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Old 07-16-2011, 10:17 AM   Top  -  End  -  #91
mootoall
Ettin in the Playground
 
 
Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge in the Playground XXII

My computer pooped out while I was in the 6th hour of finalizing the build. Meaning the Word file got completely trashed. So I guess I'm out. I'll also be looking for my trick!
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Quote:
Originally Posted by Divide by Zero View Post
Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
Spoiler


Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 07-16-2011, 11:42 AM   Top  -  End  -  #92
dextercorvia
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HalflingPirate
 
Join Date: May 2008
Default Re: Iron Chef Optimization Challenge in the Playground XXII

glitch repair
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Old 07-16-2011, 03:55 PM   Top  -  End  -  #93
Private-Prinny
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Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Quote:
Originally Posted by OMG PONIES View Post
Any chance of an extension to the deadline? Even a day or two? I've got my basic framework, but I won't be able to polish and submit it by tomorrow night.
Sorry, man. If I'm going to streamline this, I need everyone, including the contestants and myself, to be on the ball. The deadlines are final. Besides, you've been winning too much, anyway.
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Old 07-16-2011, 08:28 PM   Top  -  End  -  #94
Z3ro
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Join Date: Sep 2010
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Build submitted; even if I don't place well, I gotta say I'm really happy with this one.
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Old 07-16-2011, 11:03 PM   Top  -  End  -  #95
BillyBobJoe
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Join Date: Mar 2011
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Build submitted, finally.
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Excellent Ponsoon avatar by Akrim.elf!
Quote:
Originally Posted by Red XIV View Post
Everybody outsmarts Nale. Including Nale.
I will be unable to post for an undetermined amount of time due to medical problems and family problems. Just a notice.
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Old 07-17-2011, 06:54 AM   Top  -  End  -  #96
kestrel404
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Join Date: Jul 2009
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Build submitted. Looks like there's going to be a lot of competition this time.
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Old 07-17-2011, 07:53 AM   Top  -  End  -  #97
BobVosh
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NecromancerGuy
 
Join Date: Aug 2008
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Quote:
Originally Posted by Private-Prinny View Post
Sorry, man. If I'm going to streamline this, I need everyone, including the contestants and myself, to be on the ball. The deadlines are final. Besides, you've been winning too much, anyway.
Judgechairman discrimination!

Also ya lets not break the new rules literally the first time after being setup.
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Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
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Old 07-17-2011, 05:35 PM   Top  -  End  -  #98
Devmaar
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Join Date: Mar 2010
Location: 
Exeter
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

I'm not going to get this story together in time .

I might post the build later though, I was pretty happy with it.
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Old 07-17-2011, 05:42 PM   Top  -  End  -  #99
yugi24862
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AssassinGuy
 
Join Date: Dec 2010
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Just send it in anyway, someone in the last one didnt have a backstory and it was fine. Nowhere in the rules does it say you need one.
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Old 07-17-2011, 06:05 PM   Top  -  End  -  #100
ILM
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Join Date: May 2005
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Quote:
Originally Posted by yugi24862 View Post
Just send it in anyway, someone in the last one didnt have a backstory and it was fine.
And he's even a judge this time!
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Old 07-17-2011, 07:08 PM   Top  -  End  -  #101
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

And now it's time for the Big Reveal! Please refrain from posting until I give the word.
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Old 07-17-2011, 07:09 PM   Top  -  End  -  #102
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

There's a reason no one likes fire ants...

Quote:
Originally Posted by The Bloodstained Hurricane
The Bloodstained Hurricane, Thri-Kreen Ranger 2/Scout 4/Dervish 10

Point Buy 32
Starting Stats -> Ending Stats
18 Str -> 22 Str
16 Dex -> 16 Dex
14 Con -> 14 Con
13 Int -> 13 Int
14 Wis -> 14 Wis
04 Cha -> 04 Cha

Background
Spoiler


The Build
Spoiler


Build Notes
Spoiler


ECL 4-5
Spoiler


ECL 6-10
Spoiler


ECL 11-15
Spoiler


ECL 16-20
Spoiler


Useful Equipment
Spoiler


Adaption
Spoiler


Sources
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:25 PM.
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Old 07-17-2011, 07:10 PM   Top  -  End  -  #103
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Dancing around with a nocked arrow in your bow. Somehow, it works.
Quote:
Originally Posted by Avander
Avander Shellivathan
Archer Dervish and Exemplar of Chaos

General Information:
Spoiler


Build:
Spoiler

Wanted Equipment:
Spoiler


Level Showcase:
Spoiler


Sources:
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:25 PM.
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Old 07-17-2011, 07:11 PM   Top  -  End  -  #104
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Note to self: Do not anger gypsies.
Quote:
Originally Posted by Weylin
The woeful tale of Weylin
Spoiler


Weylin, Dragonlord of the Dance
Spoiler

Maneuvers:
Spoiler

The Secret Ingredient:
Spoiler

Tactics:
Spoiler

Equipment:
Spoiler

Adaptations and Enhancements:
Spoiler

Sources:
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:25 PM.
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Old 07-17-2011, 07:12 PM   Top  -  End  -  #105
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

"Cutting-cutting, how you kill me. Uh-huh, cutting-cutting."
Quote:
Originally Posted by Savanakri
"You can dance, you can jive, having the time of your life
See that girl, watch that scene, dig in the dancing queen"


Sanavakri, the Dancing Kalashtar
Kalashtar Warblade 1/Psychic Warrior 2/Warblade +3/Dervish 10/Warblade +4

The Story
Spoiler


The Build
Spoiler


Build Explanation and Tactics
Spoiler


Equipment Wish List and Variants
Spoiler


"You are the dancing queen, deadly sweet, with an iron sheen
Dancing queen, feel the rush of the falchion's gleam
You can dance, you can jive, having the time of your life
See that girl, watch that scene, dig in the dancing queen"


Sources
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:26 PM.
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Old 07-17-2011, 07:13 PM   Top  -  End  -  #106
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

He's a Thri-Kreen and he's okay. He kills all night and dances all day.
Quote:
Originally Posted by Death of Xen'drik
The Death of Xen'drik



Exalt the Gods of Flesh
Change is their Domain
Life is their play thing

The swarm spreads!
The Dragon Prophets will fall
And the Gate will be opened.

Their blood will boil in their bodies.
Stormreach will be the first to burn.

Praise the Venomfire, Praise the Whip!
These are the implements of gods!
We will eat our enemies!

Down with the Gate Keepers!
Down with Rush'ame!
Down with the Sul'lat!
Down with the Umbargen!
None can stand against the Daelkyr Lords.
Or their loyal Dervishes


-Death of Xen'Drik
Cultist of the Dragon Below
Sermon on the Coming Consumption of Stormreach


Death is a member of a Thri-Keen cult of the Dragon Below and the Daelkyr Lords. His cult lives in one of the many deserts of Xen'Drik and fights against other Thri-Keen tribes, Drow, and Giants. In time it hopes to spread the influence of the Daelkyr across the continent, freeing the Daelkyr Lord that the Umbargen battle, and destroying the city of Stormreach, and any Gatekeepers anywhere.

He first trained as a ranger focused on hunting the Orcish druids that are the traditional enemies of the Dragon Below cults. After a while he realized that there were more enemies then just druids, and began training as first a fighter, then as a traditional Thri-Keen Dervish. After completing his first Dervish Dance, his cult affixed him with four tentacle whips that he might spread the unholy Venomfire.

After mastering the combat of space and maneuver as a Dervish, he mastered the combat of time as a Warblade. He works well in a party of like minded evil adventurers as a primary damage dealer.

Anatomy of the Death
Spoiler


Maneuvers and Items:
Spoiler


The Dervish - ECL 17
Spoiler


The Endbringer ECL 20

Spoiler


Why Dervish?
Spoiler


Greater Cheese
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:26 PM.
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Old 07-17-2011, 07:14 PM   Top  -  End  -  #107
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Edward Scissorhands, eat your heart out.
Quote:
Originally Posted by Devlin Bladehands
Devlin Bladehands.
Changeling.
14/16/14/16/8/8

Devlin Bladehands.
LevelClassBase Attack
Bonus
Fort SaveRef SaveWill SaveSkillsFeatsClass Features
1stCobra Strike Monk1
+0
+2
+2
+2
Balance 4, Climb 4, Hide 4, Spot 4, Move Silently 4, Tumble 4, Perform(Dance) 4 Dodge, Improved Unarmed Strike, Versatile Unarmed StrikeFlurry of Blows, Unarmed Strike
2ndMonk2
+1
+3
+3
+3
Balance 5, Climb 5, Hide 5, Spot 5, Move Silently 5, Tumble 5, Perform(Dance) 5MobilityEvasion
3rdSwashbuckler1
+2
+5
+3
+3
Balance 6, Climb 6, Hide 5, Spot 6, Move Silently 5, Tumble 6, Perform(Dance) 6Weapon Finesse, Carmendine Monk-
4thSwashbucker2
+3
+6
+3
+3
Balance 7, Climb 7, Hide 5, Spot 7, Move Silently 5, Tumble 7, Perform(Dance) 7 Grace+1
5thSwashbucker3
+4
+6
+4
+4
Balance 8, Climb 8, Hide 5, Spot 8, Move Silently 5, Tumble 8, Perform(Dance) 8 Insighful Strike
6thWarshaper1
+4
+8
+4
+4
Balance 8, Climb 8, Hide 5, Spot 8.5, Move Silently 5, Tumble 9, Perform(Dance) 9Combat ExpertiseMorphic Immunities, Morphic Weapons.
7thWarshaper2
+5
+9
+4
+4
Balance 8, Climb 8, Hide 5, Spot 9, Move Silently 5, Tumble 10, Perform(Dance) 10 Morphic Body
8thSwordsage1
+5
+9
+6
+6
Balance 8, Climb 8, Hide 5, Spot 11, Move Silently 5, Tumble 11, Perform(Dance) 11 Martial Lore 3 Quick to Act +1, Discipline Focus (Shadow Hand)
9thDervish1
+6
+9
+8
+8
Balance 8, Climb 8, Hide 5, Spot 12, Move Silently 5, Tumble 12, Perform(Dance) 12, Martial Lore 4, Listen 2Shadow BladeDervish Dance 1/day, Slashing Blades, Movement Mastery, AC Bonus +1
10thDervish2
+7
+9
+9
+9
Balance 8, Climb 8, Hide 5, Spot 13, Move Silently 5, Tumble 13, Perform(Dance) 13, Martial Lore 5, Listen 4 Fast Movement +5'
11thDervish 3
+8
+10
+9
+9
Balance 8, Climb 8, Hide 5, Spot 14, Move Silently 5, Tumble 14, Perform(Dance) 14, Martial Lore 6, Listen 6Spring AttackDervish Dance 2/day
12thDervish 4
+9
+10
+10
+10
Balance 8, Climb 8, Hide 5, Spot 15, Move Silently 5, Tumble 15, Perform(Dance) 15, Martial Lore 7, Listen 8Two Weapon FightingDance of Death
13thDervish 5
+10
+10
+10
+10
Balance 8, Climb 8, Hide 5, Spot 16, Move Silently 5, Tumble 16, Perform(Dance) 16, Martial Lore 8, Listen 10-AC Bonus +2, Dervish Dance 3/day, Fast Movement +10'.
14thDervish 6
+11
+11
+11
+11
Balance 8, Climb 8, Hide 5, Spot 17, Move Silently 5, Tumble 17, Perform(Dance) 17, Martial Lore 9, Listen 12-Improved Reaction
15thDervish 7
+12
+11
+11
+11
Balance 8, Climb 8, Hide 5, Spot 18, Move Silently 5, Tumble 18, Perform(Dance) 18, Martial Lore 10, Listen 14Spare Feat! (See later)Elaborate Parry, Dervish Dance 4/day
16thDervish 8
+13
+11
+12
+12
Balance 8, Climb 8, Hide 5, Spot 19, Move Silently 5, Tumble 19, Perform(Dance) 19, Martial Lore 11, Listen 16-Fast Movement 15'
17thDervish 9
+14
+12
+12
+12
Balance 8, Climb 8, Hide 5, Spot 20, Move Silently 5, Tumble 20, Perform(Dance) 20, Martial Lore 12, Listen 18-Tireless Dance, Dervish Dance 5/day, AC Bonus +3
18thDervish 10
+15
+12
+12
+12
Balance 8, Climb 8, Hide 5, Spot 21, Move Silently 5, Tumble 21, Perform(Dance) 21, Martial Lore 13, Listen 20Spare Feat! (See later)A Thousand Cuts
19thWarshaper 3
+16
+12
+13
+13
Balance 8, Climb 8, Hide 5, Spot 22, Move Silently 5, Tumble 22, Perform(Dance) 22, Martial Lore 13, Listen 20-Morphic Reach
20thWarshaper 4
+17
+13
+13
+13
Balance 8, Climb 8, Hide 5, Spot 23, Move Silently 5, Tumble 23, Perform(Dance) 23, Martial Lore 13, Listen 20-Morphic Healing

At the start of his life, Devlin Bladehands was born a changeling. His father was a changeling, but his mother was a human, so to maintain their happy life together, the two had to pretend to be normal humans, or they found distrust quickly set in.

Indeed, the father had been so successful in his life as a 'human', he had become the town mayor, with the trust and respect of his people. This posed a problem for him, when his son developed changeling traits, and didn't quite have total control of them yet...if the town found out about it, they'd soon realise their mayor was a changeling, and rumours would start, just as they alwas had before. They eventually chose his career and life over keeping their son and moving on, and sent him to a distant monastery.

Devlin was always regarded as slightly strange by the other boys in the village at the monastery. He would flicker his facial features through a wide variety to creep people out, and had no compunction with altering himself in unusual ways.

At an early age, he started to learn a few of the monk's martial arts, along with several boys in the village. The other boys would complain that his hands were harder than everyone else's, and upon testing on one of the teachers, they were astounded to find that he could use his changeling nature to 'harden' parts of his body that should have been soft. One of the monks was an expert on chanelling his Ki to harden his hands, so that he could strike in unusual ways, making himself harder to defend against. He took on Devlin as an apprentice, but the boys never let it go. They mocked him forever, following him and shouting 'Bladehands, Bladehands!!!' Devlin learned to amuse himself mostly alone, and found an old clearing he could sit in and listen to the world. Few people knew, though more than he thought, but every once in a while, he would dance by himself, through that clearing.

Spoiler


As Devlin grew into his strengths and abilities, his master soon found that his very defensive style, relying on his intelligence and speed to keep himself from being hit, and not hitting particularly hard, made no sense with hands as hard as Devlin's. In a risk, he sent the boy to the swordsmen, and told them to teach him to use his hands as well as they could use a sword.

Devlin picked up these abilities very fast, learning to use his exceptional intelligence properly to defend against many attacks, and learning to use his speed and intelligence to strike his opponent in a way they simply cannot defend against.

Spoiler


Devlin was enthralled by this almost miraculous effect he found his bladehands to be having on the men who fought him. The changeling abilities seemed to throw off more of his opponents than anyone expected. He focused his efforts for nearly a full year into mastering his powers, and slowly, his body warped and changed. He grew in strength, and he learned to increase the size of his hands, to inflict even more pain on the fools who thought they could beat him so easily just because he had no obvious weapons. They learned quickly, but not quickly enough for anyone's tastes.

His original teacher, appalled by the savagery of his once-favorite student, called in a favor from an old friend. One of the Masters of Nine came for a 'visit', and 'happened to drop by' Devlin's favorite place to train. Devlin, seeing yet another swordsman, laughed, and challenged him to a fight. Devlin was hopelessly outmatched, and his aggressive assault proved useless. The master crushed him, but was taken aback by how well Devlin had gained control over his body. He offered to take him to an academy for the Way of the nine swords.

Devlin accepted, and for once, actually buckled down to studying as much as he could, learning what he needed to about the Way. He only learned the basics, though, when he ran into one of the other students training alone in a practice room. He watched the man flowing through, back and forth, and dancing around an imaginary opponent with ease. In awe, Devlin begged the man to teach him how to fight and dance so easily. And so started his training as a Dervish.
Spoiler


In the end, Devlin finished his training under the Dervish, mastered all the skills he had, and finally bested the Master of Nine that had brought him there, taking advantage of the Thousand Cuts ability to tear through his defences. He left contented, and went vaguely feral, roaming the world, and mastering his changeling abilties, still searching for a new challenge.

Item Wish List:
Spoiler


Maneuvers and Stances.
Spoiler


Feat Wish List:
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:28 PM.
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Old 07-17-2011, 07:16 PM   Top  -  End  -  #108
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

This guy is more than enough reason not to rob Santa's Workshop.

Quote:
Originally Posted by Elrond
Elrond Aldaríon
LG Snow Elf
Str 16 Dex 16 Con 14 Int 14 Wis 8 Cha 6
All Bonus points in Strength

Build
Spoiler


Tactics
Spoiler

Items
Spoiler


Sources
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:27 PM.
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Old 07-17-2011, 07:17 PM   Top  -  End  -  #109
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

"Draw your blade!"
"I did. Eight times."

Quote:
Originally Posted by Salvatore
Salvatore Serafines
Human, Chaotic Good
32 Point Buy
Str 10 Dex 16 Con 14 Int 14 Wis 10 Cha 14
All stat points to Dex
Starting languages: Common, Draconic, Elven

Fluff
Spoiler


The Build
Spoiler


General notes
Spoiler


Iaijutsu Focus
Spoiler


Gear
Spoiler


Levels:
1-5
Spoiler


6-10
Spoiler


11-15
Spoiler


16-20
Spoiler


Alternative Options
Spoiler


Sources
Spoiler

Last edited by Private-Prinny : 07-17-2011 at 07:28 PM.
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Old 07-17-2011, 07:19 PM   Top  -  End  -  #110
Private-Prinny
Bugbear in the Playground
 
 
Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge in the Playground XXII

She can dance if she wants to, she can leave your corpse behind.

Quote:
Originally Posted by Kaycha
Kaycha, who dances as the spirits move her
CG Azurin (MoI 7) Binder 7/Dervish 10/Paragnostic Initiate 3
STR 14 DEX 15 CON 14 INT 14 WIS 8 CHA 14
Bonus Languages: Giant, Undercommon
*
Kaycha's story
Spoiler

*
Boost STR every 4th level. Skills in bold are cross-class for the level taken.
Kaycha
LevelClassBase Attack
Bonus
Fort SaveRef SaveWill SaveSkillsFeatsClass Features
1stBinder (ToM 9) 1
+0
+4
+2
+1
Diplomacy 4, Knowledge (Arcana) 4, Knowledge (Nature) 2, Knowledge (Religion) 4, Perform (Dance) 2, Tumble 2Combat Expertise, Midnight Dodge (MoI 39)Soul Binding (1 Vestige): 1st level, prefer Naberius (ToM 9 & 41)
2ndBinder 2
+1
+5
+2
+2
Diplomacy 5, Knowledge (Arcana) 5, Knowledge (Nature) 2.5), Knowledge (Religion) 5, Perform (Dance) 2.5, Tumble 2.5-Pact Augmentation (+2 Initiative), Suppress Sign (ToM 9)
3rdBinder 3
+2
+5
+3
+2
Diplomacy 6, Knowledge (Arcana) 6, Knowledge (Nature) 3, Knowledge (Religion) 6, Perform (Dance) 3, Tumble 3MobilityBind Vestige: 2nd level, prefer Malphas (ToM 39)
4thBinder 4
+3
+6
+3
+3
Diplomacy 7, Knowledge (Arcana) 7, Knowledge (Nature) 4, Knowledge (Religion) 7, Perform (Dance) 3.5, Tumble 3.5Martial Weapon Proficiency (Scimitar)Bonus Feat (MWP)
5thBinder 5
+3
+6
+3
+3
Diplomacy 8, Knowledge (Arcana) 8, Knowledge (Nature) 4, Knowledge (Religion) 8, Perform (Dance) 4, Tumble 4-Bind Vestige, 3rd Level: ALWAYS Paimon (ToM 43); Pact Augmentation (+2 Initiative)
6thBinder 6
+4
+7
+4
+4
Balance 1, Diplomacy 9, Knowledge (Arcana) 9, Knowledge (Religion) 9, Perform (Dance) 4.5Weapon Focus (Scimitar)Soul Guardian (Immune to Fear)(ToM 9)
7thParagnostic Initiate (CCh 97) 1
+5
+9
+6
+4
Balance 2, Diplomacy 10, Knowledge (Arcana) 10, Knowledge (Nature) 5, Knowledge (Religion) 10, Perform (Dance) 5, Tumble 5-Assist Casting (Penetration); Tactical Combat (Spell Disruptor) (CCh 98)
8thDervish (CWar 25)
+6
+9
+8
+6
Balance 5, Perform (Dance) 6, Swim 1, Tumble 6-AC Bonus +1, Dervish Dance 1/day, Movement Mastery, Slashing Blades (CWar 26)
9thDervish 2
+7
+9
+9
+7
Knowledge (Arcana) 11, Knowledge (Nature) 6, Perform (Dance) 7, Tumble 8Knowledge Devotion: Knowledge (Nature) (CCh 60)+5’ fast movement (CWar 26)
10thDervish 3
+8
+10
+9
+7
Knowledge (Nature) 7, Knowledge (Religion) 11, Perform (Dance) 8, Tumble 9Spring AttackSpring Attack, Dervish Dance 2/Day (CWar 26)
11thDervish 4
+9
+10
+10
+8
Knowledge (Arcana) 12, Knowledge (Nature) 8, Perform (Dance) 9, Tumble 10-Dance of Death (CWar 26)
12thDervish 5
+10
+10
+10
+8
Knowledge (Nature) 9, Knowledge (Religion) 12, Perform (Dance) 10, Tumble 11Open Least Chakra: Hands (Rageclaws) (MoI 39 & 83)AC Bonus +1, +5’ movement, Dervish Dance 3/Day (CWar 26)
13thDervish 6
+11
+11
+11
+9
Knowledge (Arcana) 13, Knowledge (Nature) 10, Perform (Dance) 11, Tumble 12-Improved Reaction (CWar 26)
14thDervish 7
+12
+11
+11
+9
Knowledge (Nature) 11, Knowledge (Religion)13, Perform (Dance) 12, Tumble 13-Elaborate Dance, Dervish Dance 4/Day (CWar 26)
15thDervish 8
+13
+11
+12
+10
Knowledge (Arcana) 14, Knowledge (Nature) 12, Perform (Dance) 13, Tumble 14Open Least Chakra: Feet (Airstep Sandals) (MoI 39 & 55)+5’ Fast Movement
16thDervish 9
+14
+12
+12
+10
Knowledge (Nature) 13, Knowledge (Religion) 14, Perform (Dance) 14, Tumble 15-AC Bonus +1, Tireless Dance, Dervish Dance 5/Day (CWar 27)
17thDervish 10
+15
+12
+11
+11
Knowledge (Arcana) 15, Knowledge (Nature) 14, Perform (Dance) 15, Tumble 16-A Thousand Cuts (CWar 27)
18thParagnostic Initiate 2
+16
+13
+12
+11
Diplomacy 11, Knowledge (Arcana) 16, Knowledge (Nature) 15, Knowledge (Religion) 16, Perform (Dance) 16, Tumble 17Sapphire Sprint (MoI 40)Assist Casting (Target), Tactical Combat (Discern Weakness: Humanoids) (CCh 98)
19thParagnostic Initiate 3
+17
+13
+12
+12
Diplomacy 11, Knowledge (Arcana) 17, Knowledge (Nature) 16, Knowledge (Religion) 17, Perform (Dance) 17, Tumble 18-Assist Casting (Distraction), Tactical Combat (Discern Weakness: Dragons)
20thBinder 7
+18
+13
+12
+12
Diplomacy 13, Knowledge (Arcana) 18, Knowledge (Nature) 17, Perform (Dance) 18-Bind Vestige, 4th level: Prefer Andras (ToM 22-3)

Highlights
Minuet: 1st level
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Waltz: 6th level
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Tango: 12th level
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Twist: 15th level
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Cabbage Patch: 20th level
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Lambada: Options not strictly allowed by this contest
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*
Sources
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Last edited by Private-Prinny : 07-17-2011 at 07:29 PM.
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Old 07-17-2011, 07:20 PM   Top  -  End  -  #111
Private-Prinny
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

And that's the last of them. The judging period begins... NOW!
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Old 07-17-2011, 07:27 PM   Top  -  End  -  #112
WinWin
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Join Date: Jun 2010
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Hmm. Should have submitted my skulk shadowdancer/chameleon (featuring dervish).

prepared to fill in a judging slot for when someone drops out.
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Old 07-17-2011, 07:32 PM   Top  -  End  -  #113
term1nally s1ck
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Join Date: Nov 2009
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

*is vaguely surprised to see only one unarmed entry*

Still, some very impressive examples of the more standard dervish builds, and nice to see Binder being used more.

Last edited by term1nally s1ck : 07-17-2011 at 07:51 PM.
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Old 07-17-2011, 07:43 PM   Top  -  End  -  #114
Zaq
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Huh, no one used my trick. I was imagining a goliath Dungeoncrasher with Knockback. Why? Because unlike most people with Knockback, a Dervish can chase someone as they keep pushing them around. I couldn't come up with any good zones or hazards to push them into, though, and then I got too busy to finish. I had a few other tricks in mind as well, many of which got incorporated into one of these builds or another, but the pursuing bull-rusher was the big thing.

Still, should be fun to see the judging. Bit of doubling up in a few places, it seems . . . but I guess that's to be expected.
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Old 07-17-2011, 10:21 PM   Top  -  End  -  #115
OMG PONIES
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Glad to see some thri-kreen love! My main concept was a thri-kreen monk 2/totemist 3/Soul Eater 1/Dervish 10. I wasn't sure if Girallon Arms added 4 claws to the thri-kreen's initial 4, but if so I would have had 8 claws + 1 bite + 1 unarmed (via Snap Kick) for 10 attacks. Toss in Soul Eater and A Thousand Cuts, and I think you can drain 20 levels in one round. However, didn't know if it worked that way.

My other idea was to qualify for Dervish entirely via bonus feats, with a Frostblood Half-Orc swordsage 2/fighter 2/ranger 3/dervish 10/bloodclaw master 3. This would have freed up my actual feats for Lightning Maces and the TWF feat tree, allowing me plenty of chances at free attacks while wielding keen aptitude kukris. However, it was totally unoriginal (especially since I lifted the Frostblood Ranger trick to swap out Endurance from Mordekai in the most recent appetizer edition).

Oh well, enough rambling...i'll post criteria and start judging tomorrow morning.
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Old 07-17-2011, 10:44 PM   Top  -  End  -  #116
Cog
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

Quote:
Originally Posted by Zaq View Post
Huh, no one used my trick. I was imagining a goliath Dungeoncrasher with Knockback.
Hah. I had the same idea, and thought it was too likely to come up as well.
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Old 07-17-2011, 11:45 PM   Top  -  End  -  #117
BobVosh
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Join Date: Aug 2008
Default Re: Iron Chef Optimization Challenge in the Playground XXII

Quote:
Originally Posted by Zaq View Post
Huh, no one used my trick. I was imagining a goliath Dungeoncrasher with Knockback.
That would have rocked.

My first though was TK like two of these people, but I probably was going with insectile or whatever that template from SS is. Never looked into it more as I got busy.
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Old 07-18-2011, 12:15 AM   Top  -  End  -  #118
The Gilded Duke
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Kobold
 
Join Date: Dec 2006
Default Re: Iron Chef Optimization Challenge in the Playground XXII

I was trying to figure out some way to make it work with a roof jumper winged kobold of some kind, but I couldn't figure out a way to regain altitude, perhaps footsteps of the deity and jump?
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Old 07-18-2011, 08:20 AM   Top  -  End  -  #119
Piggy Knowles
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Join Date: Jul 2007
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

My entry fell apart due to trying to shove too many things into it...

I wanted some way of taking advantage of the main advantage that Dervish Dance has over Pounce (namely, that you can move after the attacks in addition to before), and create something with Burrow or Earth Glide, so that it could pop from the ground, full attack, and pop back in. I also got it in my head that I really wanted to combine a level or two of the Soul Eater PrC with this concept, and use either the psionic power Graft Weapon or the spell Flame Whips, so I could count both as wielding a slashing weapon and as using a natural attack.

I had the skeleton of a build (Cobra Strike Monk 2/PsyWar 2/Ardent 4/Soul Eater 2/Dervish 10) down, but the feat requirements were too much, and I couldn't quite get it to come together. Next time, I'll have to focus a bit more!
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Old 07-18-2011, 10:17 AM   Top  -  End  -  #120
Amphetryon
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Default Re: Iron Chef Optimization Challenge in the Playground XXII

My first idea was a VoP Totemist/Dervish/Sword of Righteousness, for the various natural weapons. I couldn't find a way to yam all those feats in without flaws, though.
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