes, wears a white t-shirt with coloured patterns on it and black jeans. However when he binds a spirit to his soul his hair and the patterns on his t-shirt change to align with the spirit (if that make sense).

    Equipment and Abilities:
    Karl can call a spirit to him and bind it to his soul. He can do this whenever he wants but it's a lengthy process (about 5 to 10 minutes, which is ages when in battle.) He can hold this spirit for as long as he wants but the longer he holds it, the more it damages his mind while it's held. If he holds it for too long then it has a chance to take over his soul and wreak havok using his body. The stronger the spirit, the less time he can hold it without the chance of losing himself.
    Spoiler
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    Kudos to anyone who actually reads this.
    Karl's body is currently inhabited by approximately 5 spirits, hence him now being called "Karl" IC, because he isn't actually Karl at the moment. The spirits inhabiting him include; a fire spirit (who is doing most of the controlling, hence red speech), an illusion spirit (who is doing most of the magic), a shadow spirit, a scrying/seer spirit (hence his ability to be at the middle of everything), and a wind spirit.
    His actual body is currently invisible/shadow form, outside the Citadel where he was first inhabited. The puff of colours being when his multiple illusions sprang forth.


    Karl is currently his normal self again, though who knows when the spirits will beat his mind again

    Backstory:
    Meh, I dunno, as a child he was found speaking to himself, when asked who he was speaking to, he said to the spirits from the other side. He was then chucked out of his magic-fearing village and began to wander. He slowly grew more adept at speaking to and harnessing the spirits and has been wandering ever since.
    Last edited by dagaarn; 2009-04-30 at 04:54 PM.
    avatar by Fayte Graydon <3
    Join Giantitp IRC!
    I love Happy


  8. - Top - End - #188
    Pixie in the Playground
     
    Sen Halfomoon's Avatar

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    Name: Arag Ark'Arak, aka. Mutt
    Race: Gnoll
    Gender: male
    Alignment: neutral good
    Affiliation: HALO
    Power level: 4-6
    Age: the gnoll equivalent of a human 20
    Appearance: Golden brown fur, honey colored crest-like mane, eyes the color of old coke bottles, wears loose fitting, baggy pants in lighter colors, no shirt, shirt + fur equals uncomfortable
    Class: ranger/cleric, he's not sure what he wants to train in yet.
    Combat Proficiencies: good with his claws, decent with weapons, great at avoiding attacks
    Special Abilities: Poison immunity: All gnolls have developped this due to their ancestors being carrion eating hyenas.
    Alter voice: He can change his voice to sound like anyone, a thing most gnolls have, but few practice.
    Clerical abillities: has some clerical talents, healing, calling down the hyena spirits he follows rather then Yeenoghu, etc.
    Ranger abilities: has some Ranger talents, good at tracking, a decent shot, etc.
    Common Knowledge: Small for his kind, has a voice that always sounds a bit on the timid side, curious, trusting, submissive.
    When the darkness is beginning to surround you and there is no way out, that's when the fun begins

    Unofficial forum Gnoll, grrrrrr......

    thank you recaidan, for the awesome pointing bow-gnoll avi


  9. - Top - End - #189
    Ogre in the Playground
     
    happyturtle's Avatar

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    undercovers

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    ***Deep Deadtime***

    Deadtimed with MoveMent

    Simone

    Appearance

    Simone doesn't know her exact age, but she is probably around 13-15. She is very thin and small, with bright attentive eyes, and an impish smile.

    Abilities
    • Skilled linguist: Growing up in a trade town, Simone learned many languages, and learns new ones easily
    • Urban stealth
    • Pickpocket
    • Lockpick
    • Streetwise
    • Haggle / Bluff / Read people
    • High dexterity and speed


    History

    Simone's mother Evaya worked on the streets, telling fortunes and stealing when she could, but selling her body when she had no other options. She didn't know which of the men fathered Simone, but she did her best to take care of her child. But with another mouth to feed, she had to resort to prostitution more and more. She did her best to protect her daughter from such a life. When Simone was about 10, Evaya died after being beaten by one of the men who'd used her.

    After this, Simone lived on her wits, stealing, begging, running cons, and offering her services as a guide and translator to tourists. She relied on her speed and stealth to escape human predators, but was one time forced to stab a man who tried to molest her. She found out later that he died.

    Eventually, she made her way to Acro.

    Personality

    Simone's most prominent characteristics are her inquisitiveness, her cheerful extroversion, and her pride. Usually, if she shows any vulnerability, it is a calculated to manipulate the sympathy of others to her advantage. She believes that she's the only person she can rely on, and refuses to make herself dependent on others. However, she is friendly to everyone, and despite the hardship of her life, seems to have very little bitterness.

    Equipment
    • * Knife
    • * Lockpick tools
    • * Juggling balls
    • * Various other rogue implements that I don't feel like researching
    • * A lock of her mother's hair



    Spoiler
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    Last edited by happyturtle; 2010-01-07 at 10:51 AM.
    Is it okay to skip me? Probably.
    In three words, I can sum up everything I've learned about life: It goes on.
    ~Robert Frost

    Spoiler: Interested in Nexus FFRP? Newcomers welcome!
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    FFRP Faqs |Nexus Faqs | Nexus IRC Chat
    We're friendly! Join the fun!
    Ext. Sig.

  10. - Top - End - #190
    Orc in the Playground
     
    VampireRot's Avatar

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    Tonk
    Gender: Male
    Race: Human
    Age: 45
    Alignment: Lawful Neutral
    Class (or approximation): Wizard, specializes in Conjuration
    Description:


    Tan-skinned human of average height. He wears a headband made of gold, gold-painted steel shoulderpads, gold-painted steel plate that only protects his upper chest (see pic), a gold-painted steel plate kilt... skirt... thing (again, see pic), and a saphire on a silver chain hanging from his neck. Tonk keeps no other items on his person. He is usually quiet and thoughtful, but not shy. He just doesn't give his opinion unless asked or he feels compelled too. He owns a small personal demi-plane, which he uses as a storageroom for all the miscellaneous items he collects and creates. In it he has items such as bags of money, bows, arrows, wands, swords, armor, maps, spellbooks, story books, blank parchment, quills, ink, and many other usefull and useless objects. He accesses the storage by specifying an object in his mind and then saying the object's name out loud with an exertion of magic, the amount of magic depending on the size and number of objects. He can also teleport any object that came from the storage back to himself or the demi-plane and can also attune other items for storage there.

    Weapons: Tonk's weapons are a recurve bow with an individual arrow (he summons the arrows one at a time instead of getting a quiver because he can just keep on resummoning the same arrow) or a number of different wands he summons from his demi-plane. He made the wands himself to make up for his lack of offensive magic and they contain magics such as lightning, fireballs, magic missiles, and magical sticky webs. His headband has various protective enchantments like a stoneskin enchantment and against heat, electicity, and cold.

    Miscellaneous: For the bags of gold in the demiplane, only the bags themselves are attuned so he cannot teleport the actual gold.
    Last edited by VampireRot; 2009-06-06 at 07:00 PM.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

  11. - Top - End - #191
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Orson, Lord of Zombies


    Gender: Male
    Race: Human
    Age: ???
    Alignment: Neutral Evil
    Class (or approximation): Necromancer
    Power Level: A
    Description: A seemingly ageless man (think Aes Sedai, if you've read that series), with pale skin and dark brown hair, verging on black, as well as black irises. He's quite tall, and while not bone thin, rather slender for his size. Most of the time he wears casual clothes, but can sometimes be seen in typical necromantic garb.
    Abilities: Very powerful Necromancer. Like, really powerful. That's it, really.
    Backstory: ???
    Miscellaneous:
    Last edited by Kris on a Stick; 2010-03-28 at 02:30 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  12. - Top - End - #192
    Barbarian in the Playground
     
    billtodamax's Avatar

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    Mob of werewolves
    A mob of wwerwolves has begun stalking the Outside thread. They're about 20 strong, but rarely attack in groups larger than 5. Unless your character is a vampire. Then there's no telling how many will attack. If your character is human they'll probably try and turn you into a werewolf.
    Prominent figures:
    Gabriel
    Perma-deadtimed
    Gender: Male
    Race: Werewolf
    Age: 28
    Alignment: Chaotic Evil
    Class: Barbarian
    Power Level: 6/6.5
    Description: Looks similar to Vlad, but without any scars on his face, but plenty on the rest of his body. He'll be naked if he's in human form, except for 2 thin longswords crossed across his back. As a wolf he's absolutely huge. Chest height on an average human with dark brown fur.
    Abilities: Turns into a wolf at will, or when there's a full moon up. Is an excellent swordsman, and his crazy speed and strength make him an easy match for anyone he comes across, he has an extremely good sense of smell, but not as good as Vlad's and heightened hearing. Goes into a barbarian rage when he smells vampire, or sees someone who is obviously a vampire. He's less agile than Vlad, but makes up for it with power and skill.
    Backstory: Grew up with Vlad and their parents in Transylvania, killed the girl Vlad loved, their parents, and pretty much everyone else he could find, before Vlad escaped to Acronymia. Followed him there.
    Misc: Hates everyone. But especially vampires.

    Susan

    Gender: Female
    Race: Ex-Werewolf, now Human
    Age: 24
    Alignment: Chaotic Good
    Class: Fighter
    Power level:E+/D-
    Description: She has brown hair, brown eyes, and a pleasant face, not outstandingly beautiful, and not very ugly either. Just... plain. She's taken to wearing more practical clothes, usually something along the lines of a T-shirt and jeans, with some sneakers.
    Abilities: Above par skill with throwing knives, although she's still slightly unfit. hasn't learnt to fully rely on her sight. She's a decent shot with her pistol.
    Equipment: 10 throwing knives, a pistol.
    Backstory: Post NPC working in one of the buildings that doesn't have a thread, she was bitten by Gabriel, and turned into a werewolf. She was recently crippled by a metallic feather to the neck, and had limited movement for a long period of time. When Quinn died, she ascended, and she healed Susan completely. While restoring her movement, it meant that she became a human again.

    "The mage"
    DECEASED
    Gender: Male
    Race: werewolf
    Age: 34
    Alignment: Chaotic Neutral
    Class: Mage
    Power Level: 6/4
    Description: Short and skinny, he's not exactly the picture of physical fitness. He wears tattered mage robes.
    Abilities: His strength and speed are excellent for a human, but by werewolf standards they're sorely lacking. His sense of smell and hearing are okay for a werewolf, but again, not on par with the rest of the group. He's extremely good at teleportation magics, however, and he learnt alot to deal with fire protection and destroying silver after he joined the group, which is probably why they keep him with them.
    Equipment: A long knife and some spell components
    Backstory: Majored in teleportation at... mage school, eventually getting good enough to traverse dimensions. He helped Vlad into the acroverse, then took Gabriel, himself, and a few of Gabe's buddies into the acroverse after Gabe bit him.
    Last edited by billtodamax; 2010-01-17 at 05:43 AM.
    Avatar by Me!
    Recaiden made the mime doll.
    Awesomeness below by ET.
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    Quote Originally Posted by Duneyrr View Post
    billtodamax, if your post were a young woman, I would awkwardly ask it out on a date.

  13. - Top - End - #193
    Ogre in the Playground
     
    Kris on a Stick's Avatar

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    Phoenix, Prince of Kerissan, Vampire.


    Gender: Male

    Race: Human, with a negligible amount of Djinn. Also, Vampire.

    Age: 21

    Alignment: Neutral Good...? (Vampire)

    Class (or approximation): Paladin//Bard/Vampire

    Power Level: C+

    Description: Before ye stands a very good looking human Vampire. Emphasis on the human Vampire part. See, unlike other players who chuck absolutely unearthly beauty, such like the universe has never seen before, at their characters *cough*Kaela*cough*, or revel in making their characters beyond human, beauteous (or Manly) like no mere man can ever achieve *cough*myself*cough*, Phoenix's player recognizes the right for characters to be human Vampiric in their good looking-ness. And he is quite, quite, human Vampiric. As he is a Vampire. Obviously. His skin bears blemishes, spots and scars like any other man is smooth and flawless, like a Vampire, and his face (not to mention his ears) have a distinct lack of elven Vampiric pointedness. Don't get me wrong however, he is most handsome, in a very human Vampiric way, from his red-brown hair to his sun-browned, though inconstant in places where it didn't heal over the same color as the rest, pale and Vampiric skin. The only part of him that doesn't look human is his eyes He also has eyes, which are a curious orange-pink color RED! RED LIKE A VAMPIRE'S! They seem to burn from within with a passionate intensiveness and religious fervor, perhaps a carryover from his Djinni ancestry, or just a result of his paladin-ness. THEY ALSO BURN WITH BLOODLUST! BECAUSE HE IS A VAMPIRE! But they are quite interesting, and so needed mentioning. Like Vampires.

    Abilities: A paladin and musician from a young age, Phoenix is proficient in the bow, harp, ocarina, dagger, horn, sword, spear, lance, qiang, bolas, violin, guitar, hammer, war-axe, viola, halberd, cello, scythe, sickle, kama, double-bass, net, trident, javelin, glaive, piano, guisarme, siangham, shuriken, flute and recorder, not to mention the Dwarven urgrosh, bastard sword, club, crossbow, revolver, rapier, epee, conductors baton and scimitar.
    ...
    Okay, not really. He's skilled in sword and bow (long and short), along with the dagger and BFS, and can play the harp, piano, flute and ocarina. That's about it. He can use a bunch of other simple weapons, but not very well. From his Djinni ancestry, he gains a few innate magical powers, but due to diluteness all that ever amounts to is Prestidigitation at will, minor physical bonuses, and a slight aversion to Cold Iron and precious metals. So don't go waving your gold necklace at him. His weakness towards silver is more pronounced than his weakness to other metals, and he also has an aversion to holy symbols and fence posts, due to being a VAMPIRE! Also, being a VAMPIRE, he gets VAMPIRE powers, as VAMPIRES do!

    Equipment: Your standard issue Phoenix, Prince of Kerissan comes with a longbow, kris, sling, harp and ocarina, and wears no metal armor. He also has a holy symbol of Anterion (not made out of Cold Iron or precious metals), as well as a few songbooks. Of course, he doesn't carry all of that at the same time, so don't expect him to be lugging his harp around if you bump into him at the Taverna or something. Dresses sharply, and sometimes has a blank white mask with a single eyehole. Usually in black and red, due to being a VAMPIRE.

    Backstory: Born to King Wolf Kerissan IX his lovely wife, Phoenix was born what any other person would be if they were conceived by these two parents (unless they were a girl). He was born a Prince. Not the Crown Prince mind you, but a Prince Prince. The third of four sons in fact, and fifth of seven children overall. Which means while his eldest brother, Crown Prince Wolf Kerissan X had to do Princely duties and get ready to take the throne and get busy producing the next heir and all that boring stuff (('Cept for the last one. That wasn't boring at all. )), Phoenix got to do all the cool stuff (that the cool kids do!). Not that his life was without duty though. As was tradition, he had to become a Paladin like the rest of his non-next-in-the-throne brothers, while all his sisters became Priestesses (and his eldest sister got married off to some far away sultan). So he chose to become a Paladin of Anterion, God of Love and Romance. And now he's here. In Acronymia. On a mission. To spread The Word. As is his duty, being both a Prince and a Paladin. Also, he's now a Vampire.

    Miscellaneous:
    • Limited Empath, due to mother. May subconsciously pick up the mood or personality of people around him. Emphasis on the subconsciously part. Doesn't know he's an empath.
    • Immune to supernatural means of seduction, be it fey, fiendish or spell. Normal and chemical methods work just as well.
    • Has a rocket-skate leg, since he went to Lord Magtok for prosthetics, instead of an actual professional.
    • IS A VAMPIRE! Which is sort of like being a Vampyre, except he knows how to spell.
    Last edited by Kris on a Stick; 2010-03-13 at 11:09 PM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  14. - Top - End - #194
    Ogre in the Playground
     
    Kaelaroth's Avatar

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    The Master


    Gender: Male (so far)
    Race: Time Lord (?)
    Age: Take a Guess. You're likely wrong.
    Alignment: Chaotic Evil
    Class (or approximation): Villain

    Description: A little way past youthful, but still in his prime, perhaps in his early thirties, in human terms, though he could, physically, be a good twenty years older than that, perhaps, with blonde-brown hair, and cornflower blue eyes. Most frequently seen wearing a casual tan-brown suit, jacket rather too long for sensible people, the shirt untucked, top button undone, prettily coloured tie somewhat loose, his trousers just as incongruously designed as the jacket - too long, and a bit flared.

    Equipment and Abilities: Personally, I think that the slightly dented, and window-misted London phone-booth, oddly devoid of any particular graffiti or stuck-on chewing gum, is his most admirable possession - really a TARDIS, a device capable of travelling through time-and-space, flying, endowing certain people with super-godlike powers, resisting huge amounts of damage, and, unlike Vespe's changing its shape. It's also much, much bigger on the inside. And may contain a small indigenous tribe of rather confused forest gnomes. Though they may all be dead by now...
    What else? A variety of psychic equipment, a certain kind of screwdriver, fitted with isomorphic technology, a tissue compression eliminator, fitted with the same isormorphic security system, and other stuff a certain player can't be bothered to remember right now.
    And as for abilities, he can regnerate (the bolded R makes it more important!) when killed into a new form, lives for ages, has some degree of communicative telepathy, and can occasionally possess people. He's considerably more resistant to a number of things that humans aren't quite so resistant to.

    Backstory: A tale for sore ears. A long one, too. Which is rather eventful.
    Miscellaneous: Where?!
    Last edited by Kaelaroth; 2009-05-22 at 07:16 PM.
    Words, my weapons...
    Je veux aller sous votre peau.
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    You rascally psychopath, you.
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    On the phone, people talk back. And over. And aren't obliged to listen.
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    Kael, awesome.
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    I has been owned.
    Yup, Kael beat the Book Geek at her own game.
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    Don't tick off Kaelawrath. The dear fellow is above reproach.

  15. - Top - End - #195
    Ogre in the Playground
     
    horngeek's Avatar

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    Takeshi Hayashi





    Gender: Male

    Race: Hollow (Adjuchas-class)

    Age: about 200

    Alignment: Evil. Won't say any more, but actions suggest Chaotic. General Behaviour in those actions suggests Neutral. If you bother to scan him, he'll read NE.

    Class (or approximation): Arrancar

    Power Rating: Depends on whether Zanpaktou is released or not.
    When sealed, 6.
    When released, 7.

    Description: Brown hair, the left of his face is covered with his Hollow mask. His Hollow hole is in the left side of his chest, where the heart would normally be. He wears a white jacket.

    Equipment: His Zanpaktou.

    Zanpaktou: Gran Bestia, takes the form of a Tachi.

    Release: Wake up, GRAN BESTIA!
    Takeshi is enveloped by a pillar of energy. When it disperses, white bone material has covered his chest and arms, the latter of which grow to double their normal size (although proportion is unchanged). In this state, one punch from him creates a shockwave that destroys a 10 kilometre radius.

    Techniques: Sonido (high-speed movment technique. Appears as if you are teleporting, distinctive in that it produces a short sound that is almost like ripping or TV static), Hierro (iron skin. Takeshi can easily take any normal bullet without flinching, and even Shinigami have trouble cutting him. That said, he is by no means invincible), Cero (an energy blast that is extremly powerful. Requires charging, but will cause serious damage if it connects), Bara (an energy blast that, while not as powerful as Cero, is twenty times faster and can be fired at a higher rate), Resurrección (release of Zanpaktou. Exact details unknown). He also has enough muscle strength to break a concrete wall in half with one punch.

    Backstory: Was Daisuke's twin brother when they were both alive. After death, lingered on and became a hollow. He is known to have eaten his sister's soul, and has managed to survive for over 200 years.

    Events since ACROverse arrival:
    • Joined his brother's attempts to find out about the recent apocalypse


    Personality: Although he believes that battle is the only place one can really feel alive, Takeshi does not lose himself in it, instead analysing his opponent's strategy and attacks. He does not even generally draw his blade, much less release it, unless he need to win quickly or he is losing. As he has quite strong Hierro (iron skin) and muscle strength, this is not normally a problem.

    Outside of battle, he is generally quite polite, although he will often insert subtle or not-so-subtle taunts into conversation.

    Theme Song: La Distancia Para Un Duelo


    Planned for
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    after his redemption.
    Madder Sky.
    Yes, I just used a non-Bleach soundtrack.


    Other Images:


    Takeshi in combat


    Takeshi with Zanpaktou released
    It seems that the avvie maker can't do this. Shame.
    Last edited by horngeek; 2009-05-27 at 10:53 PM.


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Desert Elf Druid by Akrim.elf. Thanks!


  16. - Top - End - #196
    Dwarf in the Playground
     
    Righty's Avatar

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    Vallasito Tyshougretu
    Gender: Male
    Race: Arcanic Elf
    Age: 896 (Looks 30-ish in Human age)
    Alignment: Chaotic Good
    Class: Arcanic Grandeur Mastermage, Master Aqui Mage
    Power Level:7
    Regular Level29
    Description: about 7ft 5ins, long rustic brown hair tied back in a ponytail, A arcanic robe and cloak showing his teaching rank as Grandeur Master. His Eyes were Brown, but hard to tell due to so much aura in his body that makes them appears sky blue.
    Equipment: A large bag of holding with straps on it to carrie on his back, and a heavy oak staff with a Obelisk magically welded on to the top.
    Abilities: Vallasito is a master of almost all magic and arcane arts. This includes General Magic, Arcane, Elemental, Celestial, and Demonic Arts. He is also capable of using a list of other lesser known magics at a near masterful level.
    Backstory: Most of Vallasito's backstory to too long to be written on this forum so I'll only cover the general stuff. At age 93, Vallasito graduated as a adept arcanic elf. At age 207 he became a teacher. He is now the Grandeur Master of arcanic magic teaching to Humans, Elves, and Halflings. Vallasito is also the father of three sons, with Lowan as the 3rd son. He's also fought in two wars that were won because of his contribution. Vallasito married the beautiful Celereenia when he was 501. 50 years ago, Vallasito was given the rank of Grandeur Master Mage by the Elven King. He is also a master of Water Nature with near demi-god control.
    Misc: Vallasito is a good friend of Detritus, CMOTDibbler's character and is the father of Lowan Tyshougretu.
    Last edited by Righty; 2010-05-12 at 07:59 PM.
    "Many Things that seem Frightening in the Dark, become Welcoming when We shine Light on to them. --Iroh"

    Brotherhood of Steel Avvie by Andraste

    Arcane Elf Sage In The Playground
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  17. - Top - End - #197
    Dwarf in the Playground
     
    dagaarn's Avatar

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    Abigail

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    Gender: Female
    Race: Human
    Age: 19
    Alignment: Neutralish
    Class (or approximation): Momentum changer?
    Power Rating: Don't know...3-6ish?
    Description:
    Abigail is about 5'3'' so she is pretty short. She is thin with pale skin. Good looking. Wears average teenagerish/young adult clothing cos i can't be bothered explaining.

    Equipment and Abilities:
    Abigail doesn't carry any weapons or stufff.
    Momentum control - Abigail can change the momentum of any object she touches in the direction she chooses. It doesn't take up any concentration and the change is instantaneous. If she retains contact with the object she can keep it's momentum at whatever level she wants. eg. make an object be at zero momentum so it acts as if it is in zero gravity. However, as soon as she loses contact, the object will react to gravity normally, though continue with the momentum she gave it. She can target herself with her ability.

    She also has a telepathic link with Kaelaroth's character Catelyn Merriman.
    Backstory:
    ((slowly being written; here is basics))
    Abigail grew up in a strange area out of main Acronymia. For all intents and purposes it is a wild magic area. This affected her as she grew and she manifested the abilities mentioned above. Abigail had loving parents and possibly had siblings ((not sure yet)). Here parents were recently killed by a band of raiding...bandits. When she was out on a week long walking trip around the area. She took these trips frequently, and was shocked coming home to a gutted village. Instead of stopping and looking for survivors she turned around and went straight back off travelling, finally ending up in Acronymia. Finding the Taverna, she spent a few days getting acquainted with the locals and then met an intriguing woman, Catelyn. Quickly striking up a...friendship...of sorts, they linked their minds and then...
    Miscellaneous: Most people call her Abi.
    Last edited by dagaarn; 2009-05-02 at 04:06 PM.
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  18. - Top - End - #198
    Ettin in the Playground
     
    Fredthefighter's Avatar

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    Steven Ipkyte
    Race: Human
    Age: 32
    Alignment: Neutral
    Height: 5ft 11ins.
    Weight: 72Kg
    Description: Short brown hair, average build, average face, except for one thing, one of his eyes is a deep pool of red.
    Equipment: A black suit and tie. Black shoes. He possesses a single red glove which anyone in tune with the magical artifacts of the multiverse could identify as "The Glove of Desiderio".
    Power level: 1

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    The Glove of Desiderio
    Anyone who wears the glove takes the form of their heart's desire. E.g. If the person is a lonely and hopeless romantic, they will turn into a love-crazy wildman. The wearer of the glove can manipulate the reality around them but often only in a cartoonish fashion, e.g. They can make their body contort impossibly, they can turn their hand into a gun, etc, etc.
    When worn by someone else other than Steven, the glove will try to influence the current wearer to remove the glove.

    While wearing the Glove of Desiderio, Mr.Ipkyte becomes an entity known as The Hand.

    The Hand
    Speaks in both Red and Blue
    Alignment: Chaotic Good/Chaotic Neutral
    Description: Same build and height as Steven, the only difference is that The Hand has red skin and deep blue eyes. He's often grinning and radiates confidence.
    Abilities: The Hand usually uses his powers to play innocent (according to him anyway) pranks on the people around him. However, when the need arises, The Hand can become a powerful force of destruction and Havoc, using every trick he's got to bring down his foes. The Hand can alter the laws of physics around him at will and to an extent, bend reality.
    Power Level: Usually around a 4, but when his true power is unleashed, it can rise all the way up to 9 and maybe even go beyond that.
    Equipment: A red suit, a red feathered hat, red shoes, a deck of cards and an unending supply of roses.
    Last edited by Fredthefighter; 2009-06-20 at 04:14 PM.
    This avatar pierces the heavens and is by Miss Nobody!
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    Yes, but that's Fred. He radiates awesomeness.

    "Whether it be impossible or laughable, Great men open up paths of battle! If there's a wall, we break it down! If there's no path, we'll make one with these hands! The heart's magma burns with flames!"

    By Recaiden.
    Inner Circle

  19. - Top - End - #199
    Troll in the Playground
     
    Draken's Avatar

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    Muwahaha.

    Antom Liev
    Race: Human
    Age: Draken never says the age of his characters. Ever!
    Class: Suffice to say he fights and casts a few spells, they look divine.
    Alignment: Thou shall not know.
    Heigh: 6'
    Weight: 75 kg (I spurn your pounds!)
    Weapon: Rapier, mostly. But it changes.

    Description: Dashing, Handsome, Heroic. Everything Draken's character never are.
    Something must be terribly wrong here.

    The Wise Monkey Who Did The Research
    Race: Monkey.
    Age: Draken's characters have no age.
    Class: Researcher.
    Alignment: True Neutral.
    Heigh: 3'
    Weight: 50 kg.
    Equipment: Book under arm, PhD Hat, glasses.

    Description: The Wise Monkey Who Did The Research... Did the Research, and will gladly inform you of stuff if you did not do the research.
    Last edited by Draken; 2009-04-27 at 11:26 PM.
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    Homebrewing

  20. - Top - End - #200
    Barbarian in the Playground
     
    DrakebloodIV's Avatar

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    Gilbert 'the Shiv' Rorek
    Race: Halfling
    Age: Usually says 'Old enough to know better"
    Class: Debatably a rogue or assassin or barbarian or something melee. Okay, I don't know.
    Alignment: Definitely Chaotic
    Height: About 3ft
    Weight: Light
    Weapons: Cutlass, throwing knife, occasionally shurikin, switchblade, some guns, hand crossbows, etc.

    Description: Ruthless, witty, spiteful. He seems impulsive but there is an intelligence behind most of his actions.
    Last edited by DrakebloodIV; 2009-04-28 at 02:23 PM.
    I make avvies if you ask nice.

    This llamatar is not by me, but if I could draw llamas I would have made my own.
    Always check my posts for white text, you may find a nice surprise.
    [/CENTER]

  21. - Top - End - #201
    Dwarf in the Playground
     
    Righty's Avatar

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    Starly

    Gender: Male
    Race: Starling Pok'emon
    Age: 6 months old
    Class:Doesn't really have one. Its a Flying, Normal type Pok'emon.
    Power Level: 3(Level 15 in Pokemon Strength.)
    Appearance:
    Abilities: Its main moves are Wing Attack, Peck, Twister, and Double Team.
    Equipment: He carries around a little bunch of blue berries that he doesn't let anyone touch.
    Backstory: Starly came from the Sinnoh Region in Pok'emon. He conveniently learned how to speak english, but often chirps instead.(That's Bird language I guess) Often follows around a person that feeds him something.
    "Many Things that seem Frightening in the Dark, become Welcoming when We shine Light on to them. --Iroh"

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  22. - Top - End - #202
    Ogre in the Playground
     
    Kaelaroth's Avatar

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    Catelyn Merriman

    Race: Human
    Class (or general approximation): Witch
    Age: 21
    Alignment: Unaligned
    Height: Average for a giiirl!
    Weight: Average. Though lacking much food most of the time, she's wiry.

    Description: This girl is a girl. Durrh. She has long, auburn hair, which has been hacked at in places, as if someone's tried, and failed, to cut at it with a knife, which falls, slightly unevenly, across her shoulders, and a little way beyond. She has blue eyes, which, though pretty, are nothing amazing - they're just rather a nice colour, and the rings around her iris are a cooler shade than most. She's Caucasian, and has English Rose style skin, which has been burnt, and slightly tanned. In places - no doubt because of that darned sun which shines on people - even on her! She's moderately tall and built, though perhaps some people will be put off by her wiry, sometimes scarred muscles. She wears clothes! They're listed below! Normally.

    Equipment (and such!): She wears clothes (I saided that already, but you might be ignoring me). Primarily in greens and browns. She has a backpack, big and olf fashioned, with lots of clips and belt-like straps on it. She has a mirror, a small make-up bag, a number of modelling waxes, feathers, semi-precious stones, and bags of small coin. And general backpacker's/adventurer's gear. She also has a somewhat sentient (though less sentient that Vorka's) spellbook. From which she can cast a variety of spells: charms, hexes, rituals, dark-magicks, and the like. The books permits her to cast any of its myriad of spells - but each one can only be used by her, once. Yaay! She has a number of pouches of magical paraphenalia as well.

    Powers and Abilities: Apart from the spell-casting from her book, Catelyn has a few other abilities. Without her book, she can cast spells, but nothing overly complex. She is somewhat tougher and more resilient to most factors that normal humans aren't, and is able to smell, and ignore, all poisons. When close to death, she can manifest a number of abilities (flight, razor skin, pyrogenesis) - as long as she has her book with her, and the same state is oft-accessed when she has "overdosed" on spellcasting, suffering in much the same way that Vorka does - however, unlike her half-brother, she is much more able to utilise said effects. In her normal form, she has far enhanced sense of sight and hearing, and is able (to a minor degree) to view magical things, such as auras, and hear interference on other planes of power. She has a telepathic link with T't'ik, and Abigail.
    Backstory: To Come
    Relations: The half-sister of Vorka Stark. A friend of T't'ik.
    Last edited by Kaelaroth; 2009-07-27 at 03:34 PM.
    Words, my weapons...
    Je veux aller sous votre peau.
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    You rascally psychopath, you.
    Quote Originally Posted by Quincunx View Post
    On the phone, people talk back. And over. And aren't obliged to listen.
    Quote Originally Posted by Felixaar View Post
    Kael, awesome.
    Quote Originally Posted by CurlyKitGirl View Post
    I has been owned.
    Yup, Kael beat the Book Geek at her own game.
    Quote Originally Posted by Kneenibble View Post
    Don't tick off Kaelawrath. The dear fellow is above reproach.

  23. - Top - End - #203
    Orc in the Playground
     
    Earl of Purple's Avatar

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    Mophosithilies (MOFF-os i’thee-lees)

    Gender: Male
    Race: Bebilith
    Age: 243
    Alignment: Chaotic Evil
    Class (or approximation): Probably fighter
    Power Rating (optional): 4
    Description: He's large, very large, with a 13 ft. legspan and weighing nearly 2 tons, and looks uncannily like a very large spider. His carapace is red, with black spots.
    Equipment and Abilities: No equipment, he can't hold it. He can throw a sticky web, has a poisonous bite, see in non-magical darkness, damage armour easily, walk on walls, and cannot communicate verbally. His claws and mandibles are good against lawful and good creatures, and his damage reduction makes him quite hard to kill. Also, if he dies, he'll regrow his body on the 66th Abyssal layer.
    Backstory: He was sent by Lolth.
    Miscellaneous: I'll add later.
    Semper in faecibus suvum, sole profundum variant.

    Terrowin Avatar by HappyTurtle. Much thanks!

    I have a point!

    I don't use the Registry; ask for a description if you don't know what my character looks like.

  24. - Top - End - #204
    Ettin in the Playground
     
    Fredthefighter's Avatar

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    Victoria Gecko
    Alignment: Neutral Good.
    Class/Approximation: Cleric
    Gender: Female.
    Height: 5ft 5ins.
    Weight: 55kg
    Age: 17
    Description: Long blonde hair tied in a ponytail, brown eyes, generally a pretty girl.
    Personality: Kind, caring, generous and honest. A very nice girl in general. Maybe a little bit too optimistic at times.
    Equipment: A magical shortsword, blue jeans, a green t-shirt, a green coat, a red bandana, white shoes, a backpack and a holy symbol (A unicorn)
    Abilities: As a cleric of Ehlonna, Vicki can cast divine spells (roughly a 5th level cleric), she can also channel positive energy. She's not bad with her shortsword either.
    Power Level: 3
    Affiliation: GLoG
    Last edited by Fredthefighter; 2009-06-10 at 01:47 PM.
    This avatar pierces the heavens and is by Miss Nobody!
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    Quote Originally Posted by Anuan
    Yes, but that's Fred. He radiates awesomeness.

    "Whether it be impossible or laughable, Great men open up paths of battle! If there's a wall, we break it down! If there's no path, we'll make one with these hands! The heart's magma burns with flames!"

    By Recaiden.
    Inner Circle

  25. - Top - End - #205
    Bugbear in the Playground
     
    Neko Toast's Avatar

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    Andromeda "Slayer Draco" Wolfwood
    Gender: Female
    Race: Werewolf
    Age: 26
    Alignment: Neutral Good
    Class (or approximation): Fighter
    Power Rating (optional): 5
    Description: Andy has short, very boyish black hair. Her skin is quite tan, mostly from traveling in the desert for a few years. Yellow eyes hide under her bangs. Attire is not her strong suit; she usually wears a black shirt with a leather jacket on top, blue jeans and combat boots.
    Equipment and Abilities: Andy doesn't carry much with her. Just a small saddle bag with a few belongings and her greatsword. Her abilities consists of her other two forms, her hybrid form and full beast form. Beast form is merely a black wolf. Her hybrid form is half-human, half-wolf. When she does get into a scuffle, she reverts to her hybrid form most of the time, using her claws and sharp teeth to her advantage. However, using this form drains her energy swiftly, so she only uses it as a last resort. Her weakness to silver weapons also becomes a problem whenever she is in her hybrid or beast form, causing double the usual damage.
    Backstory: Andromeda was born from a human mother and a lycan father, so she is what most lycans would call a "half-breed". Her and her father managed to disguise their identities for a time, being able to live in peace with the humans. She fell in love with a man named Sirius eight years previously, but things took a turn for the worse when she accidentally revealed what she was in order to save his life. As it turns out, Sirius was a part of an organization that hunted down lycans. He found and killed both of her parents, but she managed to escape. Her perspective on humans has been altered ever since, causing her to be suspicious and uneasy towards those she is unfamiliar with.
    Miscellaneous: She wears a silver locket that has pictures of her mother and father inside it.

    -Slayer Draco Doll by Recaiden

  26. - Top - End - #206
    Ogre in the Playground
     
    Kaelaroth's Avatar

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    Default Re: ACRONYM Character Registry.

    T't'ik Dawncaller


    Race: Human
    Class (or approximation): Shaman
    Age: 39
    Gender: Male (in base form)

    Physical Description: In his normal form, T't'ik is a tall, muscular man, with dark skin, possibly of Native Canadian descent, in his late thirties, with greying hair, originally black, and large, black eyes. Distinctive features include rather feminine slanted eyebrows, and hooded eyes, features which offset eachother oddly. His mouth is broad, and his face is wide. As a woman, he is similarly androgynous, though his muscles translate slightly more into borderline voluptuousness, and his hair flows long, the greying mysteriously absent from his feminine form.

    Powers and Abilities: T't'ik has several abilities derived from his connection to the natural world. He is able to shift his own gender, flowing, in a few seconds, from man to woman, or vice versa, and suffers no pain from said effect - such a transition is clean and easy, and he can remain as a woman indefinitely. He is also capable of shifting his own physical age, in either sex's form, however, this change is much more painful, though equally quick. His final own ability is the power to channel life-force, to redistribute life-energy through his hands - sucking it out of others to heal himself, or weakening himself to grant others healing. He is also fitted with a telepathic connection to Catelyn Merriman.

    Notable Weaknesses: T't'ik is unable to speak, as he lacks a tongue. He loses all of his healing powers when exposed to lead, and, if the exposure lasts longer than a few seconds, he also finds himself trapped in whichever form he was currently in. A sufficient electric field also snuffs out his connection to Catelyn.
    Last edited by Kaelaroth; 2009-05-03 at 04:27 PM.
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    Yup, Kael beat the Book Geek at her own game.
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  27. - Top - End - #207
    Ogre in the Playground
     
    banjo1985's Avatar

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    May 2007
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    Submerged in Worcester
    Gender
    Male

    Default Re: ACRONYM Character Registry.

    Calithra

    Age: Seems to be in her early 20’s
    Race: Human?
    Class: High Level Cleric/Sorcerer
    Alignment: Lawful neutral with evil tendencies

    Abilities:
    Calithra has access to a variety of potent divine and arcane spells, specialising in illusions and effects that debilitate and induce disproportionate amounts of pain. She is also a skilled necromancer, and uses the skin of her vanquished foes to create her puppets, Axe being the most powerful example. She crafts puppets when the mood takes her, lavishing a level of care and attention to detail on flaps of dead flesh and skin that makes others skin crawl.

    Calithra is not a strong melee combatant, but she doesn’t need to be with the skills she has at her disposal.

    Equipment:
    Axe – Calithra’s most powerful creation has also turned out to be the one she has to keep an eye on. This gothic black puppet was made from the cold strength sapping skin of a Wight, is completely self aware and evil to the core. For several weeks Axe had escaped into the world on his own, burning and mutilating as he teleported from hand to hand. Calithra currently has him bound to her own left hand, warded with several power dampers and fields to keep him under control. For now Axe is under his mistresses complete control…and isn’t at all happy about it.
    Vision Prism – Calithra keeps this fist-sized facetted clear gem deep within the confines of her robe. It is a locus for her illusions, and her tool for showing others what they don’t want to see. She weaves her visions through the gems fractured surface, all the time telling the watcher that this is their past, their future, their present, or their own thoughts and desires.

    Appearance:
    Calithra looks for all intensive purposes like a full on gothic bride; porcelain white face, long black hair streaked with white, black make up, a trailing black dress covered in lace. She never smiles, and her face rarely shows any emotion, as if the delicate veneer would crack if put under too much pressure. She looks rather otherworldly in a dark kind of way, like an angel of pain, which is what she might as well be. Calithra has no idea how she got to be the way she is, her memories are a mixture of dark blurs and incomprehsible snippets of events long gone.

    Personality:
    Calithra speaks in a lifeless light voice that rarely alters its tone or cadence. She is a cold woman, seemingly ancient beyond imagining with all emotion lost to her long ago. She crafts her puppets without expression, doing it only because she can, and it’s a shame to waste skin. She seems to take no pleasure in making people hurt and hate themselves, but continues regardless. Why does she do it?

    Backstory: Not to be exposed yet…

    Common Knowledge: To most outsiders Calithra is a cold and evil woman who likes to hurt people. But it soon becomes apparent that she just induces people to hurt themselves, not only that but most of her victims, deep down, want the hurt, and welcome it…they think they deserve it. It’s hard to say whether Calithra actually gets enjoyment out of doing anything…
    Last edited by banjo1985; 2009-05-07 at 07:56 AM.
    That magnificent bard and his flying machine

  28. - Top - End - #208
    Barbarian in the Playground
     
    Falgorn's Avatar

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    Feb 2009
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    In the Playground

    Default Re: ACRONYM Character Registry.

    Doctor Marcos da Olivera
    Race: Human with a twinge of draconian. A "Twinge" being 1/4.
    Class: Doctor/Sorcerer
    Age: 27
    Power Level 4 +
    Alignment: Neutral Good
    Abilities:
    Being a doctor, he normally uses magic for healing purposes. While his magic can't perform surgery, it can cure some physical & mental ailments, insanity not being one of them. Other magic fighting powers. Which are varied. And powerful. Heightened senses, due to Draconic-ness. Spell resistance, mainly prevents healing.

    Equipment:
    He has a pistol... He wears a white doctor's coat, but no gloves or glasses.

    Appereance:
    He's from Brazil, and has dark skin as a result. As far as looks go, he looks good for a human. Strong and muscular. He has blemishes and scars, but he still looks good. He has a little bit of stubble, but not enough to be considered: "Action Hero Sexy" stubble. He has short, black, & curly hair and black eyes.


    Personality:
    Being Brazllian, he speaks Portuguese. He likes Jazz and 80s rock, but also likes R&B. He is shy around girls, especially those he thinks are cute. He's normally fun to be around, though.

    Backstory:
    To be added.
    Last edited by Falgorn; 2009-10-25 at 03:20 PM.
    Dr, Bath's Dolly!
    Avatar by the amazing Teutonic Knight

  29. - Top - End - #209
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    Kris on a Stick's Avatar

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    Viper, Princess of Kerissan


    Gender: Female

    Race: Human, with a negligible amount of Djinn

    Age: 25

    Alignment: Neutral Good

    Class (or approximation): Cleric of Ammet//Fighter

    Power Level: Summer Glau

    Description: Before ye stands a human woman of... scary features. Emphasis on the human part. See, unlike other players who chuck absolutely unearthly creepyness, such like the universe has never seen before, at their characters *cough*Boo*cough*, or revel in making their characters beyond zombie, demonic (or diabolic) like no mere woman can ever achieve *cough*myself*cough*, Viper's player recognizes the right for characters to be human in their Holy-@*#&-I-think-I-just-$&#%-my-pants-ness. And she is quite, quite, human. Her lightly-tanned skin bears blemishes, spots and scars like any other woman, with emphasis on the scars, as she has, in fact, been in many fights, and her face (not to mention her ears) have a distinct lack of diabolic pointedness. Don't get me wrong however, she is most fierce, in a very human (and intimidating) way, from her green hair to the pale white scars, criss-crossing across her hands in a curious manner. The only parts of her that doesn't look human are her eyes, which are a curious teal color, which seem to burn from within with a constant I-know-what-you-did-last-Sunday-and-I'm-here-to-punish-you-for-it look, perhaps a carryover from her Djinni ancestry, or just a result of her natural +10 to intimidation bonus. But they are quite interesting, and so needed mentioning.

    Abilities: A priestess and warrior from a young age, Viper is proficient in the spiked-chain, mace, kris, keris, dagger, dirk, sword, spear, lance, qiang, bolas, double-sword, sabre, hammer, war-axe, tiger-sword, halberd, Blades-of-Wind-and-Fire, scythe, sickle, kama, Meteor Hammer, net, trident, javelin, glaive, dao, guisarme, glaive-guisarme, glaive-glaive-glaive-guisarm-glaive, siangham, shuriken, whip and butterfly knife, not to mention the Dwarven urgrosh, bastard sword, club, morning-star, chakram, rapier, epee, katar, pata and scimitar.
    ...
    Yes, really. If it's a melee weapon or throwing weapon of some sort, she can probably learn how to use it. Viper frowns on the use of projectile weapons. They're just a crutch for people who don't know how to kill things properly.
    From her Djinni ancestry, she gains a few innate magical powers, but due to diluteness all that ever amounts to is Prestidigitation at will, minor physical bonuses (as if she needed them), and a slight aversion to Cold Iron and precious metals. So don't go waving your gold necklace at her. Or you may find yourself in Paradise earlier than expected.

    Equipment: Your standard issue Viper, Princess of Kerissan comes with two short keris daggers, a whip, and wears no metal armor. She also has a holy symbol of Ammet (not made out of Cold Iron or precious metals), as well as a few prayerbooks, flasks of holy water and other undead slaying equipment. Of course, she doesn't carry all of that at the same time, so don't expect her to be lugging her rings of garlic and rowan stake around if you bump into her at the Taverna or something.

    Backstory: Born to King Wolf Kerissan IX his lovely wife, Viper was born what any other person would be if they were conceived by these two parents (unless they were a boy). She was born a Princess. Not the First Princess mind you, but a Princess Princess. The second of three daughters in fact, and fourth of seven children overall. Which means while her elder sister, High Princess Dove Kerissan had to do Princessly duties and get ready to get married to some Random Prince from some Random Kingdom and get busy producing their next heir and all that boring stuff (('Cept for the last one. That wasn't boring at all. Painful though. )), Viper got to do all the cool stuff (that the cool kids do!). Not that her life was without duty though. As was tradition, she had to become a Priestess like the rest of her non-eldest-daughter-sisters, while all her brothers became Paladins (and her next younger brother went off to spread the word of Anterion). So she chose to become a Cleric Ammet, God of Penance and Lord of the Afterlife. And now she's here. In Acronymia. On a mission. To purge the land of the profane undead. As is her duty as a Princess and Priestess.

    Miscellaneous:
    • Despite sadistic tendencies, she actually is Good, and shows it.
    • Immune to supernatural abilities of undead, including things like vampirism, energy drain and Ghoul Fever
    Last edited by Kris on a Stick; 2009-09-25 at 07:31 AM.
    Quote Originally Posted by Douglas Adams
    In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

  30. - Top - End - #210
    Ogre in the Playground
     
    Kaelaroth's Avatar

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    Default Re: ACRONYM Character Registry.

    Astir

    Gender: Male
    Race: Proto-Human / Male Incarnate

    Age: Ancient
    Alignment: Unclear

    Other names: The First, Big Bad Wolf, Fenrir, Alfa, Orion, Adamaroth, Deucalion, Adar

    Description: To most, Astir is a tall entity, recognisably human, but only just – one might, initially, see a giant, or some form of elf, where, really, an early (or the first) human stands. His musculature is certainly inhuman, not for any reason of grotesqueness, merely as it is quite so perfect – a confused Renaissance sculptor, locked away from the world, would draw Astir’s body as the norm, with no knowledge of what a real human is – and his eyes, a glowing, radiant blue, bright as the moon, are injuman, also. His hair is a shade flickering between chestnut brown, and ebony black, fluctuating depending on the lighting of whichever area he’s currently inhabiting, it’s style unconsidered, typically messy, yet short.. His skin is a mellow shade of brown, and is smooth as marble, ‘twas as if he was crafted out of the stuff. However, although one may consider this description beautiful, Astir does have a number of negative qualities, also: his teeth are sharpened fangs, lupine, and his hands are overly sized, like Michelangelo’s Adam, they look as if they could crush a skull – and due to the carnivorous expression that oft-settles on his pre-Raphaelite face, one might think, indeed, that such an act of barbarity was quite possible from this entity.

    However, to the insane, the drug-addled, or the incredibly perceptive, Astir can be seen in a number of different forms – he may be a huge, wolf-like monster, his great, toothed maw dripping with rabies-brimming foam as he hungers, primal, for blood – or a great beacon of shining light, blazing like the sun, blinding to observe – or, finally, as an ancient corpse, light blasting out of long-empty eye sockets, disgusting teeth devouring everything from a mouth that has not touched food for ever so long.


    Powers and Abilities:
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    Mastery of the Elements: Astir is able to manipulate each of the four classical Greek elements (fire, earth, air, and water), also avoiding possible primal laws by seemingly creating or destroying those aforementioned fabrics of existence as he pleases. Using these elemental abilities, he is also able to become as light and intangible as air, become as bright as the largest solar flare, move across the earth in a translocation (or teleportation) effect, and suspend objects with telekinetic as if he was holding them in pressured seas.
    Babelline Speech: Astir is able to converse with any entity, without needing to know its language. It should be able to reply in his comprehension, even were it not to have the correct faculties to reply - sometimes the ability can manifest as telepathy, which he can employ at some distance.
    Body of the Ancients: Astir is incredibly fast, strong, and tough. Bullets literally bounce off his flesh, leaving no dents or stains, he can lift vehicles with relative ease, and can run faster than nearly any normal entity. He is also high resistant to poisons and diseases, heals incredibly quickly, and can not be killed from lack of food and water, suffocation, or drowning.
    Touch of Sin: Astir has, due to past events, been exposed to the seven sins at great length, and, to some degree, use them on others. Each of his seven sin (wroth, lust, sloth, envy, greed, gluttony, pride) spirits can be deployed to another entity, providing said entity does not have severe magical protection, and is a small distance away. Astir can not cast the same sin on someone new till he has reclaimed the already-deployed spirit of sin in a manner similar to giving it out in the first place.
    Oldway Shielding: Astir is not immune to magic(k), or extraordinary effect by any means, but has a peculiar form of resistance - powers such as magic(k) warp around him, often not having the desired effect.
    Kindred Spirits: Astir is oft-aware as to the location of any of the incarnates of Eve, and any of his imbued spouses or children.
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    Matrimony: Astir is able to imbue a willing subject with a number of powers and abilities, through touch. The process is reversable, but only if the person refutes said powers, or Astir is able to touch them again to remove them. Each "gift" of "marriage" comes with a certain flaw, and, like with his sins, Astir has a limited number of said gifts, and cannot use them again till he has reclaimed the original.
    Kindred: Astir has one very special gift that he has never, ever used.


    Weaknesses: To be discovered.
    Backstory: To be discovered.
    Last edited by Kaelaroth; 2009-05-12 at 02:19 PM.
    Words, my weapons...
    Je veux aller sous votre peau.
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    Kael, awesome.
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    I has been owned.
    Yup, Kael beat the Book Geek at her own game.
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    Don't tick off Kaelawrath. The dear fellow is above reproach.

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