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Old 06-10-2011, 10:07 AM   Top  -  End  -  #1
Cipherthe3vil
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Default [Base]The Stylist[~Complete~]


Top 5

Stylist
Spoiler


"Its all about the style"

Quick overview in the form of a quote:
"I'm a Stylist. Fashion, Beauty, and Power all go hand in hand. I don't need armor, I don't need weapons. My power is in the fashion." ~anonymous.

Adventures:
Stylists love to flaunt their badassery and superior fashion. Or, they could be simple punk drawing power from their expressions against conformity, and adventure to further break the chain of every day life.

Characteristics:
Stylists are capable of a variety of effects using clothing, whether it be a crazy tie that lets the shift perception around them to ease past the guards, or wear a pimpingly awesome coat that fascinates crowds to your whim.

Alignment:
Stylists are typically chaotic, They either care little about others and seek only to be superior to everyone around them through use of glorious new fashion statements, or they could be chaotic misfits who are against law and strict rules of government.

Religion:
Stylists rarely either have time, or so they think, for religion. Or they see religion as just another structure that would seek to bind them to a king of another sort.

Background:
Many Stylists enter the class at young ages, ranging from 13-18. During which time they find that a little fabric can take you a long ways. From there they simply get more in tune with the powers of the colorful fibers and continue throughout life full of confidence, pride, and a will to move on.

Races:
Humans, Halfligns, and the occasional misfit from other races often make up the most of the Stylists, Orcs care little for apparel, Elves are usually to structured. Meanwhile Humans and Halflings are known for being able to be quiet rebellious or self important enough.

Other Classes:
Stylists are always getting close to the Clerics or Wizards to best keep up appearances, no one wants to be sick on a big day. and to a Stylist thats usually every day.

Role:
Stylists are stealthy, cunning, and wait until most preferable to attack when forced to fight. They tend to do their best to avoid combat in the first place through deception, diplomacy, and even seduction. But there are just some creatures that just don't know your true value and completely ignore you, the bastards.

Adaptation:
Stylists could fit any campaign in which Wizards, or Sorcerers could fit and more. No magic? Fine, their Psionic, No Psionics either? Maybe extraordinary abilities. To much? Then it sounds like your just being stingy now, really.

GAME RULE INFORMATION
Stylists's have the following game statistics.
Abilities:
Charisma Charisma Charisma. Its all about the Stylist's charisma, their visual appeal, their force of personality, and it just generally makes them look nicer. A not so close second is Dexterity, for dodge bonus to AC and some nice finesse weapons. Followed in in corner number three is Constitution, You gotta be healthy to look healthy in the first place, and lets face it: healthy is more often then not synonymous with sexy.
Alignment:
Any non lawful.
Hit Die:
d8
Starting Age:
As rogue.
Starting Gold:
6d8x10 gp


Class Skills
The Stylist's class skills (and the key ability for each skill) are...
Appraise, Balance, Bluff, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Intimidate, Knowledge (local), Listen, Move Silently, Open Lock, Perfom, Profession, Search, SEnse Motive, Slight of Hand, Spot, and Tumble

Skill Points at First Level:
(6 + Int modifier) x 4
Skill Points at Each Additional Level:
6 + Int modifier

The Stylist
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+0
+0
+2
+2
Style, Trapfinding, My Style
2nd
+1
+0
+3
+3
Evasion, Flair
3rd
+2
+1
+3
+3
Uncanny Dodge, Prestidigitation
4th
+3
+1
+4
+4
Style, Freestyle
5th
+3
+1
+4
+4
Improved Uncanny Dodge
6th
+4
+2
+5
+5
Flair
7th
+5
+2
+5
+5
Style, Greater Prestidigitation
8th
+6/1
+2
+6
+6
Freestyle, Improved Evasion
9th
+6/1
+3
+6
+6
Poise
10th
+7/2
+3
+7
+7
Style
11th
+8/3
+3
+7
+7
-
12th
+9/4
+4
+8
+8
Freestyle, Flair
13th
+9/4
+4
+8
+8
Style, Mass Prestidigitation
14th
+10/5
+4
+9
+9
-
15th
+11/6/1
+5
+9
+9
Killer moves
16th
+12/7/2
+5
+10
+10
Style, Freestyle
17th
+12/7/2
+5
+10
+10
Flair, Mass Greater Prestidigitation
18th
+13/8/3
+6
+11
+11
-
19th
+14/9/4
+6
+11
+11
Style
20th
+15/10/5
+6
+12
+12
Freestyle, Flair
Spoiler


Class Features
All of the following are class features of the Stylist.

Weapon and Armor Proficiencies:
Stylists are proficient with no armors, no shields, and simple weapons.

Style (Ex):
The Stylist is especially fond of select styles of fashion to extraordinary levels. They gain bonuses by dressing their style. At every "Style" level they may select another style and increase existing styles by one. When dressed in your style and not wearing armor unless the Style calls for it, you gain an insight bonus to AC equal to your charisma modifier, +1 for every four levels for Cha +5 AC at lv 20 If applicable, caster level is equal to your Stylist levels. At level thirteen, any style that would be raised to fifth is halted in progression until the next style level, all others still grow however.
Spoiler

Note: Light Armor bonuses (from Seeker and Hawkeye) stack to become Medium armor.

My Style:
The Stylist can always wear what she wishes despite any class restrictions, if for some reason you should ever be restricted by class to not wear a style. But you still keep anything you would lose from dressing in something else, you essentially just ignore such restrictions.

Trapfinding:
Stylists are use to deception, trickery, and its no different to them when the opposition gets violent, laying traps intent on making her look a fool (or a dead fool) before others.
Stylists can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Stylists can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A Stylist who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

Evasion (Ex):
Stylists become adept at dodging spit balls, buckets of paint, and water baloons. For the sake of the new designer clothing they bought the other day they learn to hone their reflexes.
At 2nd level and higher, a Stylist can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the Stylist is wearing light armor or no armor. A helpless Stylist does not gain the benefit of evasion.
At eight level, the Stylist gains improved evasion

Uncanny Dodge (Ex):
Knowing how to best avoid that spash of paint is all well and good, but it never proved quite enough. The Stylist develops a sixth sense if you will for avoiding disaster.
Starting at 4th level, a Stylist can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
If a Stylist already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.

Flair (Ex)
Every Flair level, you can spike a single class by one rank. You cannot spike a rank beyond third if your not level five or more, you cannot spike a rank beyond fourth if your not level ten or more, you cannot spike a rank to fifth if your not fifteenth or more, and you cannot spike a rank to sixth if your not 20 or more.

Improved Uncanny Dodge (Ex):
At 5th level and higher, a Stylist can no longer be flanked. This defense denies a rogue or similar precision attacker the ability to sneak attack/sudden strike the Stylist by flanking her, unless the attacker has at least four more rogue levels than the target has Stylist levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Freestyle (Ex)
The Stylist is daring, the Stylist is brave! The stylist.... mixes fashions.
At each Freestyle level, the Stylist can wear an additional style at once. The first Freestyle level for example, the Stylist could wear two Styles at once. Such as Hawkeye and Seeker. Levels do not stack, if you have three Hawkeye styles and two Seeker styles for example, you do not have Five of both or three of both, You have simply that: Three Hawkeye and two Seeker. You just benefit from both at once.
For each extra style fused, You add the number of styles to benefits of all used in the fusion, whether it be a percentage, skill bonus, or taken from the charisma modifier worth of times per day you can use an ability. If you would normally use Searing Ray 5 times a day, and have two fusions you instead use Searing Ray 6 times per day, because your adding one style.
You can still wear the styles separately, and the fused fashion is not static. but an open number of styles you can throw together on whim as long as you have the style.
That may not be useful to everyone however. Freestyle also allows you free use to apply Metamagic feats to spells, So long as you have the Charisma modifiable equal to what the effective spell level would be ( usual starting effective levels 1: 0 2: 2 3: 3 4: 6 5: 8-9 6: same as 3, sometimes nine). You pay for the feats normally otherwise.

Prestidigitation (Sp):
The stylist can use Prestidigitation at will, typically to alter colors, clean stains, and stitch seems. In addition, they can use it to help them in changing. They can now change whole outfits as a full round action, gaining the benefit of a new style on the next round.

Greater Prestidigitation (Sp):
Prestidigitation, but effects wear off naturally rather then by an imposed time limit. (Cleaning a stain will permanently clean that stain until another stain is added in the same spot, Coloring clothing permanently colors clothing until it naturally fades with time)

Mass Prestidigitation (Sp):
Normal prestidigitation but you can effect anything within a close range, and multiple things at once. such as clean the entire area of stains, recolor the entire area with different colors, or soil an entire area. This is otherwise as normal Prestidigitation, not Greater.

Mass Greater Prestidigitation (Sp):
Same as Mass Prestidigitation, but the Greater version.

Poise (Ex)
The Stylist can hold perfectly still for hours if need be, She always looks her best in everything she does. +1 charisma, +1 appearance. +4 to Balance, +4 to Move Silently, and +2 Hide. She gains a +8 to bluff checks to appear in perfect condition despite mental or physical impediments.

Killer Moves (Su):
The Stylist can make a perform (Act or Dance) to create the following effects to all who can see or within Charisma x 10 = feet, which ever is shorter:
DC
10: Mass Daze
15: Mass Suggestion
20: Mass Hypnosis
25: Mass Petrification
30: Mass Kill
Your Perform check determines what effect you create. Meanwhile they make a will save DC= 15+1 per effect (+1 Daze, +2 Suggestion +3 Hypnosis, ect) +your Charisma modifier.

Last edited by Cipherthe3vil : 02-03-2012 at 04:51 PM.
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Old 06-10-2011, 10:22 AM   Top  -  End  -  #2
NeoSeraphi
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Default Re: [Base]The Clothic Shifter [work in progress]

Suggestions for Style:

Girly: +2 on Charisma checks made against males

Rider: +2 bonus on Ride and Handle Animal checks (If we're talking about the same style. I'm not sure what that one meant)

Jock: +2 bonus on Jump, Swim and Tumble checks

Vintange: +4 bonus on Disguise checks to appear older than you actually are

Hardcore: +4 bonus on Intimidate checks

Of course, that's all for first level. You should make them be more individualized as the levels progress, into actual game-altering effects from 10th level on.
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Old 06-10-2011, 12:27 PM   Top  -  End  -  #3
Cipherthe3vil
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Default Re: [Base]The Stylist

Renamed: The Stylist.

modified Style. added some roguish abilities.

Last edited by Cipherthe3vil : 06-10-2011 at 07:30 PM.
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Old 06-10-2011, 02:36 PM   Top  -  End  -  #4
The Tygre
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Default Re: [Base]The Stylist[Complete?]

Oh my God, this is genius. Please tell me we can expect to see some more styles in the future.
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Old 06-10-2011, 02:41 PM   Top  -  End  -  #5
Cipherthe3vil
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Default Re: [Base]The Stylist[Complete?]

Quote:
Originally Posted by The Tygre View Post
Oh my God, this is genius. Please tell me we can expect to see some more styles in the future.

I will continue adding Styles as they come to me.


added Seeker and Righteous.

added Bling

Last edited by Cipherthe3vil : 06-10-2011 at 03:51 PM.
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Old 06-10-2011, 03:50 PM   Top  -  End  -  #6
Zale
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Default Re: [Base]The Stylist[Complete?]

This is nice. Cipher always has the most original classes.

Imagining a person in a electrical outfit bouncing around shocking everything in sight..


A person with Bling could probably just retire to wealth.
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Old 06-10-2011, 03:52 PM   Top  -  End  -  #7
Cipherthe3vil
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Default Re: [Base]The Stylist[Complete?]

Thanks.




added Finder.

I'm thinking "Spotter" or "Hawkeye" next.

added Hawkeye

Last edited by Cipherthe3vil : 06-10-2011 at 03:56 PM.
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Old 06-10-2011, 05:36 PM   Top  -  End  -  #8
Cipherthe3vil
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Default Re: [Base]The Stylist[Complete?]

Added Breezy.

Added Risky Fashion.

... Class Complete.
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Old 06-10-2011, 07:50 PM   Top  -  End  -  #9
Private-Prinny
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Default Re: [Base]The Stylist[~Complete~]

It looks like you were going to add some sort of drawback to Risky fashion, but then forgot about it. As it stands now, there's no reason to not wear as many styles as possible. Apart from that, this is an absolutely fantastic concept.
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Old 06-10-2011, 07:55 PM   Top  -  End  -  #10
Cipherthe3vil
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Private-Prinny View Post
It looks like you were going to add some sort of drawback to Risky fashion, but then forgot about it. As it stands now, there's no reason to not wear as many styles as possible. Apart from that, this is an absolutely fantastic concept.
I did intend a draw back. But taking a step back I realized that they are not all that good, despite the early power level take able at level 15, Theres just not much. So I changed it to a benefit. Instead of losing 1 for every additional style, you gain one.
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Old 06-10-2011, 09:14 PM   Top  -  End  -  #11
Private-Prinny
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Cipherthe3vil View Post
I did intend a draw back. But taking a step back I realized that they are not all that good, despite the early power level take able at level 15, Theres just not much. So I changed it to a benefit. Instead of losing 1 for every additional style, you gain one.
I can respect that, since it gives you more than one thing to do at a time, and it lets you leave some slots open for emergency use, but if it's not going to have any drawback, maybe Risky Style isn't the best name? Perhaps "Blended Fashion" or something similar? It gives the same message, but "risky" connotes some sort of danger involved.

Edit: Also, the Perform DCs for Killer Moves are way too low. With max ranks (+18), a masterwork tool (+2), and a Charisma focus (+6 is far more than reasonable), you can hit the DC for Mass Kill with barely any effort. And Pelor help us if they're wearing a decently-leveled Warm outfit at the time.
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Old 06-10-2011, 09:17 PM   Top  -  End  -  #12
Cipherthe3vil
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Private-Prinny View Post
I can respect that, since it gives you more than one thing to do at a time, and it lets you leave some slots open for emergency use, but if it's not going to have any drawback, maybe Risky Style isn't the best name? Perhaps "Blended Fashion" or something similar? It gives the same message, but "risky" connotes some sort of danger involved.
Its still risky fluff wise. A Flaming Goth for example, now THATS an outfit.

I have been thinking for sometime to use Freestyle instead. In fact, I was in the middle of editing xD

Last edited by Cipherthe3vil : 06-10-2011 at 09:20 PM.
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Old 06-10-2011, 09:26 PM   Top  -  End  -  #13
Private-Prinny
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Cipherthe3vil View Post
Its still risky fluff wise. A Flaming Goth for example, now THATS an outfit.

I have been thinking for sometime to use Freestyle instead. In fact, I was in the middle of editing xD
It's a tiny, pedantic nitpick, but I'm pretty sure the word you were looking for was "risqué".
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Old 06-10-2011, 09:33 PM   Top  -  End  -  #14
Cipherthe3vil
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Private-Prinny View Post
It's a tiny, pedantic nitpick, but I'm pretty sure the word you were looking for was "risqué".
So thats how you spell the darned thing. I tried to use it Four times in this thread but ended up having to avoid it.
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Old 06-11-2011, 09:24 AM   Top  -  End  -  #15
faus7rav3n
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Default Re: [Base]The Stylist[~Complete~]

What about Hipster Style, Scene Kid Style, Emo Style!

Wearing your sister's skinny jeans is a must for this! HAH
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Old 06-11-2011, 09:40 AM   Top  -  End  -  #16
TheLonelyScribe
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Finder:
Your outfit consists of long jackets, sexy hats, maybe even a manacle or two.
I think you mean monocle

Otherwise, looks cool. I was thinking it might be underpowered, but it gets a fair amount of spellcasting plus average BAB, so it might not be too bad.
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Old 06-11-2011, 10:41 AM   Top  -  End  -  #17
Benly
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Default Re: [Base]The Stylist[~Complete~]

My main concern is that getting level-appropriate abilities requires focused investment in a single style rather than allowing diversification. Maybe if it worked like rangers' Favored Enemy - each time you get a new style, your old styles also advance by one? Obviously this would involve reducing the number of times you get a style pick, but you'd end up with more functional characters on the whole.

Also, Cosplay should probably allow monstrous humanoids as well as humanoids. Possibly also humanoid-looking outsiders as well, since there's tons of devil or angel cosplaying. (Presumably it would be "outsiders of the same size category and similar general appearance to your race, at GM's discretion".)
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Old 06-11-2011, 03:06 PM   Top  -  End  -  #18
Solaris
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Default Re: [Base]The Stylist[~Complete~]

Well, you certainly come up with different stuff from the norm, that's for sure.

I noticed you seemed a bit lost with the starting gold. Usually just one dice is a bad plan, 'cause it doesn't have a proper average. I might not be using the proper term, so let me explain myself: You're just as likely to get 100 gp as you are 800 gp with 1d8x100 gp. Thusly, the standard is for a handful of d4s for the starting gold (with classes that need more gear starting off with more gold). If you check out the DMG, though, aristocrats start off with 6d8x10 gp because they're upper class, rather than the middle class most adventurers are. Personally, I'd say that a 6d8x10 gp is quite well suited for this class.
Likewise, starting age is supposed to be a dice roll. Remember that table in the Player's Handbook? The standard, I believe, is simply to say "As ___" where you replace the blank with Barbarian, Sorcerer, or Rogue for the youngest; Bard, Fighter, Paladin, or Ranger for the next-youngest; or Cleric, Druid, Monk, or Wizard for the older types. I vaguely recall hearing terms bandied about to make it simpler, but I can't remember what they are precisely.

In the interest of fair play, I'd say that Girly suggestion should be changed over to Charming or something like it. Basically, the ultimate in diplomancy.

+2 Diplomacy. As you "Can't play a playa", gains a +2 bonus on all saves against enchantments and mind-affecting effects.
2nd: +4 Diplomacy, Charm Person cha mod times a day.
3rd: +8 Diplomacy, Charm Monster cha mod times a day. Requires level five.
4th: +12 Diplomacy, Mass Charm Monster cha mod times a day. Requires level ten.
5th: +16 Diplomacy, Dominate Monster cha mod times a day. Requires level fifteen.
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Old 06-14-2011, 06:43 PM   Top  -  End  -  #19
Cipherthe3vil
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Default Re: [Base]The Stylist[~Complete~]

Yes I meant Monocle.
Nice suggestion but no, I think Style is fine as it is now :3 If you specialize, you can get powerful stuff like Shape change cha mod times a day, if you diversify, You gain more uses of the lower stuff.
Cosplay now allows monstrous humanoids, that was intended. I meant "All Humanoids" which includes monstrous. So it now says "Humanoids and monstrous humanoids" .. wait what? "Humanoids" doesn't mean well.. Humanoids? Humanoids is supposed to mean human shaped creatures is it not?

Thanks for the wealth and age help there.


I fixed Stylist. They now gain an at will ability for use at the 1st stages.
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Old 06-14-2011, 07:24 PM   Top  -  End  -  #20
Solaris
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Default Re: [Base]The Stylist[~Complete~]

Quote:
Originally Posted by Cipherthe3vil View Post
Humanoids? Humanoids is supposed to mean human shaped creatures is it not?
Contrary to sense and logic, 'humanoid' when used in D&D refers specifically to creatures of the humanoid type - like the PHB races, goblins, orcs, that sort of thing. While there are many, many critters who are human-shaped and thus 'humanoid' in ordinary parlance, when used as the game term they can instead be fey, giants, monstrous humanoids, outsiders (most celestials, a good chunk of fiends), aberrations (elans and illithids), or constructs (such as most golems).
Might I suggest using 'human-like shape' instead? It's awkward and inelegant, but them's the results of 3.X being the edition for lawyers by lawyers.

Quote:
Originally Posted by Cipherthe3vil View Post
Thanks for the wealth and age help there.
Any time.
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Old 06-14-2011, 07:48 PM   Top  -  End  -  #21
Cipherthe3vil
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Default Re: [Base]The Stylist[~Complete~]

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Contrary to sense and logic, 'humanoid' when used in D&D refers specifically to creatures of the humanoid type - like the PHB races, goblins, orcs, that sort of thing. While there are many, many critters who are human-shaped and thus 'humanoid' in ordinary parlance, when used as the game term they can instead be fey, giants, monstrous humanoids, outsiders (most celestials, a good chunk of fiends), aberrations (elans and illithids), or constructs (such as most golems).
Might I suggest using 'human-like shape' instead? It's awkward and inelegant, but them's the results of 3.X being the edition for lawyers by lawyers.



Any time.

Ugh... in that case:
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Cosplay:
Shapechange&Polymorh: (Any Human-looking race only, such as elves, or devils, But not something like a Spider or Horse)
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Old 06-14-2011, 08:07 PM   Top  -  End  -  #22
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Default Re: [Base]The Stylist[~Complete~]

But what about when it goes either way? Such as centaurs or driders?
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Old 06-14-2011, 08:13 PM   Top  -  End  -  #23
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But what about when it goes either way? Such as centaurs or driders?
Meh, they're still not very humanoid.


How buff would creating tiny skeletons and zombies at will be?
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Old 06-14-2011, 08:19 PM   Top  -  End  -  #24
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Meh, they're still not very humanoid.


How buff would creating tiny skeletons and zombies at will be?
Well, without requiring materials, it's broken, but if you need a bone or something, then I guess it's alright, though you probably need to make some kind of limit to how many you can have at one time.
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Old 06-14-2011, 08:21 PM   Top  -  End  -  #25
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Well, without requiring materials, it's broken, but if you need a bone or something, then I guess it's alright, though you probably need to make some kind of limit to how many you can have at one time.
well. its just animation. So you'd need the corpse. And of course it would count against total HD of controlled undead.
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Old 06-14-2011, 08:26 PM   Top  -  End  -  #26
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well. its just animation. So you'd need the corpse. And of course it would count against total HD of controlled undead.
Then it's totally balanced. In fact, if you need the corpse and it counts against your HD, then I don't see any problem with making it any size category. After all, you can't cast any other spells (except create greater undead, etc) so why not just make Animate Dead at will? Go ahead.
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Old 06-14-2011, 08:27 PM   Top  -  End  -  #27
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Then it's totally balanced. In fact, if you need the corpse and it counts against your HD, then I don't see any problem with making it any size category. After all, you can't cast any other spells (except create greater undead, etc) so why not just make Animate Dead at will? Go ahead.
Animate Dead is a third spell level for clerics, having a Stylist able to do it at will at level one is a bit much.
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Old 06-14-2011, 08:30 PM   Top  -  End  -  #28
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Animate Dead is a third spell level for clerics, having a Stylist able to do it at will at level one is a bit much.
Oh, level 1? Definitely not.

Maybe at will tiny at level 1, then small at 4th, Medium at 7th, and any size at 10th?
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Old 06-14-2011, 08:38 PM   Top  -  End  -  #29
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Oh, level 1? Definitely not.

Maybe at will tiny at level 1, then small at 4th, Medium at 7th, and any size at 10th?
Well, they get normal Animate dead at level five.

Then Create Undead at level ten. in addition to extra effects for further undead domination comparable to the force behind some other things, such as Cosplay and Breezy.
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Old 06-14-2011, 08:41 PM   Top  -  End  -  #30
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Well, they get normal Animate dead at level five.

Then Create Undead at level ten. in addition to extra effects for further undead domination comparable to the force behind some other things, such as Cosplay and Breezy.
So just tiny at will at level 1? Makes sense.
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