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  1. - Top - End - #1
    Orc in the Playground
     
    KevLar's Avatar

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    Default Gestalt Arena practice - Moby Vs Stella

    A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.

    Moby, Stella. You have been chosen to fight. Prepare yourselves!

    With that he brings his hands down and the two of you find yourself transported to the arena

    OOC:
    You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

    On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

    Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.


    Positions
    Moby:
    Horizontal Axis: (1d40)[33]
    Vertical Axis: (1d40)[25]

    Stella:
    Horizontal Axis: (1d40)[2]
    Vertical Axis: (1d40)[35]
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    And when I say goodnight
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    Will dance around my room
    And frolic in my bed

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Positions

    Moby:
    Horizontal Axis: (1d40)[22]
    Vertical Axis: (1d40)[33]

    Stella:
    Horizontal Axis: (1d40)[25]
    Vertical Axis: (1d40)[22]
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    And when I say goodnight
    The pictures in my head
    Will dance around my room
    And frolic in my bed

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Surprise Round

    Stella seems to pray for a moment, apparently to an unspeakably evil god, and then she shouts:
    "All right, let's be quick now!"
    Spoiler
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    standard action: Divine Shield
    swift action: project Marshal's Aura (Motivate Dexterity)


    Initiative: (1d20+26)[29]

    I believe I am in Y-25 and you in AG-22. How many squares do you cover, again?
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    The low rumble of a growl fills the arena, causing pebbles across the arena to rattle... Then comes the roared challenge....

    IMMA EET YOO!

    3x3. So I'm in AG-AI / 22-24

    I begin in hybrid form (the form statted out in my char sheet).
    I begin with Greataxe in hand.

    Init: (1d20+8)[18]

    My pre actions:
    Spoiler
    Show
    Swift: Activate stance: Step of the Wind
    Standard: Ready an action -
    Spoiler
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    Use maneuver - Emerald Razor - if opponent enters within range


    My Maneuvers Readied:
    Spoiler
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    Warblade: Elder Mountain Hammer, Overwhelming Mountain Strike, Stone Vise, Sudden Leap

    Swordsage: Counter Charge, Sapphire Nightmare Blade, Emerald Razor, Mind Strike
    Last edited by Talic; 2008-11-25 at 03:24 PM.

  5. - Top - End - #5
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 1

    Spoiler
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    Swift Action: Activate Stance of Alacrity Clarity. I don't have Alacrity.
    Forgot to roll for maneuvers again.
    (1d5)[4]
    (1d5)[3]
    (1d5)[1]
    (1d5)[1]


    I'm not done yet, give me a sec. :)
    Last edited by KevLar; 2008-11-25 at 03:28 PM.
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    And when I say goodnight
    The pictures in my head
    Will dance around my room
    And frolic in my bed

  6. - Top - End - #6
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Stella sees the beast in front of her and charges at it, without any foreplay.

    Spoiler
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    Free action: Divine Might.
    Full Round action: Battle Leader's Charge, +10 dmg, no AoO
    the attack is a Charging Smite. +39 damage, with Demolishing Strike Smite (tactical option from Awesome Smite feat), ignores DR.
    EDIT- With PA 1, so that Demolishing Smite applies.

    Smite left: 7 (8 if I miss)
    Rebuke left: 17
    Divine Shield rounds left: 6

    AC: 48 + 2 stance + 1 dodge +13 divine shield = 64


    attack: (1d20+51)[60]
    damage: (1d8+65)[70]
    This attack ignores any DR up to 26, except DR/-
    This movement does not provoke AoO

    EDIT- I forgot my new item. If it hits, add 13 fire damage.
    EDIT2- Sorry again, remove 1 from attack and add 1 to damage.

    EDIT3- The dog needs walking. 20 minutes. :)
    Last edited by KevLar; 2008-11-25 at 03:59 PM.
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    And frolic in my bed

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    You triggered my readied action.

    Check my "pre battle actions".

    Emerald Razor:
    Attack: (1d20+33)[50] This is a touch attack.
    If hit: (4d6+34)[42]

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    My Turn.
    Fast healing 2, I lose 2 points of damage.
    Current damage taken: 82

    5 foot step back.

    Full round action: Full attack:

    Attack 1: Sunder. No AoO (Imp sunder feat)
    Opposed attack roll: (1d20+59)[61] (+8 for being 2 size categories larger, +4 for using a 2 handed weapon, +4 for Improved Sunder
    If Successful: (4d6+34)[46] (Standard longsword has 10 hardness and 5 hp. A +3 longsword should have 16 hardness and 35 hp.)

    Attack 2: Sunder.
    Opposed attack roll: (1d20+54)[57]
    If successful: (4d6+34)[53]

    Further attacks forthcoming, after I see the results of these 2.

    EDIT: Well, you have a shot. That's a 2 and a 3 rolled.
    Last edited by Talic; 2008-11-25 at 04:34 PM.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    It did hit. Since I'm not down yet, does that mean I get to finish my action?
    If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action.
    EDIT- I mean before you unleashed the sundering fury. :)
    Last edited by KevLar; 2008-11-25 at 04:40 PM.
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    And frolic in my bed

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Quote Originally Posted by KevLar View Post
    It did hit. Since I'm not down yet, does that mean I get to finish my action?
    Yes. I annotated the 84 damage, and then removed 2 with fast healing.
    I followed with the start of my turn, after your charge.

  11. - Top - End - #11
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Basically, your first attack is an automatic success. :)
    (And by that, I mean the longsword is sundered.)
    You may now use the rest of them to beat me to a pulp there.
    Last edited by KevLar; 2008-11-25 at 04:43 PM.
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    And frolic in my bed

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    The 1st attack doesn't break the weapon, assuming it's +3. If it's only a +2 weapon, it choppifies it.

    The 2nd attack, if it hits, will break the weapon, as long as it's less than +5 enhancement bonus.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Assuming the 2nd attack sunders it.

    Sundering Cleave: Combat brute. I get an additional attack on you, at the same bonus as the one that cleaved. That's a +28 bonus.

    Free Attack: (1d20+28)[48]
    If hit: (4d6+34)[42]

    Attack 3: (1d20+23)[37]
    If hit: (4d6+34)[53]

    Done for now.

    Free attack hits on a nat 20. Other attack likely misses.
    Last edited by Talic; 2008-11-25 at 04:48 PM.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    The second attack is an automatic success too.
    Do go on.
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  15. - Top - End - #15
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    OK, I'm down to 19 hp, less than half means fast healing kicks in so it's now 20. Unless some of that damage was from Power Attack, in which case, the extra damage doesn't apply (Elusive Target).
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    No, your AC is too high, I'm not gonna Power Attack.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 2

    OOC: I hope you will not see this as meta-gaming. You play a beast that shouts "IMMA EET YOO", after all. And I hope you will not see this as cheese. I never meant to use this unless I had no other options.
    (Unless you are immune to drain, in which case, never mind. )

    Now unarmed, Stella screams in fury, flies up 5 ft in apparent astonishment and dives again. She stretches her incorporeal hand to the beast as if she wants to rip its heart out. Or its ankles, at this height.

    Spoiler
    Show
    spring attack with Draining Touch (Su)
    attack: 1d20 + 14 BAB + 13 Slippers + 1 weapon focus (unarmed, from Stone Dragon discipline focus


    attack: (1d20+28)[42]
    This is an unarmed touch attack (considered magic from slam, if I'm not mistaken).
    If it hits, ability drain (1d6)[6] Intelligence.
    This movement does not provoke AoO.

    Then she dives to the ground, where she disappears.

    [with total cover, I'm sliding inside the ground 35 ft west, ending up in AG-17. Bah, I messed up the math again. 5 ft up +10 down, so I have 25 ft left. I end up in AG-19.]
    Last edited by KevLar; 2008-11-25 at 05:13 PM.
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    And frolic in my bed

  18. - Top - End - #18
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Wait, important typo. It wasn't a d6, it's a d4. Again:

    (1d4)[3]
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Spoiler
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    I keep forgetting to roll for maneuvers...
    Taking the first that applies
    (1d5)[1]
    (1d5)[4]
    (1d5)[1]
    (1d5)[1]

    Hit points: 21 from fast healing, 26 if the drain worked.
    Smite left: 7
    Rebuke left: 17
    Divine Shield rounds left: 5
    AC: 48 + 2 stance + 1 dodge +13 divine shield = 64
    Last edited by KevLar; 2008-11-25 at 05:46 PM.
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  20. - Top - End - #20
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    I do see it just a bit cheesy, but it works.

    You currently do not have LOS, so there will be no charging for you.

    Swift: Use Sudden Leap. (1d20+39)[52] North.
    Standard: Activate Winged boots.
    Move: Continue Moving, Ending at C-E/23-25.

    Done.

    (heal 2 hp)
    Last edited by Talic; 2008-11-25 at 07:19 PM.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 3

    OOC:
    Don't think for a minute that I don't feel bad about it. I do. But without the longsword, there's absolutely nothing I can do except use ghost special attacks or surrender. And I took the two special attacks that are, in fact, attacks, (though the damage dealing one - 1d6! - is completely worthless), because I wanted them to be warrior-like. There are enervating weapons, after all. Horrific Appearance, now
    that would be cheesy, although entirely legal. After that, it makes perfect sense to try and drain Intelligence from a.. huge.. strangely... deformed... wolf-ogre, instead of, say, strength.
    OK, I'm done apologizing. :)


    Still underground, Stella moves to the relative safety of AG-17.

    Spoiler
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    Crusader maneuver, I remembered you!
    (1d2)[2]
    (1d2)[1]
    (1d2)[1]
    Fast healing +1,
    Standard action: Deadly Touch (heals undead) for 76 hit points.

    Hit points: full (103)
    Smite left: 7
    Rebuke left: 17
    Divine Shield rounds left: 4
    Deadly Touch hit points left: 67
    AC: 48 + 2 stance + 1 dodge +13 divine shield = 64


    I'm still there, preparing. Your turn.
    Last edited by KevLar; 2008-11-25 at 07:45 PM.
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  22. - Top - End - #22
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    (heal 2) 78 damage remaining

    Full round action: Recover maneuver "Emerald Razor"

    Done

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 4

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    Swift action: Law Devotion (+7 to AC for 10 rounds, can relocate it to attack at the beginning of every round.)
    Move action: move to the top of the pillar/rock.
    Standard action: ready action to go back inside if you are - or move- 30 ft away.

    Hit points: full (103)
    Smite left: 7
    Rebuke left: 17
    Divine Shield rounds left: 4
    Deadly Touch hit points left: 67
    AC: 48 + 2 stance + 1 dodge +13 divine shield +7 Law Devotion = 71
    Law Devotion rounds left: 9


    still there, still preparing... (it won't last long, I'm coming out next round).
    I have readied an action too.
    I am at the same square, at the top (concealment), hiding.
    (1d20+43)[60]

    free action to find you (and I also have lifesense)
    spot: (1d20+36)[46]
    listen: (1d20+33)[42]
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Move: to B-D/15-17 (30 feet in the air)
    Ready an action:
    Spoiler
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    Move if my opponent moves within 10 feet of me


    Done.

    ((Edit: 76 damage remaining))
    Last edited by Talic; 2008-11-25 at 08:16 PM.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 5

    I believe I can see you. Double move to R-17 (inside the pillar), still 20 ft up, lowering 5 ft (80 ft movement total), hiding half-in-the-pillar (cover, not concealment, I got it wrong again) and looking out.
    (A double move doesn't count as running, does it? If so, remove another 15 from the hide check.)
    hide: (1d20+38)[47] (with a -5 penalty for moving more than half-speed.)

    If at any point my actions are interrupted by something that makes you undetectable (though, with Lifesense and you being Huge, I doubt it), free action to find you.
    spot: (1d20+36)[39]
    listen: (1d20+33)[36]

    Spoiler
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    Hit points: full (103)
    Smite left: 7
    Rebuke left: 17
    Divine Shield rounds left: 3
    Deadly Touch hit points left: 67
    AC: 48 + 2 stance + 1 dodge +13 divine shield +7 Law Devotion = 71
    Law Devotion rounds left: 8

    Rolling for 2 maneuvers:
    (1d5)[5]
    (1d5)[4]
    (1d5)[2]
    (1d5)[5]
    (1d5)[2]
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Note: Pillars are 10 feet tall, per Lyndworm. 20 feet up would put you outside one.

    And no, double move isn't run.
    Last edited by Talic; 2008-11-25 at 08:27 PM.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Sorry. Then I've been at an altitude of 10 ft all this time, and then I lowered to 5 ft (which is ground level, I guess).
    Last edited by KevLar; 2008-11-25 at 08:33 PM.
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Fair nuff. I maintain my position and readied action.

    74 damage.

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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Round 6

    Moving to I-17, half in the ground all the way, looking out.
    hide: (1d20+38)[50] (-5 penalty)

    Spoiler
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    Hit points: full (103)
    Smite left: 7
    Rebuke left: 17
    Divine Shield rounds left: 2
    Deadly Touch hit points left: 67
    AC: 48 + 2 stance + 1 dodge +13 divine shield +7 Law Devotion = 71
    Law Devotion rounds left: 7

    Rolling for 1 maneuver:
    (1d4)[4]
    (1d4)[2]
    (1d4)[2]
    (1d4)[2]
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    Default Re: Gestalt Arena practice - Moby Vs Stella

    Stay at B-D / 15-17.

    It should be noted that I have Blindsight.

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