2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 07-21-2010, 04:45 PM   Top  -  End  -  #1
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default [3.5/Heroic]Fighter Revision

Fighter


Note: This class revision is intended for balance within D&D Heroic Edition but it is hoped that it will be playable in regular D&D.


The Fighter is not the master of esoteric blade magic or a cunning swashbuckler. Through years of hard training and dedication he has mastered the art of combat weaponry, be it with sword or bow. His skill allows him to do best what weapons are meant to do; kill the enemy by stabbing him in his face.

Changes to the Fighter.

The fighter loses the generic bonus feats and gains abilities that actually make him a better fighter. He gains a standard action at will attack that deals extra damage and at higher levels bypasses various types of damage reduction. He gains a modification of the Combat Focus feats that grant additional abilities and scale with level. His skill list is also improved with useful combat related skills.

Alignment: any.
HD: d10


Class Skills (4 + Int modifier per level, x4 at 1st level): Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Spot (Wis), Swim (Str), Tumble (Dex).

LevelBaBFortReflexWillSpecial Ability
1+1+2+0+0Battle Mastery, Weapon Focus, Weapon Training, Adept ability
2+2+3+0+0Bonus Feat
3+3+3+1+1Battle Fortitude, Adept ability
4+4+4+1+1Weapon Specialization
5+5+4+1+1Adept ability
6+6/+1+5+2+2Battle Agility, Vicious Strike
7+7/+2+5+2+2Adept ability
8+8/+3+6+2+2Greater Weapon Focus
9+9/+4+6+3+3Battle Vigor, Adept ability
10+10/+5+7+3+3Weapon Mastery
11+11/+6/+1+7+3+3Master ability
12+12/+7/+2+8+4+4Battle Awareness, Greater Weapon Specialization
13+13/+8/+3+8+4+4Master ability
14+14/+9/+4+9+4+4Wounding Strike
15+15/+10/+5+9+5+5Master ability
16+16/+11/+6/+1+10+5+5Aligned Strike
17+17/+12/+7/+2+10+5+5Master ability
18+18/+13/+8/+3+11+6+6Weapon Supremacy
19+19/+14/+9/+4+11+6+6Master ability
20+20/+15/+10/+5+12+6+6Critical Strike

Weapon & Armor Proficiencies: The fighter is proficient with all simple, martial, and exotic weapons. The fighter is proficient with all types of armor and shields (including tower shields and exotic armor & exotic shields).

Bonus Feat: At 2nd level the fighter may choose any feat for which he meets the prerequisites.

Weapon Training (Ex):
The fighter knows how to strike at weak spots in the body. Each weapon attack that the fighter makes deals bonus damage equal to his fighter level. In the case of a critical hit the bonus damage is multiplied.

At 6th level the fighter can make a full attack action as a standard action. Feats and abilities that allow the fighter to make a single attack as a standard action, such as Spring Attack, instead allow the fighter to make a full attack.

Battle Mastery (Ex):
The fighter knows that in personal combat the focused warrior will defeat the undisciplined and fool hardy. In battle the fighter can focus his awareness of his self, allies, and opponents to an almost supernatural level, allowing him to seize opportunies others are not aware of, avoiding blows by anticipating them and striking with precision that penetrates the thickest armor.

As a swift action the fighter can activate battle mastery and it lasts until the end of the encounter. Battle mastery may be activated any number of times per day. While in Battle Mastery the fighters mind clears of all distractions and enables him to focus on the combat, analyzing movements and anticipating attacks. This manifests as a +1 dodge bonus to his armor class and a +1 morale bonus to all saving throws, which increases by +1 for every 4 fighter levels to a maximum +6 at 20th level.
Spoiler



Adept ability: At 1st, 3rd, 5th, 7th, & 9th level a fighter may choose a special ability from the list below. Each ability may only be chosen once with the exception of the bonus feat ability which may be chosen any number of times.
Spoiler


Master abilities: At 11th, 13th, 15th, 17th, & 19th level the fighter may choose a special ability from the list below. Each ability may only be chosen once. If he chooses the fighter may take a special ability from the Adept list instead of a Master ability.
Spoiler

Weapon Focus (Ex): A fighter may choose slashing, piercing, or bludgeoning weapons. He gains a +2 attack bonus when wielding any weapon that does the chosen damage. This ability counts as the Weapon Focus feat for any other ability that requires the feat.

Weapon Specialization (Ex): When wielding a weapon that does the same type of damage as the fighter's Weapon Focus ability, the fighter does an additional +6 damage. This ability counts as the Weapon Specialization feat for any other ability that requires the feat.

Vicious Strike (Ex): The fighters training has taught him to strike harder and deeper with his weapons than other warriors. The ferocity of his attacks allows him to deal vicious wounds to enemies that would otherwise resist them. When making a weapon attack the fighter overcomes piercing, bludgeoning, or slashing damage reduction as if the weapon dealt the required type of damage. The weapon only acts as piercing, bludgeoning, or slashing in regards to overcoming damage reduction, not for any other purpose, such as the fighters Weapon Focus & Weapon Specialization abilities.


Greater Weapon Focus (Ex): The fighter's attack bonus with the selected damage type increases by +4, for a total of +6. This ability counts as the Greater Weapon Focus feat for any other ability that requires the feat.

Weapon Mastery (Ex): The fighter gains a +4 attack and damage bonus on all weapon attack and damage rolls. This bonus stacks with the attack and damage bonus from the fighters Weapon Focus and Weapon Specialization abilities including their Greater versions when it would apply. This ability counts as the Melee Weapon Mastery or Ranged Weapon Mastery feat for any other ability that requires the feat.


Greater Weapon Specialization (Ex): The fighter's damage bonus with the selected damage type increases by +4, for a total of +10. This ability counts as the Greater Weapon Specialization feat for any other ability that requires the feat.

Wounding Strike (Ex): The fighter hits harder and more accurately than anyone else. His strikes cut, pierce, and smash the enemy where it hurts the most. When making a weapon attack the fighter is able to bypass damage reduction that requires a special material without having to wield a weapon composed of the special material.

Aligned Strike (Su): The fighter channels the power of his ethical and moral beliefs into his weapons. Any weapon wielded by a 16th level or higher fighter becomes aligned according to both of his alignments (Lawful or Chaotic, Good or Evil). If the fighter is neutral in any part of his alignment he must choose either Law or Chaos if he is neutral ethically or Good or Evil if he is neutral morally. This must be decided when the fighter first gains this ability and thereafter it may not be changed.

Weapon Supremacy (Ex): The fighter gains the Weapon Supremacy feat (PHB II, pg 85), except that it applies to all weapons that deal the type of damage the fighter selected with his Weapon Focus ability. This ability counts as the Weapon Supremacy feat for any other ability that requires the feat.

Critical Strike (Ex): The 20th level fighter has an intuitive understanding of combat and the nature of violence. Once per encounter he may take a full attack action as an immediate action.

----

Epic Heroic Fighter Progression
Spoiler
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 07-11-2011 at 07:12 PM.
Chambers is offline   Reply With Quote
Old 07-21-2010, 06:18 PM   Top  -  End  -  #2
jiriku
Troll in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5/Heroic]Fighter Revision

Battle Mastery: The variable, resetting duration limit is unnecessary - even a 1st-level fighter can generally be counted on to hit at least once every four rounds, so this ability will nearly always last until the end of the encounter. Skip the number-tracking and the math and just state that it lasts until the end of the encounter.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

jiriku is offline   Reply With Quote
Old 07-21-2010, 07:42 PM   Top  -  End  -  #3
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Good idea.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Old 07-24-2010, 11:48 AM   Top  -  End  -  #4
Mulletmanalive
Ogre in the Playground
 
 
Join Date: Jul 2009
Location: 
WOTC ≱ my opinion
Default Re: [3.5/Heroic]Fighter Revision

Does Heroic edition have any changed monster rules?

If not, I'd be inclined to make Precision Strike a little less powerful, simply to draw out the combats a little [i can't think of many things below CR 6 that'll survive one hit from the Fighter as written]. 3-4 round combats with movement and choices are interesting, 1 round combats usually feel like a game of Top Trumps...[if you have no idea what that is, sorry...]

It's not clear how the Weapon Focus and Weapon Specialisation abilities function together. Do they stack, trigger under different conditions, what? If they stack, why are they not listed together in each other's ability descriptions?
__________________
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
Mulletmanalive is offline   Reply With Quote
Old 07-24-2010, 12:45 PM   Top  -  End  -  #5
togapika
Barbarian in the Playground
 
 
Join Date: Jul 2005
Location: 
U.S.A.
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

They still don't have anything to make the monster attack them instead of their squishier teammates...
__________________
Quote:
Originally Posted by Fredaintdead View Post
*high fives*
Someone get this man a medal, because he either reads my posts or my mind.

Avvy by azuyomi244
A Warforged Warlock who thinks he's a gnome in a power-suit?
togapika is offline   Reply With Quote
Old 07-24-2010, 05:15 PM   Top  -  End  -  #6
Tinydwarfman
Banned
 
 
Join Date: Oct 2009
Default Re: [3.5/Heroic]Fighter Revision

Ack, I really don't like this unfortunately. No choice, only numerically powerful abilities, and still no variety in what they can do. I'd give fighter flexible Bonus Feats, and they can change 1/day to anything else.
Tinydwarfman is offline   Reply With Quote
Old 07-24-2010, 09:37 PM   Top  -  End  -  #7
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Mulletmanalive

I didn't have any in mind. Are there changes that you think should be made?

Quote:
It's not clear how the Weapon Focus and Weapon Specialisation abilities function together. Do they stack, trigger under different conditions, what? If they stack, why are they not listed together in each other's ability descriptions?
They don't stack, as per the normal D&D meaning of that term, because they add bonuses to different things. They do both apply at the same time. WF adds to attack, WS adds to damage. I'm not sure how to make it clearer, given the lines...

Quote:
Weapon Focus (Ex): A fighter may choose slashing, piercing, or bludgeoning weapons. He gains a +2 attack bonus when wielding any weapon that does the chosen damage.

Weapon Specialization (Ex): When wielding a weapon that does the same type of damage as the fighter's Weapon Focus ability, the fighter does an additional +6 damage.
(bolded for clarity, not to be a jerk).

I used the current scaling for the damage to reach 100dmg at 20th level - what a Warblade could do with the 9th level Iron Heart maneuver. But I think you have a valid point that at lower levels it skews the power level. How about this:

From levels 1-10 it deals 5 x 1/2 Fighter levels.
From levels 11-15 it deals 5 x 3/4 Fighter levels.
From levels 16-20 it deals 5 x Fighter levels.

Or would you prefer that it stayed at 5 x 1/2 Fighter levels the whole time? Or some totally different method of bonus damage?

togapika

That's not the primary job of the Fighter. That's the Knights role, which I will also be revising with that in mind as one of it's core functions.

However, the Fighter should be able to do that job in another way - by being a formidable and deadly opponent, the enemy will ignore him at their peril.

Although...certain Tome of Battle stances/maneuvers provide that function you speak of. I'll have to think about it, as it may be a valuable addition to the class.

Tinydwarfman

Hmm. Sort of how the Warblade can change the weapon that it's weapon specific feats apply to? If I were to implement this ability I think I would restrict it to feats that could be taken as Fighter bonus feats. How would you feel about that?
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Old 07-25-2010, 01:39 AM   Top  -  End  -  #8
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Possible Changes/Additions. Thoughts?

Precision Strike. Deals 1d6 damage at first level. Increases by +1d6 every other level.

Adept & Master Abilities.

Adept ability: At 1st, 2nd, 4th, 6th, & 8th level a fighter may choose a special ability from the list below. Each ability may only be chosen once with the exception of the bonus feat ability which may be chosen any number of times.
Spoiler


Master abilities: At 10th, 12th, 14th, 16th, 18th, & 20th level the fighter may choose a special ability from the list below. Each ability may only be chosen once. If he chooses the fighter may take a special ability from the Adept list instead of a Master ability.
Spoiler


I'll come up with more ideas for Adept & Master abilities, but I think these changes to the class improve it overall.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 07-25-2010 at 01:40 AM.
Chambers is offline   Reply With Quote
Old 07-25-2010, 09:52 AM   Top  -  End  -  #9
Mulletmanalive
Ogre in the Playground
 
 
Join Date: Jul 2009
Location: 
WOTC ≱ my opinion
Default Re: [3.5/Heroic]Fighter Revision

I was initially thinking more along the lines of +1d8 on every odd numbered level or something.

The original plan was fine at higher levels, if you were planning to up the HP of the critters, the damage would be fine, that or making DR more of a factor in combat, as in when it's dictated by a limited set of materials and the damage type.

I'd certainly say that DR should apply to energy and untyped damage, because that's one of the bigger weirdnesses of the system: i'd also say that possibly DR should stack... They've made combat more challenging in my games anyway.

If you used d8s and added in the ability to maximise your blows, possibly by spending a Move or Swift action "adjusting your stance" at a higher level, that would work pretty solidly and you can get +100-ish out of d8s... a bit less, it's true...

The adept abilities are alright. I'd say that they could do with a +5ft Reach ability and an ability that renders terrain in your threatened area Difficult Terrain.

Tactical Expert is a no brainer because it's simply better than all the others. I'd suggest considering carefully whether you want to improve the others or split this in two.

Master abilities: Quick step is potent. This is what i have Mobility do these days. Combat gets...interesting when you throw this in. I like it personally.

Strike with No Thought is certainly unique. Could kick the ass of a lot of combat tactics. I'm reminded of Deathstroke's last appearance in the JLA rogue's gallery.
__________________
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

Last edited by Mulletmanalive : 07-25-2010 at 09:53 AM.
Mulletmanalive is offline   Reply With Quote
Old 07-25-2010, 10:25 AM   Top  -  End  -  #10
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

I like the idea of being able to maximize the precision strike. Will think more on that.

I'll probably split Tactical Expert into two abilities, making the no penalty for light weapon part a new ability.

Any ideas for new Master abilities?

---

Precision Mastery (Ex): At XX level the fighter's ability to accurately place his strikes increases to the point that he may maximize the extra damage rolled by his precision strike ability. The fighter must spend a Move action to size up his enemy, judging where best to place his attack to maximize the damage.

At XX level the fighter may maximize his extra damage from precision strike by spending a Swift action.


Adept Abilities

Tactical Expert (Ex): Whenever the fighter is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the fighter is treated as one size larger if doing so is advantageous to him. A fighter is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. This ability does not allow the fighter to wield weapons one size larger without penalty.

Finesse Fighter (Ex): Whenever making or resisting the disarm, trip, and sunder special attacks the fighter does not take the -4 penalty for wielding a light weapon if he is using one. Instead he gains the +4 bonus for wielding a two-handed weapon, even if he is not wielding one.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 07-25-2010 at 10:39 AM.
Chambers is offline   Reply With Quote
Old 07-25-2010, 10:12 PM   Top  -  End  -  #11
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Updates in Red. I'm pleased with the changes. What does everyone else think?
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 06-24-2011 at 02:40 PM.
Chambers is offline   Reply With Quote
Old 06-24-2011, 02:50 PM   Top  -  End  -  #12
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Allright, I've made some changes to the Fighter. Here's a list of them.

Changes:
Bonus damage equal to fighter level on each weapon attack (removed precision strike).
Full attack action as a standard action.
Battle Mastery activates as swift action, not after first hit.
Vicious Strike counts for all attacks.
Wounding Strike counts for all attacks.
Critical Strike changed to full attack action as immediate action, once per encounter.

Weapon & Armor Proficiencies: The fighter is proficient with all simple, martial, and exotic weapons. The fighter is proficient with all types of armor and shields (including tower shields and exotic armor & exotic shields).

Add Adept Ability:
Riposte (Ex): As an immediate action a fighter may make a single attack against an opponent that just struck him in melee. Note: This ability does not allow a fighter to take a full attack action in place of the single attack, as per Weapon Training.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Old 06-24-2011, 04:12 PM   Top  -  End  -  #13
dyslexicfaser
Ogre in the Playground
 
 
Join Date: May 2007
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

I dig the system that replaced precision strikes - simple is good - and I could actually get to use exotic weapons, now!

But being able to full attack as a standard action seems a wee bit powerful for first level.

Just my two cents.
__________________
People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe

Spoiler
dyslexicfaser is offline   Reply With Quote
Old 06-24-2011, 04:39 PM   Top  -  End  -  #14
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Probably move it to 6th to lessen 1st level dips.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Old 06-27-2011, 04:53 PM   Top  -  End  -  #15
tonberrian
Ogre in the Playground
 
 
Join Date: Aug 2008
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Knockback still refers to Precision Strike.

Also, when you talk about "weapon attacks" in Weapon Mastery, what do you mean? Manufactured weapons or manufactured and natural weapons?

Is Tactical Expert meant to stack with Powerful Build and similar abilities? Because I think by a strict reading it does. If this wasn't intentional, perhaps you should borrow some of Powerful Build's language - "one size category larger than normal" (difference in red).

When does the Fighter gain Battle Awareness? It isn't given a level either in the chart or the description, and Blindsight at level 1 is... ah... not entirely balanced.

Does Watchful Blade trump Tumbling? It'd be best to state that outright just to clear up any possible confusion.
__________________
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

Cold Snap avatar by kpenguin, her GM.

Full pic:
Spoiler

Last edited by tonberrian : 06-27-2011 at 07:21 PM.
tonberrian is offline   Reply With Quote
Old 07-11-2011, 07:05 PM   Top  -  End  -  #16
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Quote:
Knockback still refers to Precision Strike.
Fixed.

Quote:
Also, when you talk about "weapon attacks" in Weapon Mastery, what do you mean? Manufactured weapons or manufactured and natural weapons?
Weapon Attacks means any kind of attack with a physical weapon, either manufactured or natural as opposed to a spell attack, like Scorching Ray or Orb of Acid. A spell that created a physical weapon would count though, provided it dealt the selected damage type.

Quote:
Is Tactical Expert meant to stack with Powerful Build and similar abilities? Because I think by a strict reading it does. If this wasn't intentional, perhaps you should borrow some of Powerful Build's language - "one size category larger than normal" (difference in red).
Tactical Expert does and doesn't stack with Powerful Build. It doesn't stack with regard to any of the size modifier bonuses. It does stack with regard to wielding larger weapons, because Tactical Expert does not allow you to wield larger weapons.

Quote:
When does the Fighter gain Battle Awareness? It isn't given a level either in the chart or the description, and Blindsight at level 1 is... ah... not entirely balanced.
12th level. Fixed.

Quote:
Does Watchful Blade trump Tumbling? It'd be best to state that outright just to clear up any possible confusion.
It does not trump Tumbling, it just changes the conditions that trigger an AoO. Tumbling is still used to avoid that AoO.

Thanks for the questions.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Old 07-11-2011, 07:10 PM   Top  -  End  -  #17
tonberrian
Ogre in the Playground
 
 
Join Date: Aug 2008
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Quote:
Originally Posted by Chambers View Post
Fixed.
Quote:
Originally Posted by Chambers View Post
Knockback (Ex): When making a weapon attack the fighter may exert additional force, pushing back his enemy with the attack. After a succesful with a precision strike the fighter may make a free bull rush attempt against the enemy hit. The fighter does not move into the opponents square nor does he have to move with the target to push the target back additional distance. The fighter makes the bull rush attempt as normal, adding his Srength and size bonus to the bull rush check. If the fighter fails the strength check nothing happens. Requires: Improved Bull Rush and either Large size, Powerful Build, or Tactical Expert.
Err...Call upon the sea ponies when you're in distress...
__________________
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

Cold Snap avatar by kpenguin, her GM.

Full pic:
Spoiler

Last edited by tonberrian : 07-11-2011 at 07:11 PM.
tonberrian is offline   Reply With Quote
Old 07-11-2011, 07:12 PM   Top  -  End  -  #18
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: [3.5/Heroic]Fighter Revision

Sigh. Didn't get all of them apparently.
__________________
The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Chambers is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:30 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.