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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-29-2011, 12:56 PM   Top  -  End  -  #1
jiriku
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Join Date: Aug 2009
Default [3.5 Remix] Two-Weapon Fighting Redux

This revisits and rebalances the various feats that make up the two-weapon fighting style, bringing the feat investment needed for effective two-weapon fighting more in line with the feat investment needed for effective two-hander fighting.

Note: Condensing feats in this manner requires reworking the ranger bonus feat progression for dual-weapon fighting. I recommend you take a look at my swift hunter class (a ranger remix) for ideas on how this might look.

DUAL STRIKE [Fighter, General]
You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic combat or fighting a running battle.
Spoiler


TWO-WEAPON DEFENSE [Fighter, General]
Your two-weapon fighting style bolsters your defense as well as your offense.
Spoiler


TWO-WEAPON FIGHTING [Fighter, General]
You fight effectively with a weapon in each hand, and you can make extra attacks each round with the second weapon.
Spoiler
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3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


Last edited by jiriku : 05-29-2011 at 11:31 PM.
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Old 05-29-2011, 01:05 PM   Top  -  End  -  #2
Jade Dragon
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Join Date: Feb 2011
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Default Re: [3.5 Remix] Two-Weapon Fighting Redux

This is good. It requires you to only take one feat to have double the number of attacks, rather than 3 feats. It makes two weapon defense a good option as well.

I'm confused on one thing, the weapon focus and base attack bonus thing says it reduces a one-handed weapon's penalty to -1, which seems like too big a penalty reduction, and it doesn't say anything about light weapons.
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Old 05-29-2011, 10:58 PM   Top  -  End  -  #3
jiriku
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Default Re: [3.5 Remix] Two-Weapon Fighting Redux

The advancement option you're looking at reduces the penalty for using a one-handed weapon (instead of a light weapon) in your off hand. This is essentially the Oversized Two-Weapon Fighting feat, phased in one piece at a time.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

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Old 05-29-2011, 11:11 PM   Top  -  End  -  #4
Jade Dragon
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Default Re: [3.5 Remix] Two-Weapon Fighting Redux

But by the way it's written, as soon as you hit BAB +5, it's bett Er to go two one-handed weapons instead of light weapons. The penalty should be reduced by 1, not to -1.
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Old 05-29-2011, 11:31 PM   Top  -  End  -  #5
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] Two-Weapon Fighting Redux

Definition clarified.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

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Old 05-29-2011, 11:33 PM   Top  -  End  -  #6
Jade Dragon
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Default Re: [3.5 Remix] Two-Weapon Fighting Redux

This still makes it better for dual wielding one-handers, what if you reduced the penalties for fighting with two light weapons that you have weapon focus for as well?
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Old 05-30-2011, 09:53 PM   Top  -  End  -  #7
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] Two-Weapon Fighting Redux

The idea behind the advancement ability is that the Oversized Two-Weapon Fighting Feat is removed from the game, and instead, you gain the benefit of that feat by having Two-Weapon Fighting, Weapon Focus, and base attack +9.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

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