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  1. - Top - End - #1
    Halfling in the Playground
     
    ElfMonkGuy

    Join Date
    Mar 2007

    Default CYOA Fire-Temple

    The central pit of the druidic temple of fire burned in godly delight. Facing each other, two separate square rooms with sides of 10 feet each, conjoined by a 5 foot passage (only 3 feet in width) held two deadly opponents waiting for battle! Each gladiator stood at the center of the opposite rooms, staring at the other - it was a battle to the death, either from the traps or their vile opponents.

    Tempest Fennac
    Move 1: Beginning


    Will you...
    A) Stay put and stare at your opponent?
    B) Charge the entry-way?
    C) Search for traps in a careful manner?
    D) Duck out of your opponent's view?

  2. - Top - End - #2
    Ettin in the Playground
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    Default Re: CYOA Fire-Temple

    Wait am I involved at all?
    I dont see my name here. >.>

  3. - Top - End - #3
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    see below!
    Last edited by painintheear; 2008-12-01 at 08:00 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Kuma Da's Avatar

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    Default Re: CYOA Fire-Temple

    Is it Fanboy and I that are fighting?
    Freelance writer and editor, at your service.

    http://www.fictionpress.com/~solemncoyote

  5. - Top - End - #5
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple


  6. - Top - End - #6
    Troll in the Playground
     
    Flame of Anor's Avatar

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    Default Re: CYOA Fire-Temple

    This is the thread where I fight Tempest Fennac. It's his turn.
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

  7. - Top - End - #7
    Ettin in the Playground
     
    Tempest Fennac's Avatar

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    Default Re: CYOA Fire-Temple

    I will duck out of sight of my opponant. (D.)
    Last edited by Tempest Fennac; 2008-12-03 at 02:55 AM.
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  8. - Top - End - #8
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    The were-man rolls out of view, the action is followed by an odd noise...

    Move 1: Reply
    MountJoy

    Your opponent apparently did something very odd, for a strange sound is starting to fill the arena - what will you do?
    A) Charge while he may be down.
    B) Slowly walk towards the corridor that connects the two rooms of the temple.
    C) Scout for traps.
    D) Wait and hope that your opponent incites his own death.

  9. - Top - End - #9
    Troll in the Playground
     
    Flame of Anor's Avatar

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    Default Re: CYOA Fire-Temple

    I will (C) scout for traps. But I will keep an eye out towards the door, in case my opponent comes through.

    (Tempest, thanks for letting me know this was back up.)
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

  10. - Top - End - #10
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    Mountjoy becomes aware of some trap locations.

    Tempest Fennac
    Turn 2: It's a trap!!


    After moving so fast, it appears you've stumbled over a trap. Looking back you see the back of a small skull where you were just seconds ago, what do you do?

    A) Run away, terrified, but at the risk of setting off more traps (22%)

    B) Inspect the skull.

    C) Sit still and watch the skull.

    D) Kick the skull towards the hallway that connects the room you are in with the one Mountjoy is in, in hopes it might do something to him. (You feel this plan might have an ominous backfiring effect to it; roll a d100 for a 20% chance of backfire for this plan.)

    E) Ignore the skull and approach Mountjoy.

  11. - Top - End - #11
    Ettin in the Playground
     
    Tempest Fennac's Avatar

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    Default Re: CYOA Fire-Temple

    I'll pick B if I can do it from a few feet away (my character isn't wearing any kind of foot protection, so kicking it wouldn't be a good idea).
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  12. - Top - End - #12
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    By inspect I mean walk around it and look at it. Will you still go ahead?

  13. - Top - End - #13
    Ettin in the Playground
     
    Tempest Fennac's Avatar

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    Default Re: CYOA Fire-Temple

    Could I stay where I am while looking for other traps instead please?
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  14. - Top - End - #14
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    Can I be a jerk right now? I was kinda going on that lowered intelligence thing we discussed earlier. This whole skull thing distracted you and you either have to interact with it or go for the enemy... so, yeah - you have 5 options, but (really sorry!) that just won't be one of them right now, maybe when things calm down ;)

  15. - Top - End - #15
    Ettin in the Playground
     
    Tempest Fennac's Avatar

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    Default Re: CYOA Fire-Temple

    That's fine (I wasn;t sure if my idea would be something an unintelligent person would think of or not). I'll pick option C.
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
    Good itP 2009 winner,Cleric itP Winner.
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  16. - Top - End - #16
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

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    Time for the effects of the coolest trap ever! I'll edit to tell you what this means shortly!


    (d1597)[1266]
    (d50)[36]

    and just in case:
    (d1597)[7]
    (d50)[32]

    The were-beast stares at the skull, and slowly it shakes around... finally it's shiny green emeralds, acting as eyes, stare into the terrified eyes of the creature. The skull's jaw opens and an un-human tongue spits forth the word, "sermon."

    MountJoy
    Turn 2: Investigation & Instigation


    With the beast under the effects of a trap (?) it might be the right time to attack, but of course you might want to investigate what exactly the trap did first...

    Do you -

    A) Wait for the beast to enter your room, where you know the locations of (most of) the traps and have an upper-hand.

    B) Put the enemy en garde while potentially trapped.

    C) Investigate the skull better yourself.

    D) Taunt the enemy: "Pray to me, mortal!"
    Last edited by painintheear; 2008-12-12 at 03:16 AM. Reason: add info

  17. - Top - End - #17
    Troll in the Playground
     
    Flame of Anor's Avatar

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    Default Re: CYOA Fire-Temple

    I'm not quite clear on what B) means, but I think it's what I want to do. If it means that I advance on a trap-cautious offensive, taking advantage of the fact that my opponent seems to be trapped himself, then yes.
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

  18. - Top - End - #18
    Halfling in the Playground
     
    ElfMonkGuy

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    Default Re: CYOA Fire-Temple

    'en garde' is sort of the stereotypical fencer term for fighting - sorta thought your character was the fencing type - right? So, yeah, put your sword into the fighting position and get near the enemy... sound good still?

  19. - Top - End - #19
    Troll in the Playground
     
    Flame of Anor's Avatar

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    Default Re: CYOA Fire-Temple

    Yes, sounds good. And (nitpick) "en garde" doesn't quite mean "fighting", it's the thing you say to tell your opponent that you're about to start fighting. It's like "Defend yourself!"
    Quote Originally Posted by Honest Tiefling View Post
    Attempting to use Iron Heart Surge can often lead to the player removing the 'not being beaten upside the head' condition.
    avatar by me. Extended sig here.

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