6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20
Register FAQ Members List Mark Forums Read End

D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

Reply
 
Thread Tools
Old 07-27-2011, 04:15 AM   Top  -  End  -  #31
BobVosh
Ogre in the Playground
 
NecromancerGuy
 
Join Date: Aug 2008
Default Re: Unique Ways to Start Campaigns?

Pressganged. Solves everything.

They are high enough they could have gotten a mild reputation and the cpt heard of them and hired them.

Quote:
Originally Posted by WarKitty View Post
My method? Just tell them in advance what the first plot hook is. Then tell them to figure out a reason why their character was in town and is interested in the hook. I find the players usually come up with more interesting stuff than I would, and it saves complaints of "my character wouldn't be interested in that."
Also never underestimate this. It can lead to excellent things.
__________________
Quote:
Originally Posted by Alabenson
Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.
BobVosh is offline   Reply With Quote
Old 07-27-2011, 05:05 AM   Top  -  End  -  #32
halfdragon62
Dwarf in the Playground
 
 
Join Date: Jun 2010
Default Re: Unique Ways to Start Campaigns?

Here are some I plan to make use of in the future:
1. The Pcs all know each other from their youth, (they were street kids, all survived the sacking of their village, all had the same mentor) and they have survived thus far by relying on each other beforehand
2. The Pcs are drawn together by a common threat, organisation, or enemy eg. They happen to cross paths while simultaneously hunting down the same blackgaurd that slaughtered their loved ones, and form an alliance. The same principal can be applied to a fabled artefact or location - Each pc seeks "The hall of secrets" for their individual purposes.
3. The pcs are each part of an ambassador's retinue during a diplomatic treatise. But the meeting is interrupted, the ambassadors killed, and the pcs (who are of course the only survivors) are framed for the massacre!
4. The pcs have been captured or enslaved. But when the oppurtunity arises, they are able to make a break for it with their equipment. The party needs to work together to flee the country's authorities.
__________________
Lawful Good does not equal Lawful Nice
halfdragon62 is offline   Reply With Quote
Old 07-27-2011, 06:23 AM   Top  -  End  -  #33
DoughGuy
Dwarf in the Playground
 
 
Join Date: Jul 2011
Location: 
Sydney, Australia
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by Ravens_cry View Post
You wake up in jail . . .and offered the choice between a hanging or privateering in the name of </insert nation here>. Yarr.
Good idea but you're forgetting they are PCs. Unless you want them to all voluntarily die or just stage a mass mutiny it is not the path to go down.
DoughGuy is offline   Reply With Quote
Old 07-27-2011, 06:37 AM   Top  -  End  -  #34
Story Time
Bugbear in the Playground
 
 
Join Date: Jun 2011
Default Re: Unique Ways to Start Campaigns?

"A small group of adventurers stumbled upon a non-human town and somehow broke their tribal law. As punishment the adventurers' are stuffed into a canon and shot out of it over a lake."
Story Time is offline   Reply With Quote
Old 07-27-2011, 06:45 AM   Top  -  End  -  #35
NOhara24
Orc in the Playground
 
PaladinGuy
 
Join Date: Jun 2011
Default Re: Unique Ways to Start Campaigns?

"You're in the plane of fire. Roll climb checks to get out."

Good way to weed out the weaklings...and the spellcasters
NOhara24 is offline   Reply With Quote
Old 07-27-2011, 07:51 AM   Top  -  End  -  #36
Xtomjames
Orc in the Playground
 
Join Date: May 2011
Default Re: Unique Ways to Start Campaigns?

Sounds interesting to me, though it doesn't have to be the plane of fire. Read the 9 hells stuff and choose accordingly.
Xtomjames is offline   Reply With Quote
Old 07-27-2011, 08:19 AM   Top  -  End  -  #37
TheCountAlucard
Ettin in the Playground
 
 
Join Date: Jan 2008
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by NOhara24 View Post
"You're in the plane of fire."
Eh, a low-level energy-resistance spell takes care of that. Nah, the plane of fire isn't going to get rid of a spellcaster - for that, you want either Double Hell, Shadow-Shadow-Bo-Badow, or Scarytown.
TheCountAlucard is offline   Reply With Quote
Old 07-27-2011, 09:43 AM   Top  -  End  -  #38
only1doug
Ogre in the Playground
 
Kobold
 
Join Date: Jul 2008
Location: 
London, England
Default Re: Don't Read If You're In My Campaign

Quote:
Originally Posted by Nerdynick View Post
I'm still not used to how fast this forums answers questions....

Anyway, campaign is 5th level. Characters are as follows: Human Rogue 3/Urban Ranger 2 archer, Darfellan Barbarian 5, Dwarf Fighter 1/Wizard 4 (going for Runesmith), Human Cleric of Pelor 3/Church Inquisitor 2 (going for Warpriest and Shadowbane Inquisitor), Human Duskblade 5, Half-Aquatic Elf Bard 5 (I bumped the half elf a little by giving all the bonuses of the Water Adaptation feat and superior low-light vision as racial traits), and Wild Elf Druid 5

Setting is a custom one. The Rogue and Darfellan are on a ship together, the wizard, cleric, and duskblade are together on foot, the druid is on foot on her own, and the half-elf has yet to describe her backstory to me, but will probably be arriving on foot or live in the city they're starting in.

They're starting in a port city and the first mission will be them being hired (as a group) to put an end to the pirate attacks on the nation's trade lanes (which are unusually frequent and organized). They don't have access to a ship themselves, so they'll have to charter one, commandeer one, Diplomacy a naive captain, or stowaway on one (possibly a pirate ship). They'll soon discover that the pirates are being hired by an opposing nation as deniable assets, leading them into plots between nations.
Seems fairly straightforward;

Sea battles viewed from afar: (Visable from several miles away)

The skies darken as a storm gathers from nowhere, all eyes are drawn to the distant sight of a merchant ship being repeatedly hit by lightning. Another ship nearby strangely seems to be completely ignored by the storms fury. As the 2nd ship pulls alongside the first the storm seems to abate. after some time of rendering assistance the ships seperate and the damaged ship limps toward a small port town nearby.

The ship that is carrying the Rogue and Darfellan decides to put into the port to check on the afflicted vessel.

The Other Pc's will hopefully sense a plot hook and close in on the town where the damaged ship put in to investigate (if they don't then you may have problems getting them to engage with your game).

The captain of the ship already carrying some PCs may decide to hire additional protection (eg the entire party) and refuse to leave port until sufficient protection is found ("go find some more help!") leaving the existing PCs to recruit the other PCs.
The PCs ship can be attacked by pirates on its way to the capital, earning the PCs the attention of the merchants guild for successfully foiling one attack.


Sounds fun, go for it.

Edit: Some of your other PC's could already be at the small port town, or they might be near enough to see the sea battle and hopefully intrigued enough to investigate. Should the PC's not already at the port town decide to go the opposite direction some further subtle hints (every NPC they meet talking about it) might convince them to investigate.

Should they ignore the subtle hints then let them sit and watch while the rest of the party gets to fight off pirates.

Then subtly suggest to them that they find a reason to join the game. Perhaps a secret note to the player saying "think of a in character reason to join the party or you will have to continue to sit and watch everyone else play."
__________________
I Killed a PC and I Liked it

Doug

Last edited by only1doug : 07-27-2011 at 10:17 AM.
only1doug is offline   Reply With Quote
Old 07-27-2011, 10:01 AM   Top  -  End  -  #39
Doughnut Master
Dwarf in the Playground
 
MonkGuy
 
Join Date: Nov 2010
Location: 
Nomad
Gender: Male
Default Re: Unique Ways to Start Campaigns?

You wake up at 5 AM in the middle of the street. All of your possessions are gone. Yes, even your clothing. Go.


You'll get some creative solutions.
__________________
If something doesn't work, hit it.
If it still doesn't work, hit it harder.
Doughnut Master is offline   Reply With Quote
Old 07-27-2011, 10:07 AM   Top  -  End  -  #40
Nerdynick
Pixie in the Playground
 
Beholder
 
Join Date: Jul 2011
Default Re: Unique Ways to Start Campaigns?

Problem with that is that a few people are fairly new to D&D or brand new to Roleplaying in general.
Nerdynick is offline   Reply With Quote
Old 07-27-2011, 10:07 AM   Top  -  End  -  #41
Amnestic
Ogre in the Playground
 
 
Join Date: Jan 2011
Location: 
Castle Sparrowcellar
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by Doughnut Master View Post
You wake up at 5 AM in the middle of the street. All of your possessions are gone. Yes, even your clothing. Go.


You'll get some creative solutions.
A fiver says that at least two people resort to larceny almost immediately.
Amnestic is online now   Reply With Quote
Old 07-27-2011, 10:10 AM   Top  -  End  -  #42
only1doug
Ogre in the Playground
 
Kobold
 
Join Date: Jul 2008
Location: 
London, England
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by Amnestic View Post
A fiver says that at least two people resort to larceny almost immediately.
What is more Violent than a Violent Hobo?

A Naked Violent Hobo!
__________________
I Killed a PC and I Liked it

Doug
only1doug is offline   Reply With Quote
Old 07-27-2011, 10:57 AM   Top  -  End  -  #43
NOhara24
Orc in the Playground
 
PaladinGuy
 
Join Date: Jun 2011
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by TheCountAlucard View Post
Eh, a low-level energy-resistance spell takes care of that. Nah, the plane of fire isn't going to get rid of a spellcaster - for that, you want either Double Hell, Shadow-Shadow-Bo-Badow, or Scarytown.
I've only seen one Wizard in a low level campaign (Those that I play with now are a Druid, Cleric, Rogue, Monk and a Fighter. The wizard left after the first campaign when his Color Spray missed the Harpoon Spider we were fighting as the first boss. The spider turned around and one-shotted him.) , he had 5 HP at level 1. I believe fire damage is 1d6. Does the fire have to roll initiative? Or would the campaign just start with everyone being burned?
NOhara24 is offline   Reply With Quote
Old 07-27-2011, 11:30 AM   Top  -  End  -  #44
Diarmuid
Troll in the Playground
 
 
Join Date: Apr 2006
Location: 
USA
Gender: Male
Default Re: Don't Read If You're In My Campaign

Quote:
Originally Posted by Nerdynick View Post
I'm still not used to how fast this forums answers questions....

Anyway, campaign is 5th level. Characters are as follows: Human Rogue 3/Urban Ranger 2 archer, Darfellan Barbarian 5, Dwarf Fighter 1/Wizard 4 (going for Runesmith), Human Cleric of Pelor 3/Church Inquisitor 2 (going for Warpriest and Shadowbane Inquisitor), Human Duskblade 5, Half-Aquatic Elf Bard 5 (I bumped the half elf a little by giving all the bonuses of the Water Adaptation feat and superior low-light vision as racial traits), and Wild Elf Druid 5

Setting is a custom one. The Rogue and Darfellan are on a ship together, the wizard, cleric, and duskblade are together on foot, the druid is on foot on her own, and the half-elf has yet to describe her backstory to me, but will probably be arriving on foot or live in the city they're starting in.

They're starting in a port city and the first mission will be them being hired (as a group) to put an end to the pirate attacks on the nation's trade lanes (which are unusually frequent and organized). They don't have access to a ship themselves, so they'll have to charter one, commandeer one, Diplomacy a naive captain, or stowaway on one (possibly a pirate ship). They'll soon discover that the pirates are being hired by an opposing nation as deniable assets, leading them into plots between nations.
So...color me a bit confused. It seems like you have a pretty good handle on how you're going to start your campaign already. Were you just trying to spark discussion?
Diarmuid is offline   Reply With Quote
Old 07-27-2011, 12:46 PM   Top  -  End  -  #45
TobiasMNB
Pixie in the Playground
 
PirateCaptain
 
Join Date: Oct 2010
Default Re: Unique Ways to Start Campaigns?

To get over the newbie problem you could run intro sessions for each of them which lead them all to the same point of intregue/combat etc
TobiasMNB is offline   Reply With Quote
Old 07-27-2011, 02:08 PM   Top  -  End  -  #46
Nerdynick
Pixie in the Playground
 
Beholder
 
Join Date: Jul 2011
Default

Quote:
Originally Posted by Diarmuid View Post
So...color me a bit confused. It seems like you have a pretty good handle on how you're going to start your campaign already. Were you just trying to spark discussion?
I'm having problems trying to get the several groups of players in my campaign together under one banner. So, how do the group of three on foot, the pair on the ship, the druid, and the bard all get hired to go pirate hunting?

EDIT: But by all means, do discuss. This thread doesn't have to be specific to my campaign.

Last edited by Nerdynick : 07-27-2011 at 02:15 PM.
Nerdynick is offline   Reply With Quote
Old 07-27-2011, 02:17 PM   Top  -  End  -  #47
TheCountAlucard
Ettin in the Playground
 
 
Join Date: Jan 2008
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by NOhara24 View Post
Color Spray missed
Err, no. That doesn't work. Now, the critter could've made its save, yeah, but that's a whole other thing.

Also, that's first level; we were talking fifth level, by which time even the most dreadfully-built wizards should be rocking double-digit hit points, and have access to Resist Energy, which means that the 1d6 is now utterly meaningless.

I'm tellin' ya, the whole "plane of fire" thing... it's not really all that it's cracked up to be. The answer is Scarytown... though in a pinch, the Darkbad will do.

Last edited by TheCountAlucard : 07-27-2011 at 02:21 PM.
TheCountAlucard is offline   Reply With Quote
Old 07-27-2011, 03:10 PM   Top  -  End  -  #48
Fearan
Barbarian in the Playground
 
 
Join Date: Jun 2010
Location: 
GMT +2
Gender: Male
Default Re: Unique Ways to Start Campaigns?

"Ok, you're in the tavern. And crap-eating Black Pudding in the restroom goes violent"
__________________
English isn't my native. Sorry for all misunderstandings.

Familiar summons YOU avatar by happyturtle

To play a fighter is to play the game
To play a wizard is to understand the rules
To understand the rules and still play a fighter is to understand the game (c)don't remember who

Owner of 0 internets, 0 cookies, and 1 Guinness
Spoiler
Fearan is offline   Reply With Quote
Old 07-27-2011, 03:23 PM   Top  -  End  -  #49
Narren
Orc in the Playground
 
Join Date: Dec 2007
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by WarKitty View Post
My method? Just tell them in advance what the first plot hook is. Then tell them to figure out a reason why their character was in town and is interested in the hook. I find the players usually come up with more interesting stuff than I would, and it saves complaints of "my character wouldn't be interested in that."
That's what I typically do. The players feel more invested and involved this way. My players will often build their backgrounds around each other, as well. Maybe not ALL of them, but usually every character has some history with at least one other character.
Narren is offline   Reply With Quote
Old 07-27-2011, 04:19 PM   Top  -  End  -  #50
smashbro
Orc in the Playground
 
BardGuy
 
Join Date: Apr 2011
Gender: Male
Default Re: Unique Ways to Start Campaigns?

some people have been saying to let the players decide: it really depends on the type of players they are. could work, but I know my friends like to be surprised by what i can come up with for them. Offer that to them first, in case they do want to.


If you have to do it, make it all tie together somehow. Not to force them together, but give each of them hints to the whole pirate thing. (my idea keeps them separate for a bit)


Rogue & Darfellan --- "You hear the sound of cannonfire, and head up to the deck to see the commotion. You see pirates looting the ship <insert specific flavor here>. The crew is being overrun and soon enough, you find yourselves surrounded by pirates. <more aggressive or stronger player> is grabbed from behind, and tied up by a half a dozen pirates. <more passive/weaker player> finds himself at the barrel of three pistols."
"Take me ta yer captain."

From there, if they cooperate, the pirates might drop them unharmed at town. If they don't they could escape and swim to town.

Wizard, Cleric & Duskblade --- "As the three of you walk toward __town name___ you see 3 bodies hanging from the city walls, along with the words, "Pirates, you have been warned". As they enter town, townspeople begin muttering, and suddenly one yells and points at the Duskblade."
"It's the Dread Pirate Roberts ______!"

Mob ensues.

Bard --- You enter town, and find a bar to play in for some money. While in there, a bearded man bursts through the doors, gun in one hand, sword in the other, demanding drinks for free (he is already drunk). If he is given the drinks, he could talk to the bard. If not, roll for initiative.

Druid --- a familiar meets you in the woods, and asks for your help. His master is dying, was attacked by pirates, and has family in town.
smashbro is offline   Reply With Quote
Old 07-27-2011, 09:41 PM   Top  -  End  -  #51
Archpaladin Zousha
Titan in the Playground
 
 
Join Date: Apr 2007
Location: 
The Vale of Thorns
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Pathfinder's Carrion Crown adventure path has a unique way to start. The PCs are all attending the funeral of a mutual acquaintance, and serve as the pallbearers. Then they're part-hired-part-coerced into working together by the stipulations of the deceased, with the promise of a fortune in platinum for each in his will.
__________________

THE TEN-MINUTE BACKGROUND
Based off of the Minimus RPG engine, copyright 2008 Ad Astra Games, used with permission. Minimus is donation-ware, if you like it, please contribute as per the instructions in the file.

Grey Warden avatar courtesy of Dorian Soth. Many thanks!
Archpaladin Zousha is online now   Reply With Quote
Old 07-27-2011, 10:22 PM   Top  -  End  -  #52
Nerdynick
Pixie in the Playground
 
Beholder
 
Join Date: Jul 2011
Default Re: Unique Ways to Start Campaigns?

Wow, these are some really nice suggestions. I think I have enough to work with, but keep 'em coming just in case (besides, might help another DM)

Thanks guys :)
Nerdynick is offline   Reply With Quote
Old 07-28-2011, 03:32 PM   Top  -  End  -  #53
Unseenmal
Dwarf in the Playground
 
Zombie
 
Join Date: Aug 2008
Location: 
People's Republic of NJ
Gender: Male
Default Re: Unique Ways to Start Campaigns?

In the campaign I am running right now, the PC's all woke up in a room in a dungeon. They don't know how they got there or why. And they don't remember anything from the backgrounds they provided me. This is a lot of fun since 2 of the PC's backgrounds were very intertwined and now they have to roleplay not knowing each other at all. They have to fight their way out of said dungeon and go from there.

Every so often, I have them partake in a stat challenge (not skill challenge as I couldn't think of relevent skills to do this)when something happens in-game that could/would spark a bit of memory for that char. Sometimes only one PC will get to do it, other times a few will at the same time. Should they complete the challenge, I give them a scrap of their background as they remembered that bit. I've been using INT to remember something, WIS rolls to figure out if it's really relevant to their backgrounds or made up and at the end, CON to see if they pass out from the sudden influx of memories. The best part is, I don't have to tell them if what they remembered is true or not. So far, I'm told they enjoy it because they are not sure if they are roleplaying their real PC or some made up memory/quirk that they "remembered". I LOVE when they fail the WIS part and I get to give them a fake memory.

By doing this, they have to work together to get out of the dungeon, piece their lives back together, find out what the hell happened to them AND figure out what the Big Bad is. Plus it adds some good roleplaying opportunities and some random flavor that is not normally in our games.

edit: Of course, this is really only viable with in depth backgrounds but I specifically asked for that.

Last edited by Unseenmal : 07-28-2011 at 03:33 PM. Reason: adding more info
Unseenmal is offline   Reply With Quote
Old 07-28-2011, 03:39 PM   Top  -  End  -  #54
noparlpf
Troll in the Playground
 
 
Join Date: Mar 2011
Gender: Male
Default Re: Unique Ways to Start Campaigns?

"You're floating in a dark, warm space. Suddenly something starts to push and squeeze you and you see a bright light. Someone dangles you upside-down and smacks you. You start crying."

Or do you want it to start a little bit further along? Because I doubt anybody has ever started a campaign from the birth of the characters.
noparlpf is offline   Reply With Quote
Old 07-28-2011, 03:55 PM   Top  -  End  -  #55
McClintock
Dwarf in the Playground
 
Imp
 
Join Date: Nov 2006
Location: 
Iowa
Gender: Male
Default Re: Unique Ways to Start Campaigns?

In a campaign i am working on the PCs will all start in a gladiatorial arena trying to win a spot on the sovereign leader's artifact hunting team. Losing is not an option.
__________________
"Trouble rather the tiger in his lair than the DM amongst his books for to you your characters and their equipment are mighty and enduring, but to him they are but toys of the moment to be overturned by the flicking of a finger." - Raven's Cry

(post #71 here: http://www.giantitp.com/forums/showt...=139886&page=3)
McClintock is offline   Reply With Quote
Old 07-28-2011, 04:05 PM   Top  -  End  -  #56
Ravens_cry
Titan in the Playground
 
 
Join Date: Sep 2008
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by DoughGuy View Post
Good idea but you're forgetting they are PCs. Unless you want them to all voluntarily die or just stage a mass mutiny it is not the path to go down.
I don't mind the latter, and I would tell the players before making characters that it is meant to be a nautical campaign. (Hopefully) they would get the hint, considering the characters get their own ship if they follow through.
__________________
Quote:
Originally Posted by Calanon View Post
Raven_Cry's comments often have the effects of a +5 Tome of Understanding

Last edited by Ravens_cry : 07-28-2011 at 04:06 PM.
Ravens_cry is offline   Reply With Quote
Old 07-28-2011, 04:44 PM   Top  -  End  -  #57
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.

The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The Glyphstone : 07-28-2011 at 04:46 PM.
The Glyphstone is offline   Reply With Quote
Old 07-29-2011, 08:10 PM   Top  -  End  -  #58
Dragon Star
Orc in the Playground
 
BlackDragon
 
Join Date: Aug 2010
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.

The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Can I sig this?
__________________
The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
Quote:
Originally Posted by The Glyphstone View Post
Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
Quote:
Originally Posted by Drachasor View Post
The sanity of DMs also varies wildly.
Dragon Star is offline   Reply With Quote
Old 07-29-2011, 09:47 PM   Top  -  End  -  #59
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by Dragon Star View Post
Can I sig this?
Please do.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Old 07-29-2011, 09:50 PM   Top  -  End  -  #60
Big Fau
Ogre in the Playground
 
 
Join Date: May 2011
Default Re: Unique Ways to Start Campaigns?

Quote:
Originally Posted by 2-HeadedGiraffe View Post
I once had a DM start a campaign by saying "You all meet on a train." The railroading only got worse from there.
That wasn't DnD, that was FF13!



I have started a party off on fire. The party, not their surroundings. That campaign lasted a good five sessions, and by virtue of bad luck managed to set at least one member of the party on fire in each encounter.

I honestly could not tell if they had planned out the friendly fire or not.
Big Fau is online now   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:23 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.