Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Cespenar
I start to like this thread and its slow journey into utter chaos.
Bah! Umbriel disapproves! (in contrast, Ifni approves tremendously )
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Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by SPoD
Togo, Re: my IC spoiler:
Saffron
Spoiler
How far above where they are standing for the garlic sausage smell? Like, within reach, or do I need to fly? If I need to fly, would it be fair to say that the portal is where it would be if it had been on the second or third floor of the inn?
It's about 20 feet up, give or take. Yes, it would be fair to say exactly that.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by GuesssWho
Yeah, she wears robes that hide her tentacles and gills and keeps her extra eyes closed. They might have seen her tail, though, that's pretty hard to hide. Not that it's that unusual, with a group like this.
And she will speak in . . . Lime.
Excellent, feel free to chime in on the IC thread when you feel like it. We'll assume you were standing back for a bit, which is why noone has referred to you.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
A few thoughts
The party will, unless I severely misjudge the situation, shortly be arriving in Sigil. The obvious thing at that point is to have everyone have errands they want to run, contacts they want to meet and things they want to do. Logically, since everyone did their own characters, those activities won't involve the rest of the party. Rather than have the thread disintegrate into 8 single character epics, I'm going to try and keep the action on the party as a group. That means I'm going to try and keep things current when you arrive in the city, and it would really help if you stayed together, at least at first.
Later on there will (probably) be time for people to slip off and get things done on their own, but I intend to handle that off-camera for the most part, to keep the main game moving.
Sooner or later there is going to be some form of combat, and I've been thinking about the best way to make sure that doesn't drag. I'm thinking that the best way would be to have group initiative. Everyone rolls initiative, anyone who beats the monsters goes first, then the monsters then everyone acts again, then the monsters act again, and so on. In other words, ignore initiative differences within the party, and let people act in whatever order they happen to post in. I don't generally like group initiative, and of course that method would render people's initiative bonuses less notable, but it would still determine whether you or the bad guys went first.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Sounds good to me.
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Quote:
Originally Posted by Nerd-o-rama
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
Anyone see any problems with that?
I'm in several PbP groups, and I think we all use group initiative. The only time it really matters is in the first round, like you said. So no problem here.
Also, I have no errands in Sigil, I'm here because I was told to come here. I'm working under the assumption that my mission will find me.
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Quote:
Originally Posted by The Giant
Spod has it right.
Quote:
Originally Posted by Grasilich
You not reading the comic isn't going to make this comic any less awesome for all the rest of us.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Works for me! I agree with the group initiative, it really speeds up combat in PbP.
Umbriel's primary initial goal in Sigil is to learn a bit about what's currently going on in the city without getting into trouble, so tagging along with the more eye-catching members of the party makes sense for her. She's also quite intrigued by these chance-met companions, and especially wants to talk with Saffron about her plane-reading abilities. Getting in touch with any contacts can wait for later
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Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Sthrerrbhna is just looking for somewhere that people won't throw rocks at her. She has a snake tail, gills, extra eyes and tentacles, so Sigil is about it on that score.
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Quote:
Originally Posted by Nerd-o-rama
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Group initiative is fine with me. Derk's only objective is to learn and since everything is new he will be fine doing anything. He is very loyal so tends to stick with the group anyway, if only to offer physical protection.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Xiuhcoatl has sort of fallen into the leadership role, and beyond his goal of helping those who cannot help themselves, he simply is seeking a name for himself. His previous world is gone - or at least he believes it is. He has nothing but his path forward for himself.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Hmm, I'm sure that's not ominous at all
(1d20+37)[50] Knowledge (The Planes) to see how much Umbriel knows about the Far Realms (and possibly whether she recognizes Sther as associated with them, depending on how much Sther is hiding her unusual features - Umbriel's Spot check is not anything special).
__________________ PCs:
Spoiler
Word:
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Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
Testing....
If you're trying to make battle maps, the best way to do that is by making them in Excel and then taking a screen shot, uploading to imgur, and posting the image in spoiler tags.
__________________
Pointing out hypocrisy is not disrespect.
RIP Tasha, April 1986 to November 25th, 2008. 22 years and 7 months of being the best kitty ever. You will be missed forever.
RIP Finney Jr., June 1998 to March 18, 2011. Nearly 13 years of being the best goldfish ever. You, as with Tasha, will be missed forever.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
I'd have thought that the fact that she directly referred to far realms, and her description of her appearance, would make the connection spottable, if not fairly obvious.
Note that there several theories as to where the Far Realms actually are. The most popular is that they are far away - outside the traditional great wheel cosmology - hence the name Far Realms. The second is that they exist in some of the spaces between the planes, and that any damage to the planar structure risks opening a portal to these mad and twisted realms. This is generally seen as less likely, because there are plenty of examples of planar rifts that don't do this. The last is that the Far Realms are actually all around us in some sense, but that most people aren't able to directly perceive them. This is a theory most often advanced by the mad, a group which includes a disturbingly high proportion of those who actually study the Far Realms in any detail.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Obrysii
If you're trying to make battle maps, the best way to do that is by making them in Excel and then taking a screen shot, uploading to imgur, and posting the image in spoiler tags.
Hmm.. I'll have to play with that. For the moment I just wanted to give an idea of what the layout is.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
I'd have thought that the fact that she directly referred to far realms, and her description of her appearance, would make the connection spottable, if not fairly obvious.
So I figured, I just didn't want to make assumptions, as she did say she was trying to hide her less-obvious traits (everything but the tail)
Thanks for the Far Realms info
__________________ PCs:
Spoiler
Word:
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Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Also, Togo, I was just thinking about the group initiative thing. I would not mind at all if you would roll initiative for all players and NPC's. It would mean a bit more typing for you, but you can reuse the template, I guess. This could cut of in some cases 24 hours of real time waiting for all to have logged on and rolled initiative. Just a suggestion, don't know how you all feel about that?
Re: Togo's Planar Adventure set partly in Sigil (OOC)
My idea is that on a maps of the planes, the Far Realms are all the blank parts.
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Quote:
Originally Posted by Nerd-o-rama
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Obrysii, I'd like to thank you for giving me a really, really good straight line. If the fake flirtation (Godot REALLY means nothing by it) is annoying for either you or Derk, it can stop at a word.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
I should probably be added to the first IC post, by the way.
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Quote:
Originally Posted by Nerd-o-rama
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Autopsibiofeeder
Also, Togo, I was just thinking about the group initiative thing. I would not mind at all if you would roll initiative for all players and NPC's. It would mean a bit more typing for you, but you can reuse the template, I guess. This could cut of in some cases 24 hours of real time waiting for all to have logged on and rolled initiative. Just a suggestion, don't know how you all feel about that?
Good idea. Can anyone who's initiative modifier at present is different from the one on their character sheet let me know over the next day or so? It might be different because of spells, temporary effects, not being in your base form, etc. Can you also include initiative mods for any familiars, animal companions etc.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
If I have one memorized, please assume Umbriel casts Nerveskitter (+5 init for all PCs) whenever the party rolls initiative.
For the GM:
Spoiler
Umbriel takes 10 on her CL check (using her Arcane Mastery feat) to get 29. Succeed or fail, she'll learn something interesting
Also, can you confirm my Contingency is okay? I basically want a Silence to go off (targeted on Umbriel) if the party is about to get hit with a Blasphemy/Holy Word/Word of Chaos/Dictum, or Wail of the Banshee. If possible, I'd also like to use my Extraordinary Spell Aim feat to exclude Umbriel from the effect of the spell, at the time that I cast it into the Contingency.
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
I'm a +8, Gylda is a +7 (unless I'm riding her when the battle starts, in which case she goes on my turn).
__________________
Congratulations, you can link to TV Tropes. This does not mean you have special insight into the storytelling process, much less the author's mind. Stories don't need to fit into neat boxes, you know.
Quote:
Originally Posted by The Giant
Spod has it right.
Quote:
Originally Posted by Grasilich
You not reading the comic isn't going to make this comic any less awesome for all the rest of us.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Did Androse really mean Umbriel when he asked about expertise on wands with a teasing wink, or Godot? If he's wandering back over to Umbriel (who's waiting in line to get a drink from the beer wagon as an excuse for hanging around and inspecting people with Arcane Sight), she will probably be rather amused by that question
Re "children", Umbriel is old enough to be Derk's mother - or grandmother, if she were human She's quite elderly (75, although illumians live longer than humans), at an age where she's noticeably slowing down physically, although her mind is sharper than ever. Her spells help with mobility and make her less frail, but don't really disguise her age.
EDIT: Familiar's initiative is +2, but she will rarely be an independent combatant.
__________________ PCs:
Spoiler
Word:
Spoiler
Quote:
Originally Posted by The_Snark
I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.