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Thread: d20 Rebirth

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    Default d20 Rebirth


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    So I find myself not satisfied with how 4.0 turned out: it feels different, to me, than how D&D should feel. The powers etc. make for a well-balanced, interesting game, but I personally find that the level of customization and structure inherent within the 3.5 game to be superior. That's not to say that 3.5 is without flaws: far from it.

    But that's where this thread comes in.

    I am going to recodify the d20 system (that is, the 3.5 rules available in the SRD under the OGL) into a cohesive system that is simple to use and is more balanced for all players involved.

    Why not Pathfinder? Well, that's a good question. The Pathfinder system is a healthy alternative to your standard 3.5 game, but it makes some design decisions that I don't particularly agree with and I don't feel it fixes everything that needs to be fixed.

    That being said: here comes d20 Rebirth.

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    Default Re: d20 Rebirth

    Table of Contents:

    1. Races
      1. Ameena
      2. Dromite
      3. Drow
      4. Duergar
      5. Dwarf
      6. Elan
      7. Elf
      8. Gnome
      9. Gnoll
      10. Goblin
      11. Half-Elf
      12. Half-Giant
      13. Half-Orc
      14. Halfling
      15. Hobgoblin
      16. Human
      17. Kobold
      18. Lizardfolk
      19. Maenad
      20. Minotaur
      21. Orc
      22. Russiti
      23. Satyr
      24. Shifter
      25. Xeph
      26. Racial Classes
        1. Aasimar (Celestial-touched)
        2. Dragonblooded
        3. Onori (Axiom-touched)
        4. Phrenic (Psionic)
        5. Sylvan (Fey-touched)
        6. Tiefling (Fiend-touched)
        7. Xel'gash (Anarch-touched)
    2. Classes
      1. Barbarian
      2. Bard
      3. Bladeweaver
      4. Cartomancer
      5. Cleric
      6. Dreadnaught
      7. Druid
      8. Enlightened Devotee
      9. Fencer
      10. Hunter
      11. Luckthief
      12. Medium
      13. Monk
      14. Paladin
      15. Psion (Egoist, Kineticist, Nomad, Seer, Shaper, Telepath)
      16. Psychic Warrior
      17. Ranger
      18. Rogue
      19. Sorcerer
      20. Soulknife
      21. Warlord
      22. Wilder
      23. Wizard (Abjurer, Conjurer, Enchanter, Invoker, Oracle, Transmuter)
    3. Skills
      1. Skill Sets

      1. Acrobatics
      2. Appraise
      3. Athletics
      4. Autohypnosis
      5. Awareness
      6. Bluff
      7. Cartomancy
      8. Concentration
      9. Craft
      10. Decipher Script
      11. Diplomacy
      12. Disable Device
      13. Disguise
      14. Handle Animal
      15. Heal
      16. Intimidate
      17. Knowledge
      18. Legerdemain
      19. Perform
      20. Profession
      21. Psicraft
      22. Ride
      23. Sense Motive
      24. Speak Language
      25. Spellcraft
      26. Stealth
      27. Survival
      28. Use Device
      29. Removed or Altered Skills
        1. Balance See Acrobatics
        2. Climb See Athletics
        3. Escape Artist See Acrobatics
        4. Forgery See Legerdemain
        5. Gather Information See Diplomacy
        6. Hide See Stealth
        7. Jump See Athletics
        8. Listen See Awareness
        9. Move Silently See Stealth
        10. Open Lock See Disable Device
        11. Search See Awareness
        12. Sleight Of Hand See Legerdemain
        13. Spot See Awareness
        14. Swim See Athletics
        15. Tumble See Acrobatics
        16. Use Rope See Survival
    4. Feats
      1. Investing Feats (a variant on Perfecting Feats)
      2. Racial Feats
      3. Racial Feats II
      4. Racial Feats III
      5. Racial Feats IV
    5. Description
    6. Equipment
      1. Aspect Items
      2. Biblios
      3. Librum
    7. Combat
    8. Magic
      1. Cartomancy and Manipulating Fate
        1. Mystic Backlash
      2. The Power of Prayer
        1. Mantles of Faith
      3. Sorcery and Magic in the Blood
        1. Wild Magic
      4. Wizardry and the Schools of Magic
        1. Abjuration
        2. Conjuration
        3. Divination
        4. Enchantment
        5. Evocation
        6. Transmutation
    9. Psionics
    10. Spells
    11. Monsters
      1. Aboleth
      2. Achaierai
      3. Allip
      4. Ameena
      5. Angel
      6. Animal
      7. Animated Object
      8. Ankheg
      9. Aranea
      10. Archon
      11. Arrowhawk
      12. Assassin Vine
      13. Astral Construct
      14. Athach
      15. Avoral
      16. Azer
      17. Barghest
      18. Basilisk
      19. Behir
      20. Belker
      21. Blink Dog
      22. Bodak
      23. Brain Mole
      24. Bralani
      25. Bugbear
      26. Bulette
      27. Caller In Darkness
      28. Celestial Creature
      29. Centaur
      30. Cerebrilith
      31. Chaos Beast
      32. Chimera
      33. Choker
      34. Chuul
      35. Cloaker
      36. Cockatrice
      37. Couatl
      38. Crysmal
      39. Darkmantle
      40. Delver
      41. Demon
      42. Derro
      43. Destrachan
      44. Devil
      45. Devourer
      46. Digester
      47. Dinosaur
      48. Dire Animal
      49. Doppelganger
      50. Dragon, True
      51. Dragon Turtle
      52. Dragonne
      53. Drider
      54. Dromite
      55. Drow
      56. Dryad
      57. Duergar
      58. Dwarf
      59. Eagle, Giant
      60. Elan
      61. Elemental
      62. Elf
      63. Ethereal Filcher
      64. Ethereal Marauder
      65. Ettercap
      66. Ettin
      67. Fiendish Creature
      68. Folugub
      69. Formian
      70. Frost Worm
      71. Fungus
      72. Gargoyle
      73. Genie
      74. Ghaele
      75. Ghost
      76. Ghoul
      77. Giant
      78. Gibbering Mouther
      79. Girallon
      80. Gnoll
      81. Gnome
      82. Goblin
      83. Golem
      84. Gorgon
      85. Gray Glutton
      86. Gray Render
      87. Grick
      88. Griffon
      89. Grimlock
      90. Hag
      91. Half-Celestial
      92. Half-Dragon
      93. Half-Elf
      94. Half-Fiend
      95. Half-Giant
      96. Half-Orc
      97. Halfling
      98. Harpy
      99. Hell Hound
      100. Hippogriff
      101. Hobgoblin
      102. Homunculus
      103. Howler
      104. Human
      105. Hydra
      106. Inevitable
      107. Intellect Devourer
      108. Invisible Stalker
      109. Kobold
      110. Kraken
      111. Krenshar
      112. Lamia
      113. Lammasu
      114. Leonal
      115. Lich
      116. Lillend
      117. Living Spellseed
      118. Lizardfolk
      119. Locathah
      120. Lycanthrope
      121. Maenad
      122. Magmin
      123. Manticore
      124. Medusa
      125. Mephit
      126. Merfolk
      127. Mimic
      128. Minotaur
      129. Mohrg
      130. Mummy
      131. Naga
      132. Neothelid
      133. Night Hag
      134. Nightmare
      135. Nightshade
      136. Nymph
      137. Ogre
      138. Ogre Mage
      139. Ooze
      140. Orc
      141. Otyugh
      142. Owl, Giant
      143. Owlbear
      144. Pegasus
      145. Phantom Fungus
      146. Phase Spider
      147. Phasm
      148. Planetouched
      149. Phrenic
      150. Phthisic
      151. Pseudodragon
      152. Psicrystal
      153. Psion-Killer
      154. Puppeteer
      155. Purple Worm
      156. Rakshasa
      157. Rast
      158. Ravid
      159. Razor Boar
      160. Remorhaz
      161. Roc
      162. Roper
      163. Russiti
      164. Rust Monster
      165. Sahuagin
      166. Salamander
      167. Satyr
      168. Scorpionfolk
      169. Sea Cat
      170. Shadow
      171. Shifter
      172. Shadow Mastiff
      173. Shambling Mound
      174. Shield Guardian
      175. Shocker Lizard
      176. Skeleton
      177. Skum
      178. Spectre
      179. Sphinx
      180. Spider Eater
      181. Sprite
      182. Stirge
      183. Swarm
      184. Tarrasque
      185. Temporal Filcher
      186. Tendriculos
      187. Thoqqua
      188. Thought Eater
      189. Thought Slayer
      190. Titan
      191. Tojanida
      192. Treant
      193. Triton
      194. Troglodyte
      195. Troll
      196. Udoroot
      197. Unbodied
      198. Unicorn
      199. Vampire
      200. Vargouille
      201. Vermin
      202. Wight
      203. Will-O'-Wisp
      204. Winged Weapon
      205. Winter Wolf
      206. Worg
      207. Wraith
      208. Wyvern
      209. Xeph
      210. Xill
      211. Xorn
      212. Yeth Hound
      213. Yrthak
      214. Zombie

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    Default Re: d20 Rebirth

    Wow. Just wow. I can already tell that this is going to be mind-bogglingly ambitious. More power to you, Fax. If you need any assistance, let me know. I eagerly await what promises to be an epic mega-post.

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    Quote Originally Posted by Zeta Kai View Post
    Wow. Just wow. I can already tell that this is going to be mind-bogglingly ambitious. More power to you, Fax. If you need any assistance, let me know. I eagerly await what promises to be an epic mega-post.
    This thread may well rival one of yours in hugeness.

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    Default Re: d20 Rebirth

    Wait... So all the "How-it-should-be" classes were only for the purpose of this thread?

    Wow.

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    Quote Originally Posted by Fax Celestis View Post
    This thread may well rival one of yours in hugeness.
    Well, when/if I ever run out of FFX D20 material, then you'll have a good benchmark for my maximum output on a single topic. I wish you luck & good will, & I lend my services, should they be required.

    BTW, nice new avatar.

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    He has transformed! A new era begins!

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    Default Re: d20 Rebirth

    Quote Originally Posted by insecure View Post
    Wait... So all the "How-it-should-be" classes were only for the purpose of this thread?

    Wow.
    I have been plotting this a very long time indeed.

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    Quote Originally Posted by Fax Celestis View Post
    I have been plotting this a very long time indeed.
    Mwuahahahahahaha....
    I guess. :P
    Last edited by insecure; 2008-12-06 at 05:27 PM.

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    Default Re: d20 Rebirth

    Me Like.

    I eagerly await what you are going to 'brew for this.
    Not forgetting Yldenfrei and the wonderful avatar she made.

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    Default Re: d20 Rebirth

    I would consider learning 3.X edition to try this when its done. The reason I never liked was because it was too, well, confusing. I mean Use Rope? C'mon. But this is awesome.
    Also, I think 4e's customizability will increase with splatbooks (was 3e as flexible as it is today 6 months after it came out?). Just throwin' that out there.
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    Quote Originally Posted by Shadow_Elf View Post
    I would consider learning 3.X edition to try this when its done.
    Hah! We got him!

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    Quote Originally Posted by afroakuma View Post
    Hah! We got him!
    Aargh! I knew we would, matey! Yo-ho!
    I don't know why, but the pirate accent is somehow appropriate.

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    Default Re: d20 Rebirth

    An ambitious project, indeed, and you may pull a very good fix, but what you want to keep, that is, the versatility, is essentially what makes 3.x so breakable. 4e basically did recodify the system. The mechanics are essentially the same, with the exception of the spell casting system. Instead of full attacks, you have more powerful things that can be used once per encounter or once per day. What the game is missing is non-combat classes, but in that way, almost every class is a non-combat class. I was in the minority that appreciated bards and the like, anyway. But blast it, I don't mean to beat a dead horse; I still haven't really even reached the point where I prefer one system or another, myself. I'm sure this massive project will come up with some happy medium between 4e's power balance and 3.5's versatility.
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    Quote Originally Posted by Pirate_King View Post
    'm sure this massive project will come up with some happy medium between 4e's power balance and 3.5's versatility.
    That is exactly the intent, frankly. I find 4e too limiting (esp. due to the removal of PrCs and similar; even 2e had kits) and find 3.5e too abusable.

    But I also like 3.5e more, not the least of which is that 3.5e is covered under the OGL, while 4e is under the vastly more restrictive SGL.

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    Default Re: d20 Rebirth

    I definitely would prefer to play a 3.75 than 4E, so I fully support this project. Just make sure to fix the drowning rules, okay?
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Quote Originally Posted by afroakuma View Post
    Hah! We got him!
    Damn! I've been caught!
    *Crushes Plane-Throwing Ceramic Ball*
    You win this time Old Man Willow!
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    Quote Originally Posted by Zeta Kai View Post
    Aargh! I knew we would, matey! Yo-ho!
    It's 'Arr' :D

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    Default Re: d20 Rebirth

    I have to say, I'm really fond of your Cartomancer class and would love to see it finished. Also, since this sounds like you're trying to fix 3.5 maybe you'll fix what I hate about it, in which case I wish this endeavor the beast of luck.

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    Default Re: d20 Rebirth

    Well, this certainly is a big project. I wish you all the best, and I'll try to keep up and offer any advice I think might be appreciated. Of course, I can't really find any 3.x games and have been doing mostly 4E stuff recently, but I'll still try to take a look every once and a while.

    Quote Originally Posted by Starsinger View Post
    [...] in which case I wish this endeavor the beast of luck.
    Sounds like something someone should get to homebrewing...


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    Default Re: d20 Rebirth

    I don't see a fighter remake on this thread. I hear people griping how fighter feats really suck and how a lot of special combat actions are simply broken

    Just out of personal preference I would like to see a fighter that isn't fixed by giving it a whole bunch of magic or a bunch of powers that might as well be called "magic." Likewise, I find it extremely stupid that there's a class separate from the fighter called the "samurai."

    I also find it equally stupid that there is a "ninja" class, even though you have rogues, assassins and rangers already. It would be nice to play a ninja archetype simply by picking the right selections of feats and abilities for a rogue.

    But people tend to dismiss my opinion in this regard, so you know. Whatever.

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    Quote Originally Posted by LurkerInPlayground View Post
    I don't see a fighter remake on this thread. I hear people griping how fighter feats really suck and how a lot of special combat actions are simply broken.
    *Pokes and indicates the Warlord link above* That's what you're looking for - it's Fax's Fighter FixTM that makes the Fighter into a leader of men ALONGSIDE being a good melee combatant.
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    How compatible do you intend to be with 3.5?

    (Also, +1 for good luck!)
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    Default Re: d20 Rebirth

    A Pathfinder alternative would be excellent, as even though I don't play 3.5 anymore, I keep up with Pathfinder and strongly disagree on a lot of things they are doing (and what they aren't doing) to make it better. Though some things they did very well (Dragon Disciple, and points pools for Monk and Barbarian abilities, though they should have gone farther and given points pools to the Paladin too). I wish you the best of luck.

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    Quote Originally Posted by rtg0922 View Post
    Sounds like something someone should get to homebrewing...
    Beast of Luck...yeah, homebrew is the first thing that came to my mind as well. Probably won't be doing it myself though.

    Yeah, this looks like an awesome project. So, the basic plan is to rework balance and the overall options of 3.x, rather than rewriting the actual game mechanics, at least for the most part, right? This would make it pretty much fully compatible with 3.5 creations/homebrew.

    I'm quite interested, and if I ever have the time, I'd love to help you playtest this stuff. I could probably write up some quick adventures, or adapt ones I'm working to to have Rebirth equivalents.
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    Default Re: d20 Rebirth

    Quote Originally Posted by rtg0922 View Post
    *Pokes and indicates the Warlord link above* That's what you're looking for - it's Fax's Fighter FixTM that makes the Fighter into a leader of men ALONGSIDE being a good melee combatant.
    No, I mean a fighter. A guy who smashes stuff and does it well. I won't bite the "just play a warrior" quip. A player should be able to play a guy who relies on hitting things well without having to play a class that's non-heroic by definition. You know, a character that you're supposed to be able to play it straight out of PhB without it being broken.

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    Default Re: d20 Rebirth

    I have to agree with Lurker, actually. That warlord is not a fighter, he's a warlord. I want a guy whose whole schtick is hitting things, and the variability from one to the other being how they go about it. Warlord as a single set of build choices on a fighter is fine by me. but doesn't adequately do the job that WoTC attempted to (and failed).

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    Default Re: d20 Rebirth

    Play a Barbarian?
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    Default Re: d20 Rebirth

    But the barbarian is really just a fighter whose schtick is that his combat prowess comes from his rage. with 1 extra hp/level and a bit of DR.

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    Default Re: d20 Rebirth

    You can always fluff a barbarian's rage as entering a combat ready meditation-esque battle something or other. If you don't want to be 'that angry guy.'
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