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Old 06-03-2011, 12:15 AM   Top  -  End  -  #1
Kalaska'Agathas
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Default Brainstorming Thread for a Basic FAQ

So, as discussed here this is the brainstorming thread for a basic FAQ, a place to have answers for some of the more common questions.

If possible, for ease of use, we might use a common formatting, something like this perhaps:

Question
Spoiler


Now, one potential problem I see is coming up with a general consensus answer. Perhaps we'd like to put forth nominations for a group of posters to be the arbiters of such things?

Anyhow, here are some potential questions to get started:

Monks - why does everyone seem to think they're underpowered?

Wizards - why does everyone seem to think they're the ultimate answer to the ultimate question?

Wizards/Sorcerers - why is the Wizard considered more powerful than the Sorcerer?

Fighters - why aren't Bonus Feats valid class features?

What are these tiers people keep talking about?

Why do people seem to think the tiers are so important?

The Stormwind Fallacy - what is it and what does it mean?

"Oh no, there goes Tokyo..." - what is CoDzilla?

Why is Tome of Battle so broken/anime/bad/good/whatever?

What is wrong with the Truenamer?

Why are Psionics so broken/how are Psionics not broken/why are Psionics frequently banned?

How do I Incarnum?

Linear Fighter/Quadratic Caster

What?! Bards suck, what are you talking about?!?!

What should I gestalt my X with?

What is the Dweomercheater/Swift Hunter/Twice betrayer - a discussion of famous builds

How do I get help with my character build?
Spoiler


My game has a problem - how do I talk to my DM?

Can I use X with my Eldritch Glaive?

What is RAW/RAI/RAMS?

What do you mean, Core isn't balanced?

What are these Handbooks to which everyone is referring?

What do you mean, mêlée can't have nice things?

And with that, I bid you have at it.
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Old 06-03-2011, 12:17 AM   Top  -  End  -  #2
Mr. Zolrane
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Default Re: Brainstorming Thread for a Basic FAQ

Perhaps you, me, Swiftmongoose and the others from the previous thread should be the arbiters. It was our idea after all.

On the topic of something useful to say, let's start with monks:

Spoiler


I'm sure someone else will have something to add, but I think that's a good start.
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Old 06-03-2011, 12:21 AM   Top  -  End  -  #3
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Default Re: Brainstorming Thread for a Basic FAQ

Other questions:

What are these tiers people keep talking about?

Why do people seem to think the tiers are so important?

I see the tier system cause a lot of argument, and think it would probably be a good idea to cover the basics of it.
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Old 06-03-2011, 12:21 AM   Top  -  End  -  #4
Kalaska'Agathas
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Mr. Zolrane View Post
Perhaps you, me, Swiftmongoose and the others from the previous thread should be the arbiters. It was our idea after all.
I'm afraid I must abstain, too many things going on in real life, at the moment.

Edit:
Quote:
Originally Posted by Geigan View Post
Other questions:

What are these tiers people keep talking about?

Why do people seem to think the tiers are so important?

I see the tier system cause a lot of argument, and think it would probably be a good idea to cover the basics of it.
Added to the OP.
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Old 06-03-2011, 12:22 AM   Top  -  End  -  #5
Mr. Zolrane
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Kalaska'Agathas View Post
I'm afraid I must abstain, too many things going on in real life, at the moment.
I gotcha. I got nothin' but time these days. Thanks all the same for staring the thread.

A discussion of the Stormwind Fallacy is in order as well, I believe.
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Old 06-03-2011, 12:40 AM   Top  -  End  -  #6
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Default Re: Brainstorming Thread for a Basic FAQ

Why wizards are amazing.

1. A first level wizard can take out a first level fighter. At this level, improved initiative is almost vital for the wizard to survive, so he likely took that. How can a first level wizard take out a first level fighter? Sleep. A fighter has a bad will save, so he'll probably succumb to the spell. Granted, he could beat the wizard, but when it comes down to comparing how likely each is to win, the wizard has a higher chance of winning.

2. When they hit third level, they get access to invisibility, so they can use sleep without the fighter even knowing they're there. Scorching ray and the ability increasing spells also outclass the fighter, and then there's the summon spells, which can keep the fighter distracted while you pile on the spells.

3. Once they get to fifth level, they get access to fireball, which can wipe out a group of mooks in a single turn. It affects a bigger area, is more likely to hit, and is gotten sooner than a fighter's whirlwind attack.

4. The previous examples are all at the low levels. Now imagine when the wizard gets fly, now the fighter can't even reach him. At mid-levels, the wizard also gets dominate person, which can not only make the enemy lose an ally, but you gain some extra firepower on your side. Dominate person and charm person also have good out of combat uses.

5. At high levels, the wizard breaks the game. Powerful summon spells to get yourself a small army for a few rounds, mind blank, true seeing, greater invisibility, dominate monster, gate, etc. All of these are more powerful than the fighter.
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Old 06-03-2011, 12:51 AM   Top  -  End  -  #7
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Default Re: Brainstorming Thread for a Basic FAQ

The stormwinder fallacy would be good to cover.
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Old 06-03-2011, 12:54 AM   Top  -  End  -  #8
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Mr. Zolrane View Post
Perhaps you, me, Swiftmongoose and the others from the previous thread should be the arbiters. It was our idea after all.

On the topic of something useful to say, let's start with monks:

Spoiler


I'm sure someone else will have something to add, but I think that's a good start.
Adding here would mainly be just going further in depth, but lets look at the first couple abilities they get specifically, and how they line up.

Improved Unarmed strike: essentially ported directly from the fighter, a bonus feat chosen for you.

Bonus Feat: hey, twice what the fighter gets, still, you have a small list, you can grapple people, or stun people.

Grappling has the trouble of: you can't wear armor, so you need dexterity, you need wisdom since other class abilities require it, con is needed, because apparently you are melee, but you don't have the health (nor again, do you have armor) a lot that you need to put into that isn't strength, what you need to grapple... and if its bigger than an ogre, you can't grapple assuming you're medium.

Stunning has the problems of: well the DC is keyed of wisdom, but that doesn't mean you can ignore strength, you kind of need that for damage... but at least it gives you less of a reason to boost strength... Then there's the problem of a low DC, because you're boosting other stats... And wasting a use if you miss with your attack due to your lower BAB...

Wis to Armor: This is legitimately nice, but as previously stated, you need dexterity, which gives you armor as well, you need strength and constitution... But hey, if you're a druid, you're not going to be wearing armor anyways, why not pick up some martial arts to get armor from your astronomic wisdom.

Slow Fall: Next to a wall, you may fall an extra ten feet... Y'know, tumble can do that too, when you're not against a wall. Sure, it can stack... but then two levels from now, your wizard can fall as far as he wants with his slow fall... and that doesn't need to be by a wall...

Flurry of Blows: Ok, with my reduced strength for needing to raise my dexterity and wisdom, I have about a +2 bonus to attack... with this I can attack twice at 0... About what the wizard can manage I guess in melee, except twice the attacks... Then there's the fighter with 16 strength hitting every time, not needing the second chance...

Run Speed: Hey, you can run fast... What for? What do you plan on doing with that speed? I guess you could move around, but you kind of can't do your main combat tactic of flurry while moving around.... At least when you hit higher levels, you'd be the best humanoid messenger on the planet if magic spontaneously disappeared... If only you could pounce and flurry with this, you might make decent use of this...




Going to cut short there.... I have to go curl up in a corner after brutalizing one of my favorite classes... Even if it is going easy.
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Old 06-03-2011, 01:06 AM   Top  -  End  -  #9
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Default Re: Brainstorming Thread for a Basic FAQ

Does anyone have the copypaste of the original CoDzilla post (I believe it was either by Tempest Stormwind or Radical Taoist, but I could be wrong on that). It was hilarious and deserves a place in a guide for instructing people about the basics of 3.5 (rule #1 don't piss off CoDzilla, or it will destroy japan)
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Old 06-03-2011, 01:08 AM   Top  -  End  -  #10
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Default Re: Brainstorming Thread for a Basic FAQ

Why bonus feats don't hold up to class features:

Everyone gets feats. Fighters just get them faster, but the difference is quantitative, instead of qualitative as with many actual class features.

Feats have diminishing returns. You start by picking the great feats, then take the good feats, and as you level, you find yourself picking "okay" to "meh" feats, since there's nothing else.

Feat chains. Once you finish one, you have to start the other from the beginning, so you're getting something that was appropriate in lower levels (since they were designed to be balanced when you first could have picked them), while class features can become stronger and stronger since they don't have to be appropriate for lower levels.
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Old 06-03-2011, 01:42 AM   Top  -  End  -  #11
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Default Re: Brainstorming Thread for a Basic FAQ

I can throw my voice to some of this. I'll try to find relevant links later, though.

1. In general, 3.5 is about options: there are a lot of them out there, even in core. This will come up in a lot of these questions.

On Monks
Spoiler



On Wizards and other fullcasters
Spoiler


On Fighters and feats
Spoiler


General Tiers Information
Spoiler


Other options include: Why is Tome of Battle so broken/anime/bad/good/whatever?

What is wrong with the Truenamer?

Why are psionics so broken?


and the ever popular How do I Incarnum?
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Old 06-03-2011, 09:09 AM   Top  -  End  -  #12
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Default Re: Brainstorming Thread for a Basic FAQ

Wizards/Sorcerers - why is the Wizard considered more powerful than the Sorcerer?
Spoiler


I know this has been semi-covered by Thrice but I'd figured I'd expand it. Feel free to use this and edit it. I've probably made at least 5 mistakes in there . Also, I do not possess link-fu for this.

Also, the whole Linear Fighter Quadratic Caster (or why most fighting classes fall off after around 6th level) is a good topic, as well as
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Old 06-03-2011, 09:54 AM   Top  -  End  -  #13
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Default Re: Brainstorming Thread for a Basic FAQ

Here's a potential question:

What? Bards suck! What are you talking about?
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Old 06-03-2011, 10:22 AM   Top  -  End  -  #14
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Default Re: Brainstorming Thread for a Basic FAQ

You guys realize that the people who habitually ask these questions don't read threads in this forum to begin with, right?
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Old 06-03-2011, 10:25 AM   Top  -  End  -  #15
Greenish
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Quote:
Originally Posted by Psyren View Post
You guys realize that the people who habitually ask these questions don't read threads in this forum to begin with, right?
At least we can just drop the link if we're feeling lazy.
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Old 06-03-2011, 10:40 AM   Top  -  End  -  #16
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Quote:
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At least we can just drop the link if we're feeling lazy.
And miss the chance for a rousing internet debate? I have a an awesome price on a nearby bridge, you should check this deal out
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Old 06-03-2011, 10:54 AM   Top  -  End  -  #17
Kalaska'Agathas
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Mr. Zolrane View Post
A discussion of the Stormwind Fallacy is in order as well, I believe.
Added to the OP.

Quote:
Originally Posted by Seerow View Post
Does anyone have the copypaste of the original CoDzilla post (I believe it was either by Tempest Stormwind or Radical Taoist, but I could be wrong on that). It was hilarious and deserves a place in a guide for instructing people about the basics of 3.5 (rule #1 don't piss off CoDzilla, or it will destroy japan)
Added to the OP.

Quote:
Originally Posted by Thrice Dead Cat View Post
Other options include: Why is Tome of Battle so broken/anime/bad/good/whatever?

What is wrong with the Truenamer?

Why are psionics so broken?


and the ever popular How do I Incarnum?
Similarly added.

Quote:
Originally Posted by Stompy View Post
Also, the whole Linear Fighter Quadratic Caster (or why most fighting classes fall off after around 6th level) is a good topic, as well as
Again, added.

Quote:
Originally Posted by Drahcir View Post
Here's a potential question:

What? Bards suck! What are you talking about?
Added to the OP.

Quote:
Originally Posted by Greenish View Post
Quote:
Originally Posted by Psyren View Post
You guys realize that the people who habitually ask these questions don't read threads in this forum to begin with, right?
At least we can just drop the link if we're feeling lazy.
Basically this. I do hope it could answer some questions, and maybe prevent some of those rousing internet debates.

Edit: Oh, and when I'm not busy frantically translating a dead language, I'll make sure to start adding preliminary answers.
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Old 06-03-2011, 11:25 AM   Top  -  End  -  #18
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Default Re: Brainstorming Thread for a Basic FAQ

Q What should I gestalt my <x> with?
A Factotum

Mostly kidding. Actually, the general advice (something that doesn't require actions, something very different, something with ability synergy...) would be worth including.

Also, links to the famous builds.
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Old 06-03-2011, 11:51 AM   Top  -  End  -  #19
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Quote:
Originally Posted by dspeyer View Post
Also, links to the famous builds.
On that vein:

What are all these weird names?

Swift Hunter: Complete Scoundrel feat combines Scout and Ranger, progresses Skirmish and Favoured Enemies, allows Skirmish on enemies normally immune if favoured. Basic build Scout3-4/Ranger17-16.

Daring Outlaw: Complete Scoundrel feat combines Rogue and Swashbuckler, progresses Grace and Sneak Attack. Basic build Rogue3/Swashbuckler17.

Tashatalora: Secrets of Sarlona feat allows chosen psionic class to progress many monk abilities. Basic build monk1-2/psychic warrior or ardent19-18.
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Old 06-03-2011, 12:37 PM   Top  -  End  -  #20
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Default Re: Brainstorming Thread for a Basic FAQ

The Stormwind Fallacy
Spoiler


That definition might stir up some controversy... sorry.

How do I Incarnum?
Spoiler


Is that good?
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Old 06-03-2011, 01:11 PM   Top  -  End  -  #21
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Default Re: Brainstorming Thread for a Basic FAQ

I'd suggest an alignment question. Would a Paladin fall if...?

Or possibly: What are some of the gray areas of the alignment divide?
Labeling this action as Evil seems stupid, why is it Evil?

I will say that some of those questions are actually pretty debatable, though, so I'm not sure if there would actually be a consensus.
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Old 06-03-2011, 01:46 PM   Top  -  End  -  #22
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Default Re: Brainstorming Thread for a Basic FAQ

I think we might want to try to rope JaronK into providing a n00b friendly explaination of the tier system (it's effectively his baby, and he always seems to have an answer)

Other Questions
How do I Truenamer?
Spoiler

Why?
Spoiler
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Old 06-03-2011, 01:55 PM   Top  -  End  -  #23
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Glimbur View Post
The Stormwind Fallacy
Spoiler


That definition might stir up some controversy... sorry.
Personally I think that's a lovely explanation, though adding something about optimizers always being poor roleplayers, and great roleplayers always played gimped, incompetent characters as a fundamental tenet of the fallacy. That said, your post may in fact be controversial, as I once started a thread about whether or not class has to be a lifestyle or just a fighting style and it was pretty hotly debated. Still, I'd recommend adding this.

Quote:
Originally Posted by Telonius View Post
I'd suggest an alignment question. Would a Paladin fall if...?

Or possibly: What are some of the gray areas of the alignment divide?
Labeling this action as Evil seems stupid, why is it Evil?

I will say that some of those questions are actually pretty debatable, though, so I'm not sure if there would actually be a consensus.
That... is a little too iffy for this thread I think. What we're striving for here are things that experienced players have near-universal consensus on, and I highly doubt that qualifies.
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Old 06-03-2011, 02:20 PM   Top  -  End  -  #24
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Quote:
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That said, your post may in fact be controversial, as I once started a thread about whether or not class has to be a lifestyle or just a fighting style and it was pretty hotly debated.
That is an area that is very open to interpretation, basically it comes down to whether or not a GM will let you refluff, so long as you maintain the same mechanics. Barbarian is the big culprit in these debates. If a Barbarian takes a level in fighter it is perfectly reasonable since he is focusing on the more "civilized" aspects of fighting. Where as some GMs will cry foul if a Fighter takes a level in barbarian since he didn't go out and live with a tribe of primitives to learn these techniques (though anyone with even a passing understanding of optimization will tend to take at least the first level in barbarian if fighter and barbarian are the only two classes they are using). With the exception of wizards, archivists, and wu jen, I tend to let players do what ever refluff they want. Is your Ranger2/Scout3 a "Barbarian", I'll even give you illiteracy if you want it. But to some GMs tend to have a tight fluff/crunch marriage. It is a valid style, just one I don't like.
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Old 06-03-2011, 02:34 PM   Top  -  End  -  #25
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Quote:
Originally Posted by Mr. Zolrane View Post
Personally I think that's a lovely explanation, though adding something about optimizers always being poor roleplayers, and great roleplayers always played gimped, incompetent characters as a fundamental tenet of the fallacy. That said, your post may in fact be controversial, as I once started a thread about whether or not class has to be a lifestyle or just a fighting style and it was pretty hotly debated. Still, I'd recommend adding this.
It goes a little beyond what TS actually said (and demonstrated quite well). At it's simplest level, the Stormwind Fallacy is asserting that there is a negative coorelation between roleplaying and optimizing. TS made an informal, but very good, disproof of that idea.

There are some people that will take it to mean that there is no coorelation between the two (TS actually suggested that that was his personal opinion on the matter), but that's both more controversial and broad enough that you couldn't make a sound logical proof like TS choose to do for the specific fallacy in question.

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Old 06-03-2011, 02:44 PM   Top  -  End  -  #26
Hecuba
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Default Re: Brainstorming Thread for a Basic FAQ

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Originally Posted by Darth Stabber View Post
Other Questions
How do I Truenamer?
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Why?
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Certain mechanical features of the Truenaming system are unique and interesting, but also introduce mechanical disadvantage for which they are not otherwise compensated. The most central example is the failure rate of utterances.

It is possible to limit these disadvantages with (very) heavy optimization. But even when those elements are minimized, the rate at which the Truenamer's power advances over the life of a character runs significantly below every other class in 3.5. Moreover, it does so at an increasing rate relative to level.

Last edited by Hecuba : 06-03-2011 at 02:44 PM.
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Old 06-03-2011, 06:05 PM   Top  -  End  -  #27
Geigan
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Default Re: Brainstorming Thread for a Basic FAQ

Here's one inspired by the recent "Why?" thread.

How do I get help on my character build?

Would be good to point out some common pitfalls in asking for build help that typically result in unwanted advice.
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Old 06-03-2011, 07:28 PM   Top  -  End  -  #28
Darth Stabber
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Default Re: Brainstorming Thread for a Basic FAQ

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Originally Posted by Geigan View Post
Here's one inspired by the recent "Why?" thread.

How do I get help on my character build?

Would be good to point out some common pitfalls in asking for build help that typically result in unwanted advice.
How do I get help on my character build?
Spoiler
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Last edited by Darth Stabber : 06-03-2011 at 09:04 PM.
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Old 06-03-2011, 07:44 PM   Top  -  End  -  #29
Geigan
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Darth Stabber View Post
How do I get help on my character build?
Spoiler
Heh, it was actually your last post in that thread that made me bring the question up here. Good explanation.

Last edited by Geigan : 06-03-2011 at 07:45 PM.
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Old 06-03-2011, 08:41 PM   Top  -  End  -  #30
dspeyer
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Default Re: Brainstorming Thread for a Basic FAQ

Quote:
Originally Posted by Darth Stabber View Post
How do I get help on my character build?
For best results on build help the following information is generally useful to those that would help you
0) System the game uses, including any variants. Put this at the top, maybe even the subject line
0.5) What level character

It's amazing how often people miss the basics.
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