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Thread: [D&D 3.5] PrC, Divine-infused
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2008-12-14, 11:18 PM (ISO 8601)
- Join Date
- May 2007
[D&D 3.5] PrC, Divine-infused
Players in Legends do not read this post, seriously! Shoo!
This is a PrC written for the players willing to accept a dead Goddess' blessings, and are willing to be her first real 'priests' since she disappeared. A bit like the Chosen in FR.
Sorry for the title, just trying to obfuscate the content of the post from my players.
The Goddess' portfolio is luck, happiness, rogue-like behaviour, alchohol and all that jazz. She is Chaotic Neutral
Becoming a Touched By Shalandra:
To qualify to become Touched By Shalandra, a character must fulfill all the following criteria.
Race: Human.
Alignment: Any non-evil.
And, of course, y'know, being actually touched by her.
Class Skills:
The Touched By Shalandra class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Knowledge (arcana) (Int), Knowledge (History) (int), Knowledge (Religion) (int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
BAB: As Assassin's.
HD: D10
Saves: Medium Fort and Ref, good Will.
Weapon and Armor Proficiency: A Touched by Shalandra gains no proficiency with any weapon or armor.
Chaotic: A first level Touched by Shalandra moves one step towards Chaotic on the Lawful/Chaotic Axis.
Spell Immunity: At first level, and every level thereafter, a Touched by Shalandra becomes immune to one spell per spell level, starting at cantrips.
Touch of Shalandra: Starting at second level, and every second level thereafter, a Touched By Shalandra can use the Touch of Shalandra once per day. When the Touch is used, a single die can be rerolled at a +3 untyped bonus. The new roll must be used, even if it lower than the former roll. At every second level, this ability can be used once more per day, and the untyped bonus becomes +6 at 4th level, +9 at 6th level, and so forth. At 10th level, the Touched By Shalandra adds her Charisma bonus (if any) to her Touch of Shalandra times per day.
Shalandra’s Health: At third level, the Touched By Shalandra starts becoming resistant to poison, diseases – both of which help against both mudane and magical poison and diseases - and has a less need for sleep. She gets a +4 bonus to rolls against poison and disease, and only needs 3 hours of sleep per night. Spellcasters still need 8 hours to prepare their spells.
Detect Magic: At 5th level, the Touched By Shalandra gains Detect Magic at will. The casting level is equal to her ECL.
Shalandra’s Endurance: At 7th level, the Touched By Shalandra becomes immune to mudane poisons and diseases, and receives a +10 bonus to rolls against poisons and diseases. Also, the Touched By Shalandra no longer has a need for sleep. Spellcasters still need 8 hours to prepare their spells.
Shalandra’s Shield: At 8th level, the Touched By Shalandra receives DR 10/Lawful and spell resistance 20 against all spells and spells cast by lawful creatures.
Spell-like Abilities:
The Touched By Shalandra also gains a number of Spell-like Abilities as she advances. The casting level is equal to her ECL.
Starting at Cantrips, she recieves 1 Cantrip spell 3 times per day, the next level is 2 Cantrip spells 3 times per day each plus 1 1. level spell 3 times per day, the third level is 3 cantrip spells 3 times per day plus 2 1. level spells 3 times per day and a 2. level spell 3 times per day. The spells max out at 3 spells after 3 levels.
Would very much like comments on how to fit her portfolio a bit better, and on how overpowered this is. Thanks!Last edited by Xanos; 2008-12-14 at 11:41 PM. Reason: Title was misleading.
Hi. I'm Me.
"78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
- Truth be told, the players didn't reach the inn until about 10 minutes into the game.
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2008-12-15, 09:17 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- England
Re: [D&D 3.5] PrC, Divine-infused
A nice idea. I like custom casting prestige classes. I'll be a bit brutal, so don't worry if I sound a little hostile. I'm just pointing out potential break points.
Before we begin, I made a table to make reading this easier.
Code:Fort Ref. Will Spell-like Abilities. Level BAB Save Save Save Special 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st +0 +0 +0 +2 Chaotic, Spell Immunity 1 - — — — — — — — — 2nd +1 +1 +1 +3 Touch of Shalandra 1/day 2 1 — — — — — — — — 3rd +2 +1 +1 +4 Shalandra’s Health 3 2 1 — — — — — — — 4th +3 +2 +2 +5 Touch of Shalandra 2/day 3 3 2 1 — — — — — — 5th +3 +3 +3 +6 Detect Magic 3 3 3 1 1 — — — — — 6th +4 +3 +3 +7 Touch of Shalandra 3/day 3 3 3 2 2 1 — — — — 7th +5 +4 +4 +8 Shalandra’s Endurance 3 3 3 3 3 2 1 — — — 8th +5 +5 +5 +9 Touch of Shalandra 4/day, Shalandra’s Shield 3 3 3 3 3 3 2 1 — — 9th +6 +5 +5 +10 3 3 3 3 3 3 3 2 1 — 10th +7 +6 +6 +11 Touch of Shalandra 5/day 3 3 3 3 3 3 3 3 2 1
Becoming a Touched By Shalandra:
To qualify to become Touched By Shalandra, a character must fulfill all the following criteria.
Race: Human.
Alignment: Any non-evil.
And, of course, y'know, being actually touched by her.
The Goddess' portfolio is luck, happiness, rogue-like behaviour, alchohol and all that jazz. She is Chaotic Neutral
BAB: As Assassin's.
HD: D10
Saves: Medium Fort and Ref, good Will.
Weapon and Armor Proficiency: A Touched by Shalandra gains no proficiency with any weapon or armor.
Spell Immunity: At first level, and every level thereafter, a Touched by Shalandra becomes immune to one spell per spell level, starting at cantrips.
Touch of Shalandra: Starting at second level, and every second level thereafter, a Touched By Shalandra can use the Touch of Shalandra once per day. When the Touch is used, a single die can be rerolled at a +3 untyped bonus. The new roll must be used, even if it lower than the former roll. At every second level, this ability can be used once more per day, and the untyped bonus becomes +6 at 4th level, +9 at 6th level, and so forth. At 10th level, the Touched By Shalandra adds her Charisma bonus (if any) to her Touch of Shalandra times per day.
Detect Magic: At 5th level, the Touched By Shalandra gains Detect Magic at will. The casting level is equal to her ECL.
Shalandra’s Endurance: At 7th level, the Touched By Shalandra becomes immune to mudane poisons and diseases, and receives a +10 bonus to rolls against poisons and diseases. Also, the Touched By Shalandra no longer has a need for sleep. Spellcasters still need 8 hours to prepare their spells.
Spell-like Abilities:
The Touched By Shalandra also gains a number of Spell-like Abilities as she advances. The casting level is equal to her ECL.
Starting at Cantrips, she recieves 1 Cantrip spell 3 times per day, the next level is 2 Cantrip spells 3 times per day each plus 1 1. level spell 3 times per day, the third level is 3 cantrip spells 3 times per day plus 2 1. level spells 3 times per day and a 2. level spell 3 times per day. The spells max out at 3 spells after 3 levels.
Would very much like comments on how to fit her portfolio a bit better, and on how overpowered this is. Thanks!
Firstly, I'd ditch the spell like abilities and the spell immunity. They don't appear to be relevant to her portfolio. If you do want to give them up to 9th level casting, I'd go the Divine Crusader way and give them a very, very limited casting from one or two domains only. Otherwise, limit it to around 5th level.
As for the other abilities, they're okay. The Touch is very nice as a luck based ability. Becoming immune to poison means that they're also immune to getting drunk, so beware of that. Perhaps an ability like the Drunken Master's to metabolise alcohol differently?
Reduce the HD and the saves. Perhaps d6/8 for HD. Dunno about the saves, though.
Overall, it's a good idea, but needs some refinement before it's playable in game.