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Old 02-22-2011, 01:41 AM   Top  -  End  -  #601
Lady Tialait
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Default Re: ITP- Battle for Alarra

Yeah, I can easily see this becoming a series of playground battles...with more and more roles added based on WW players and Playgrounders.
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Old 02-22-2011, 01:49 AM   Top  -  End  -  #602
Sanity702
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Default Re: ITP- Battle for Alarra

That sounds like Kaos....

Man now I wish festy would come back...
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Old 02-22-2011, 06:20 AM   Top  -  End  -  #603
Murska
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Default Re: ITP- Battle for Alarra

Sure, I'd play in the next game! At least until the end of Day One!

And I believe probing grey areas is good because at least it brings said grey area into the light! So we can discuss about it and make a decision one way or the other.

It's never good if there are things the rules don't cover.
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Old 02-22-2011, 12:28 PM   Top  -  End  -  #604
Qwaz
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Default Re: ITP- Battle for Alarra

Quote:
Originally Posted by Haruki-kun View Post
@Qwaz: Just for the future, I'd like to be consulted next time before you post my private messages in public, please.
Whoops.

I found that as town i appreciated a look behind the scenes at team wolf in Classic XII once the game was over so i resolved to do that for this game.

I assumed you wouldn't mind info you shared with 5 strangers via PM being shared with the thread at large especially when it was all about the game and there wasn't anything mean or spiteful said. I did go through for anything I thought was sensitive or personal info and redacted Thufir's RL name incase he's kept that to himself here. You are completly right though. I should have asked all of team Real's permission and I apologise to you all.
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Old 02-22-2011, 04:33 PM   Top  -  End  -  #605
Supagoof
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Default Re: ITP- Battle for Alarra

Goof's two cents...

Yay - Controversy! What a fun WW game.

I, having met Lex, know Lex's true gender, but I prefer to add to the confusion/fun that Lex is.

On the topic of narrator error/advantage. Lex did what (s)he should have in that scenario. Oops - we made a mistake. 1 mistake in tallying. But we let the game go from there. End of story - I support what Lex did 100%. We shall avoid having this fiasco repeat itself in any future game.

Future iterations will/should include playgrounders. First game was of course based on popular playgrounders, but future games should have the naming of the roles changed to fit the players of THIS GAME! The wolves roles remaining the same, as RL will always try to take playgrounders away, but good/neutral roles to be renamed. Winners of the next game then take roles in game 3, etc.....see more with preview at bottom of the post.

With that in mind, to our victors/players alive, we will rename roles with your names as priority in the next game. Variants to be figured out based on game-play. Yes- this is the first WW game where you get a prize that someone can use. You are the prize!


Not finalized (because I need to consult with Lexy)- but first draft of chaptor two...

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Last edited by Supagoof : 02-22-2011 at 05:21 PM.
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Old 02-22-2011, 04:53 PM   Top  -  End  -  #606
Indurain
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Default Re: ITP- Battle for Alarra

I'm in.

Oh wait...this isn't a registration thread....

*waits patiently*
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Old 02-22-2011, 05:33 PM   Top  -  End  -  #607
Qwaz
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Default Re: ITP- Battle for Alarra

Ha ha! Awesome :) Nice rule set. I think the addition of Alpha (villager scry) may be enough to balance the chance of the two neutrals ending up on team village.
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Old 02-22-2011, 06:46 PM   Top  -  End  -  #608
Matt K
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Default Re: ITP- Battle for Alarra

Sounds pretty awesome. I'd love to play again.
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Old 02-22-2011, 07:09 PM   Top  -  End  -  #609
Ramsus
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Default Re: ITP- Battle for Alarra

ROFL, yeah you're right. I really did get sick of Baning myself over and over again. Though I'm thinking perhaps Ramsus should have some incentive to actually sacrifice himself. Maybe he also wins if he ended up protecting Lex or Supagoof? (Why those two you ask? Because I'm a very 4th wall breaking kind of guy. Isn't that right viewers?)
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Last edited by Ramsus : 02-22-2011 at 07:11 PM.
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Old 02-22-2011, 07:15 PM   Top  -  End  -  #610
Gray Mage
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Default Re: ITP- Battle for Alarra

I'd be up for playing again. Can I has role?
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Old 02-22-2011, 07:18 PM   Top  -  End  -  #611
Lex-Kat
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Default Re: ITP- Battle for Alarra

Well, everyone will have to wait and watch until April 28th. That's when recruitment begins. Game starts the 2nd of May.
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Last edited by Lex-kat : 02-22-2011 at 07:19 PM.
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Old 02-22-2011, 07:50 PM   Top  -  End  -  #612
Lady Tialait
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Default Re: ITP- Battle for Alarra

No...role for me?....*sniffle*
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Old 02-22-2011, 07:57 PM   Top  -  End  -  #613
Qwaz
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Quote:
Originally Posted by Ramsus View Post
ROFL, yeah you're right. I really did get sick of Baning myself over and over again. Though I'm thinking perhaps Ramsus should have some incentive to actually sacrifice himself. Maybe he also wins if he ended up protecting Lex or Supagoof? (Why those two you ask? Because I'm a very 4th wall breaking kind of guy. Isn't that right viewers?)
Your product placement is most blaitent
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Old 02-22-2011, 08:06 PM   Top  -  End  -  #614
Helgraf
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Default Re: ITP- Battle for Alarra

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No...role for me?....*sniffle*
Don't feel too bad. I don't get any love either.
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Old 02-22-2011, 08:51 PM   Top  -  End  -  #615
Szilard
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Default Re: ITP- Battle for Alarra

I got a role???

Awesome!
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Old 02-22-2011, 09:59 PM   Top  -  End  -  #616
Lex-Kat
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No...role for me?....*sniffle*
Maybe I'll name one of the wolves after ya.
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Old 02-22-2011, 10:08 PM   Top  -  End  -  #617
Ramsus
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Quote:
Originally Posted by Qwaz View Post
Your product placement is most blaitent
Haha, but seriously it just seemed like a weird thing to me to have a guy whose power is to die and whose goal is to live. Not sure why he would use the power and not be like "hey guys, I'm sitting this one out, have fun!"

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Maybe I'll name one of the wolves after ya.
lol, would be funny if all the roles were named after players.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Last edited by Ramsus : 02-22-2011 at 10:09 PM.
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Old 02-22-2011, 10:37 PM   Top  -  End  -  #618
Qwaz
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Default Re: ITP- Battle for Alarra

careless baners don't die to protect someone...they just can't use their bane on themselves.
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Old 02-22-2011, 10:55 PM   Top  -  End  -  #619
Deathslayer7
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Default Re: ITP- Battle for Alarra

You know what this would be good? Make a Universal Smash Bros type thing except instead of using actual USB roles, use people's roles. And every role would have a different ability just like in Smash.
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This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
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Old 02-22-2011, 11:20 PM   Top  -  End  -  #620
Lady Tialait
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Default Re: ITP- Battle for Alarra

Quote:
Originally Posted by Deathslayer7 View Post
You know what this would be good? Make a Universal Smash Bros type thing except instead of using actual USB roles, use people's roles. And every role would have a different ability just like in Smash.
This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
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Old 02-22-2011, 11:57 PM   Top  -  End  -  #621
Deathslayer7
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Quote:
Originally Posted by Lady Tialait View Post
This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
Can I sig that?
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This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.
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Old 02-23-2011, 12:29 AM   Top  -  End  -  #622
Lady Tialait
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Default Re: ITP- Battle for Alarra

Go right ahead.
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Old 02-23-2011, 01:19 AM   Top  -  End  -  #623
Ramsus
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Originally Posted by Qwaz View Post
careless baners don't die to protect someone...they just can't use their bane on themselves.
Ah, I see, guess I misinterpreted that then. Nvm I guess.

Deathslayer's idea amuses me but that's up to Supagoof and Lex, either way is fine with me.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Old 02-23-2011, 03:41 AM   Top  -  End  -  #624
Sanity702
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Default Re: ITP- Battle for Alarra

Quote:
Originally Posted by Deathslayer7 View Post
You know what this would be good? Make a Universal Smash Bros type thing except instead of using actual USB roles, use people's roles. And every role would have a different ability just like in Smash.
I demand to be able to eat people!
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Old 02-23-2011, 06:59 AM   Top  -  End  -  #625
Qwaz
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Default Re: ITP- Battle for Alarra

I preffered this to smash if I'm honest. With so many roles and so much confusion and specific roles not being revealed upon death it made it very hard to catch a villain in a lie at all in USB.
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Old 02-23-2011, 08:05 AM   Top  -  End  -  #626
Ramsus
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Originally Posted by Qwaz View Post
I preffered this to smash if I'm honest. With so many roles and so much confusion and specific roles not being revealed upon death it made it very hard to catch a villain in a lie at all in USB.
lol, funny, that's why I enjoyed it. Of course you were the victim of our lies so I suppose.....
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature

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Old 02-23-2011, 08:20 AM   Top  -  End  -  #627
Qwaz
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Originally Posted by Ramsus View Post
lol, funny, that's why I enjoyed it. Of course you were the victim of our lies so I suppose.....
Oh I don't mind that. In fact it's enlightened me greatly as to how slow I am to suspect someone i have mentally slotted in as innocent. A valuable lesson.

But in general i like the fact that if Murska is gonna claim Lex-kat he's gotta be damn sure he's not gonna be found out.

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Old 02-23-2011, 09:46 AM   Top  -  End  -  #628
Murska
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Oh I don't mind that. In fact it's enlightened me greatly as to how slow I am to suspect someone i have mentally slotted in as innocent. A valuable lesson.
Very true. I try to, every time I look at the playerlist and situation, start from a blank slate as to my attitude towards a player's alignment in the game. Nobody who isn't a confirmed innocent is an innocent, period.
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Old 02-23-2011, 01:50 PM   Top  -  End  -  #629
Supagoof
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Default Re: ITP- Battle for Alarra

I have love for all of you *ahem* Lady Tialiat and Helgraf *ahem*, but the reward for winning/surviving was to have a role in the next game. I would enjoy giving everyone a role, with someone else's name, but that would be turning this game into something it's not, and taking the special reward of winning the game down a notch. I won't do that.

Nor will I munchkin the roles/ruleset any further. To me, you should use whatever means you have neccesary to convince/trick/fool/engage yourself to a win.

A neutral careless baner - means that they could be on team good, but could also stab team good in the back. They could be on team bad, but could also stab team bad in the back Such deceptive opportunities make this game the fun it is.

Also why the Lord Fullbladder/Tasroth roles have a different objectives. Giving them the ability to know who they are talking too was keen for them to be able to convince/trick/fool/engage. For example, in this last game - They had to protect another player (that they chose after roles were decided). Now all they had to do was protect their player. Didn't matter to them if good or evil one, so if that role was in contact with both sides....helps the cause. Next game - the objective may be different. They may be feuders, intent on getting the other one killed. They might be lovers, working to save themselves. They might have a spcific target they need to eliminate, or task to complete (like cause interference with 3 other scries, get baned by Ramsus, hide an assassination in a link in their text...). What that objective is - may or may not be revealed to the players. It was in this game and you can imagine how that may have helped/hurt others, but next time....who knows.

One thing is certain - Neutral can be your friend, but on the other hand....

Oh, and yeah - Cloaked Alpha was added, because the maths for percentages of players left = nightmare in counting vote resistance. Don't ask, we won't explain.
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Last edited by Supagoof : 02-23-2011 at 01:51 PM.
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