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Old 06-19-2011, 11:44 AM   Top  -  End  -  #31
The Dark Fiddler
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Default Re: Best Use of Spells Ever

I'm gonna tell a story from our latest session, last Friday. Before I start, I want to stress that our games aren't QUITE as serious as most.

Anyway, I'm playing an awakened cat sorcerer, and the group walks into a tavern. Friend orders food without realizing he doesn't want it, starts talking about how he won't pay for it but I start eating it. Barkeeper kicks me out, and I cast unseens servant to open the door. The bartended starts ranting about a demon cat at tries to pick me up again, but I resist and... somehow manage to win the grapple check. I claw him for 2 damage (yes, 2. Roll max and I have 6 strength), and he absolutely flips out at this point. I cast transfix (from CArc) on him and paralyze him in the middle of his running away, along with a small crowd of people, until the sun shines at night (or just until the spell ends... but still).
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Old 06-19-2011, 12:56 PM   Top  -  End  -  #32
Fitz10019
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Default Re: Best Use of Spells Ever

'Horrible Taste' v. a Mind Flayer's Extract attack.

'Invisible' on an grappled ally so that the other creature's 4 rake attacks would have a miss chance.
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Old 06-19-2011, 01:02 PM   Top  -  End  -  #33
Fitz10019
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Default Re: Best Use of Spells Ever

Quote:
Originally Posted by Stix View Post
(he always left his left pinky with the party cleric before he did this sort of thing so he could be resurrected when they burned his body)
You should reread Resurrection.
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Old 06-19-2011, 01:04 PM   Top  -  End  -  #34
ffone
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Default Re: Best Use of Spells Ever

Quote:
Originally Posted by Veyr View Post
It's 20d6 to the falling object, but a lot more than that to the Earth.
Huh, I was gonna say less - according to Newtonian mechanics, the Earth is also falling onto the object, but since the object has a lot less gravity, the Earth takes 20d4 (http://www.d20srd.org/srd/planes.htm).
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Old 06-19-2011, 01:34 PM   Top  -  End  -  #35
HalfDragonCube
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Huh, I was gonna say less - according to Newtonian mechanics, the Earth is also falling onto the object, but since the object has a lot less gravity, the Earth takes 20d4 (http://www.d20srd.org/srd/planes.htm).
That's the kind of logic that creates half-dragon gelatinous cubes.

Have a cookie.
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Old 06-19-2011, 01:35 PM   Top  -  End  -  #36
Stix
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Default Re: Best Use of Spells Ever

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You should reread Resurrection.
hmm fair enough. campaigns over othrwise i'd let him know that all that self mutilation was unnecessary.
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Old 06-19-2011, 04:34 PM   Top  -  End  -  #37
HalfDragonCube
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hmm fair enough. campaigns over othrwise i'd let him know that all that self mutilation was unnecessary.
There is always a use for having someone else's fingers!
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Old 06-19-2011, 04:51 PM   Top  -  End  -  #38
blazingshadow
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Default Re: Best Use of Spells Ever

like an ice assasin that you can use instead of rezzing the real person
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Old 06-19-2011, 05:02 PM   Top  -  End  -  #39
dethkruzer
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Default Re: Best Use of Spells Ever

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gnome wizard dimension doored over an entire invading drow army to be sitting on top of their general. says hi manages to not buy it in his first round in the middle of the enemy. next round puts a wand of scorching ray under the generals chin and pulls the trigger. general dies. shortly followed by death of wizard. (he always left his left pinky with the party cleric before he did this sort of thing so he could be resurrected when they burned his body).
Fun fact: The part being used for resurrection must have been part of the creatures body AT THE TIME OF DEATH.
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Old 06-19-2011, 05:08 PM   Top  -  End  -  #40
HalfDragonCube
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Fun fact: The part being used for resurrection must have been part of the creatures body AT THE TIME OF DEATH.
That has already been mentioned.
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Old 06-19-2011, 05:17 PM   Top  -  End  -  #41
Socratov
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Default Re: Best Use of Spells Ever

I once played an archivist, having mass-contagion, i prepare mass contagion, and maintain it on my hand, after dealing with a guard from a well secured, and well populated fort, i shake his hand, releasing the spell (i was undead, so disease dont matter) wat for a bit, and presto, 1 complete community in a fort sic and probably deceased.

EDIT:also, they never knew what hit them

Last edited by Socratov : 06-19-2011 at 05:19 PM.
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Old 06-19-2011, 05:51 PM   Top  -  End  -  #42
Rapidghoul
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Default Re: Best Use of Spells Ever

I've had many a time as my low level bard where a combination of Ghost Noise and Dancing Lights convince hiding monsters to give away their positions to attack the pretty lights.

Level 5 caster with a hummingbird familiar in a group of fighters facing a wall of enemies none of us could get around or face without getting severely injured. I sent my (invisible) hummingbird up and over the group, gave the biggest fighter Haste, and used Benign Trasposition on him and the bird. Suddenly there was a hole in the enemy wall, complete with flanking and no attacks of opportunity.
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Old 06-19-2011, 05:58 PM   Top  -  End  -  #43
QuidEst
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Default Re: Best Use of Spells Ever

I'm curious… can you use "Glibness" to pass a bluff on a paradox and make a wizard or other high-INT opponent try to work it out? (A proper paradox, not "I always lie.") I've always been a little fuzzy on how bluffing works in general. I know it's up to the DM a lot, but can you do that in general?

(This is, of course, assuming that the opponent is the sort of person to work out a paradox. Maybe more applicable to, say, Sphinxes.)

Last edited by QuidEst : 06-19-2011 at 06:03 PM.
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Old 06-19-2011, 06:34 PM   Top  -  End  -  #44
Wind4air
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Default Re: Best Use of Spells Ever

14th level wizard did this:
Energy Immunity(cold), Greater Teleport to the moon, Passwall x2 directly down into the moon's surface, moon jump down(lol gravity), several disintegrations to make real room, & Mordenkainen's Private Sanctum, permanency(private sanctum). He then made a Lich's Phylactery there, then greater teleported back to earth, never explaining to the other pc's why he was suddenly a bag of bones.

Edit: forgot to add he had a Bottle of Air & ... that spoon that summons food, to survive up there over the crafting process & being up there to beign with.
Edit2: the vacume of space was being treaded as just cold damage, as the environment rules found here: http://www.dandwiki.com/wiki/Outer_S...Environment%29
if nothing else, one could always use a Necklace of Adaptation

Last edited by Wind4air : 06-19-2011 at 08:19 PM.
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Old 06-19-2011, 06:36 PM   Top  -  End  -  #45
Yuki Akuma
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Default Re: Best Use of Spells Ever

The problem with that is that it isn't particularly cold on the moon during the daytime. There's very little atmosphere to keep the heat in, sure, but the direct rays of the sun are quite hot.

The problem is that there's no air up there.
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Old 06-19-2011, 06:50 PM   Top  -  End  -  #46
Wind4air
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Quote:
Originally Posted by Yuki Akuma View Post
The problem with that is that it isn't particularly cold on the moon during the daytime. There's very little atmosphere to keep the heat in, sure, but the direct rays of the sun are quite hot.

The problem is that there's no air up there.
it's been awhile since this happened, forgot some of the details.
Story updated
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Old 06-19-2011, 06:51 PM   Top  -  End  -  #47
Techsmart
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Default Re: Best Use of Spells Ever

liberal use of mind-affecting spells allowed me to convince an entire city that Nigeria actually was a far-off country and that I was the prince of it (Glibness+charm Person +maxed ranks in bluff/diplomancy). Outside of 2 attempted hostage situations, I convinced most of the city that if they gave me some gold (usually what I thought they had), I would reward them greatly when I returned. I then proceeded to spend most of a town's income on a sword and armor (They didnt come down much on the price). Yes, the character was evil, and I got the idea from an email.

My DM has much stricter rules on bluff and diplomancy now.
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Old 06-19-2011, 06:52 PM   Top  -  End  -  #48
Etrivar
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Default Re: Best Use of Spells Ever

I had a level 1 sorcerer in a seafaring campaign, when one of our characters drowned. We didn't have res magic yet, so the scene went something like this.

DM: "After the last of the pirates are killed, you see one of the crew members drag the body of your beloved comrade over the railing from the water."

Me: "I kneel down next to his body."

DM: "Oh, do you start CPR?"

Me: "No, I rip open his shirt."

Jim: "You queer necrophiliac! Get your character's hands off my character's corpse!"

Me: "Shut up! He's not going to be a corpse long if I have anything to cast about it."

DM: "Okay, well, what do you do?"

Me: "I cast shocking grasp." *I clap my hands together and rub them really fast* "I yell: CLEAR! Then slam my hands down on his chest"

TL;DR: My sorcerer successfully used shocking grasp as a defibrillator.
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Old 06-19-2011, 06:53 PM   Top  -  End  -  #49
Yuki Akuma
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Default Re: Best Use of Spells Ever

There are actually rules for being exposed to the vaccuum of space in D&D, though - the epic spell Nailed to the Sky. You actually take fire damage as well as cold damage - and 1d4 damage per round from decompression.

But I'm just nitpicking here.
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Old 06-19-2011, 07:16 PM   Top  -  End  -  #50
Rossebay
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Default Re: Best Use of Spells Ever

Well, at one point, my Sorcerer (Atlas) and my friend's rogue were trying to move across this oppressed city. Now, I only had access to 2nd level spells and Celestial Sorcerer heritage flight abilities. So, I threw the rogue in the bag of holding, turned invisible, and flew over the checkpoints that would have lead us to our deaths.

Another time, our Warforged party member (different campaign) was trapped, away from his weapons, behind a pretty large steel door. He was a duskblade. Now, he had no route of escape and we were a LONG ways from breaking him out of this jail. He Ray of Frost+Burning Hands'd the hinges, causing them to rapidly expand and contract. They subsequently broke off and he rammed the door through, eventually leading to quite the hard-to-explain situation.

Another time, Atlas was standing in this zone that basically empowered his spells, except by a margin of 2. I could also empower it for a x3 effect. I figured it'd be worth a shot to cast Augment Familiar on my hawk, Garrus. Garrus then grew strong enough to lift me safely away from combat and over the city walls. ;D

Last edited by Rossebay : 06-19-2011 at 07:19 PM.
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Old 06-19-2011, 07:17 PM   Top  -  End  -  #51
Veyr
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Default Re: Best Use of Spells Ever

A human being left unshielded in space will asphyxiate long before any other negative effects of space would matter. The lack of pressure would actually force the air from your lungs, and attempting to hold your breath could do very serious damage to your lungs, windpipe, and mouth.

Decompression would be painful, even excruciating, but it would not be fatal. A human being in a perfect vacuum but provided with air would die of dehydration, most likely.

Moreover, in space, you would not lose heat in any particularly rapid fashion: a vacuum provides an excellent insulator (you would still radiate heat, but that's nothing compared to what you normally lose to conduction or convection). Cold damage would not even come into play; you'd be dead of a lot of other things before heat loss became a serious concern.

As for cosmic rays, those would be unlikely to do especially much to you before you die of something more mundane. They are likely to leave you cancer-ridden, though, should you somehow be saved before you die. I'm not entirely sure how much you would heat up if left in the sun's rays unprotected, but I'm guessing that you would be very severely burned and that might even be life-threatening.

Last edited by Veyr : 06-19-2011 at 07:19 PM.
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Old 06-19-2011, 07:22 PM   Top  -  End  -  #52
Rossebay
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Default Re: Best Use of Spells Ever

On the topic of Space, Atlas (a Lich now) was fighting a Merut (however it's spelled) and an adamantine golem. We couldn't kill either of these things, so Atlas teleported himself and the Merut into space, kicked off of it, and teleported back down. He then repeated the process with the adamantine golem.
I DID have to pass a reflex save, though. In space, you explode if you aren't pressurized.
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Old 06-19-2011, 09:29 PM   Top  -  End  -  #53
Wind4air
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Default Re: Best Use of Spells Ever

Plane Shift(target touched instead of normal transport method): target, fire plane or negative energy plane, whichever flavor you want to inevitably kill your target with
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Old 06-19-2011, 09:35 PM   Top  -  End  -  #54
Andmcmuffin2
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Plane Shift(target touched instead of normal transport method): target, fire plane or negative energy plane, whichever flavor you want to inevitably kill your target with
Any reason the Positive Energy Plane isn't a flavor you like? You do die of overhealing there.
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Old 06-19-2011, 09:41 PM   Top  -  End  -  #55
Necroticplague
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Originally Posted by Andmcmuffin2 View Post
Any reason the Positive Energy Plane isn't a flavor you like? You do die of overhealing there.
Because you can avoid that by hitting yourself (and if we use the rules Death Urge lays out, hitting yourself always crits).
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Old 06-19-2011, 09:50 PM   Top  -  End  -  #56
Wind4air
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Originally Posted by Andmcmuffin2 View Post
Any reason the Positive Energy Plane isn't a flavor you like? You do die of overhealing there.
lol so they go something like this?

"omg i'm so HEALTHY! RWARRRR!" <kursplode>
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Old 06-19-2011, 09:54 PM   Top  -  End  -  #57
Andmcmuffin2
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Originally Posted by Wind4air View Post
lol so they go something like this?

"omg i'm so HEALTHY! RWARRRR!" <kursplode>
Something like that. Except apparently they explode into flowers and small, cute, fuzzy animals or something like that.

Also, as pointed out, the alternative to bursting is an eternity of masochism.
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Old 06-19-2011, 10:04 PM   Top  -  End  -  #58
Stix
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Default Re: Best Use of Spells Ever

i figure being healed to death goes something more like all you orifices heal closed. you can no longer breathe.
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Old 06-19-2011, 11:22 PM   Top  -  End  -  #59
Alleran
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Originally Posted by Cruiser1 View Post
The spell Acorn of Far Travel has many interesting (ab)uses. My favorite: (Greater) Plane Shift to Ysgard, cast the spell there, put the magic acorn in your pocket, then return to whatever plane you were adventuring upon. Because of the acorn, you're considered to be under its tree, and hence on Ysgard. If you die, you'll automatically receive True Resurrection within 24 hours. It's a way to guarantee you'll always come back from the dead (without having to cough up 5K, 10K or 25K in diamonds) and also never lose XP if you die.
Does the Acorn work across planar boundaries, though?

I know the trick with a Hathran to cast any spell you want via the Acorn and being considered in Rashemen as a result, but I'm less certain about it working from another plane entirely.
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Old 06-19-2011, 11:31 PM   Top  -  End  -  #60
Ravens_cry
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Originally Posted by Wind4air View Post
lol so they go something like this?

"omg i'm so HEALTHY! RWARRRR!" <kursplode>
The really insane part is, by RAW, undead are not affected. One, it does not mention that the healing specifically comes from positive energy, it just says fast-healing, and two, it is a fortitude save that doesn't affect objects.
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