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  1. - Top - End - #1
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    Talic's Avatar

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    Default Gestalt Arena Practice - Talic and Incendius

    Quote Originally Posted by KevLar View Post
    A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.

    Moby, Stella. You have been chosen to fight. Prepare yourselves!

    With that he brings his hands down and the two of you find yourself transported to the arena
    OOC:
    You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

    On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

    Opening post should have an initiative roll a link to your character sheet (for ref use if necessary), anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.
    Last edited by Talic; 2008-11-30 at 10:55 AM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Character

    Initiative: (1d20+18)[27]

    Surprise round:
    Swift: Activate Stance of Clarity
    Standard: Perform a jaunty little tap dance.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Character

    Initiative: (1d20+18)[23]

    Swift Action: Stance of Clarity
    Standard Action: Activate Dragon's Mask

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Positions:

    Horizontal Axis - (1d40)[39]
    Vertical Axis - (1d40)[19]

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Horizontal - (1d40)[22]
    Vertical - (1d40)[11]

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    So I'm at K22, and you're at S39.

    Very well, I've Got 1st go.
    Currently invisible and ethereal (default state for pixie and ghost)

    Standard: Activate Divine Shield
    Move: from K22 to Q31.

    Your go. I'll probably be manifesting next turn.

  7. - Top - End - #7
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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Double Move: Fly up 60 ft (As in straight up), and vertically down 80 ft to AI39
    Last edited by Incendius; 2008-11-30 at 04:49 PM.

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    Talic's Avatar

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    I'll go ahead and ignore that your flight maneuverability can't handle direct vertical rises. :)

    Free: Declare you my dodge target.
    Free: Manifest to the material plane. I now am invisible and incorporeal.
    Free: Allocate Defender Longsword's bonus entirely to AC.
    Move: From Q31 to AC-31.
    Standard: Ready an action: (no peeking)
    Spoiler
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    un-manifest if my opponent attempts to attack me (IE, return to my ethereal state)


    Go ahead.

    For easy reference - Magic weapons can harm me, provided big painful over there can locate me. A 50% miss chance applies.

    Ghost touch weapons or effects that simulate ghost touch can harm me, without the miss chance for incorporeal.

    Force effects and positive/negative energy can also hit incorporeal creatures, with no miss chance for incorporeal.

    Concealment may still apply, for invisibility.

    Stats:
    Spoiler
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    Location: AC-31
    Effects on me: Invisible, Incorporeal, Flying (no elevation), Divine Shield 2/7
    Equipped: Longsword, Shield, all other gear.

    Current AC vs Corporeal Foes: 68
    Current Touch AC vs Corporeal Foes: 60
    Current Flat Footed AC VS Corporeal Foes: 59
    Current Flat-Footed Touch AC vs Corporeal Foes: 51

  9. - Top - End - #9
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    Default Re: Gestalt Arena Practice - Talic and Incendius

    I can actually, as I have a pectoral of maneuverability, which increases my manueverability by 1 step, to good, which means I can take half movement up.

    Swift Action: Thunderous Throw
    Move + Standard Action: Flyby Attack

    Sunder Attempt on Shield while strafing (My Thrown Weapon Attacks are treated as melee attacks, with a range increment of 60ft.)

    Opposed Attack Roll, Power Attacking for 15 (1d20+38)[50]
    Damage Roll (2d6+65)[73]

    Movement ends me at AI-19

  10. - Top - End - #10
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    Default Re: Gestalt Arena Practice - Talic and Incendius

    If the sunder succeeds I get a cleave attempt from sundering cleave.


    Edit: I have a Truedeath crystal so I hit incorporeal 100%

    Edit2: Stats
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    AC 47
    Ranged AC 52
    Touch AC 27
    Flat Footed AC 39

    Gear = Spear, Animated Shield
    Last edited by Incendius; 2008-11-30 at 05:19 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Provided you can see invisible (note that blindsense does not work, as I am also incorporeal)...
    That triggers my ready action. Specifically, your attempt to attack.

    Action was: Demanifest. I am now ethereal, and untouchable to the attack.

    EDIT: Make sure you remove whatever maneuver you expended to power thunderous throw.
    Last edited by Talic; 2008-11-30 at 05:38 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Thunderous Throw doesn't require a maneuver. Whats your next action?


    Edit2: I can see invisible, Dragon Mask
    Last edited by Incendius; 2008-11-30 at 05:45 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    My readied action changes my initiative count to immediately before you.
    Double move to AI-20, at your elevation.

    Your go.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Move Action: 100 ft Up to O20 (Rationale: I forget if you can see ethereal if you see invisible, but either way, he's moving away from where he is this round.
    Standard Action: Ready Action
    Spoiler
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    Ranged Sunder on your Shield if you manifest
    Attack (1d20+38)[53]
    Damage (2d6+70)[77]


    Swift Action: Thunderous Throw (Because it is essentially a give away if I tell you what I do here.)



    Edit: I mean 019
    Last edited by Incendius; 2008-11-30 at 06:06 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    (if it functions as the See Invisibility spell, yes. If it just says that you can see invisible creatures, no.)

    Double move to O19.

    Done.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Double Move to AN-40

    Done

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Run to AN-39.
    Done.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    (Can you run with Flight?)

    Double Move to L-12

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    (if you have a listed fly speed, then yes.)

    Run to L13.

    Something I forgot. On any round you can see me, and are within 60 feet, you need to make a fortitude save. DC 31.

    Once you pass one, you won't need to make any more for 24 hours. However, until you pass one, every failure is 1d4 points strength damage, 1d4 points dex damage, and 1d4 points con damage. Horrific Appearance

    Since I forgot, don't worry about previous saves. But starting now, go ahead and start, unless you're immune to ability damage.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Fort Save (1d20+14)[26]

    Damages

    Strength - (1d4)[2]
    Constitution - (1d4)[4]
    Dexterity - (1d4)[1]

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    (Edit: Er nevermind, read that wrong.)

    Move to L15
    Standard: Ready Action
    Spoiler
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    5ft step back if he attempts to attack.
    Last edited by Incendius; 2008-11-30 at 07:02 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    5 foot step to L14.
    Free: Manifest.
    Swift: Lurk Augments. Deceptive Strike, Mental Assault. Fortify Mental assault with 14 additional Power points.
    Standard: Incorporeal Touch attack, vs your flat-footed touch AC.

    Attack: (1d20+24)[43]
    If hit: (1d4)[2] Intelligence Drain + 9 intelligence damage.
    If threat: (1d20+24)[26]
    If Crit: (1d4)[4] additional Intelligence Drain, and the 9 damage above becomes drain.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Triggers my ready action, which is a five foot step back taking me out of your range.

    Saves, then my round

    (1d20+12)[25]
    (1d4)[1]
    (1d4)[1]
    (1d4)[1]

  24. - Top - End - #24
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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Not quite.

    You moved this round. You may only make a free 5 foot step on rounds that you perform no other movement.

    If you do move, you'll provoke an attack of opportunity (it would be effectively a move action to move 5 feet). I'll be happy to roll that instead, if you like, but the lurk augment will still apply to it.
    Last edited by Talic; 2008-11-30 at 07:10 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Free Action: Activate Boots of Speed
    Free Action: Enter Whirling Rage
    Swift Action: Thunderous Throw

    Using my extra attack from haste, and my extra attack from Whirling Rage (Different types of Extra Attack, Whirling Rage is more similar to Rapid Shot)

    If any of my integral attacks miss I change the sequence in the post below (Basically making the missed attack again, but further down.)


    Disarming your Shield, no attack of opportunity because I am 10ft away, opposed attack roll.
    Disarm Attack - (1d20+47)[60] (You take it at -4 Penalty for Small, and assuming the shield counts as a weapon, if it does not you take an additional -4)

    Haste Attack, Sundering your Longsword Opposed Attack (You Take -4 On this Roll for Size), Adamantine Attack ignores DR.
    Attack, PA 5 (1d20+46)[48]
    Damage (2d6+45)[52]

    Sundering Cleave, Against You
    Attack, PA 5 (1d20+38)[40]
    Damage (2d6+45)[51]
    Knockback Bull Rush (1d20+39)[54]

    Whirling Rage Attack, Attacking You
    Attack, PA 2(1d20+41)[44]
    Damage (2d6+39)[48]
    Knockback Bull Rush (1d20+33)[38]

    BAB Attack 2, Attacking You
    Attack, PA 2(1d20+41)[42]
    Damage (2d6+39)[43]
    Knockback Bull Rush (1d20+33)[51]

    BAB Attack 3, Attacking You
    Attack, PA 2(1d20+41)[52]
    Damage (2d6+39)[47]
    Knockback Bull Rush (1d20+33)[46]


    Each bull rush pushes you back 5ft, for every additional 5DC I surpass you I get another 5ft.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Add two to each of those attack rolls, forgot to factor in rage (And Yes I took away points from drain.)

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Prior to taking your above turn, please note the post above it. Further, the extra attack granted by haste does not stack with other effects that grant extra attacks (such as whirling frenzy).

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Yeah make an attack of opportunity, my current Touch AC is 27.
    Last edited by Incendius; 2008-11-30 at 07:26 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Haste doesn't stack with similar effects, Whirling Rage is not a similar effect. Edit: Referring to the idea that magical attacks that grant a bonus to speed, like Weapons of Speed, do not stack with haste. Whirling Rage is specifically different from this, as it is not a magical effect.

    Every single instance which gives an extra attack that does not stack with rage specifically mentions it, and also does not take away attack bonus.

    Whirling Rage does take away attack bonus, it is effectively similar to Rapid Shot in that regard.
    Last edited by Incendius; 2008-11-30 at 07:29 PM.

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    Default Re: Gestalt Arena Practice - Talic and Incendius

    Incorporeal Touch Attack:

    Lurk Augment Renders you flat footed.

    Attack:(1d20+24)[43]
    If hit: [roll]1d4 Intelligence Drain + 9 intelligence damage
    If Threat:(1d20+24)[25]
    If Crit: [roll]1d4 more Intelligence Drain + 9 intelligence damage above is drain instead.

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