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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-16-2011, 07:08 PM   Top  -  End  -  #1
Cipherthe3vil
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Default [Base]The Labyrinth Knight [U.C.]

Under construction. I'm rather tired of typing at the moment.
Labyrinth Knight



"You are under violation of Clause 285, Creation of Time Travel magic. Don't worry, You won't remember anything."

Labyrinth Knights are soldiers from across the stretches of the Multiverse. They guard, shield, and are the avenging arm or Cosmic Law. Anything that threatens the balance of an intelligent planet. is they're enemy. Anything that threatens to change the course of history, past present or future. is they're enemy. Outside intruders seeking to control a lesser planet, is they're enemy. The Labyrinth Knights are always there, in the background, watching, waiting. Not all Sects of the Knights share totally the same ideas, many operate more freely in worlds they are charged with protection of. And they may even work in the open on worlds of technology close enough to they're own.

Adventures:
Labyrinth Knights of freer Sects may openly travel, usually in disguise, with Natives of what ever planet they serve on. Otherwise, the Labyrinth Knights are essentially a Multi-Universal SWAT team that all together, keep balance in the cosmos. If a threat occurs, a task force is dispatched to deal with the problem no matter how long it takes.

Characteristics:
Labyrinth Knights are special soldiers of time and space that seek to keep the strands of reality in shape. As such they are specially trained in combat, special weapons use, strategy, tactics, and even histories and knowledge of the world they serve on. As the Labyrinth Knight grows in power, skill, and capability they are given further and further access to special resources at the Knight's disposal.

Alignment:
Labyrinth Knights are almost exclusively True Neutral or Lawful Neutral. Any other mindset is usually deemed unstable, and incapable of true judgment.

Religion:
Labyrinth Knights in general have seen countless deities and so called gods. They've seen nearly as much fall, sometimes by they're own hand. As such they do not care much for worship of "Higher Powers" these days.

Background:
Usually one is born into the Knights, Occasionally however a Native may be recruited to serve they're home plane by becoming a Labyrinth Knights. The process doesn't include just anyone, they must fit the criteria and show a correct mindset in not just community, or of peace, but of balance and a heart for the protection of the world. Someone who is completely free of racist thought and open to new ideas and experiences.

Races:
Any race may become a Labyrinth Knight. From the generic Humanoid to the crazy intelligent tentacle monster. The Labyrinth Knights were Human founded, but it proved unprofitable to be an exclusive group when one is striving to achieve peace across the infinite expanses of not one universe, but the entire Multiverse.

Other Classes:
If a problem becomes severe, Labyrinth Knights may openly show themselves and willingly cooperate with Native classes. Sometimes they do so anyway especially in High-Tech to High-Magic worlds where they're tech can more easily pass off. Otherwise Labyrinth Knights are trained to be completely unbiased towards all things, Race, Gender, Class hardly makes a difference.

Role:
Adaptive.
A Labyrinth Knight works as a team when they can. They are aware of the power behind numbers and are trained to be a leader when need be, or follow behind a superior if the situation calls for it. They keep eyes out for struggling teammates and are open to weaknesses and strengths of those around them. They're resources allows them to specialize or diversify in they're callings. They may be equipped to be skilled Healers, devastating Heavy Weapons experts, or the Stealthy operative.

Adaptation:
Granted, letting a High Tech soldier into a fantasy world may strike a cord with some, or even send some into a red faced frenzy. But in a world where wizards and sorcerers are delving into powerful magics of time and space, its only natural something would slip through. Something that either attracts the Labyrinth Knights to your dimension, or perhaps even sucking a team, or a single Labyrinth Knight through by incident.
Otherwise I don't really get "Adaption" Its all just about whether the DM says Yes or No, they'd usually think up they're own method of adaption anyway.

GAME RULE INFORMATION
Labyrinth Knights's have the following game statistics.
Abilities:
It all depends on the individual. Dexterity, Constitution, and Intelligence are primarily and more universally a Labyrinth Knights main scores. Dexterity due to the nature of they're weapons and the ability to use more dex with more Armor bonus then a clanking plate armored individual. Constitution for Fortitude, Endurance, Health, and general stamina. And Intelligence, for a bright mind, skill, and education.
Alignment:
TN, LN
Hit Die:
d10
Starting Age:
As rogue,
Starting Gold:
1d20x10
Class Skills
The Labyrinth Knight's class skills (and the key ability for each skill) vary depending on Path, If a skill lists a Path, only listed paths can take it as class skill, If a path is listed with an x[path], that path cannot take the skill as class skill, If no Path is listed any can use as class skill.
Autohypnosis(Sniper, Medic, Stealth, Blaster. Psionic, ESPer), Appraise(Medic, Stealth, Sniper, Assault), Balance, Bluff(Stealth, Medic), Climb, Concentration, Craft(Medic, Stealth), Decipher Scrip, Diplomacy(Assault, Stealth), Gather Information(Assault, Stealth), Heal(Medic), Hide, Intimidate(Heavy Weapon, Assault, Explosive), Jump(xHeavy Weapon), Knowledge, Listen, Move Silently(xHeavy Weapon, xExplosives), Open Lock(Stealth), Perform, Profession, Psicraft(Psionic), Search, Sense Motive, Sleight Of Hand(Stealth), Speak Language(Medic, Stealth, Assault), Spellcraft(Blaster), Spot, Survival, Swim, Tumble, Use Magic Device(Blaster), Use Psionic Device(Psionic), Use Rope


Skill Points at First Level:
(6 + Int modifier) x 4
Skill Points at Each Additional Level:
6 + Int modifier

CLASS NAME
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st
+1
+0
+0
+0
Path, Rank 0
2nd
+2
+0
+0
+0
 
3rd
+3
+1
+1
+1
Rank 1
4th
+4
+1
+1
+1
 
5th
+5
+1
+1
+1
Rank 2
6th
+6/1
+2
+2
+2
 
7th
+7/2
+2
+2
+2
Rank 3
8th
+8/3
+2
+2
+2
 
9th
+9/4
+3
+3
+3
Rank 4
10th
+10/5
+3
+3
+3
 
11th
+11/6/1
+3
+3
+3
Rank 5
12th
+12/7/2
+4
+4
+4
 
13th
+13/8/3
+4
+4
+4
Rank 6
14th
+14/9/4
+4
+4
+4
 
15th
+15/10/5
+5
+5
+5
Rank 7
16th
+16/11/6/1
+5
+5
+5
 
17th
+17/12/7/2
+5
+5
+5
Rank 8
18th
+18/13/8/3
+6
+6
+6
 
19th
+19/14/9/4
+6
+6
+6
Rank 9
20th
+20/15/10/5
+6
+6
+6

Class Features

All of the following are class features of the Labyrinth Knight.

Weapon and Armor Proficiencies: Labyrinth Knight's proficiencies vary depending on Path.
Spoiler


Labyrinth Knight's Path:
The Labyrinth Knight chooses a Path of training they follow.
Spoiler


Rank:
Each rank, the Knight gains access to new weaponry and certain talents or perks. listed items are just given weaponry, not a dedicated load-out you must follow.
0-
Spoiler

1
Spoiler

2
Esp:
Psi:
Arc:
Ste:
Med:
Exp:
Hvy:
Cqc:
Sni:
Aslt:
Uni:


Damn, this is actually requiring thought. usually stuff just comes to me...










Items:
Spoiler

Last edited by Cipherthe3vil : 06-23-2011 at 12:15 AM.
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Old 06-16-2011, 07:29 PM   Top  -  End  -  #2
radmelon
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Default Re: [Base]The Labyrinth Knight [U.C.]

This looks very original. I am intrigued.
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Old 06-16-2011, 10:29 PM   Top  -  End  -  #3
BillyBobJoe
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Default Re: [Base]The Labyrinth Knight [U.C.]

So, PCs are now allowed to become chibi-Inevitables? Joyful. I'm sure their fellow party members will love that. On a more serious note, it looks good so far.
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Old 06-16-2011, 10:41 PM   Top  -  End  -  #4
DoomHat
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Default Re: [Base]The Labyrinth Knight [U.C.]

After seeing the picture I couldn't get this out of my mind.
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Old 06-16-2011, 11:08 PM   Top  -  End  -  #5
Cipherthe3vil
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Default Re: [Base]The Labyrinth Knight [U.C.]

I took the lazy way out...


"At each Rank the Labyrinth Knight gains access to equipment and weaponry that has effects comparable to a spell or power of the given rank."

Needs work, but my brain feels a bit fried right now.

Last edited by Cipherthe3vil : 06-16-2011 at 11:08 PM.
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Old 06-16-2011, 11:09 PM   Top  -  End  -  #6
Tanuki Tales
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by Cipherthe3vil View Post
I took the lazy way out...


"At each Rank the Labyrinth Knight gains access to equipment and weaponry that has effects comparable to a spell or power of the given rank."

Needs work, but my brain feels a bit fried right now.
Meaning what exactly?
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Old 06-16-2011, 11:15 PM   Top  -  End  -  #7
Cipherthe3vil
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by Bendraesar View Post
Meaning what exactly?
um... meaning I was going to fill each rank, and for each Path with they're own select special equipment.

or are you referring to the quote?

In which case in stead of getting something like Prestidigitation they gain some item that does something like it.
Or at Rank 9 instead of Time Stop spell, they have a utility feature in they're suit or something that temporarily stops time for them.
Or instead of Fire Ball they have a built in flame thrower or something.
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Old 06-17-2011, 04:55 AM   Top  -  End  -  #8
havocfett
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Default Re: [Base]The Labyrinth Knight [U.C.]

Wait, so Universal gets all spells, light, medium armor, +11 all saves, and all skills as class? Possibly at will and uncounterable?

......Congrats, you've made tier 0. Now nerf it, horribly.
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Old 06-17-2011, 04:57 AM   Top  -  End  -  #9
Zale
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by havocfett View Post
Wait, so Universal gets all spells, light, medium armor, +11 all saves, and all skills as class? Possibly at will and uncounterable?

......Congrats, you've made tier 0. Now nerf it, horribly.
Where did you read this?

I see nothing that says that.
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Old 06-17-2011, 05:14 AM   Top  -  End  -  #10
havocfett
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by Zale View Post
Where did you read this?

I see nothing that says that.
Universal description says that 'they have some of everything'.

Cypher says that they gain gear depending on their path that corresponds to what another class could do at that level with related foci.

RAW, 'I have everything' is allowed. Just like the psionic artificer, no one would actually allow you to play it though.
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Old 06-17-2011, 05:19 AM   Top  -  End  -  #11
Zale
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Default Re: [Base]The Labyrinth Knight [U.C.]

So you take a vague phrase from something that's a work in progress and somehow decide it's tier zero?

Seriously?
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Old 06-17-2011, 05:23 AM   Top  -  End  -  #12
havocfett
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by Zale View Post
So you take a vague phrase from something that's a work in progress and somehow decide it's tier zero?

Seriously?
It's three in the morning here, I may have extrapolated way too far. But frankly, the paths do need to be defined to stop stuff like what I suggested. Currently, Psionic can be rather easily interpreted as 'psion, but with full BAB and massively better will save'.
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Old 06-17-2011, 05:32 AM   Top  -  End  -  #13
Zale
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Default Re: [Base]The Labyrinth Knight [U.C.]

Under Construction.

Sorry for the grumpyness. <.< It's also early in the morning here.

Which equals =
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Old 06-17-2011, 05:35 AM   Top  -  End  -  #14
havocfett
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Default Re: [Base]The Labyrinth Knight [U.C.]

Quote:
Originally Posted by Zale View Post
Under Construction.

Sorry for the grumpyness. <.< It's also early in the morning here.

Which equals =
....I didn't see that.

Comments retracted, this class is evidently not finished.
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Old 06-17-2011, 04:33 PM   Top  -  End  -  #15
Cipherthe3vil
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Default Re: [Base]The Labyrinth Knight [U.C.]

Well, there I got Rank 0 down... I think.
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