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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-15-2011, 01:56 PM   Top  -  End  -  #1
Mystic Muse
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Default Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

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Monster classes in this thread by alphabetical order.



Feats


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Last edited by Mystic Muse : 12-20-2012 at 01:33 AM.
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Old 05-15-2011, 02:41 PM   Top  -  End  -  #2
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Default Re: Silver Dragon playable Class (3.5)

Just a suggestion:

In MM5, there's a template for Xorvintal Dragons, who are, as you seem to want, dragons who are scary simply because they're dragons. You may want to take a look and see if you want to incorporate Xorvintal abilities.

Otherwise, I think this class should be fine, although I'm not sure sure about some of the added in parts, like the healing, even though they do sort of make sense. Still, it'd be nice to see some more emphasis on the Silver Dragon's role as the Air/Storm Dragon of the Metallics, if you're going to add in things.
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Old 05-15-2011, 02:42 PM   Top  -  End  -  #3
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Silver Dragon






Description & Details:
A silver dragon in its true form can be recognized by the smooth, shiny plate that forms its face. The dragon has a frill that rises high over its head and continues down the neck and back to the tip of the tail. Long spines with dark tips support the frill. The dragon also has ear frills with similar spines. It has two smooth, shiny horns, also with dark tips. A silver dragon has a beaklike nose and a strong chin with a dangling frill that some observers say looks like a goatee. A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon advances, its color slowly brightens until the individual scales are scarcely visible. From a distance, these dragons look as if they have been sculpted from pure metal. As a silver dragon advances, its pupils fade until the strongest have eyes that resemble orbs of mercury. A silver dragon carries the scent of rain about it.

Adventures:
Silver Dragons will adventure for many reasons. Most often they'll do so to help defend innocents, or to stamp out a source of evil that has grown far too great to ignore. However, like all dragons, Silver Dragons do enjoy treasure, and will adventure to find valuables like long lost treasures.

Alignment:
Though usually lawful and good, silver dragons have no great love for hierarchies and formal authority. They believe that living a moral life involves doing good deeds and taking no actions that bring undeserved harm to other beings. Actions that cause no harm are not their business. Silver dragons are hardly pacifists, however, and they are quick to battle other beings who would do evil or harm the innocent. They usually do not take it upon themselves to root out evil. Silver dragons find that, in time, evil tends to make itself felt almost everywhere, and they seek to stamp it out whenever it appears in their vicinity. Should they discover widespread evil looming over the land, however, they are both willing and able to locate its source and tackle it there.

Religion:
Most Silver Dragons will serve gods of the Draconic pantheon. Those few who deign to break from this tradition will worship gods with similar ideals to their own.

Ecology/Background:
Silver dragons prefer aerial lairs on secluded mountain peaks or amid the clouds themselves. A cloud lair always has an enchanted area with a solid floor for laying eggs and storing treasure. mountain lairs occasionally bring with them the threat of Red Dragons due to their similar nesting habits.

Silver dragons may also dwell in towns or in dungeons. When doing so, they typically take a humanoid form and blend in with the rest of the population. They always situate themselves near one or more open areas where they have space to assume their true forms when necessary.

Other Classes: Like Paladins, Silver Dragons will rarely adventure with somebody who constantly breaks their own code of ethics. If they adventure with somebody who does, it is usually because they think the person can be redeemed, or because it serves a greater good.

Favored Class:
Any.


Additionally, the DM and player are encouraged to collaborate on why the dragon advances the way it does. A common explanation is that the dragon is simply a mutant, and grows through power rather than age.

Class
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Comments and FAQ
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Changelog
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Credit goes to Hyudra and Gorgondantess for helping me before the class went up, Credit to Oslecamo for the original and inspiration, and credit to everybody in this thread who helped to make this class better.

Last edited by Mystic Muse : 09-20-2012 at 11:06 PM. Reason: Turning the Opening Post into an Index, FAQ, ETC. and so I need this space for the Silver Dragon.
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Old 05-15-2011, 03:04 PM   Top  -  End  -  #4
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Default Re: Silver Dragon playable Class (3.5)

Dragons have all good saves, IIRC, plus 6 skill points, while your build has 4.75 skill points. Also, some spellcasting would be nice, even if it functioned like Cleric's domains (one spell known per spell level). Or maybe just give it a Paladin's spellcasting to save yourself the trouble.

Other than that, looks good.
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Old 05-15-2011, 03:15 PM   Top  -  End  -  #5
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Originally Posted by Irbis View Post
Dragons have all good saves, IIRC, plus 6 skill points, while your build has 4.75 skill points. Also, some spellcasting would be nice, even if it functioned like Cleric's domains (one spell known per spell level). Or maybe just give it a Paladin's spellcasting to save yourself the trouble.
While normal dragons do get that, I don't think this class really needs all good saves and 6 skill points a level. Although if anybody else feels the same way, I'll certainly consider it.

I'm not too sure about the spellcasting. I'll take it into consideration though.
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Old 05-15-2011, 03:39 PM   Top  -  End  -  #6
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Default Re: Silver Dragon playable Class (3.5)

*shrug* slapping class feature from Tier 5 class on slightly better Warblade doesn't exactly make it Favoured Soul or Sorcerer, sadly.

In fact, Warblade might be better than what you have here, even with Paladin's spellcasting.
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Old 05-15-2011, 04:25 PM   Top  -  End  -  #7
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Originally Posted by Irbis View Post
*shrug* slapping class feature from Tier 5 class on slightly better Warblade doesn't exactly make it Favoured Soul or Sorcerer, sadly.

In fact, Warblade might be better than what you have here, even with Paladin's spellcasting.
I just don't really see any reason for Paladin casting, and I don't know how I'd implement a different form of casting. Maybe it's just me though. I could make the domain ability come in more frequently and expand the list?

Last edited by Kyuubi : 05-15-2011 at 04:27 PM.
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Old 05-15-2011, 04:29 PM   Top  -  End  -  #8
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Default Re: Silver Dragon playable Class (3.5)

I will be honest, I don't understand why these builds work this way. Wouldn't it be easier to just create an LA+0 wyrmling race and then have a 19 level paragon class that causes body upgrades every so often? Then instead of it feeling so locked in you can prestige out like anyone else.
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Old 05-15-2011, 04:30 PM   Top  -  End  -  #9
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Originally Posted by Tvtyrant View Post
I will be honest, I don't understand why these builds work this way. Wouldn't it be easier to just create an LA+0 wyrmling race and then have a 19 level paragon class that causes body upgrades every so often? Then instead of it feeling so locked in you can prestige out like anyone else.
You aren't locked in. You can multiclass at any time. I may not have made that clear enough. Added it into the comments section just to be sure.

Last edited by Kyuubi : 05-15-2011 at 04:32 PM.
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Old 05-15-2011, 04:35 PM   Top  -  End  -  #10
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Kyuubi View Post
You aren't locked in. You can multiclass at any time. I may not have made that clear enough. Added it into the comments section just to be sure.
What I really mean is that the class and the race are the same thing, which alters the tone of the character. If there were an Orc class then playing an Orc would tend to gravitate towards that instead of barbarian. Yours looks like it works very well mechanically, though it has the wide spread features all dragon types get.
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Old 05-15-2011, 04:39 PM   Top  -  End  -  #11
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Originally Posted by Kyuubi View Post
I just don't really see any reason for it. Maybe it's just me though.
9th level manoeuvres. When you take 2 full round actions in one turn, kill enemies with a single strike (or take 20d6 damage on save), add +100 damage to every hit, 2d6 Con damage on strikes, etc, are rather good compared to measly +7 Str and other benefits.

Only thing even remotely comparable is breath, which doesn't seem to have recharge/limitations, BTW, which leads to dragon standing still and spamming his breath at enemies... And even that for the secondary effects, not pure damage (as capability of targeting different saves with breath is rather good, though I'm not sure how balanced).
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Old 05-15-2011, 04:48 PM   Top  -  End  -  #12
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Originally Posted by Irbis View Post
9th level manoeuvres. When you take 2 full round actions in one turn, kill enemies with a single strike (or take 20d6 damage on save), add +100 damage to every hit, 2d6 Con damage on strikes, etc, are rather good compared to measly +7 Str and other benefits.

Only thing even remotely comparable is breath, which doesn't seem to have recharge/limitations, BTW, which leads to dragon standing still and spamming his breath at enemies... And even that for the secondary effects, not pure damage (as capability of targeting different saves with breath is rather good, though I'm not sure how balanced).
You have to remember that is qualifies as a dragon for breathe feats, so it does have some options. Fell breathe to take down levels, etc. Its stronger then any of the breathe based classes out there right now (Dragon Shman and Dragon Fire Adept) in its breathe weapon, and it gets EX flight and a large natural attack selection. If you get pounce on it you could do some real melee damage as well.
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Old 05-15-2011, 04:49 PM   Top  -  End  -  #13
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Tvtyrant View Post
What I really mean is that the class and the race are the same thing, which alters the tone of the character. If there were an Orc class then playing an Orc would tend to gravitate towards that instead of barbarian. Yours looks like it works very well mechanically, though it has the wide spread features all dragon types get.
The class still isn't any more locked in than any other is. There's nothing forcing you to take it past level 1.



Quote:
Originally Posted by Irbis View Post
9th level manoeuvres. When you take 2 full round actions in one turn, kill enemies with a single strike (or take 20d6 damage on save), add +100 damage to every hit, 2d6 Con damage on strikes, etc, are rather good compared to measly +7 Str and other benefits.

Only thing even remotely comparable is breath, which doesn't seem to have recharge/limitations, BTW, which leads to dragon standing still and spamming his breath at enemies... And even that for the secondary effects, not pure damage (as capability of targeting different saves with breath is rather good, though I'm not sure how balanced).
I don't know how I forgot to mention recharge time on the breath weapon. Thanks for pointing that out.

EDIT: Assuming I do put Paladin casting in, which level should it come in at?

Last edited by Kyuubi : 05-15-2011 at 05:01 PM.
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Old 05-15-2011, 08:58 PM   Top  -  End  -  #14
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Default Re: Silver Dragon playable Class (3.5)

I would suggest starting the casting at level 8, since that is a relatively dead level and also makes it later then a Paladin gets it.
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Old 05-15-2011, 09:09 PM   Top  -  End  -  #15
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Default Re: Silver Dragon playable Class (3.5)

You'll also want to define which abilities count as racially granted for shapeshifting effects (for example as written either you count them all as racially granted and it loses all its Ex features when it uses Alternate Form or else you count none of them as racially granted which means they're a winged human with claws; while I get the feeling neither of those are intended you should mark which ones are kept and which are not; this is true even for Su abilities due to Shapechange) and should probably cap Alternate Form at HD or else its subject to a lot of Alter Self abuse at truly low levels.
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Old 05-15-2011, 09:24 PM   Top  -  End  -  #16
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You'll also want to define which abilities count as racially granted for shapeshifting effects (for example as written either you count them all as racially granted and it loses all its Ex features when it uses Alternate Form or else you count none of them as racially granted which means they're a winged human with claws; while I get the feeling neither of those are intended you should mark which ones are kept and which are not; this is true even for Su abilities due to Shapechange) and should probably cap Alternate Form at HD or else its subject to a lot of Alter Self abuse at truly low levels.
How would you suggest marking the abilities like that?

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Originally Posted by Tvtyrant View Post
I would suggest starting the casting at level 8, since that is a relatively dead level and also makes it later then a Paladin gets it.
Okay.

Last edited by Kyuubi : 05-15-2011 at 09:25 PM.
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Old 05-15-2011, 09:28 PM   Top  -  End  -  #17
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How would you suggest marking the abilities like that?



Okay.
Not really sure; it's just a difficulty with one of the older dragon classes I've encountered in play (casting shapechange).

For this one (since it can't cast spells) you could just include your other Ex traits in Improved Alternate Form.
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Old 05-15-2011, 09:36 PM   Top  -  End  -  #18
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Not really sure; it's just a difficulty with one of the older dragon classes I've encountered in play (casting shapechange).
Okay. I'll try and think of a way to address that as it does sound like a pretty big problem.
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Old 05-16-2011, 12:47 PM   Top  -  End  -  #19
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Default Re: Silver Dragon playable Class (3.5)

The Whelm spell line from PHB II also models the ability to take people down without killing them; the spells do nonlethal damage. It does require a book besides Core though. I didn't read the rest of the class, so I don't have comments on the rest of it.
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Old 05-16-2011, 01:10 PM   Top  -  End  -  #20
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Default Re: Silver Dragon playable Class (3.5)

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The Whelm spell line from PHB II also models the ability to take people down without killing them; the spells do nonlethal damage. It does require a book besides Core though. I didn't read the rest of the class, so I don't have comments on the rest of it.
I looked at the whelm line and the spells are kind of underwhelming. Pun totally intended.

Okay, I've added Paladin casting. I will get to the racial abilities thing later.

EDIT: Added Draconic Roar too. Put it at level 3 since it should be an ability you get early.

EDIT2: Clarified what's kept in draconic form and boosted tiring breath a bit.

Last edited by Kyuubi : 05-16-2011 at 07:47 PM.
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Old 05-18-2011, 10:38 PM   Top  -  End  -  #21
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Default Re: Silver Dragon playable Class (3.5)

i will comment primarily on things that i think need fixing, and then on things that i think are very cool. anything i don't comment on is fine as is in my mind.

let's see:

for starters, the first level looks too good. now, i may be underestimating how bad fire vulnerability is, but i don't think it makes up for full BAB, d12 hps, two good saves, the three large-damage natural attacks, a constitution bonus to ac and an alternate form. maybe if you just give cold resistance at this level along with the fire vulnerability, and then give the cold subtype at a later level––that might balance it out better.

silver ingenuity: i'm tempted to say that this is underpowered, and that more skill points are in order. but i'm having a hard time making up my mind, so i'll just mention it for now and see what others have to say.

Quote:
Silver dragon SLAs Su: ...At level 15 the Silver dragon bypasses both mind affecting immunity and spell resistance with their SLAs. Affected creatures are still entitled to saves
i haven't looked over the spell lists yet, but if there are sufficient mind-affecting spells in the choice of domains, i think that this ability should be extended to their domain spells.

Quote:
Detect evil Su: At level 5, the Silver dragon gains the detect evil ability, usable at will.
At 8 HD, With a fourth round of study, the Dragon is able to determine whether the target detects as Evil due to Taint, arcane or profane energies (including spells and curses), personality and actions, and/or a subtype.
At 11 HD, you can bypass alignment concealing effects such as undetectable alignment as long as you succeed on an opposed caster level check
particularly smart way to use this ability. i like that a lot.

Quote:
Tiring Breath Su: ...At 10 HD they are instead exhausted and are fatigued even if they make their save as long as the breath weapon still hits...
except that it is a reflex save––partial, so it always hits (excepting improved evasion). you ought to clarify this.

Quote:
Trickster Ex: At level 7 the Silver Dragon gains a bonus on Bluff and Disguise checks equal to half its HD.
this doesn't seem all that fitting to me, except for the fact that the dragon has an alternate form and the srd dragon has those as class skills. i'm interested in hearing your reasoning, but it seems like you ought to just make them class skills or something.

Quote:
Paladin Casting Su: At 8th level the dragon gains access to Paladin spell casting. He starts with having 1 first level spell per day and 0 second level spells per day, gaining additional spells per day based on his Charisma modifier.
i see what you did there! smart way to implement later casting without confusing the hell out of people.

Quote:
Freezing breath Su: ...Regardless of whether they make the save, as long as they are within the affected area they must continue to make saves or fall if they try to move. A creature can move within the area if they pass a balance check DC 10...
you say they have to keep making saves, but then go on to detail balance checks.

protective aura: cool. i especially like that you didn't make it a morale bonus, screwing over the bard and marshal and possibly others. however, looking at the later bahamut's grace, it doesn't look like a silver dragon can benefit from its own protective aura. is this correct?

Quote:
Silver Resistances Ex: At level 18, the Silver dragon's acid and electricity resistances are upgraded to immunities.
why? immune to 3/5 of energy forms. i know the srd silver is immune to acid as well as cold, but i don't see a thematic reason for it. i'd just up the resistances gained earlier. resistance 20 is nothing to sneer at, but it's not as uber and final as straight immunity.

Quote:
Perfected Alternate form Ex: ...and the silver dragon automatically succeeds on any disguise checks to mimic whatever it is it transforms into.
realize that this is a contested check that you are giving an automatic victory to. that's like (in a watered down way) saying that he auto overcomes your will save.

Quote:
Stasis Breath Su: Combining his two breath weapons into a single blast, the Silver Dragon encases his targets, friendly or enemy, in a prism of arcanely charged ice. Such targets remain encased for 1d3 rounds. An encased target cannot be damaged or targeted by spells or abilities. If there are any duration-based effects on the target, they do not count down for the duration. His breath weapon range is halved in the doing, and he can choose to not deal damage.
is this supposed to keep the targets from being able to do anything also, like hold monster, or is it just to keep them from being affect-able by others? cuz' right now it seems like a pretty cool buff for dire circumstances.

this seems a bit subpar for a capstone, but i'll admit that i don't understand the intent for this ability yet.

***********************

over all, very cool. i like that it didn't offer full sorcerer casting. at first i thought that the SLA list was kind of stunted, but then i realized that the domain spells make up for that.

i do think that the class should offer a few (2 or so) abilities earlier on than 16th level that directly benefit its allies. maybe a [i]shield other[/]–esque ability or something. or some cold resistance or something.

that's all i have for now.
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Old 05-19-2011, 09:47 AM   Top  -  End  -  #22
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Default Re: Silver Dragon playable Class (3.5)

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for starters, the first level looks too good. now, i may be underestimating how bad fire vulnerability is, but i don't think it makes up for full BAB, d12 hps, two good saves, the three large-damage natural attacks, a constitution bonus to ac and an alternate form. maybe if you just give cold resistance at this level along with the fire vulnerability, and then give the cold subtype at a later level––that might balance it out better.
Okay, I changed it to level 9 and I could change the claw attacks to a slightly later level as well.


Quote:
i haven't looked over the spell lists yet, but if there are sufficient mind-affecting spells in the choice of domains, i think that this ability should be extended to their domain spells.
There actually aren't any mind affecting spells in the domains.


Quote:
particularly smart way to use this ability. i like that a lot.
Thanks.


Quote:
except that it is a reflex save––partial, so it always hits (excepting improved evasion). you ought to clarify this.
The idea was as long as you have evasion or improved evasion you might be able to avoid it, but if you don't avoid it, even if you make your save, you're fatigued.

Quote:
this doesn't seem all that fitting to me, except for the fact that the dragon has an alternate form and the srd dragon has those as class skills. i'm interested in hearing your reasoning, but it seems like you ought to just make them class skills or something.
One of the things left over from the Oslecamo version. I guess it doesn't particularly matter. I just thought it was fitting. *shrug*

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i see what you did there! smart way to implement later casting without confusing the hell out of people.
Thanks.
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you say they have to keep making saves, but then go on to detail balance checks.
I was trying to make it a grease-esque effect, but I guess it didn't come across as clearly as I wanted it to.

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protective aura: cool. i especially like that you didn't make it a morale bonus, screwing over the bard and marshal and possibly others. however, looking at the later bahamut's grace, it doesn't look like a silver dragon can benefit from its own protective aura. is this correct?
Yes. I didn't think they need another boost on top of Bahamut's Grace so I've now specifically excluded them from their own aura. They can benefit from another Silver Dragon's aura, but not their own, and the auras don't stack.

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why? immune to 3/5 of energy forms. i know the srd silver is immune to acid as well as cold, but i don't see a thematic reason for it. i'd just up the resistances gained earlier. resistance 20 is nothing to sneer at, but it's not as uber and final as straight immunity.
Another something left over from the Oslecamo version. I've changed it so you don't get cold immunity until level 9, you don't get electricity resistance/immunity at all, and acid resistance doesn't come in until level 9 and doesn't upgrade to immunity until level 18. Vulnerability to fire is also removed at level 18 just as an experiment.


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realize that this is a contested check that you are giving an automatic victory to. that's like (in a watered down way) saying that he auto overcomes your will save.
I'm aware. This was an idea given to me by another poster who is generally pretty good at balance so I didn't think it was that big of a deal. Remember that this is also a level 20 ability so it should be pretty darn powerful.



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is this supposed to keep the targets from being able to do anything also, like hold monster, or is it just to keep them from being affect-able by others? cuz' right now it seems like a pretty cool buff for dire circumstances.
It's intended to be Hold monster as well as a way to keep them from being affect-able. The intent is to delay the effects of certain things while also being able to reposition yourselves in a dicey situation.
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over all, very cool. i like that it didn't offer full sorcerer casting. at first i thought that the SLA list was kind of stunted, but then i realized that the domain spells make up for that.

i do think that the class should offer a few (2 or so) abilities earlier on than 16th level that directly benefit its allies. maybe a [i]shield other[/]–esque ability or something. or some cold resistance or something.
Hmm. Surrealistik has an interesting Paladin fix that has a bunch of cool auras. I'll see if there's anything on there I could use. With his permission of course.

Last edited by Kyuubi : 05-19-2011 at 11:36 AM.
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Old 05-19-2011, 11:48 AM   Top  -  End  -  #23
Stycotl
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Default Re: Silver Dragon playable Class (3.5)

upon rereading and thinking about it more, i've decided that some of the problems i had with the class in my last critique are specifically tied to flavor and identity. still seems kind of generic dragon instead of silver dragon. i'll explain as i respond to your last post.

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Any idea which level? I don't want to make the subtype come so late that it barely matters that they got it, and not so early that it's irrelevant that it didn't come in at first level in the first place.
how about level 4? i was mentioning that silver ingenuity might be underpowered for the level, even with the addition of the SLAs, so maybe give full immunity there and leave silver ingenuity as is.

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There actually aren't any mind affecting spells in the domains.
all right. nix that idea then.

although, this is going to be a bit out there, so feel free to point and laugh if you don't like it. i have been thinking that a [i]hold monster[/] breath weapon capstone is kind of redundant with the SLAs. what if you give a few more mind-affecting SLAs at different levels, maybe a charm monster effect, a fear effect, and a couple of other things, and then make the capstone act like an eldritch essence, in that by adding a few rounds to the recharge time, the dragon can apply one of his SLAs to his breath weapon, or something similar. that would give some versatility, not seem right off the bat redundant, and give an interesting use of action economy.

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I was trying to make it a grease-esque effect, but I guess it didn't come across as clearly as I wanted it to.
i think that grease is the way to go for this. but i'd clarify the wording so that there is no question.

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Yes. I didn't think they need another boost on top of Bahamut's Grace so I specifically excluded them from their own aura. They can benefit from another Silver Dragon's aura, but I didn't want there to be like an entire group of dragons and them all getting +16 to saves and AC on top of Bahamut's grace which is already going to be a fairly good boost.
makes sense.

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Another something left over from the Oslecamo version. I'll get rid of electricity resistance/immunity altogether, and just keep the cold/acid immunity. At level 18, you can get resistance 20 to two energy types by spending a measly 56,000 gold, and I think if your enemies are going to be using blasting spells at that level, they're going to be doing enough that resistance 18 isn't going to be that effective.
now, something that has always struck me as odd about the silver dragon is that it gains immunity to acid and not electricity. lord of storms, ruler of the skies, etc, but it is immune to acid, which is generally considered an earth-related element, not an air-related element.

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It's intended to be Hold monster as well as a way to keep them from being affect-able.
if you don't go with my other idea up top, i'd clarify this quite a bit. as of now, it states fluffily that it is supposed to keep them static, but it doesn't define what that means except that they can't be affected by others. still sounds like it can take actions and affect others (assuming line of sight and line of effect aren't issues for the action).

Quote:
Hmm. Surrealistik has an interesting Paladin fix that has a bunch of cool auras. I'll see if there's anything on there I could use. With his permission of course.
sounds good. flavor-wise, this dragon still seems a bit generic, and i think that adding some more protective qualities would go a long ways toward giving it some identity. it is very close though, but just doesn't have that silver dragon shine to it yet that i'm imagining.
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Old 05-19-2011, 12:04 PM   Top  -  End  -  #24
Mystic Muse
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Stycotl View Post

how about level 4? i was mentioning that silver ingenuity might be underpowered for the level, even with the addition of the SLAs, so maybe give full immunity there and leave silver ingenuity as is.
Okay, that works.


Quote:
although, this is going to be a bit out there, so feel free to point and laugh if you don't like it. i have been thinking that a [i]hold monster[/] breath weapon capstone is kind of redundant with the SLAs. what if you give a few more mind-affecting SLAs at different levels, maybe a charm monster effect, a fear effect, and a couple of other things, and then make the capstone act like an eldritch essence, in that by adding a few rounds to the recharge time, the dragon can apply one of his SLAs to his breath weapon, or something similar. that would give some versatility, not seem right off the bat redundant, and give an interesting use of action economy.
This is an interesting idea. I'll have to think about it, although I think Hold monster and such fit with the Silver Dragon's flavor more than fear or charm effects would. I'll re-read things though before making any sort of final decision.



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i think that grease is the way to go for this. but i'd clarify the wording so that there is no question.
Okay.




Quote:
now, something that has always struck me as odd about the silver dragon is that it gains immunity to acid and not electricity. lord of storms, ruler of the skies, etc, but it is immune to acid, which is generally considered an earth-related element, not an air-related element.
How about Cold and Electricity immunity while retaining vulnerability to fire?



Quote:
if you don't go with my other idea up top, i'd clarify this quite a bit. as of now, it states fluffily that it is supposed to keep them static, but it doesn't define what that means except that they can't be affected by others. still sounds like it can take actions and affect others (assuming line of sight and line of effect aren't issues for the action).
Ah okay.



Quote:
sounds good. flavor-wise, this dragon still seems a bit generic, and i think that adding some more protective qualities would go a long ways toward giving it some identity. it is very close though, but just doesn't have that silver dragon shine to it yet that i'm imagining.
Okay.

Last edited by Kyuubi : 05-19-2011 at 12:45 PM.
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Old 05-19-2011, 12:16 PM   Top  -  End  -  #25
Kyrinthic
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Default Re: Silver Dragon playable Class (3.5)

Yes, I'm a relative newcomer, but a couple little things I noted (I'll leave the big changes to people with more experience).

silver ingenuity: if you are trying to emulate an 'extra' skill point per level with silver ingenuity you should give 7 skill points to start, to account for the x4 at level 1. 3 extra skill points doesnt mean much in the greater scheme of things, but it makes the math easier if you are taking max level skills.

Stasis Breath:
Should note, just to be safe 'If there are any duration-based effects other than statis breath on the target, they do not count down for the duration'

I know its obviously implied, but may as well make it stated, or some joker will argue that it is an infinite imprisonment as written.

Last edited by Kyrinthic : 05-19-2011 at 12:17 PM.
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Old 05-19-2011, 12:21 PM   Top  -  End  -  #26
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Kyrinthic View Post
silver ingenuity: if you are trying to emulate an 'extra' skill point per level with silver ingenuity you should give 7 skill points to start, to account for the x4 at level 1. 3 extra skill points doesnt mean much in the greater scheme of things, but it makes the math easier if you are taking max level skills.
Good point. Changed.

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Stasis Breath:
Should note, just to be safe 'If there are any duration-based effects other than statis breath on the target, they do not count down for the duration'

I know its obviously implied, but may as well make it stated, or some joker will argue that it is an infinite imprisonment as written.
Also a good point. Even if it's something that would be really dumb, I want the abilities to be as clear cut as possible so they aren't open to abuse like that.

EDIT: Would a few lightning based SLAs help cement the dragon as a Storm/weather dragon?

Last edited by Kyuubi : 05-19-2011 at 12:28 PM.
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Old 05-19-2011, 03:25 PM   Top  -  End  -  #27
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Kyuubi View Post
EDIT: Would a few lightning based SLAs help cement the dragon as a Storm/weather dragon?
I would reduce that in favor of SLAs and abilities that focus on other aspects of a storm, such as the wind and precipitation.

This gives me ideas for a new, cool half-dragon variant. It'd give back the race, and over time the silver half-dragon becomes more powerful and more and more like the silver dragon parent.
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Last edited by Solaris : 05-19-2011 at 03:27 PM.
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Old 05-19-2011, 03:43 PM   Top  -  End  -  #28
Mystic Muse
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Solaris View Post
I would reduce that in favor of SLAs and abilities that focus on other aspects of a storm, such as the wind and precipitation.

This gives me ideas for a new, cool half-dragon variant. It'd give back the race, and over time the silver half-dragon becomes more powerful and more and more like the silver dragon parent.
Okay, here's what I found looking through the spell list in the SRD.
Ice Storm
Control Water
Whirlwind
Sleet Storm

Last edited by Kyuubi : 05-19-2011 at 03:44 PM.
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Old 05-19-2011, 05:49 PM   Top  -  End  -  #29
Stycotl
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Default Re: Silver Dragon playable Class (3.5)

Quote:
This is an interesting idea. I'll have to think about it, although I think Hold monster and such fit with the Silver Dragon's flavor more than fear or charm effects would. I'll re-read things though before making any sort of final decision.
i agree with you about the flavor there. i just put those in to come up with something, but i don't really know what yet. also, i had mentioned only the mind-affecting effects. but it would be cool if the breath could channel any of its applicable SLAs for a price.

Quote:
How about Cold and Electricity immunity while retaining vulnerability to fire?
sounds reasonable and flavor-related to me.

Quote:
EDIT: Would a few lightning based SLAs help cement the dragon as a Storm/weather dragon?
Quote:
Okay, here's what I found looking through the spell list in the SRD.
Ice Storm
Control Water
Whirlwind
Sleet Storm
yeah. those sound good, especially the whirlwind and ice/sleet storm.
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Old 05-19-2011, 06:07 PM   Top  -  End  -  #30
Mystic Muse
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Default Re: Silver Dragon playable Class (3.5)

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Originally Posted by Stycotl View Post
i agree with you about the flavor there. i just put those in to come up with something, but i don't really know what yet. also, i had mentioned only the mind-affecting effects. but it would be cool if the breath could channel any of its applicable SLAs for a price.
That would be interesting. Something like the option to combine say, Hold person with the breath, and any one target of the breath is affected by it?



Quote:
yeah. those sound good, especially the whirlwind and ice/sleet storm.
Any suggestions on frequency/level gained?

Last edited by Kyuubi : 05-19-2011 at 06:08 PM.
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