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  1. - Top - End - #151
    Ogre in the Playground
     
    Mordar's Avatar

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    Default Re: WFRP Beginners Pirates! YAR!

    Somehow the driving rain must have masked the approaching Skaven ship from Kordon's sight. Blast it! Now I've got to climb back down the damn thing...

    Fortunately the Captain's warning gave him plenty of time to get back to the deck. Judging that he still had a few moments, the dwarf raced below deck (okay, moved as quickly as his strong, but short, legs could carry him). Fighting against the press of crew heading to the gun deck, Kordon ripped his axe and buckler from his pack. Strapping the buckler to his left arm took just a few moments...but in those moments he heard several explosions from above.

    Cannon fire...I hope that half-mad human doesn't blow us up, he thought, then headed back up the narrow stair. A calvacade of explosions greeted him and a quick glance showed that it was the elf, of all things, launching badly aimed cannon ball after badly aimed cannon ball.

    "Ach, someone should stop that fool before we're out of powder," he muttered. It looked like the ship was closing to boarding range, but Kordon couldn't be certain. He moved towards the rail and Tethellin, preparing to repel any boarders.

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    Kordon will follow his combat priorities, assuming lethal combat. Whenever movement is not required to engage an enemy the first half-action will be aim, the second half action will be attack. Strike to stun the initial target and then lethal damage attacks until it is subdued. Base WS=35, Base Str=27. Add +10 to WS for aimed attacks, add +10 to Str for Stun attacks. Kordon will parry first successful hit against him at WS=45 (buckler defensive bonus) and dodge any subsequent attack. Will stay near Tethellin whenever dwarvenly possible.

  2. - Top - End - #152
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    Xsesiv's Avatar

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    Default Re: WFRP Beginners Pirates! YAR!

    Quote Originally Posted by Tethellin View Post
    How many skaven can you fit in a 10' circle?
    21, if they are packed in.



    ...more scared of the living...

  3. - Top - End - #153
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    Default Re: WFRP Beginners Pirates! YAR!

    Call it fifteen then. Could be pretty deadly.

  4. - Top - End - #154
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    Default Re: WFRP Beginners Pirates! YAR!

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    i dont think 21 would all be that tightly packed to be perfectly honest, hehe. and i think they may well retaliate when drum gets back so get ready
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  5. - Top - End - #155
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    Default Re: WFRP Beginners Pirates! YAR!

    This is assuming we are using a tactical map, otherwise it would be quite a few more.



    ...more scared of the living...

  6. - Top - End - #156
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    Default Re: WFRP Beginners Pirates! YAR!

    ((Um... so, do we roll for initiative? Or do we just fire cannons until the skaven close in?))
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  7. - Top - End - #157
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    Default Re: WFRP Beginners Pirates! YAR!

    (Well, we'll have to wait for drum to say, but the cannons have all been discharged and we are ready to fight, so we may as well roll initiative.) Ag 31
    Gundread calls the gunning team (if there is one) and draws a razorsharp cutless.

    (1d10+31)[34]
    Last edited by Xsesiv; 2008-12-09 at 04:35 PM.



    ...more scared of the living...

  8. - Top - End - #158
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    Default Re: WFRP Beginners Pirates! YAR!

    Well, I might as well roll for initiative, then.
    (1d10+29)[34]
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  9. - Top - End - #159
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    Default Re: WFRP Beginners Pirates! YAR!

    OOC: Sorry about this, editing woes.
    Tethellin readied his blade.
    Last edited by Etcetera; 2008-12-09 at 02:09 PM.

  10. - Top - End - #160
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    Default Re: WFRP Beginners Pirates! YAR!

    And rolls a (d10+43)[46]

  11. - Top - End - #161
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    Default Re: WFRP Beginners Pirates! YAR!

    "So, Sigfreid, what exactly does your magic do?" Tethellin asked.

  12. - Top - End - #162
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    Default Re: WFRP Beginners Pirates! YAR!

    (1d10+27)[30] for initiative for Kordon.

  13. - Top - End - #163
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    Default Re: WFRP Beginners Pirates! YAR!

    (d10+47)[50] initiative
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  14. - Top - End - #164
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    Default Re: WFRP Beginners Pirates! YAR!

    Carl huddled in the corner of his room, hoping that the fight would not reach him.

  15. - Top - End - #165
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    Default Re: WFRP Beginners Pirates! YAR!

    Right now, when it comes to combat I can throw magic darts at the Skaven, make them drop their weapons or put them to sleep by touch. I can also make light and sound. There's only so much a wizard can do before becoming a full-fledged Magister.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  16. - Top - End - #166
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    Default Re: WFRP Beginners Pirates! YAR!

    Gundread trundles about waiting for the Skaven and swinging his cutlass round in circles.

    "I tel'd ye all t'e cannons w'd miss,"

    he says to Becky.



    ...more scared of the living...

  17. - Top - End - #167
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    Default Re: WFRP Beginners Pirates! YAR!

    get a better aim then, dont just fire them randomly

    becky rolls her eyes, waiting for the skaven to try and board
    Last edited by littlebottom; 2008-12-09 at 05:24 PM.
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  18. - Top - End - #168
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    Default Re: WFRP Beginners Pirates! YAR!

    It warn't my f'ult, 'twere t'e elf. He shot five o' t'em.



    ...more scared of the living...

  19. - Top - End - #169
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    Default Re: WFRP Beginners Pirates! YAR!

    well, maybe you should fire them, or atleast train some people to fire them
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  20. - Top - End - #170
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    Default Re: WFRP Beginners Pirates! YAR!

    "When I applied fer t'e job, yeh sed it were "Chief Gunner." I t'ought I'd have some Gunners what weren't Chief. You can tell t'e cap'n to hire some Gunners nex' time he gives out a Chief Gunner's position."



    ...more scared of the living...

  21. - Top - End - #171
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    Default Re: WFRP Beginners Pirates! YAR!

    i think the captain thought you would throw a tantrum if you wernt the only one who could play with the cannons?
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  22. - Top - End - #172
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    Default Re: WFRP Beginners Pirates! YAR!

    "But gunning is fun! Not my fault anyway, practice makes perfect with gunpowder weapons"

  23. - Top - End - #173
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    Default Re: WFRP Beginners Pirates! YAR!

    "Don't say t'at too loud, I wou'n't put it pas' the mate to ha' ye put under decks wi' me."



    ...more scared of the living...

  24. - Top - End - #174
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    Default Re: WFRP Beginners Pirates! YAR!

    OOC: Aren't the cannon below deck anyway
    "Well, I imagine they want us to help fight the skaven anyway"

  25. - Top - End - #175
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    Default Re: WFRP Beginners Pirates! YAR!

    OOC: Yes, and they might have given you a permanent position in there with me.

    ACTING AS CO-GM
    Reason: game slowing


    The Skaven boat rams your ship with unbelievable force. Aside from the Seer, the ones that were blasted by the bomb, and the one the grapeshot smacked in the face sending him overboard, the Skaven leap aboard skittering. I'm assuming one per character, as there are NPCs.



    ...more scared of the living...

  26. - Top - End - #176
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    Default Re: WFRP Beginners Pirates! YAR!

    I grab one of the foul ratmen and attempt to run him through on my rapier;
    To hit WS 29
    (d100)[32]

  27. - Top - End - #177
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    Default Re: WFRP Beginners Pirates! YAR!

    ((Shouldn't the Skaven roll for intiative first? Either way, I might as well post Siegfried's actions.))
    As soon as he sees Skaven board their ship, Siegfried tries to cast a spell to force the one closest to him to drop his weapon.
    Check for the spell: (1d10)[9]
    And Willpower check in case I roll a 1: (1d100)[34]
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  28. - Top - End - #178
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    Default Re: WFRP Beginners Pirates! YAR!

    I'm allowing a round's worth of free actions for being prepared, but Skaven Initiatve: Ag 40 (d10+40)[42]

    WP test to withstand Drop Spell (1d100)[20] vs WP 25

    The Skaven nearly drops the weapon onto the floor, but manages to hang onto it. He spends his first half-action trying to hold onto it.
    Last edited by Xsesiv; 2008-12-10 at 01:28 PM.



    ...more scared of the living...

  29. - Top - End - #179
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    Default Re: WFRP Beginners Pirates! YAR!

    OOC: Can you have the skaven try to hit me back now? Or does that mess up the turn sequence?

  30. - Top - End - #180
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    Default Re: WFRP Beginners Pirates! YAR!

    Most likely, but I'll wait for Drum's judgement on that one.

    Gundread aims, then tries to slash the nearest Skaven

    WS 35+10 from aim

    (d100)[62]



    ...more scared of the living...

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