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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 04-29-2011, 06:02 PM   Top  -  End  -  #331
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Meh, I'm of the opinion that if you can get Autobot a Wyld-Inhaler, his robo-cancer-asthma will be sufficiently repressed to have a functional life. It's not like the First Age had problems with gremlinized spirits and automata or anything.
Trouble is, how will you stop the other Primordials from breaking it?

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Old 04-29-2011, 06:05 PM   Top  -  End  -  #332
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Trouble is, how will you stop the other Primordials from breaking it?

Malfeas: "Sucks to your Can-sarr!"
*Applauds*

I never equated the Primordials to Lord of the Flies before, I mean, I've read all the stories about them being children in an asylum, but that's opened my eyes to a new take on them. Thank you sir.
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Old 04-29-2011, 06:29 PM   Top  -  End  -  #333
Kyeudo
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Autobot himself kept it in check with the infinite resources the Wyld provides. Elsewhere doesn't have infinite resources. In fact, the resources that Elsewhere possesses is very close to zero. Probably as close to zero as one can get.
It has space. Lots and lots of space.
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Old 04-29-2011, 06:34 PM   Top  -  End  -  #334
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Haha, nice. That's actually a pretty good parallel. Well, not parallel exactly, but it's still fun to compare.

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Because twilights could keep it in check. Autobot can't even with alchemicals.
I don't think Autochthon let Twilights anywhere near his inner workings in the First Age, given his paranoia about them. It's implied that being asleep and unable to replenish resources is what's making things worse.
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Old 04-29-2011, 06:36 PM   Top  -  End  -  #335
DeadManSleeping
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Is Terrifying Beastman Alteration (MoEP Lunars 138) an Essence 2 knack or an Essence 4 knack? The chart says one thing, the Charm entry says another.
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Old 04-29-2011, 06:40 PM   Top  -  End  -  #336
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Is Terrifying Beastman Alteration (MoEP Lunars 138) an Essence 2 knack or an Essence 4 knack? The chart says one thing, the Charm entry says another.
It's Essence 2. Where are you seeing Essence 4?
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Old 04-29-2011, 06:52 PM   Top  -  End  -  #337
The_Snark
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It's Essence 2. Where are you seeing Essence 4?
Essence 4 is the prerequisite listed in the Charm entry. I'm kind of inclined to that over the flowchart, but I don't think it matters very much. Terrifying Beastman Alteration would be pretty unexciting at Essence 2, anyway.
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Old 04-29-2011, 07:04 PM   Top  -  End  -  #338
Mr.Bookworm
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Essence 4 is the prerequisite listed in the Charm entry. I'm kind of inclined to that over the flowchart, but I don't think it matters very much. Terrifying Beastman Alteration would be pretty unexciting at Essence 2, anyway.
I somehow managed to read Terrifying Beastman Alteration as Deadly Beastman Transformation. Odd, I never noticed that before.

I'm pretty sure text trumps tables. Or am I thinking of D&D?
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Old 04-29-2011, 07:53 PM   Top  -  End  -  #339
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So I reread the back of the Exalted Core book recently, and I noticed that while (IIRC) Exalted isn't supposed to be the past of WoD since 2e, the book still has the "grey old men have told you a false natural history" blurb. So that got me to thinking...

Is there actually anything that would definitively prevent nWoD from being the future of Exalted? The fit isn't horrible, with perhaps Sidereals=>Mages (both have Paradox), Lunars=>Werewolves, Fair Folk=>Changelings, Alchemicals=>Prometheans, Abyssals=>Vampires or Geists. Are there any rules (of the "this can never happen no not even then) variety that one setting obeys and the other breaks? Are the two theoretically compatible, and how would you run a game where one began the transition to the other?

More generally, has anyone ran a campaign around the "Creation bent into a globe and magic killed" concept from the back of the book? Whose victory would that be anyway? The Sidereals? The Reclamation? Is there anybody in the setting who could turn into the kind of oWoD Technocracy that seems to be implied in that blurb?
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Old 04-29-2011, 08:25 PM   Top  -  End  -  #340
Yuki Akuma
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Psst: Geists aren't a player race. The player race in the game titled Geist are called Sin-Eaters.

Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
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Old 04-29-2011, 08:27 PM   Top  -  End  -  #341
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Psst: Geists aren't a player race. The player race in the game titled Geist are called Sin-Eaters.

Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
Thanks for the correction. Yes, I meant that Abyssals would be related to Sin-Eaters.
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Old 04-29-2011, 08:30 PM   Top  -  End  -  #342
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Geists are just ghosts. Very powerful, very alien god-ghosts, but still ghosts.
Not quite accurate. From what I remember of the book they're more like ghost/spirit hybrids, and even that's not completely accurate.
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Old 04-29-2011, 08:33 PM   Top  -  End  -  #343
golentan
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Thanks for the correction. Yes, I meant that Abyssals would be related to Sin-Eaters.
Sounds more like deathlords to me... *shrug a dub*
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Old 04-29-2011, 08:56 PM   Top  -  End  -  #344
Yuki Akuma
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Not quite accurate. From what I remember of the book they're more like ghost/spirit hybrids, and even that's not completely accurate.
Yes, they're strange ghost-spirit-god-things, but they are still ghosts. They react exactly the way ghosts do to powers that target ghosts and are described as merely strange specimens of ghosts in the rules text in a few places.

(Obviously bonded geists don't react at all to powers that target ghosts - because you can target bonded geists. But there are un-bonded geists too.)
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Old 04-29-2011, 11:53 PM   Top  -  End  -  #345
hangedman1984
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Originally Posted by Urpriest View Post
So I reread the back of the Exalted Core book recently, and I noticed that while (IIRC) Exalted isn't supposed to be the past of WoD since 2e, the book still has the "grey old men have told you a false natural history" blurb. So that got me to thinking...

Is there actually anything that would definitively prevent nWoD from being the future of Exalted? The fit isn't horrible, with perhaps Sidereals=>Mages (both have Paradox), Lunars=>Werewolves, Fair Folk=>Changelings, Alchemicals=>Prometheans, Abyssals=>Vampires or Geists. Are there any rules (of the "this can never happen no not even then) variety that one setting obeys and the other breaks? Are the two theoretically compatible, and how would you run a game where one began the transition to the other?

More generally, has anyone ran a campaign around the "Creation bent into a globe and magic killed" concept from the back of the book? Whose victory would that be anyway? The Sidereals? The Reclamation? Is there anybody in the setting who could turn into the kind of oWoD Technocracy that seems to be implied in that blurb?
both nwod and exalted seem to have a hardon for the number 5
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Old 04-30-2011, 12:53 AM   Top  -  End  -  #346
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Does nWoD ever really break the rule on "no bringing back the dead?"

Zombies don't count, and if Vamps only go right to the edge but don't actually die, then neither do they.

The 'no time travel' thing is more of an in-setting rule in Exalted. They can, and used to during the Primordial War, but it screw up everyone's stuff so much that both sides agreed to ban it.
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Old 04-30-2011, 01:04 AM   Top  -  End  -  #347
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Does nWoD ever really break the rule on "no bringing back the dead?"
Multiple times. Prometheans are capable of coming back from the dead (Sin-Eaters technically don't count for this), I believe it's suggested that a strong enough Mage can do it, and a bog-standard mortal member of the Malleus Maleficarum with the right Benediction (Boon of Lazarus) can raise the dead.

And Vampires do die, but they're undead in any case, so you're not technically bringing the dead back.

You could explain all of this away if you wanted to do a crossover, though. Prometheans are simply a form of zombie, not truly alive. The Mage thing isn't actually canon. And a member of the MM is invoking the power of the Empyreal Chaos to raise the dead.

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The 'no time travel' thing is more of an in-setting rule in Exalted. They can, and used to during the Primordial War, but it screw up everyone's stuff so much that both sides agreed to ban it.
Mmm. No. Not quite. They explicitly had time-distorting weaponry, which is an important distinction because it doesn't allow time travel. The Exalted stopped using it after the Time of Cascading Years, and the Primordials stopped using it because a lot of their toys got taken away.
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Old 04-30-2011, 04:24 PM   Top  -  End  -  #348
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Portal + Exalted = Delicious Cake
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Old 04-30-2011, 04:43 PM   Top  -  End  -  #349
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EPIC WIN.

Now that's up, who here think Nova was actually inspired by GLaDOS?
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Old 04-30-2011, 04:58 PM   Top  -  End  -  #350
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Considering that their only similarity whatsoever is that they happen to both be machines, and don't share a color scheme, personality traits, speech patterns, goals, beliefs, histories, modes of operation, or anything to that effect, I'd say no.
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Old 04-30-2011, 05:39 PM   Top  -  End  -  #351
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Considering that their only similarity whatsoever is that they happen to both be machines, and don't share a color scheme, personality traits, speech patterns, goals, beliefs, histories, modes of operation, or anything to that effect, I'd say no.
Well, they both experiment and cybernetically implant technology on humans.
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Old 04-30-2011, 05:42 PM   Top  -  End  -  #352
Yuki Akuma
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Well, they both experiment and cybernetically implant technology on humans.
Uh. What?

GLaDOS doesn't do that.

Aperture Science did it, but not GLaDOS.
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Old 04-30-2011, 09:54 PM   Top  -  End  -  #353
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Old 04-30-2011, 09:56 PM   Top  -  End  -  #354
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The Best Post Ever
No, I think that about sums it up.
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Old 04-30-2011, 10:00 PM   Top  -  End  -  #355
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I'd probably swap solars and sids personally. Even though sids do travel a lot, they're a lot more manipulative (inherently, inb4 loldesus).
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Old 04-30-2011, 10:16 PM   Top  -  End  -  #356
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Old 04-30-2011, 10:21 PM   Top  -  End  -  #357
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I thought at first, thousand, that you were trying to distinguish theme songs for each of the Exalt types.

Now I kind of want to do that. I already run theme songs for individuals, but, hmm. Question is, when would I play them?

Edit: Oh, right, meetings like the Solar Deliberative and Silver Pact!
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Old 04-30-2011, 10:21 PM   Top  -  End  -  #358
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A possible complete switching around would be

who am I to disagree -- Alchemicals (being exact opposites of fae)
traveled the world - DBs (they're everywhere man)
everybody's looking for something - Solars (their tombs, their destiny, rightful place in creation whatever)
and back to sids being manipulative.
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Old 04-30-2011, 10:22 PM   Top  -  End  -  #359
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Yes it is.
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Old 04-30-2011, 10:32 PM   Top  -  End  -  #360
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