2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-20-2011, 04:04 PM   Top  -  End  -  #1
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

A few days ago, I caught a post from Volfogg, asking for a little help. I took one look and got an idea, the idea then became a full on concept, and within 48 hours this class had birthed itself. Pick away, my ravenous forum foragers!


SACRED SCOURGE Hit Dice:D8
REQUIREMENTS
Alignment: Any non-evil
Skills: Knowledge (Religion) 8 ranks, Survival 5 ranks
Feats: Track, Empower Turning (Comp.D p.81)
Spells: Ability to cast 2nd level divine spells
Special: Favoured Enemy (Undead), Turn Undead

LEVELBABFORTREFWILLSPECIALSPELLCASTING
1st
+1
+2
+0
+2
Greater Turning, Deliverance 10ft (Vulnerability) 
2nd
+2
+3
+0
+3
Righteous Strike, Favoured Enemy+1 Level of existing divine spellcasting class
3rd
+3
+3
+1
+3
Hatred, Detect Undead+1 Level of existing divine spellcasting class
4th
+4
+4
+1
+4
Deliverance 15ft (Pulse of Purity)+1 Level of existing divine spellcasting class
5th
+5
+4
+1
+4
Swift Tracker, Hunter's Eye+1 Level of existing divine spellcasting class
6th
+6
+5
+2
+5
Hand of God, Improved Favoured Enemy 
7th
+7
+5
+2
+5
Deliverance 20ft (Saving Grace)+1 Level of existing divine spellcasting class
8th
+8
+6
+2
+6
Righteous Strike (Bane), Favoured Enemy+1 Level of existing divine spellcasting class
9th
+9
+6
+3
+6
Deeper Hatred+1 Level of existing divine spellcasting class
10th
+10
+7
+3
+7
Deliverance 25ft, Mysterious Ways+1 Level of existing divine spellcasting class

Class Skills (4+Int): Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Nature), Knowledge (Religion), Listen, Move Silently, Search, Spellcraft, Spot, Survival, Use Rope

CLASS FEATURES
Spoiler



Quote:
Originally Posted by Volfogg View Post
Undead. These, more than most other creatures, are reviled as an afront to nature and something that must be destroyed without remorse. It's not surprising that many take up the mantle of unholy vanquisher in order to rid the world of undead menaces. Though many call themselves slayer of the undead fewer still can call themselves a sacred scourge. These rare individuals combine the talents of an impeccible hunter with the holy power of a divine servant.

A sacred scourge combines their potent abilities to devastating effect against their most hated foe; undead. However, though focused, a scourge is unrelenting in the their pursuit of monsters and dangerous creatures which seek to harm the innocent. Because of this many that follow this path will take a favoured enemy which reflects possible supernatural or mundane menaces in their area.

Sacred scourges are usually found amongst the clergy of gods which are associated with hunting, nature or animals. They perceive undead as a disease which must be excised from the world as they disrupt the natural cycle of life and death.
__________________
All I ask is a tall ship, and a star to sail her by.

My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC

Looking for a good old-fashioned PEACHing? Check us out here and look no more!

Last edited by Veklim : 05-27-2011 at 12:20 PM.
Veklim is offline   Reply With Quote
Old 05-20-2011, 05:00 PM   Top  -  End  -  #2
Dralnu
Bugbear in the Playground
 
 
Join Date: Jul 2010
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

I like it. It feels like how a PrC should be, specialized. I think it could use a small buff though.

First, may I suggest swapping the first dead spellcasting level to 1st? I think it would be a nice way to avoid your class from being just a dip PrC. You eat the dead spellcasting level right off the bat so you don't feel obligated to jump out as soon as it shows up.

Second, I think dead spellcasting levels should contain the most powerful abilites of the PrC. Those levels should have something more... I don't know. Bonus Feat is nice but not good enough IMO, would be nicer to switch it for something else.

Also, the PrC gives me the feeling like it wants to bash undead skulls in. I think it might benefit from full BAB progression.

Good work so far though!
Dralnu is offline   Reply With Quote
Old 05-20-2011, 06:24 PM   Top  -  End  -  #3
Volfogg
Pixie in the Playground
 
Join Date: May 2011
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

Um ... wow! Veklim, this is rather impressive. So, normally I would go through every ability and make comments, however. They are freaking awesome! Whats more frightening is the Righteous Strike ability. I had thought of an ability almost exactly the same. The only difference that I will make is that weapon added the bane (undead) property instead of the holy weapon property. Oh, and btw, Hunter's Eye is a rockin' ability!

Quote:
Originally Posted by Veklim
Hand of God (Sp):
At 6th level, once per round as a free action, the Sacred Scourge may sacrifice a spell slot for the day to extend the range of any touch spell you cast on that turn at a rate of 5ft/spell level sacrificed (e.g. a level 5 spell would give it a range of 25ft, an orison would not give any bonus at all.). Additionally, if the spell you extend the reach of would deal damage to an opponent or heal an ally, it gains a bonus to that damage or healing equal to the sacrificed spell's level + your Cha modifier.
The only change I would make here is this one small caveat ... "would deal damage to an opponent (vs undead) or heal an ally ..."

I will have to ponder a 10th level ability which is as awesome as what you have already put together Veklim. Again, thanks for all your help!

Cheers
Volf
Volfogg is offline   Reply With Quote
Old 05-20-2011, 08:36 PM   Top  -  End  -  #4
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

Will comment properly tomorrow, but small changes made. Are we getting closer?
__________________
All I ask is a tall ship, and a star to sail her by.

My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC

Looking for a good old-fashioned PEACHing? Check us out here and look no more!
Veklim is offline   Reply With Quote
Old 05-20-2011, 10:53 PM   Top  -  End  -  #5
Volfogg
Pixie in the Playground
 
Join Date: May 2011
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

Here are my thoughts on your changes:
  • I like full BaB, however. I would remove the bonus feats as the prc has a lot going for it at the moment. I believe that the addition of bonus feats is a step into the "murky waters of overpowered".
  • If I am reading it correctly; does Pulse of Purity basically grant fast healing 10 at 10th level for 5 + cha modifier in rounds? If so me thinks I would change it to something a little less robust. I would simplify this to act similar in effect to the Sacred Purifier's (Libris Mortis) Positive Energy Burst ability.
  • In every instance of "Cha modifier + half class level" I would change it to Cha Modifier instead. This way it's basically a really focused sort of divine grace.
  • Quote:
    Originally Posted by Veklim
    Favoured Enemy (Ex):
    At 2nd level, then again at 7th level, the Sacred Scourge gains a new favoured enemy with all that entails (see Ranger in PHB), with one small difference. If an enemy undead creature happens to also fall into another favoured enemy category you may stack the skill and combat bonuses you gain against them. This only stacks if the enemy is undead.
    I would simplify this ability and remove ... , "with one small difference. If an enemy undead creature happens to also fall into another favoured enemy category you may stack the skill and combat bonuses you gain against them. This only stacks if the enemy is undead." There's no need to grant additional bonuses to hit or damage as the class has full BaB now as well as other damage modifiers vs undead (ie bane).
  • I also think a spiffy capstone ability would some something like:
    Quote:
    Righteous Strike (Disruption) (Ex): Whenever the Sacred Scourge confirms a critical strike vs an undead creature it is affected as though it were struck by a disruption weapon. The save DC is equal to 20 + Charisma Modifier.

Well thats all I have for now. This is starting to look pretty darned polished. I will have to make this a permanent feature of all of my future games.

Cheers
Volf

Last edited by Volfogg : 05-20-2011 at 11:03 PM.
Volfogg is offline   Reply With Quote
Old 05-21-2011, 05:48 AM   Top  -  End  -  #6
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

Changed wording to remove Favoured Enemy caveat.
Changed bonus feats, now only 1 at level 6, fixed as Imp. Fav. Enemy unless already owned, in which case you chose a fighter or divine one instead. Helps pay for the empty casting level imho.
Had a couple of ideas myself about capstone, will list later for perusal and discussion.
Holy is now Bane (better choice actually, good call)
Hand of God reworded to deal the extra damage to any favoured enemy (keeps versatility to some bonuses)
Pulse of Purity re-jigged to come in line (somewhat) with the Sacred Purifier's Positive energy burst ability.
Also inserted caveat for Righteous Strike (Bane) for people already wielding an Undead Bane weapon. What you think, too much?
__________________
All I ask is a tall ship, and a star to sail her by.

My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC

Looking for a good old-fashioned PEACHing? Check us out here and look no more!

Last edited by Veklim : 05-21-2011 at 08:02 AM.
Veklim is offline   Reply With Quote
Old 05-21-2011, 08:40 AM   Top  -  End  -  #7
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

OK, capstone time!

I've had a couple of thoughts personally about this, and here's the ideas I've come up with.

1. Miraculous Reversal. (Su)
1/week the Sacred Scourge may make a special touch attack against any undead creature as a standard action. Roll a turn check as normal, opposed by a level check for the undead creature. If the creature fails, it immediately falls to the ground where it's former soul, and it's life are returned to it in 1D4 rounds. The creature comes back with 1 HP, no XP loss, and is considered to have had Atonement cast on them by a cleric of your level for the purpose of changing alignment. The target still gets a choice as to whether they chose to shift alignments or not.
NOTES:
Spoiler


2. Deliverance 25ft (Channel Spell)
1/day the Sacred Scourge may spend a turn attempt as part of the casting action of a touch spell he knows. He may deliver this spell to any number of valid targets through his Deliverance aura, meaning a heal could affect all allies AND all undead within the aura, or a bull's strength could affect all allies but ignore all undead similarly within the aura.
NOTES:
Spoiler


There's also the 3rd option (the 3rd thus far anyway!) of using your Disruption idea, although I'd be tempted to make it a Deliverance aura pulse, the class is kinda meant to have a last installment of Deliverance at 10th level anyway, so it would make sense. Let me know what you think anyhow.
__________________
All I ask is a tall ship, and a star to sail her by.

My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC

Looking for a good old-fashioned PEACHing? Check us out here and look no more!

Last edited by Veklim : 05-21-2011 at 08:46 AM.
Veklim is offline   Reply With Quote
Old 05-22-2011, 10:33 AM   Top  -  End  -  #8
Volfogg
Pixie in the Playground
 
Join Date: May 2011
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

I like Miraculous Reversal it's an incredibly unique ability. However, for me personally I am going with the Rightoues Strike (Disruption) ability. I believe that what we have so far is exactly what I was looking for. So, I just wanted to say thanks again for all the help.

Cheers
Volf
Volfogg is offline   Reply With Quote
Old 05-22-2011, 12:48 PM   Top  -  End  -  #9
Veklim
Barbarian in the Playground
 
Join Date: Mar 2011
Location: 
Arse end of nowhere, UK
Gender: Male
Default Re: [3.5 PrC] The Sacred Scourge, made for Volfogg! PEACH

Well, there we go, it's done I think...

Left the capstone as open to imagination as possible, gives a choice for you to make including a DIY if ya like, dunno if it's been done before but it has now! Mwahahaha! (maniacal laughter)

More seriously though,
Quote:
Originally Posted by Volfogg View Post
I believe that what we have so far is exactly what I was looking for. So, I just wanted to say thanks again for all the help.
I'm quite happy with this as long as you are, you 'comissioned' it in the first place after all

Glad to be of service.
__________________
All I ask is a tall ship, and a star to sail her by.

My homebrews Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC

Looking for a good old-fashioned PEACHing? Check us out here and look no more!
Veklim is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:24 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.