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Old 06-06-2011, 04:00 PM   Top  -  End  -  #1
Lix Lorn
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Default [d&d 3.5] Slivers (Yes, Again)

I adore Slivers. I've seen them done before, but... I'm awkward.

Slivers are serpentine creatures with large, armoured heads, and a single talon. Although unremarkable alone, they have the unprecedented ability to share unique and powerful abilities with one another. If one is winged, the others will be. If one is oversized, so are the rest. This ability makes them mighty forces when deployed in large numbers. Several beings have employed the swarms as shock troops, both good and evil. On some rare occasions, alliances have been made with well inclined hives.

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Lesser Sliver (1/1)
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Sliver (2/2)
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Greater Sliver (3/3)
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Other Slivers (Battering Sliver, Plague Sliver)
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Master Sliver (Queen or Overlord)
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Sliver Traits (Hive Mind, Dominator, Sliver Subtype)
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Feats, ACFs, Spells, And Other Goodies
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Slivers As Animal Companions, Summons, Etcetera
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Old 06-06-2011, 04:01 PM   Top  -  End  -  #2
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

(Extra post just in case)

Feel free to post, critique, offer advice, and tell me just how far out my CRs are!
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Old 06-06-2011, 05:22 PM   Top  -  End  -  #3
Owrtho
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Haven't read everything yet, but so far I'd mention this. A Dominator shouldn't automatically control all slivers in range. Instead it should have the ability to claim all unclaimed slivers in range as an action, an control claimed slivers. The exception being if the sliver is already claimed by another Dominator, in which case it must claim it individually (taking an action), and it is then a contest of wills to control it would be had.
Possibly also allow the Dominator to prep defence for some number of slivers each round, granting it a bonus to maintain control over those ones if another Dominator tries to take it (with prepping the same one multiple times stacking, and possibly allowing it to forgo prepping slivers to gain a bonus on taking one, albeit a smaller one).
Mind that whole part would likely be rather in games since players aren't likely to play a Dominator, but if they did.

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Old 06-06-2011, 05:27 PM   Top  -  End  -  #4
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

I think that's sorta overcomplicating it. Slivers oughta be controlled like extensions of your own body. They don't (shouldn't) have their own minds. If a dominator is near, they are part of them and that's that.

But thanks anyway.
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Old 06-06-2011, 05:48 PM   Top  -  End  -  #5
Orzel
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Might and Muscle sliver bonuses should be untyped, Lixie. Or What's the point?!

Where's Crystalline Sliver? Hibernation Sliver? How am I supposed to run Counter Slivers?

I likes it otherwise.

CR don't work with slivers anyway, don't worry too much 'bout that.
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Old 06-06-2011, 06:15 PM   Top  -  End  -  #6
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

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Originally Posted by Orzel View Post
Might and Muscle sliver bonuses should be untyped, Lixie. Or What's the point?!

Where's Crystalline Sliver? Hibernation Sliver? How am I supposed to run Counter Slivers?

I likes it otherwise.

CR don't work with slivers anyway, don't worry too much 'bout that.
If you check, you'll see that every sliver grants one ability that doesn't stack, and one that does. The Str boost is the former, the bonus HD the latter.

Haven't made them yet.
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Old 06-06-2011, 06:49 PM   Top  -  End  -  #7
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Quote:
Originally Posted by Lix Lorn View Post
I think that's sorta overcomplicating it. Slivers oughta be controlled like extensions of your own body. They don't (shouldn't) have their own minds. If a dominator is near, they are part of them and that's that.

But thanks anyway.
Actually, slivers do have minds of their own. This is how they can survive when their are no leaders, and what eventually caused the sliver legion to form (from what I recall).
As for the more complicated part, that only comes into play when there are two or more dominators, as it should be harder to gain control of one already being controlled. If there is only one dominator, it works the same way as what you have already.
My proposed method allows for things like rival hives, or various factions of slivers (for which there is precedence in Magic). The requirement that already controlled slivers must be taken control of individually is based on the Sliver Overlord, which can take control of one sliver at a time.

The part about preparing is mainly allow fights between dominators to not just become "who has better charisma. They steal all the other slivers one at a time starting with the best. They win. It allows the dominators to either protect their stronger slivers, or forgo the protection to better steal the other slivers. This causes more strategy in the portion of controlling slivers (such as aiming for their slightly weaker slivers that are more likely to be less protected).

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Old 06-06-2011, 06:54 PM   Top  -  End  -  #8
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Quote:
Originally Posted by Owrtho View Post
Actually, slivers do have minds of their own. This is how they can survive when their are no leaders, and what eventually caused the sliver legion to form (from what I recall).
As for the more complicated part, that only comes into play when there are two or more dominators, as it should be harder to gain control of one already being controlled. If there is only one dominator, it works the same way as what you have already.
My proposed method allows for things like rival hives, or various factions of slivers (for which there is precedence in Magic). The requirement that already controlled slivers must be taken control of individually is based on the Sliver Overlord, which can take control of one sliver at a time.

The part about preparing is mainly allow fights between dominators to not just become "who has better charisma. They steal all the other slivers one at a time starting with the best. They win. It allows the dominators to either protect their stronger slivers, or forgo the protection to better steal the other slivers. This causes more strategy in the portion of controlling slivers (such as aiming for their slightly weaker slivers that are more likely to be less protected).

Owrtho
Only animalistic minds though. And I'll write rules for a Sliver Swarm at some point for the Legion.

I dunno. It just sounds hugely complex, and not very hive-mind-y.
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Old 06-06-2011, 07:44 PM   Top  -  End  -  #9
Owrtho
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Default Re: [d&d 3.5] Slivers (Yes, Again)

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Originally Posted by Lix Lorn View Post
Only animalistic minds though. And I'll write rules for a Sliver Swarm at some point for the Legion.

I dunno. It just sounds hugely complex, and not very hive-mind-y.
Well, on the preparation part isn't really required, as I mentioned. It just allows more strategy on part of the dominators. The key part is that dominators don't automatically gain control of those already under the control of another dominator, but must exert effort to do so (even if it is minor). With your current method a battle between hives is either far to easy, or far to complex. The former being if all slivers are controlled by a single roll, then the dominator who wins control of the others hive basically auto wins by having all the slivers attack the other dominator for the turn. To complex if each sliver is rolled for individually, as this would cause the control of every sliver to possibly change each turn (possibly more than once depending on how the taking control of it done), and become quite difficult to keep track of. Either way it isn't very fun.
With a dominator having to actively try to steal other slivers, it means you only need to worry about said stealing of troops a few times a turn and only for the selected slivers.

As for the preparation, it would allow more strategy for dominators when fighting each other. It also isn't all that complex in execution. For an example (all numbers chosen off hand and may need adjustment in actual execution), lets say a dominator can protect charisma mod slivers each round, and as a standard action attempt to steal 1/2 charisma mod slivers from another dominator (rounded down min 1). Protecting a sliver gives that dominator a +2 on saves to prevent another dominator from gaining control of it for the round, and give the sliver +2 on will saves vs charm, suggestion, dominate monster, etc. (this second part could be left out). The dominator can also protect the same sliver multiple times in the same round, with the effects stacking. The dominator may also choose to give up an instance of protection to add a +1 bonus to one of its attempts to steal a sliver for the round (can also give up multiple to gain bonuses to more than one steal attempt or a larger bonus to a single one).
Thus if a dominator has 18 cha, it can protect 4 slivers and steal 2 each round. If it has a particularly useful sliver (either has high base stats or grants a good effect), it may choose to protect it twice giving it a +4 bonus. It then protects another sliver in a key position and gives up the last to gain a bonus to stealing a sliver the other dominator has that is also in a similar position to the sliver in a key position (as backup). The opposing dominator likewise can choose to protect its slivers, and may try to steal those of the other, but would not know of the allotment of protection. This ends up being somewhat similar to not knowing what cards an opponent has in hand.
Also, keep in mind that while slivers are hiveminds, the leaders are generally intelligent (such as the sliver queen which was at one point negotiated with as I recall (though I may be wrong there).

Also, I notice you left out metallic and token slivers. Any particular reason, or are they planned for later?

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Old 06-06-2011, 07:55 PM   Top  -  End  -  #10
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Really? No one's asked it yet? OK then. Where are the Winged Slivers? The only way a DM can truly TPK with style is if the whole hive has 60' flight with perfect maneuverability
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Old 06-06-2011, 08:10 PM   Top  -  End  -  #11
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Winged Slivers is there.

Now there's no Clot/Crypt slivers to regenerate after mass removal. I suggest Fast Healing and Stacking HDs.

I'm still thinking of how to do Hibernation slivers. Bouncing makes no sense in D&D.
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Old 06-06-2011, 08:20 PM   Top  -  End  -  #12
Owrtho
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Just noticed, but the range of the sliver abilities doesn't seem to be defined anywhere. Then again I may just be failing my search check, so if it is there and I missed it I apologize.

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Old 06-06-2011, 08:23 PM   Top  -  End  -  #13
NeoSeraphi
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Default Re: [d&d 3.5] Slivers (Yes, Again)

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Winged Slivers is there.

Now there's no Clot/Crypt slivers to regenerate after mass removal. I suggest Fast Healing and Stacking HDs.

I'm still thinking of how to do Hibernation slivers. Bouncing makes no sense in D&D.

Ah how did I miss it? Very good balancing btw. This whole thread is going in my next campaign if you don't mind
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Old 06-06-2011, 08:26 PM   Top  -  End  -  #14
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

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Originally Posted by Owrtho View Post
(lots)

Also, I notice you left out metallic and token slivers. Any particular reason, or are they planned for later?

Owrtho
That might work, but I'm just not sure I want to put that much effort into a system for it. To address a couple of specific points=
I know the Queen is intelligent. That's why she has high Int and a variable alignment.
Currently, every sliver is controlled singly, once per day. I'm sure I said that somewhere.
Metallic slivers will probably appear later. Token slivers are just Lesser slivers with no special ability.

Quote:
Originally Posted by Orzel View Post
Now there's no Clot/Crypt slivers to regenerate after mass removal. I suggest Fast Healing and Stacking HDs.

I'm still thinking of how to do Hibernation slivers. Bouncing makes no sense in D&D.
I'll get around to them.

Quote:
Originally Posted by NeoSeraphi View Post
Really? No one's asked it yet? OK then. Where are the Winged Slivers? The only way a DM can truly TPK with style is if the whole hive has 60' flight with perfect maneuverability
They're there. I even arranged it so that four winged slivers gives you perfect.

Quote:
Originally Posted by Owrtho View Post
Just noticed, but the range of the sliver abilities doesn't seem to be defined anywhere. Then again I may just be failing my search check, so if it is there and I missed it I apologize.

Owrtho
Under Sliver Subtype, under Sliver Traits.

Quote:
Originally Posted by NeoSeraphi View Post
Ah how did I miss it? Very good balancing btw. This whole thread is going in my next campaign if you don't mind
Thank you! Be careful, they should be underpowered in low numbers, but a cleverly constructed hive that uses it's Beacons well is massively strong. I even nerfed Beacons-originally, they gave those around them all sliver abilities that were being given to the Queen.
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Old 06-06-2011, 08:59 PM   Top  -  End  -  #15
Owrtho
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Quote:
Originally Posted by Lix Lorn View Post
That might work, but I'm just not sure I want to put that much effort into a system for it. To address a couple of specific points=
I know the Queen is intelligent. That's why she has high Int and a variable alignment.
Currently, every sliver is controlled singly, once per day. I'm sure I said that somewhere.
Well, as I mentioned that still runs into issues with wars between hives. As it is, then when a sliver under the control of the other hive enters the range of the first, it always has a chance of turning against its original hive. It also seems odd that if a dominator can steal control just by being close enough, it can't actively exert that power to steal control back.

And as mentioned you could easily leave off the whole protection method of my proposed system. It then just becomes that dominators have to actively attempt to take control of another dominator's sliver.

Also, it seems like a sliver that would boost the range of other slivers nearby could be good. And while I'm thinking of it, how do sliver abilities interact with non-sliver dominators (as it mentions that dominators gain the abilities of all slivers under their control)?

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Old 06-06-2011, 09:45 PM   Top  -  End  -  #16
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

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Originally Posted by Owrtho View Post
Well, as I mentioned that still runs into issues with wars between hives. As it is, then when a sliver under the control of the other hive enters the range of the first, it always has a chance of turning against its original hive. It also seems odd that if a dominator can steal control just by being close enough, it can't actively exert that power to steal control back.

And as mentioned you could easily leave off the whole protection method of my proposed system. It then just becomes that dominators have to actively attempt to take control of another dominator's sliver.

Also, it seems like a sliver that would boost the range of other slivers nearby could be good. And while I'm thinking of it, how do sliver abilities interact with non-sliver dominators (as it mentions that dominators gain the abilities of all slivers under their control)?

Owrtho
I was just trying to go for simplicity, especially now it's late.

Quite simply. The non-slivers get the abilities.
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Old 06-08-2011, 10:52 PM   Top  -  End  -  #17
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Here is Littha's attempt, dunno if it will help you.
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Old 06-09-2011, 04:48 AM   Top  -  End  -  #18
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Heh, and I can't believe no one has pointed you towards Zaydos's sliver attempt.
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Old 06-09-2011, 08:50 AM   Top  -  End  -  #19
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Litta's is interesting, but a little too simplistic for my tastes. I believe I've seen Zaydos'. But thanks anyway! And I just had a pwnsome idea for Ghostflame...
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Old 06-09-2011, 09:24 AM   Top  -  End  -  #20
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Alright... this is getting used in a campaign I'm making.

Though, the Broodmaster feat, even with the prereqs, is broken. Utterly so, due to the power Slivers give one another... I love it!

Also, perhaps a feat that allows one to disrupt the Hivemind?
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Old 06-09-2011, 10:17 AM   Top  -  End  -  #21
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Bear in mind that sliver-sharing is broken by an Anti-Magic Field!
And yes, a feat that does that may make sense... spells too.
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Old 06-09-2011, 10:35 AM   Top  -  End  -  #22
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Yeah, the AMF would work to disrupt it... but if you want a way to disrupt the Hivemind without nerfing your casters?

Other Note: The high-end Slivers(Plague, Battering, any others that are at that level) could be classified as Elite Slivers, for ease of referencing.

Other ideas: An ACF or feat for casters that allows Summon Monster spells to summon Slivers? Or, just a series of Summon Sliver spells(Summon Lesser Sliver, Summon Sliver, Summon Greater Sliver, Summon Elite Sliver(Battering, Plague, Etc), Summon Sliver Horde)? A feat or ACF to allow Wildshape as a Sliver?

Also, my contributions:

Homing Sliver(Regular Sliver)
A Sliver within range of at least one Heart Sliver gains the following Special Quality:
Change Form(Su): As a standard action creature may change itself into any Sliver, Lesser Sliver, Greater Sliver, or Elite Sliver. It loses this ability, and gains all abilities of the Sliver it has changed to. Its hit dice do not change. This change is permanent.

Plague Sliver(Elite Sliver)
All creatures of the Sliver subtype gain one negative level for each Plague Sliver within range of them. This never results in permanent level loss, but cannot be removed so long as they remain within range of a Plague Sliver.
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Old 06-09-2011, 12:00 PM   Top  -  End  -  #23
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

I think it would work better as a spell. I'll do that later.
Elite Slivers is a good name. Thanks.

I was going to add slivers to the Nature's Ally list.
...ohgod, I forgot Druids can't wildshape to magical beasts. Um. EDIT AHOY. A feat perhaps, or just an explicit 'Ignore this mainly because Lix wants a character to'
Hmm.
An ACF might work, actually. I never intend to Wild Shape to anything else.

Homing Sliver seems massively abusable... Admittedly, many of them are. I might make them a Summoning type ability.

And I had plans for Plague Sliver! It'll be constant damage to the Dominator.

Thanks for trying to help, but I have plans for most of the simpler ones. It's the hibernators and dormants and frenetics and weird stuff that I don't.
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Old 06-09-2011, 01:36 PM   Top  -  End  -  #24
Chess435
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Default Re: [d&d 3.5] Slivers (Yes, Again)

If my DM ever finds this......
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Old 06-09-2011, 03:14 PM   Top  -  End  -  #25
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Default Re: [d&d 3.5] Slivers (Yes, Again)

You'll get eaten?
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Old 06-09-2011, 03:15 PM   Top  -  End  -  #26
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Default Re: [d&d 3.5] Slivers (Yes, Again)

On the Slivers As Animal Companions, Summons, Etcetera, you should mention something about what happens to them when encountering Dominators (or rather the area a dominator controls). It seems that given their generally magical connection to you, that they should have some form of bonus to not being controlled by them. Otherwise, unless you've managed to take the Lead the Hive feat, they'll easily be stolen from you, preventing their use at times they would be most powerful (while fighting other slivers).

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Old 06-09-2011, 03:35 PM   Top  -  End  -  #27
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Point! That was meant to be in there as well.
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Old 06-09-2011, 05:28 PM   Top  -  End  -  #28
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Well, that may help some, but it still isn't likely to make much difference when you consider that the slivers seem to average about 10 cha, while the dominators average 20, giving them +5 on their check to dominate compared to the slivers.

As a side note, Life Unending, being based off regenerate, might make more sense as an immediate action done in response to the sliver dying, but preventing the sliver using it from making use of its next full round action (may also require it hasn't taken its turn yet that round). Then if you want more of the slivers to make it stronger, have the hp it recovers for the revived sliver based on the number. Poultice Sliver should also be added to the list as well as possibly Sedge Sliver (given they both also regenerate).

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Old 06-09-2011, 05:45 PM   Top  -  End  -  #29
Lix Lorn
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Poultice is a 2/2. Sedge I'll check when I get to it.

To be honest, however strongly they're linked to you, it makes sense that they can be taken.
Plus, if you're taking Slivers and not intending to get the Dominator Trait, you're doing it wrong.
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Old 06-09-2011, 06:32 PM   Top  -  End  -  #30
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Default Re: [d&d 3.5] Slivers (Yes, Again)

Quote:
Originally Posted by Lix Lorn View Post
Poultice is a 2/2. Sedge I'll check when I get to it.

To be honest, however strongly they're linked to you, it makes sense that they can be taken.
Plus, if you're taking Slivers and not intending to get the Dominator Trait, you're doing it wrong.
Except that you can't get the Dominator trait unless you have the ability to become a sliver, and personally I think it should be possible to dominate them without being a sliver (though you wouldn't gain their abilities then). Mind this could likely be fixed by adding a feat that does just that (letting you count as a dominator for your slivers, but not gaining their abilities or being a sliver).

Also, my issue isn't that they can be taken, but that they're almost certain to be taken. Particularly bad given the range that dominators have, meaning that just by walking through a currently safe area on the edge of the dominator's influence (which you don't know about since your not near the area where the hive is active), you can suddenly loose your familiar/animal companion, with on way of getting it back without hunting down and killing the Dominator (likely rather difficult if your at lower levels), and no way of getting a new one (as your current one is still alive, it just abandoned you), until it randomly dies in some fight you have no knowledge of or control over thus making you loose xp. Also in the case of there being some form of magical bond between your souls or geis making it serve you (such as in the case of familiars), you'd expect there to be some kind of decent resistance on its part, at least to the point it won't almost always fail the save.

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