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Old 01-05-2011, 04:43 PM   Top  -  End  -  #271
Cieyrin
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Quote:
Originally Posted by Squiggly-Thing View Post
How about the ability to make Bite attacks do no damage, but make the victum helpless! (They are standng there saying AWWWWWW!).
Something like this, maybe?

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Old 01-05-2011, 07:40 PM   Top  -  End  -  #272
Squiggly-Thing
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Something like this, maybe?

YEP!

AWWWWWWWW!!!
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Old 01-06-2011, 02:24 AM   Top  -  End  -  #273
Bhu
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That pic is adorable! XD

I expect some transdimensional Swallow Whole from this one, I do!
And you will not be disappointed (peek back again)

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Originally Posted by Squiggly-Thing View Post
How about the ability to make Bite attacks do no damage, but make the victum helpless! (They are standng there saying AWWWWWW!).

This ability will be forthcoming with the Itty Bitty Pwitty WUn PrC remake.
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Old 01-07-2011, 12:53 AM   Top  -  End  -  #274
Bhu
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Cabbit Feats and Om Nom Nom updated.
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Old 01-08-2011, 01:45 AM   Top  -  End  -  #275
Bhu
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I have some more Bunny Feats done. Also did some more of the Magic Grenade spell (forgot it needed finished), and a minor fluff update to the Om Noms.
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Old 01-09-2011, 05:00 AM   Top  -  End  -  #276
Bhu
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I need two more damage effects for the magic grenade spell. Any suggestions?
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Old 01-10-2011, 02:23 AM   Top  -  End  -  #277
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Temporarily turn the opponents into cats!
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Old 01-10-2011, 02:26 AM   Top  -  End  -  #278
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Temporarily turn the opponents into catsmice!
Fixed it for you.

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Old 01-10-2011, 07:09 AM   Top  -  End  -  #279
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Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

You keep saying these are for silly campaigns... but I could totally play most of these straight, as long as I didn't refer to them by their actual class names <__<;;;
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Old 01-11-2011, 03:39 AM   Top  -  End  -  #280
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Om Nom has fluff and first ability.
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Old 01-11-2011, 03:09 PM   Top  -  End  -  #281
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Om Nom has fluff and first ability.
Looking very promising.
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Old 01-13-2011, 02:40 AM   Top  -  End  -  #282
Bhu
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Swallow Whole is up
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Old 01-14-2011, 03:51 PM   Top  -  End  -  #283
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Swallow Whole is up
The 2nd level ability doesn't seem the slightest bit useful, as how many fine creatures are you really gonna find that's actually a threat to you? Better to push the extradimensional tummy early and make it able to hold creatures of your size, maybe 1 size larger.

It also doesn't seem to scale at all if you go for a bigger kitty form, like Saber Kitty (if I'm remembering my forms right).
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Old 01-15-2011, 03:09 AM   Top  -  End  -  #284
Bhu
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Magic Grenade done, Bunny Feats and Om Noms updated.
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Old 01-15-2011, 11:09 AM   Top  -  End  -  #285
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To swallow a spell with Regurgitator, it seems like you have to ready an action for it (unless the spell is ongoing). Is this the intention?
Also, someone just put the Spellthief out of a job, I like Regurgitator better.

It also seems you have an error in Swallow whole rank 3, it should probably say 1 medium, 2 small, 4 tiny etc.

I grin at the thought of combining this with Reaping Mauler. Sleeper lock+Swallow whole anyone?
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Old 01-15-2011, 03:27 PM   Top  -  End  -  #286
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To swallow a spell with Regurgitator, it seems like you have to ready an action for it (unless the spell is ongoing). Is this the intention?
Also, someone just put the Spellthief out of a job, I like Regurgitator better.
Yeah, indeed. You may want to make it an Immediate action, so you can catch things and hurl them back.

Quote:
I grin at the thought of combining this with Reaping Mauler. Sleeper lock+Swallow whole anyone?
Eh, Reaping Mauler isn't that great, actually. It's mostly geared towards getting out of grapples, as opposed to into them. Plus, the special holds take too long to get off, I find, especially if you're just going to Swallow them up, anyways. Better to lock them away now then have them flopping around and causing you trouble.
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Old 01-15-2011, 04:00 PM   Top  -  End  -  #287
Owrtho
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Not sure if you're intentionally using a different scaling factor, but most swallow whole abilities I've seen creatures have use a scaling factor of four between different sizes (so 4 small equal 1 medium, 4 tiny = 1 small, etc.). Just thought I'd point it out.

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Old 01-17-2011, 03:24 AM   Top  -  End  -  #288
Bhu
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Quote:
Originally Posted by Owrtho View Post
Not sure if you're intentionally using a different scaling factor, but most swallow whole abilities I've seen creatures have use a scaling factor of four between different sizes (so 4 small equal 1 medium, 4 tiny = 1 small, etc.). Just thought I'd point it out.

Owrtho
Not many abilities give PC's Swallow Whole, so I wanted to try this out in a game first and make sure it's not overly abuseable.
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Old 01-17-2011, 09:17 AM   Top  -  End  -  #289
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Well... it's not like they can't get out <__<

Though, they do have to use a small slashing weapon... how many people just have those lying around >__>

I think the different scaling is ok....
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Old 01-19-2011, 03:21 AM   Top  -  End  -  #290
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Om Noms is done if you like the capstone. Iron Floof is up next.
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Old 01-19-2011, 04:09 PM   Top  -  End  -  #291
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Om Noms is done if you like the capstone. Iron Floof is up next.
Still don't much care for The Regurgitator being based off of a move action, which comes down to you having to ready to catch, which isn't exactly a good mechanic if you ask me. If it was an immediate action to catch, then it'll actually get used. I'd also have The Regurgitator use the Spell Turning limitations, as it's basically a slower version and should probably stick with what that can and can't do, like catching an area spell is probably not likely to happen if you're not at the epicenter.

On the Extradimensional Prison, how does it interact if the creature's you're capturing have extradimensional spaces, like Bags of Holding or Portable Holes? Do you suddenly have a rift to the Astral Plane in your stomach?
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Old 01-21-2011, 07:25 PM   Top  -  End  -  #292
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Bunny Feats are done and Om Noms has been tweaked. If they're okay now, Iron FLoof is coming up.
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Old 01-23-2011, 03:04 AM   Top  -  End  -  #293
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IRON FLOOF KUNG FU



"I am merely a statue. I am not the kitty you are looking for."

Aside from being responsible for Pocket Kitties the city of Le Gevaudan is also responsible for this little pocket of weirdness. Iron Floof practitioners study magic that allows them to turn into metal cats. When standing still they look like statues, and coincidentally that's what the city has an abundance of: metal cat statues. This allowed them to hide in plain sight again, and provided them a means of revenge by allowing them a replacement for the legendary Sons of Pinky who are less able to travel about in public..

BECOMING AN IRON FLOOF
Becoming an Iron Floof requires a certain inner rage, so most of them have a Barbarian Level or so

ENTRY REQUIREMENTS
Class Abilities: Kitty Form, Rage
Skills: Balance 4 ranks, Bluff 4 ranks, Climb 4 ranks, Perform (Statue) 4 ranks
Feats: Any Feat requiring Rage as a prerequisite


Class Skills
The Iron Floof's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Hide (Dex), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), Survival (Wis, and Tumble (Dex).
Skills Points at Each Level : 2 + int

Hit Dice: d10

Code:
   BAB  Fort    Ref    Will  Abilities
1. +1    +2     +0     +0    Iron Transformation
2. +2    +3     +0     +0    Iron Strength +2
3. +3    +3     +1     +1    Iron Fortress
4. +4    +4     +1     +1    Iron Transformation
5. +5    +4     +1     +1    Iron Strength +4
6. +6    +5     +2     +2    Iron Fortress
7. +7    +5     +2     +2    Iron Transformation
8. +8    +6     +2     +2    Iron Strength +6
9. +9    +6     +3     +3    Iron Fortress
10.+10   +7     +3     +3    I...AM...IRON KITTEH!
Iron Transformation (Su): At 1st Level as a Move Action you can change your body into magical metal while in Kitty Form. Your weight quadruples, and your Natural Attacks are considered to be cold iron for purposes of bypassing DR. Your Natural Bonus to AC increases by an amount equal to your Iron Floof Level. This metal does not rust and is not subject to magnetism.

At 4th level while in your metal body DR x/-, where x is equal to half your Iron Floof level (round down).

At 7th Level your Natural Attacks in metal form are considered both Cold Iron and Adamantine for purposes of overcoming DR.

Iron Strength (Su): At second level while in your metal body your Strength score increases by +2. This increases to +4 at 5th Level, and +6 at 8th Level.

Iron Fortress (Su): At 3rd level while in your metal body you are immune to disease and poison, and you have a 25% chance of changing a critical hit into a normal one.

At 6th Level you are immune to petrification and do not require air while in your metal body. Your chance to convert criticals to regular hits increases to 50%.

At 9th level you are immune to non lethal damage from physical attacks while in your metal body, and your chance to convert criticals to regular hits increases to 75%.

I...AM...IRON KITTEH! (Su): At 10th level while in your metal body you gain Energy Resistance 10 to Acid, Cold, Electricity, Fire, and Sonic damage. You are also now immune to critical hits.

Weapon Proficiencies: Iron Floof's gain no new weapon or armor proficiencies.

PLAYING AN IRON FLOOF
Your job is awesome. You get to spend long, boring hours gazing into nothingness pretending to be a stature in key points of the city where you may be needed at a moments notice with only the idiotic chatter of passers by to keep you from going mad. Thankfully you get to let off steam by beating someone down every so often.
Combat: Generally you go metal (if you haven't already), go Rage, and then charge heedlessly into the enemy regardless of size or logical decision making. Life is fun this way.
Advancement: Most Iron Floofs choose similar paths. They're paid quite well to be adept at mooshing the bad guys.
Resources: As a typical member of the Guild you have access to what is necessary to complete Guild missions (which usually mean butt kickin' or spying in your case).

IRON FLOOF IN THE WORLD
"Man...it might be the pipeweed...but I would freakin' SWEAR those statues change every day."
Most people think you are decorative ornaments. They'd poop themselves if they knew you were alive.
Daily Life: Much of your day is spent in training your powers, or endless boredom perfecting your ability to be a statue via the Perform (Statue) skill.
Notables: Britain (N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6) is a very odd Dwarf who likes standing still for hours on end so this was a dream job. Chelsea (CE Human Female Cat Burglar 3/Barbarian 3.Iron Floof 6) took this job to get revenge on high society for casting her out.
Organizations: Since the Sons of Pinky can't fully do their job in a city state that expects cats to be thieves, you needed to take up the challenge, and therefore replace them in the usual Guild hierarchy.

NPC Reaction
NPC's assume you're a statue cause they haven't twigged on to what you can do yet. And you'll be keeping it that way by silencing anyone who does.

IRON FLOOF IN THE GAME
This class is an odd one because it assumes all the players will be Iron Floofs in a hit squad, or that you're on loan to someone. And since hit squads face long moments of boredom followed by spastic flailing, your campaign will be unfit for some possibly.
Adaptation: This could be used for serious campaigns too.
Encounters: Iron Floofs are usually encountered in public as statuary, or in alleys or lonely places preferred for ambushes if they're hunting you.

Sample Encounter
EL 12: The PC's are waiting to ambush something in the hall making loud clanging sounds. When the door opens a small kitty comes in and meows. It isn't until the Rogue picks it up and fals to the ground as the cat turns into solid steel that things get twitchy.


Britain
N Male Dwarf Cat Burglar 3/Barbarian 3/Iron Floof 6
Init +1 (+3 BC, +4 KF), Senses: Listen +7, Spot +5, Dark Vision 60'
Languages Common, Dwarven
------------------------------------------------
AC , touch , flat-footed (+1 Dex, )
AC Raging , touch , flat-footed (-2 Rage, +1 Dex, )
AC KF , touch , flat-footed (+2 Size, +4 Dex, )
AC KF Raging , touch , flat-footed (-2 Rage, +2 Size, +4 Dex, )
AC BC , touch , flat-footed (+1 Size, +3 Dex, )
AC BC Raging , touch , flat-footed (-2 Rage, +1 Size, +3 Dex, )
AC Metal KF , touch , flat-footed (+2 Size, +4 Dex, +6 Natural, )
AC Metal KF Raging , touch , flat-footed (-2 Rage, +2 Size, +4 Dex, +6 Natural, )
AC Metal BC , touch , flat-footed (+1 Size, +3 Dex, +6 Natural, )
AC Metal BC Raging , touch , flat-footed (-2 Rage, +1 Size, +3 Dex, +6 Natural, )
hp 111 (12 HD), 135 Raging
Fort +13 (+15 Raging), Ref +7 (+10 KF, +9 BC), Will +3
Uncanny Dodge
------------------------------------------------
Speed 30 ft. (6 squares)
Melee
Base Atk +11, Grp +13
Atk Options Sneak Attack +1d6, Rage 4/day
Combat Gear
-----------------------------------------------
Abilities Str 14 (18 Raging), Dex 12, Con 18 (22 Raging), Int 10, Wis 9, Cha 12
Abilities KF Str 8 (12 Raging), Dex 18
Abilities BC Str 10 (14 Raging), Dex 16
Abilities Metal KF Str 12 (16 Raging), Dex 18
SQ Purr, Feline Empathy, Cat Powah +1, Kitty Form, Kitty Magic (Innocence), Enhanced Kitty Form (Foofy Kitty), Trap Sense +1, Fast Movement, Stonecunning, Stability, Dwarf traits, Iron Transformation (DR/3-), Iron Strength, Iron Fortress
Feats Extra Rage, Instantaneous Rage, Leopard's Rage, Mad Foam Rager, Tomcat
Skills Balance +5, Bluff +5, Climb +8, Gather Information +5, Hide +5, Jump +8, Knowledge (Local, Nobility) +4, Listen +7, Move Silently +5, Perform (Statue) +3, Spot +5, Survival +3, Tumble +7, Use Magic Device +5
Possessions



EPIC IRON FLOOF

Hit Die: d10
Skills Points at Each Level : 2 + int
Iron Transformation Your Natural Armor Bonus and DR increase with Epic Levels.
Iron Strength Your Bonus to Strength increases an additional +2 at Level 22 and every 3 levels thereafter.
Bonus Feats: The Epic Iron Floof gains a Bonus Feat every 4 levels higher than 20th


Silver Kitty
You may now cause Lyacanthropes to poop themselves.
Prerequisites: Iron Transformation
Benefits: Your natural Attacks are in your metal body are now also considered Silver for purposes of penetrating DR.

Steel Kitty
You are one tough kitty.
Prerequisites: Iron Transformation, BAB +10
Benefits: This increases your natural AC Bonus by +2 or your DR/- by +2, and can be taken multiple times.
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Old 01-23-2011, 09:31 AM   Top  -  End  -  #294
Sir Shadow
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<__<;;; I really like the Om Nom Nomer, any chance we could see an Advanced/Pr Class for it that expands its gut into a small demiplane?
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Old 01-23-2011, 03:27 PM   Top  -  End  -  #295
Bhu
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remind me when i start doing the Epic Level stuff
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Old 01-25-2011, 01:06 AM   Top  -  End  -  #296
Bhu
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Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

Iron Floof now has some initial fluff
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Old 01-25-2011, 05:17 AM   Top  -  End  -  #297
Lix Lorn
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I am still here and reading! Just haven't had any worthwhile comments.

That said, I like the iron floof. Should its natural attacks say COLD Iron?
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Old 01-25-2011, 03:25 PM   Top  -  End  -  #298
Cieyrin
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The Om-Nom is much better now, I likes.

As for Iron Floof, like Lix, I'm wondering whether you meant Cold Iron. Otherwise, it's interesting.
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Old 01-26-2011, 03:56 AM   Top  -  End  -  #299
Bhu
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Yeah its cold iron. I fixed it and added some fluff
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Old 01-26-2011, 02:30 PM   Top  -  End  -  #300
Cieyrin
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Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

Quote:
Originally Posted by Bhu View Post
Yeah its cold iron. I fixed it and added some fluff
You missed the change in the 7th level version.
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