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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-19-2011, 06:58 PM   Top  -  End  -  #1
Cipherthe3vil
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Post [Base]Steelsinger

Steelsinger



"From whence you came you shall remain,
Until you are complete again!"

Quick overview in the form of a quote:
"Kill a few devils, slay a demon prince. Hell hath no furry ya know? Now when I'm around at least. Music is a universal language, its always been around. Even as the gods created this plane they were humming the sweet tunes of creation." ~anonymous.

Adventures:
Steelsingers adventure for many things, for one they love challenge and actively seek it. Many Steelsinger's goal is to die in a ring of flame staring down the enemy that would be the one to be they're match.

Characteristics:
Steelsingers are capable of a variety of Sealing/Breaking, Defensive, and Offensive magic used through the power of they're charismatic voice and amplified through they're choice instrument of glory.

Religion:
Steelsingers don't really worship, but metaphorically worship "The Gods of Rock".

Background:
Not everyone can become a Steelsinger. Steelsingers are born with it, a deep connection to the music, an eye for it and a talent with one or many instruments. From a very young age they always find themselves zoning out with some new beat they just thought of, they see the world in a fine audio display, the clapping of horses hooves, the roll of a cart, even the sliding of a chair. Everything seems to be raw music to them. This deep connection to the "Tunes" they call it is what enables them to access they're power.

Other Classes:
Steelsingers get along splendidly with most bards and variations there of.. or not so much and spark rivalries. They don't like the lawful much, and often clash with paladins in who gets to solo the next devil.

Role:
Steelsingers can encircle a chosen foe with the sacred power of the Rock-off, singling them out for a solo death match. So they may be called Controllers. But they also use they're music to seal demons and devils away, or to call forth blitzing flame and crackling lightning or other various energies.

Adaptation:

GAME RULE INFORMATION
Steelsinger's have the following game statistics.
Abilities:
Charisma all the way, they're power relies on a powerful force of personality to juice as much power from they're awesome tunes as possible. Next would be dexterity, to keep those fingers flying down the strings, or strength to keep the drums sounding. Next would be Appearance if possible, everyone pays more attention to the lookers.
Any non lawful.
Hit Die:
d8
Starting Age:
As rogue.
Starting Gold:
4d8x10 gp


Class Skills
The Steelsingers's class skills are...
Appraise, Balance, Bluff, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Intimidate, Knowledge (local, Planes), Listen, Move Silently, Perform (Sing, Dance, ect), Profession (any), Play Instrument, Search, Sense Motive, Slight of Hand, Spot, and Tumble

Skill Points at First Level:
(6 + Int modifier) x 4
Skill Points at Each Additional Level:
6 + Int modifier

The Steelsinger Tunes Known
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialLeastLesserGreaterGreatest
1st
+0
+2
+0
+2
Challenge 2 - - -
2nd
+1
+3
+0
+3
Perfect 2 - - -
3rd
+2
+3
+1
+3
2 - - -
4th
+3
+4
+1
+4
Challenge 2 - - -
5th
+3
+4
+1
+4
Presence 3 1 - -
6th
+4
+5
+2
+5
3 1 - -
7th
+5
+5
+2
+5
4 2 - -
8th
+6/1
+6
+2
+6
Challenge 4 2 - -
9th
+6/1
+6
+3
+6
5 3 - -
10th
+7/2
+7
+3
+7
Perfect Pitch 5 3 1 -
11th
+8/3
+7
+3
+7
6 4 1 -
12th
+9/4
+8
+4
+8
Challenge 6 4 2 -
13th
+9/4
+8
+4
+8
7 5 2 -
14th
+10/5
+9
+4
+9
7 5 3 -
15th
+11/6/1
+9
+5
+9
Presence 8 6 3 1
16th
+12/7/2
+10
+5
+10
Challenge 8 6 4 1
17th
+12/7/2
+10
+5
+10
9 7 4 2
18th
+13/8/3
+11
+6
+11
9 7 5 2
19th
+14/9/4
+11
+6
+11
Perfect Pitch 10 8 5 3
20th
+15/10/5
+12
+6
+12
Challenge 10 8 6 3
Spoiler


Class Features
All of the following are class features of the Steelsinger.

Weapon and Armor Proficiencies:
Steelsingers are proficient with light armor. and with Simple weapons, and with a special Instrument of choice.

Tunes (Sp):
Tunes work exactly like Invocations, however they do not require Somatic Components. Instead, every Tune has a Verbal component. This verbal component is not set in stone, rather, its the Steelsingers voice itself that activates the magic. a Steelsinger could walk up to you saying "Hey there, You, me, tonight?" suddenly under the effects of Eagles Splendor. This verbal component can even be Humming a rock'n tune to Freedom of Movement or the like.
They're tunes are drawn from the Bard's spell list, if they wish, or from the following list of Invocations using Charisma for the Steelsingers primary casting stat.

Spoiler




New Least Invocations
(Ignore all invocations that are not listed above, just use as a reference if you want an invocation marked with "N")
Spoiler


New Lesser Invocations
Spoiler


New Greater Invocations
Spoiler


New Greatest Invocations
Spoiler



Challenge (Su):
The Steelsinger has the supernatural ability to initiate a Rock-off. Works against Outsiders, All manner of Devils/Demons, and Angels/Celestials, who do not get a save against this effect as long as they are in direct conflict with the Steelsinger. Anyone else gets a will save DC= 10 + Challenge level + Cha mod.
Once the Challenge is initiated the two are trapped together, enclosed in a ring of all consuming flame thats only visible from the inside. This ring of flame does not damage, but prevents all means of movement from leaving the circle, and those who try to enter the circle simply find themselves on the other side. The looser (first to be rendered unconscious, dead, or to forfeit) in this ring permanently gains a negative level and is compelled to leave all conflict with the Steelsinger for 24 hours.
Alternatively, less deadly challenges can be agreed upon by both parties. Examples could include playing for some item either carries. Steelsingers often challenge each other Steelsingers for they're Instruments, or even just a few coins for fun.
At next levels, there are more stakes on the line.
  • 4: x1.5 XP gain for encounters in the ring, to be shared with party.
  • 8: Looser under the effect of Banishment, Steelsinger instead must obey one nonlethal command of the winner.
  • 12: Looser under the effect of Imprisonment. Steelsinger instead under the effect of a permanent Dominate to the winner, but is easily broken if a close friend or ally touches them.
  • 16: Looser is Sealed, Reduced to level 1 as long as the seal is unbroken and rendered memory-less, and becomes True Neutral. Seal can be broken with a Break Enchantment spell, Wish, Miracle, Reality Revision, or deity intervention (unless deity is the one sealed (somehow)) Steelsinger instead looses all memory and becomes True Neutral.
  • 20: Looser is Enslaved to the Steelsinger, and must obey her every command. Steelsinger if lost, is altered to believe she is perfectly loyal to the winner for some reason. This is perfectly natural and cannot be stopped by Break Enchantment. But can be cured with Wish and the like.



Perfect Pitch (Ex):
The Steelsinger has perfect Pitch, they hear the slightest variations in sound. +5 Perform with musical skills, such as sing, or any instrument. +5 Listen, and +5 Sense Motive checks to penetrate bluffs and the like.
10: The steelsinger also develops perfect voice control from constantly hearing her own voice she may or may not think is flawed. She can mimic nearly any sound and gains benefits accordingly.
19: The Steelsinger gains Blindsense (Hearing) for as far as she can hear.

Presence (Ex):
The presence of a Steelsinger is quite stunning. +2 Charisma. Allies gain a +2 moral bonus to AC, Saves, and Skills when within Cha mod x10ft of you.
14: You gain a Frightful presence that effects whoever you wish within range, and allied bonuses increase to a +6 moral bonus. +3 Charisma.

Epic:
feat: Music at a Thought.
requirements: Stilled spell, Silent spell, quickened spell even if you normally did not benefit from them. caster level 21+
Benefit: without even lifting a finger or parting your lips you are swarmed with the music you envisioned.
Your Tunes are all stilled and silent for effects relating to if you can cast or not.

Instruments:

Instruments are to be decided upon depending on your personal game, there are nearly limitless instruments in the world. So I will not convert them myself, just work with your DM to convert an instrument to the appropriate statistics. You could even add features, like a battle ax mod to a guitar to use it for melee when your not jam'n out.
Instruments vary in power, and can be found or imbued with enhancements as normal weapons, and special enhancements to be written at a later date that effect your Tunes.

Last edited by Cipherthe3vil : 08-15-2011 at 12:09 AM.
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Old 06-19-2011, 06:59 PM   Top  -  End  -  #2
Cipherthe3vil
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Default Re: [Base]Steelsinger

Still need to add quite a few things.. The Instruments should be named, for one.
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Old 06-19-2011, 07:16 PM   Top  -  End  -  #3
NeoSeraphi
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Default Re: [Base]Steelsinger

You should note that as a music-based spellcaster, the steelsinger's spells all have verbal components regardless of their normal entry, and the steelsinger cannot make use of the Silent Spell feat.
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Old 08-05-2011, 11:49 PM   Top  -  End  -  #4
Cipherthe3vil
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Default Re: [Base]Steelsinger

changed a lot...
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Old 08-06-2011, 12:16 AM   Top  -  End  -  #5
Domriso
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Default Re: [Base]Steelsinger

Dude... This looks sweet. I've always loved the idea of a sort of Metal Bard, and this is just nice.
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Old 08-06-2011, 12:21 AM   Top  -  End  -  #6
Welknair
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Default Re: [Base]Steelsinger

I'm dismayed to see that Challenge cannot be used to force your opponent to give you their instrument should they fail. You know, fiddles made of gold and all that.
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Old 08-06-2011, 12:23 AM   Top  -  End  -  #7
NeoSeraphi
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Default Re: [Base]Steelsinger

Verbal invocations huh? But you get a free Still, and you get to make up your own verbal components? That's pretty cool. And Humanoid Shape is a lot more dangerous in the hands of a steelsinger than it was in the hands of a dragonfire adept...I like it.

As a quick sidenote, you forgot to mention that their invocations are based on Charisma. Just thought I'd point it out before someone else did. After all, you tend to be a lot less upset when I criticize you than others for some reason.

Edit:
Quote:
Originally Posted by Welknair
Fiddles made of gold, and all that
This. It needs to happen.
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Last edited by NeoSeraphi : 08-06-2011 at 12:23 AM.
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Old 08-06-2011, 02:16 AM   Top  -  End  -  #8
Cipherthe3vil
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Default Re: [Base]Steelsinger

It can now happen.
mentioned they use Charisma.
Its not so much who says it but what or How it is said. You could be rude about it and I'd still wanna crack you over the head with a frying pan.
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