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Old 05-28-2011, 06:25 PM   Top  -  End  -  #1
Scylfing
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Default "Mr. Kelemvor, tear down this Wall" [OOC]

This is the OOC thread for the D&D 3.5 Epic Gestalt campaign to tear down the Wall of the Faithless.

We'll begin with character creation, and once we've finished that I'll open up the IC thread. I don't know how long that'll take, but I would like to aim for a starting time of the second week of June.

Here are the 16 questions again:

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Old 05-28-2011, 06:55 PM   Top  -  End  -  #2
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Olethros, the Messiah of Oblivion

Olethros' Sheet

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Old 05-28-2011, 07:18 PM   Top  -  End  -  #3
WhiteKnight777
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Edit: This post is the information collection center for my character. Makes it easy to find.

Keldor's Sheet, Second and Third spell list

Once Upon a Time, in the West
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Dream a Little Dream
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Old 05-28-2011, 07:36 PM   Top  -  End  -  #4
AmberVael
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Nagah

Concept Theme
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Sin Eater
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Description
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Old 05-28-2011, 08:47 PM   Top  -  End  -  #5
Wing
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Present present!
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Old 05-28-2011, 09:46 PM   Top  -  End  -  #6
Chambers
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

I'm here. Woot.

---

Application Questions
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Full Background
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Crunch
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Old 05-29-2011, 12:46 AM   Top  -  End  -  #7
WhiteKnight777
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

I'm beginning to further flesh out my character both mechanics and fluff-wise. Is Epic Hero confirmed as being acceptable? (If so, I fully expect to see everyone using it. )
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Old 05-29-2011, 02:28 AM   Top  -  End  -  #8
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Let's see. A list of all the homebrew approved so far added to the 16 would be great.

I compiled a list of what I found so far. Might have missed something, of course, so I'll apologize in advance if I didn't see your request, whichever one of us you are.

Specifically mentioned as allowed:

Creature of Legend Template (but HD depending abilities are restricted to racial HD; no Class HD apply), Ebon Inititiate, Epic Hero, Frostwrought Scion,

No final word yet:
Samurai, Chained-Devil Defiant, Epic Destinies (mentioned as probably being allowed), Phobic Master, The Mindwarped

Disallowed:
Homebrew Monster Classes (alas), ToM-related, Incarnum-related

Disallowed Non-Homebrew:
Tome of Magic, Incarnum


LIST ASIDE: Man, this is going to be awesome.
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Old 05-29-2011, 02:28 AM   Top  -  End  -  #9
Wing
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

I've organised my questions like a Russian doll:

Are cohorts okay?
Are cohorts gestalt?
Is Thrallherd okay?
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Old 05-29-2011, 02:40 AM   Top  -  End  -  #10
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Those are some pretty good questions.

By the way, I'm not too familiar with all the Epic Destinies that are floating around; anyone who read my character have any recommendations as to which one might suit him?
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Old 05-29-2011, 02:46 AM   Top  -  End  -  #11
WhiteKnight777
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

for my part, I'm currently considering the Eternal Seeker by TDO - I really like the flavor of personal freedom, and I think it fits both my character and the game in general. Plus the abilities are really, really good.

Edit: There's also the True Genius, which is similar/better in many ways.
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Old 05-29-2011, 06:09 AM   Top  -  End  -  #12
Edge
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Haseid Khalid, The Auspicious Judge of Dust and Copper
Character Sheet (currently unfinished, still some wealth to spend).
Swordsage 14/Crimson Banner Executor 10//Ardent 21/Epic Hero 3; Chosen of Battles

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Old 05-29-2011, 08:48 AM   Top  -  End  -  #13
AmberVael
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by Edge View Post
As if my character wasn't enough of a Sidereal Exalt.
What character? You're playing this game? Who are you?


Anyway, I have some questions too-

Going by the normal rules, there are two things prohibited in Gestalt.

1) Using two PrCs at the same time.
2) Using Dual Advancement PrCs (Mystic Theurge, etc).


Personally, I've never seen a great deal of reason behind the first one. You can still make really potent characters, so it doesn't cut down on power... you can still multiclass, so it doesn't necessarily cut down on complication... all it really does is cut away a bunch of interesting options. I've seen a lot of games where it has been discarded, so I want to ask- are we going to follow that rule here, or not?

Secondly, dual advancement PrCs.
This one makes a bit more sense. Dual advancement and gestalt can be pretty crazy.
Nonetheless, it cuts out on some neat options (and in particular, some classes I would love to use), so I'd like to ask if you'd be okay with either of the following options.
a) Dual advancement PrCs must have all qualifications met for it on the same 'side' of the gestalt.
b) Dual advancement PrCs are allowed, but are no longer dual advancement. They may only advance one class, which is chosen when the PrC is entered. (So essentially, if you entered Mystic Theurge, it could either advance Cleric or Wizard- obviously a bad option, but this option would be good for allowing Dual Advancement classes that actually have decent class features).
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Old 05-29-2011, 11:59 AM   Top  -  End  -  #14
Scylfing
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by VonDoom View Post
Let's see. A list of all the homebrew approved so far added to the 16 would be great.

I compiled a list of what I found so far. Might have missed something, of course, so I'll apologize in advance if I didn't see your request, whichever one of us you are.
Thanks for doing that.

Quote:
No final word yet:
Samurai, Chained-Devil Defiant, Epic Destinies (mentioned as probably being allowed), Phobic Master, The Mindwarped
I thought I had allowed Samurai, but maybe I forgot. Yes it's fine.

Chained Devil Defiant will depend on Edge, who said he wasn't completely happy with it.

Epic Destinies will be approved on a case-by-case basis.

Phobic Master is fine, but do notice that the 5th level ability only applies to living creatures with mind-affecting immunity.

Mindwarped, eh I can't say I care for it mechanically, much of what it does seems to be dependent on being targeted my a mind-affecting effect, so I'm going to say no.

Quote:
Originally Posted by Wing
I've organised my questions like a Russian doll:

Are cohorts okay?
Are cohorts gestalt?
Is Thrallherd okay?
Heh. Yes to cohorts and yes to Thrallherd. Now, as far as cohorts being Gestalt, I'll allow it--I mean they do need to be close to the same power level as the PCs--but on the condition that I be allowed to choose one side of the Gestalt so that it still remains something of an NPC. You can pick the first half as well as what the character concept is, and I'll pick what I feel is appropriate for the second half. How's that sound?

Also my rule on cohorts is that you can write what they say in-character, and you can give them general or specific instructions, but I'll handle their actions and dice rolling.

Quote:
Originally Posted by WhiteKnight777
for my part, I'm currently considering the Eternal Seeker by TDO - I really like the flavor of personal freedom, and I think it fits both my character and the game in general. Plus the abilities are really, really good.

Edit: There's also the True Genius, which is similar/better in many ways.
Eternal Seeker I will allow, but I'm going to rule that the statement "You are treated as having maximum skill ranks in all skills" applies to the numerical results of skill checks. For meeting prerequisites for feats, PrCs, etc., you would still have to buy the ranks as normal. I don't think skill points should be rendered completely redundant.

True Genius on the other hand, eh I don't know. I realize the whole point of the Factotum class is to mimic other classes, but I think effectively being able to replace any base class at level 24 is a bit much. Maybe if you switched the places of the level 24 and 27 features it'd be okay, but I'll have to think about it some more.

Quote:
Originally Posted by Edge
If we are going with Epic Destinies, I'll probably be going with TDO's Chosen of Battles or Chosen of Endings, assuming they get okayed.
Both of those are fine.

Quote:
Originally Posted by Vael
Going by the normal rules, there are two things prohibited in Gestalt.

1) Using two PrCs at the same time.
2) Using Dual Advancement PrCs (Mystic Theurge, etc).
You know, I'd never really thought to look at what's the justification for barring two PrCs at the same time, but there doesn't seem to be any, and I can't think of any myself so we can go ahead and drop that rule.

As to the second question, I think the problem of Dual Advancement PrCs in Gestalt is you're very nearly gaining three halves of a Gestalt instead of two. So even qualifying for a Dual Advancement PrC entirely on one side would create this problem.

But having said that, your Option B would negate that problem so I'll let you do that, though you'd still need to meet the prerequisites as normal.
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Old 05-29-2011, 12:27 PM   Top  -  End  -  #15
AmberVael
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by Scylfing View Post
But having said that, your Option B would negate that problem so I'll let you do that, though you'd still need to meet the prerequisites as normal.
I've always thought that was the better option myself, but I've seen a number of people use the other one, so I figured I'd throw it out there.

Anyway, awesome. I'll get to building then.


Oh, and just 'cause I was looking at it-

As far as I can tell, these were the basic roles/ideas people specified:
PlayerRole
Von DoomArcanist (Thaumaturge- arcane Erudite, basically)
WhiteKnightArcanist (Possibly Wizard or other logician type class?)
EdgeMelee Damage Dealer (Time/Fate Ninja )
ChambersMelee (Samurai//Crusader)
VaelArcanist (Warlock//Sorcerer, possibly heading towards a more blasting type role just to differentiate from the other more option based arcanists)
WingPsionics (Probably Thrallherd type, using lots of minions?)

So from a traditional party, what we'd be missing is a skill monkey and a divine caster.

Having experienced epic level play before, and given the various epic destinies White Knight is looking at, I think we can probably safely ignore the usual "skill monkey." The only huge skill option in epic is Hide/Move Silently, but that usually just ends up as incredibly annoying and argument causing.

Divine Caster, on the other hand, might still be a pretty worthwhile thing to have, if not essential. I imagine we could find some other methods to pick up healing, but they do have other nice spells we could make use of (the various rez spells, Miracle, the various restoration type spells...)
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Old 05-29-2011, 12:42 PM   Top  -  End  -  #16
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Actually, I'll be going for Ebon Initiate 14/Frostwrought Scion 10 on the one side, the Thaumaturge bit was for my first character idea that I ultimately dismissed.

Shame about the Mindwarped, though. As an undead Olethros is obviously already immune to mind-affecting, the bad **** that'd happen if someone actually doesn't realize that and tries would just be a little flavor. I mostly liked the class as an option for him because of the whole descent into madness thing; reflavored into wishing for oblivion and annihilation, it fits very well and would illustrate very nicely how alien the thought processes of someone like that would become. Ah well, guess it's back to thinking about what the other half will be, then. Mindwarped would have been an easy 20 level decision.

Looking over Epic Destinies, I also quite like the Eternal Seeker and True Genius, though as Scylfing said, that last one is pretty crazy. The other one I'm interested in is the Chosen of Secrets.


Edit: Would Shar condone Olethros' learning of the ways of the Ur-Priests and stealing from gods that aren't her? That's the only way I figure Olethros could be an active divine caster and keep his continued service to Shar a secret. Otherwise I won't opt for divine caster ... maybe Factotum, after all? Or something psionic?
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Old 05-29-2011, 01:11 PM   Top  -  End  -  #17
AmberVael
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Okay, so I picked up a nifty idea for my race which I want to ask for.

Are you familiar with the Hellbred from Fiendish Codex II? Well, I was thinking that due to my character background, it fit the concept almost perfectly... almost though. It's flavored towards the Hells, and I'd prefer to make it aspected towards the Far Realms.

It would need only a few minor tweaks to be changed to Far Realms. Here's what I'm thinking:
Spoiler


Also, while I'm on the topic of Aberration Blood, I'd like to ask approval for these aberration blood feats. Adds some variety and a few more worthwhile options to the chain.
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Old 05-29-2011, 01:30 PM   Top  -  End  -  #18
Chambers
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Re: divine caster

Har's brother is fluffed as a high priest, but I'm wary of using leadership to have him as a cohort, because I feel like there will be plenty of companion npc's through the thrallherd and his brother worships Moradin. Not sure he'd go along with the mission.
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Old 05-29-2011, 03:10 PM   Top  -  End  -  #19
Scylfing
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by VonDoom View Post
Looking over Epic Destinies, I also quite like the Eternal Seeker and True Genius, though as Scylfing said, that last one is pretty crazy. The other one I'm interested in is the Chosen of Secrets.
I think Chosen of Secrets is a very appropriate destiny for a Sharran. For the 24th level ability though, Unweaving Method, I'm inclined rule that when you make use of this ability for any given metamagic feat you can't reduce that same metamagic feat with metamagic reducers from other sources.

So if you had a feat or class ability that reduced, say, Maximize from +3 to +2 you would have to choose between that and Unweaving Method if you wanted to reduce it even further. But if you wanted to Maximize and Empower a spell and didn't have another reducer for Empower, you'd still be able to use Unweaving Method on Empower and use your other reducer for Maximize. Does that make sense? I hope that wouldn't discourage you from taking Chosen of Secrets though.

Quote:
Edit: Would Shar condone Olethros' learning of the ways of the Ur-Priests and stealing from gods that aren't her? That's the only way I figure Olethros could be an active divine caster and keep his continued service to Shar a secret. Otherwise I won't opt for divine caster ... maybe Factotum, after all? Or something psionic?
Yeah, I'll let you do that with Ur-Priest, her and Cyric are about the only ones I'd permit that for. I would note, however, that the power you're stealing would technically be funneled to her but that's just fluff, it wouldn't change the mechanics of the class.

Quote:
Originally Posted by Vael
Are you familiar with the Hellbred from Fiendish Codex II? Well, I was thinking that due to my character background, it fit the concept almost perfectly... almost though. It's flavored towards the Hells, and I'd prefer to make it aspected towards the Far Realms.
Yep, I'm familiar with it, and that makes perfect sense since your character would've returned through intercession from a Far Realm entity. You can go ahead and make those changes, and the aberration blood feats are fine with two exceptions: I think Aberrant Armor should give damage reduction of 1 +1 per Aberrant feat (like Fey Skin), and Madspawn should be clarified to say one 1st level psionic power (like Hidden Talent).


And re: divine casters, definitely do keep in mind the Patron Deity rule in Forgotten Realms and the nature of the campaign. I'm fine with either a PC or cohort being a divine caster, but there are only a handful of deities I'd allow you to serve and still stay in good standing if your patron ever becomes aware of your intentions.
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Old 05-29-2011, 03:27 PM   Top  -  End  -  #20
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

@Scylfing

Re: Chosen of Secrets; it does make sense. And currently looks like my best choice, all things considered. Though if we ever reach level 30, that ability definitely needs to change. A lot. Fluff-wise, that is.

Re: Ur-Priest
That ... may actually be problematic. Not in general, mind you, but for the duration of this particular game. Considering our level, it's not unrealistic that it could be discovered that he's actually funneling the stolen divine spell energy he isn't using up to Shar. And that would totally ruin his plans. He can't just well walk up to people and go 'Oh, yeah, according to my calculations, destroying the Wall will be a major step towards plunging all of creation back into darkness. Want me to help you out with that?' S'why he'll be claiming to be disillusioned with Shar and wanting to secure his soul's safety.

Another thing I considered, fluff-wise: Would it be alright to claim that before disappearing and getting started on this new plan, he was actually also a Chosen of Shar? Temporarily relinquishing that power to, ironically, increase the chances of success for his master plan would fit the mad schemer aspect very well. Since even as a Chosen, it'd be impossible to do alone. And most people who'd want to destroy the Wall probably aren't too big on gods and their Chosen. Heh.
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Old 05-29-2011, 03:59 PM   Top  -  End  -  #21
WhiteKnight777
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by Vael View Post
Having experienced epic level play before, and given the various epic destinies White Knight is looking at, I think we can probably safely ignore the usual "skill monkey." The only huge skill option in epic is Hide/Move Silently, but that usually just ends up as incredibly annoying and argument causing.

Divine Caster, on the other hand, might still be a pretty worthwhile thing to have, if not essential. I imagine we could find some other methods to pick up healing, but they do have other nice spells we could make use of (the various rez spells, Miracle, the various restoration type spells...)
I'm considering a couple of options at this point - one of them involves going Druid/Master of Many Forms/Archivist on one side of the Gestalt and using a combination of Epic Hero and my Eternal Seeker to ensure that all the casting and Wild Shaping are up to snuff, while the other side of the Gestalt focuses on UNLIMITED ARCANE POWER! In that case, we'd have the benefit of both full Arcane, Divine, and Natural casting. Not to mention I could backup melee and such with relative ease.

Are you planning on supplying our "Face" Vael? You being a Warlock, you're one of the best suited to it, especially given your access to epic Incantation shenanigans. Of course, your character being a crazy Far Realms type might mitigate that effectiveness.

Scyfling, how do you feel about the Assume Supernatural Ability feat from Savage Species? Normally it's overpowered and silly, but when everyone already has access to Shapechange, it goes from being well above the curve to being rather noticeably below it, since it's far more limited than Shapecheese.
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Old 05-29-2011, 04:03 PM   Top  -  End  -  #22
AmberVael
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

I know Wing was contemplating playing a Face character, but I likely will have fairly high charisma and some social spells.

Granted, my character will be a bit... unusual, but they'll probably be decent in that capacity.

I'm not sure what you mean by epic incantation shenanigans though. Do you mean epic spells, or epic invocations (which as far as I'm aware there aren't any) or what?
Edit: Maybe you mean the Epic Warlock Feats?
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Old 05-29-2011, 04:08 PM   Top  -  End  -  #23
WhiteKnight777
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by Vael View Post
I'm not sure what you mean by epic incantation shenanigans though. Do you mean epic spells, or epic invocations (which as far as I'm aware there aren't any) or what?
Edit: Maybe you mean the Epic Warlock Feats?
Blargh, yeah, I meant the feats, specifically Morpheme Savant. It's been a while since I made a Warlock of any kind and I screwed up the wording.
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Old 05-29-2011, 04:24 PM   Top  -  End  -  #24
VonDoom
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Olethros will have some very powerful social options as an Ebon Initiate, too.

Incidentally, I have a request. Skills are a bit of a pain in a game like this, so what do you think of using the retroactive Skills creation rules?
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Old 05-29-2011, 04:25 PM   Top  -  End  -  #25
Edge
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Join Date: Apr 2008
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The UK
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Now that we can take two PrCs simultaneously, anyone know any good PrCs for the Ardent side of my gestalt? I would just take more Ardent, but I'm finding it hard to justify 6 different mantles whilst remaining true to his philosophy.

I'm currently looking at Swordsage 14/Crimson Banner Executor 10//Ardent ??/??? ??/Epic Hero 3. Mantles are looking like Fate, Time, Law, Freedom, Justice and Death.
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Old 05-29-2011, 04:53 PM   Top  -  End  -  #26
VonDoom
Ogre in the Playground
 
 
Join Date: Jan 2011
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Ebon Initiate 10/Frostwrought Scion 10/Ebon Initiate+4|Factotum 8/Ur-Priest 10/Chameleon 3/Epic Hero 3

1 Able Learner
3 Spell Focus (Evil)
4B (EI) Corpsecrafter
6 Iron Will
9 Silent Spell
9B (EI) Undead Leadership
12 Craft Wondrous Item
14BM (FS) Empower Spell
15 Spell-Focus (Necromancy)
17BM (FS) Quicken Spell
18 Still Spell
20B (Ch) ???
21 Epic Destiny
24B (EI) Extra Invocation
24 Epic Destiny

Epic Hero:
Epic Ability (Charisma), Epic Prowess, ???

My current build idea. Just a shame that I need to take both Spell Focus (Evil) AND (Necromancy).
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Old 05-29-2011, 05:35 PM   Top  -  End  -  #27
Scylfing
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Join Date: Dec 2007
Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by VonDoom View Post
@Scylfing

Re: Chosen of Secrets; it does make sense. And currently looks like my best choice, all things considered. Though if we ever reach level 30, that ability definitely needs to change. A lot. Fluff-wise, that is.
Good point about the level 30 ability, seeing as how your character doesn't have blood. I guess if/when it comes to that we could just say it steals positive (or in your case, negative) energy. That also brings up something important I wanted to ask...


Note For Everyone: For leveling up if it's okay with all of you I'd like to do that narratively, i.e. you'll level up after what I consider to be a major accomplishment toward your goal. I know this creates a problem in that XP is a fungible resource in D&D 3.5, but I'm sure we can figure out a work-around so that you can still use things that have an XP cost.


Quote:
Re: Ur-Priest
That ... may actually be problematic. Not in general, mind you, but for the duration of this particular game. Considering our level, it's not unrealistic that it could be discovered that he's actually funneling the stolen divine spell energy he isn't using up to Shar. And that would totally ruin his plans. He can't just well walk up to people and go 'Oh, yeah, according to my calculations, destroying the Wall will be a major step towards plunging all of creation back into darkness. Want me to help you out with that?' S'why he'll be claiming to be disillusioned with Shar and wanting to secure his soul's safety.

Another thing I considered, fluff-wise: Would it be alright to claim that before disappearing and getting started on this new plan, he was actually also a Chosen of Shar? Temporarily relinquishing that power to, ironically, increase the chances of success for his master plan would fit the mad schemer aspect very well. Since even as a Chosen, it'd be impossible to do alone. And most people who'd want to destroy the Wall probably aren't too big on gods and their Chosen. Heh.
Ah. Well you know, that's a really good point in the sense that Shar wouldn't want to risk getting caught stealing from another god--which wouldn't keep her from stealing of course, she'd take anything and everything she could, but I'm sure she'd devise some way to hide that stolen power and hiding it in one of her Chosen makes sense. Removing your Chosen abilities makes even more sense so you'd still appear to be out of her favor. Just so long as you understand that at some point the Mistress of the Night is going to come for that power you've taken, heh.

Quote:
Originally Posted by WhiteKnight777
Scyfling, how do you feel about the Assume Supernatural Ability feat from Savage Species? Normally it's overpowered and silly, but when everyone already has access to Shapechange, it goes from being well above the curve to being rather noticeably below it, since it's far more limited than Shapecheese.
That's fine, just so long as there won't be any Manipulate Form going on.

Quote:
Originally Posted by VonDoom
Skills are a bit of a pain in a game like this, so what do you think of using the retroactive Skills creation rules?
Sure that's fine, at this level making Int increases retroactive for skill points is about the only way to do it without it being a big pain in the butt.

Quote:
Originally Posted by Edge
Now that we can take two PrCs simultaneously, anyone know any good PrCs for the Ardent side of my gestalt? I would just take more Ardent, but I'm finding it hard to justify 6 different mantles whilst remaining true to his philosophy.
Y'know, I'd never advise it for anything less than Epic, but Metamind will net you lots of cheap/free manifesting and by level 24 you'll be able to recover all but one of your lost ML. Slayer and Elocater are also good choices for gishes.

Re: mantles, you might want to check out the Dominant Ideal ACF.
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Old 05-29-2011, 05:36 PM   Top  -  End  -  #28
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

I've been thinking about how to build my character and I'm worried that he'll be relatively useless without any magic type abilities, seeing as he's the only one in the group without any. I want to keep him like that though and was wondering if you'd consider a boost to some melee classes to help him out.

He'll be Samurai 24 on one side and Crusader 24 on the other, but would you consider taking the Knight class features and adding them to the Crusader? The Knight has some neat abilities but when compared to a full Crusader they're not worth it in a party nearly full of all primary casters. So he'd be a Samurai 24//Crusader-Knight 24. What do you think?

Edit: also interested in other suggestions.
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Last edited by Chambers : 05-29-2011 at 05:54 PM.
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Old 05-29-2011, 05:40 PM   Top  -  End  -  #29
AmberVael
Titan in the Playground
 
 
Join Date: Apr 2006
Gender: Female
Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

So, I've been considering the various epic feats, and it came to my mind that a really cool feat (and flavorful one for my character) would be one that modified and empowered the invocation Dark Discorporation- but there isn't an epic warlock feat that does that yet.

Dark Discorporation is pretty awesome (because becoming a swarm is awesome), but there is that really nasty issue that you can only take move actions while in its shape (ouch!)

Would getting rid of that limitation be something you'd be willing to consider as part of an epic feat, or should I turn my attention elsewhere?
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Old 05-29-2011, 05:56 PM   Top  -  End  -  #30
WhiteKnight777
Firbolg in the Playground
 
 
Join Date: May 2006
Location: 
beyond the furthest star
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Default Re: "Mr. Kelemvor, tear down this Wall" [OOC]

Quote:
Originally Posted by Scylfing View Post
That's fine, just so long as there won't be any Manipulate Form going on.
Nah. It just makes the Master of Many forms useful at this level (if still less powerful than Shapechange,) and I have a long-standing affection for the class. Thanks!

My current build idea runs thus (Feedback is appreciated, if you're of a mind.)

Druid 5/MoMF 10/ Warshaper 5/Wizard 5/Halruaan Elder 4//Sorcerer 11/Living Arcanum 10/Epic Hero 3

Basically, three full casting progressions (Druid/Wizard/Sorcerer) with Druid providing plenty of personal buffs, Wizard providing buffs/utility/etcetera and sorcerer providing combat spells.

Thematically, my character keeps evolving in my head. At the moment, he's an enlightened being - not necessarily nice, but he's philosophically, mentally, and magically developed to a point where he understands not merely "Magic" as most people perceive it, but as the raw, generative quintessence that makes up the cosmos. His magical prowess comes from manipulation of that force.

Philisophically, his abhorrence of the wall is a combination of a holdover from his life in Faerun and a personal belief that there needs to be some sort of justice in the universe - and that the wall is fundamentally unjust.
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Last edited by WhiteKnight777 : 05-29-2011 at 05:59 PM.
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