Uhh.. Yeah. Got bored again. This bloodline focuses a lot around Leadership. If you don't like Leadership, stop reading now.
Some people rise to greatness. Some people have greatness thrust upon them. But everyone knows that it's best when you're born with greatness. The Noble-Blood are leaders by sheer virtue of their birthright. They give commands and people follow them. That's how it is and how it's always been. Of course it's not all too uncommon for there to be a revolt or something because the peasantry are a bunch of idiots and cannot see that the Family is obviously superior to them in every way. This may lead to some Noble-Blood in... non-noble positions. But water finds it's own level. If they don't go to power, power will go to them.
Force of Personality:
| Level || |
|1 || || || Diplomacy +2|
|2 || || Diplomacy +2 || Force of Personality|
|3 || || || Charisma +1|
|4 || Diplomacy +2 || Force of Personality || Natural Leader|
|5 || || || Follower Affinity +2|
|6 || || Charisma +1 || Commanding Voice|
|7 || || || Intimidate +2|
|8 || Force of Personality || Natural Leader || Trained Followers|
|9 || || || Strength +1|
|10 || || Follower Affinity +2 || Extra Cohort|
|11 || || || Follower Affinity +4|
|12 || Charisma +1 || Commanding Voice || Inspire Greatness|
|13 || || || Sense Motive +2|
|14 || || Intimidate +2 || Greater Commanding Voice|
|15 || || || Wisdom +1|
|16 || Natural Leader || Trained Followers || Frightful Presence|
|17 || || || Follower Affinity +6|
|18 || || Strength +1 || Unshakable|
|19 || || || Knowledge (Nobility and Royalty) +2|
|20 || Follower Affinity +2 || Extra Cohort || Voice of the Gods|
Simple enchantments and tiny displays of power do little to shake the determination of the Noble-Blood. They gain Force of Personality as a bonus feat.
The greatest power is that of leadership. Control the people, control the world. The blood of the Nobles runs through the veins of the character, bestowing upon them the inherent right to rule. They gain Leadership as a bonus feat and additionally add 1/4, 1/2 or 1X their level to their leadership score, depending on bloodline strength.
Being able to deal with the little people is a very important skill. Primarily it keeps those pesky rebellions to a minimum. The Noble-Blood adds the given amount to all interaction checks with individuals of lower level.
Power is leadership. Leadership is command. Nobles need command. So much so, that they have ingrained it in their very voice. When they speak people simply do as they say. The Noble-Blood may cast Suggestion
a number of times per day equal to their charisma modifier (minimum 1) as a spell-like ability with a CL equal to 1/4, 1/2 or 1X their level, depending on bloodline strength. Save is Cha based.
There's nothing worse than incompetents. They're useless and hardly worth the effort of subjecting them to the aura of command which the Noble-Blood emits. They're weak-willed enough to follow on their own, anyways. The Noble-Blood seeks more skilled followers. The followers attracted by the Leadership feat all have PC class levels instead of NPC class levels, at no level penalty. Followers with levels in prestige classes are treated as three levels higher than they actually are for terms of Leadership instead of five levels. Cohorts may freely have prestige classes.
Noble-Bloods are in danger a lot. Having a bodyguard is nice, but they can only protect one side of the Noble's delicate body. So they get a second. The Noble-Blood gains a second cohort, following the usual rules for cohorts.
Being able to rally the populace in the face of an emergency is a very powerful skill. The Noble-Blood know this. All the better to convince the lemmings to charge to their deaths in protection of the Family. Once per day the Noble-Blood may use Inspire Greatness as per the Bard ability, but instead of the number of targets being based on level, it is based on their Leadership score.
Greater Commanding Voice:
The larger the voice, the larger the effect. The Noble-Blood gains the ability to cast Mass Suggestion once per day as a spell like ability with a CL equal to their level. Save is Cha based.
The mere visage of the Noble is enough to cause the populace to quake in fear, love and respect. The Noble-Blood gains Frightful Presence (DC 10 + 1/2 HD + Charisma Mod) which extends out to a range of 60ft.
The Noble gives commands, he does not take them. No one has the power to control the Noble-Blooded, for their rule is absolute. The Noble-Blood gains immunity to all Compulsion, Charm and Fear effects.
Voice of the Gods:
Their very words are rule made manifest. The Noble Blood may now use Suggestion at will and Mass Suggestion a number of times per day equal to their Charisma modifier. They may now control a number of people equal to their leadership score when using Mass Suggestion and it's range is now Long.
Uh. I can't tell if this is amazing or absolute rubbish. Either I nailed it or the entire idea was broken. "Well, casters can do most of this stuff pretty early on" or "DUDE. Leadership at level four. With double the score. What."
P.S. Playtesting of my system has officially started. They absolutely love it thusfar.