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Old 08-01-2011, 01:35 PM   Top  -  End  -  #1351
userpay
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Quote:
Originally Posted by Domriso View Post
Alright, so, I've got an idea for a really annoying monster to fight, pretty much a fun one-shot enemy. I would stat it up myself, but I'm a bit rusty on my skills, and I don't have the motivation to do so, but I don't want to forget about it, so I'll leave it up to my Playgrounders to make.

R. 650

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Originally Posted by master256 View Post
C. 650:
Awesome!
Um... are you guys sure you've got the number right? Mine is 650 and its a unicorn request...
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Old 08-01-2011, 02:00 PM   Top  -  End  -  #1352
Domriso
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Default Re: Request a Homebrew

Oh, crap, did I number mine wrong? I just went back and found the last request entry I had seen and put that as the number. Sorry 'bout that; I'll go and change mine then. So, I'm 651, Maho-Tsukai's is 652, and Xzoltar's is 653?
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Old 08-01-2011, 02:19 PM   Top  -  End  -  #1353
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Quote:
Originally Posted by Xzoltar View Post
R652: Incarnum Vampire Tamplate

For a Major Vampire-like NPC I need something with more Incarnum feel than the basic vampire. There's already the Incarnum Wraith and Incarnum Zombie that the NPC will have as defender of the Incarnum Crypt.

So what im looking is a Creature of the Night that use Incarnum (so is basic abilities need to be able to get boosted via Essentia allocation), some power may have to be taken as feat or salient abilities, but the core is to have a Vampire that use Incarnum. The Vampire Weakness are optional as they dont have been showed in game, so any other weakness or none is fine too.
H. 652

This is something along the same lines which can be applied to anyone, not just a vampire. It's basically an Incarnum PrC that turns people into vampires. As an added benefit, this means you can present the NPC at several different levels of advancement if he's a recurring villain.

The Sanguine Souldrinker
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Old 08-01-2011, 02:21 PM   Top  -  End  -  #1354
userpay
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Originally Posted by Domriso View Post
Oh, crap, did I number mine wrong? I just went back and found the last request entry I had seen and put that as the number. Sorry 'bout that; I'll go and change mine then. So, I'm 651, Maho-Tsukai's is 652, and Xzoltar's is 653?
I think you'd be 654 actually. All I've had on mine is a comment though.
edit: er well ya you might be 651 since yours was before... bah little sleep makes brain work funny.
editedit: I don't know, a few requests have been made between yours going up so not sure if everyone else should change their numbers or if you should just go to the end since their done in no particular order as far as I can tell.
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Old 08-01-2011, 09:02 PM   Top  -  End  -  #1355
Domriso
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Okay, I bumped mine to 654. I think that should make everything hunky-dory.
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Old 08-02-2011, 12:56 AM   Top  -  End  -  #1356
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@dspeyer

Please, do fill out the other schools if you can. I may not want to use them, but I have players who would and I may also(occasionally) use enchantment(though I am more partial to necro.)
Let's see what I've got:


Specialist Archivist
Like wizards, archivists can specialize in a particular school at the cost of two other schools (though divination is not special for archivists). Unlike wizards, they do not get extra spells-per-day for this. Instead, they gain special abilities related to the school according to this table:

Abjuration Cast all abjurations at 5 above your caster level
Conjuration Choose one: All creatures you call or summon are telepathically bonded to you allowing you to use their senses and give precise instruction regardless of language OR you may prepare spells with the healing descriptor over already-prepared spells by studying your prayerbook for a full round per spell
Divination Your divination spells never fail or backlash by chance (though they are effected by interference or saves normally).
Enchantment You can peer into any living creature's soul, discovering its most fundamental desires and what acts are in accordance with or contrary to its nature. Anything which blocks the detect alignment spells also blocks this ability.
Evocation Whenever you deal damage to an enemy, regardless of how, you deal an extra 25%
Illusion Anyone attempting to penetrate your illusions with a divination spell (e.g. true seeing) must exceed your caster level check or silently fail.
Necromancy Rebuke undead like a evil cleric of your archivist level (regardless of your own alignment)
Transmutation You may cast spells with range:personal as range:touch using a slot two higher than normal. This is not metamagic and cannot be reduced.

Some of these are kind of meh, but I don't think more time is going to help.
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Old 08-02-2011, 01:03 AM   Top  -  End  -  #1357
userpay
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*facepalms* Regarding my request R650 I just realized I didn't specify which system I was hoping for it to be in, which would be DnD 3.5.
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Old 08-02-2011, 02:20 PM   Top  -  End  -  #1358
Hazzardevil
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Default Re: Request a Homebrew

R655?
I would like a replacemet for that overpowered monstrousity class feature from Ruby Knight Windicter, specifically that one that lets you convert turn undead to a swift action. I would like something a bit more evil or necromancy themed really, although I would still like it to consume turn attempts.

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Old 08-11-2011, 04:04 PM   Top  -  End  -  #1359
neilthrun
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R 651
I'm looking for a monster, homebrew, official, 3rd party whatever. The monster is some kind of stationary abberation that spawns small worm/leech monsters. The Monster should be huge or bigger, have little offensive capibility, but perhaps a few defense options aside from spawning. The monster should be CR 3-6.

Alternatively, if anyone has a small vermin, HD2 or less to use for the worms, and I can stat up the mother. Is there an official dire worm or dire leech? I found the Dire Maggot in Lords of Madness, its a bit bigger and stronger than what I'm looking for. The spawn should be less than cr 1 so I can spawn alot of them.

The monster will be faced by 3 pcs, all lvl 4. 2 wizards and a Chaos Monk, in general they're pretty strong.
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Old 08-11-2011, 04:55 PM   Top  -  End  -  #1360
userpay
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Originally Posted by neilthrun View Post
R 651
I'm looking for a monster, homebrew, official, 3rd party whatever. The monster is some kind of stationary abberation that spawns small worm/leech monsters. The Monster should be huge or bigger, have little offensive capibility, but perhaps a few defense options aside from spawning. The monster should be CR 3-6.

Alternatively, if anyone has a small vermin, HD2 or less to use for the worms, and I can stat up the mother. Is there an official dire worm or dire leech? I found the Dire Maggot in Lords of Madness, its a bit bigger and stronger than what I'm looking for. The spawn should be less than cr 1 so I can spawn alot of them.

The monster will be faced by 3 pcs, all lvl 4. 2 wizards and a Chaos Monk, in general they're pretty strong.
Wrong number, you should be 656 I believe.
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Old 08-11-2011, 05:52 PM   Top  -  End  -  #1361
TravelLog
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R 657 and 658

I'm looking for two homebrews.

The first is for a base class based around the idea of "Learning through Consumption". Basically, I'd like to play a class that starts off as something of a bard/rogue that uses Shadow Magic to absorb knowledge/power/skills/spells etc. from defeating opponents (maybe through application of a specific technique) and then either keeps those abilities or converts them into something else that improves the class. For example, maybe by killing a powerful druid character, it gains a watered-down version of the Wild Shape power (maybe it gains a nature ability or a single transformation from a weaker druid kill) or gains a Psionic power from killing a Psion (maybe something better from killing an Illithid). Basically, the stronger the foe, the better the gain. If possible, also recommend a race/build options, but if that is hoping for too much, then don't worry about it.

The second homebrew is for a class for a character I'd like to model after Jarlaxle Baenre from R.A. Salvatore's Forgotten Realms novels. Go nuts with this one and have fun.
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Old 08-17-2011, 07:27 AM   Top  -  End  -  #1362
Ragingsystem
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R.659
I'm requesting a new race for 3.5.

The fluff behind the race is that they are suits of armor that have literally come to life due to the emotions of the previous owners.

A major thing about them is they have to be metal armor, They get an AC bonus = to that armors normal ac bonus, and they have to be enchantable like normal armor.

Mind you they aren't possessed by the previous owner they are just alive due to their emotions or will power.

I would prefer LA 0 but +1 or 2 is acceptable and kind of encouraged if you want to make it more powerful.
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Old 08-17-2011, 08:44 AM   Top  -  End  -  #1363
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C 651 for neilthrun You should check out the leech swarm over at WotC's archives. However, I'm reposting for your behalf in spoiler below. It has 2 HD.

Spoiler


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Old 08-17-2011, 10:52 AM   Top  -  End  -  #1364
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r.660 can i request a psycopomp sorcerer bloodline for pathfinder please and thank you
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Old 08-17-2011, 03:29 PM   Top  -  End  -  #1365
ScIaDrd
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Quote:
Originally Posted by VarianArdell View Post
R.633: I would request a reworking of the Fleshwarper prestige class, with more focus on outsiders or other types of creatures instead of aberrations. Thanks in advance.
C/H 663 While I donīt have LoM, and the WotC online excerpt I found lists only the Fleshwarper table but not the actual class features (I mean...seriously? What a derp.) I actually canīt homebrew anything for you, but I think this might be quite helpful to you.
Sorry if it turns out to be no help at all.
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Old 08-17-2011, 06:00 PM   Top  -  End  -  #1366
Garryl
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Default Re: Request a Homebrew

Quote:
Originally Posted by Ragingsystem View Post
R.659
I'm requesting a new race for 3.5.

The fluff behind the race is that they are suits of armor that have literally come to life due to the emotions of the previous owners.

A major thing about them is they have to be metal armor, They get an AC bonus = to that armors normal ac bonus, and they have to be enchantable like normal armor.

Mind you they aren't possessed by the previous owner they are just alive due to their emotions or will power.

I would prefer LA 0 but +1 or 2 is acceptable and kind of encouraged if you want to make it more powerful.


H 659

How does this look?



Soul Shell
Spoiler


Feats
Spoiler
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Old 08-17-2011, 09:58 PM   Top  -  End  -  #1367
flabort
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Default Re: Request a Homebrew

R 661?
One can have specialist wizards, what with picking one school to focus in and two to drop, but sorcerers have none of it.
I want a Specialist Sorcerer (variant, so you're not making a base class), just a generic way of gaining a benefit from specializing in one school (stuff like extra spells known & /day in that school, but reduced spells/day? Or something?).
It should be compatible with the replaced familiar feature from UA, at least, although the other two I don't mind, yet*.

*R 662?
As a follow up to the last one, for each school, make a variant that replaces something the Specialized Sorcerer gets for specializing that the Wizard doesn't.
Actually, I notice that there's a wizard one that replaces bonus spells/day from specialization, and the sorcerer will likely get those too. But the wizard specialists generally get to "lose" prepared spells to spontaneously cast some, which is something that is pointless on the sorcerer. So make the sorcerer's equivalent ability.
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Old 08-18-2011, 03:45 AM   Top  -  End  -  #1368
Ragingsystem
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Quote:
Originally Posted by Garryl View Post
H 659

How does this look?



Soul Shell
Spoiler


Feats
Spoiler
C.659

That is perfect! Thank you very much!
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Old 08-18-2011, 11:30 AM   Top  -  End  -  #1369
Kellus
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Default Re: Request a Homebrew

Quote:
Originally Posted by flabort View Post
R 661?
One can have specialist wizards, what with picking one school to focus in and two to drop, but sorcerers have none of it.
I want a Specialist Sorcerer (variant, so you're not making a base class), just a generic way of gaining a benefit from specializing in one school (stuff like extra spells known & /day in that school, but reduced spells/day? Or something?).
It should be compatible with the replaced familiar feature from UA, at least, although the other two I don't mind, yet*.

*R 662?
As a follow up to the last one, for each school, make a variant that replaces something the Specialized Sorcerer gets for specializing that the Wizard doesn't.
Actually, I notice that there's a wizard one that replaces bonus spells/day from specialization, and the sorcerer will likely get those too. But the wizard specialists generally get to "lose" prepared spells to spontaneously cast some, which is something that is pointless on the sorcerer. So make the sorcerer's equivalent ability.
H. 661/662?

Not really clear on what you want differently between those two requests, but if you want a decent and clever specialist sorcerer I direct you to ChumpLump's marveled sorcerer.
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Old 08-18-2011, 01:01 PM   Top  -  End  -  #1370
Noxsis
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Default Re: Request a Homebrew

for some reason i seem to ignored no matter what i request so heres a new one that i hope someone will actually make

R.663 a tiefling/assimir like race for the psycopomps type outsiders from the pathfinder carrion crown adventure path. parts 5 and 6 list two each

i would still like someone to do R.660 though
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Old 08-18-2011, 01:39 PM   Top  -  End  -  #1371
Fitz10019
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Default Re: Request a Homebrew

R 664 3.5e

I would like a variant on the Clay Golem (MM1). While standing on a natural source of clay, I want it to throw lumps of clay that stick to PCs, doing minor damage but adding to their encumbrance (say, 10 lbs?) unless removed. One round later the lump slides down to a leg joint and solidifies into a golem hand grappling to immobilize that limb. To keep the Clay Golem as a CR 10, what DCs and mechanics should this attack have, and what standard Clay Golem abilities should be scaled down? The golem-ness is not as necessary as the clay-ness, but it is a creature set there to guard a source of magical clay.
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Old 08-18-2011, 02:42 PM   Top  -  End  -  #1372
flabort
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Default Re: Request a Homebrew

Quote:
Originally Posted by Kellus View Post
H. 661/662?

Not really clear on what you want differently between those two requests, but if you want a decent and clever specialist sorcerer I direct you to ChumpLump's marveled sorcerer.
C 661
Thanks!
I had the sneaking suspicion someone had already done that.

C 662
So both a Specialist Evoker and Marveled Evoker can give up their familiar to gain a bonus on spells of an energy type, as per Energy Affinity. But only a specialist evoker can take energy substitution or Overcome Resistance. So for each school, I need a similar variant that Marvels can take, but not Specialists.

Edit: spellcheck.
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Old 08-19-2011, 03:42 PM   Top  -  End  -  #1373
super dark33
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Default Re: Request a Homebrew

R 665. i request a mook monster, to be a flyig eye the fires beams at enemies.
CR planned: 2

R 666. i would like to have the guardien of hell from Doom 3.
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Old 08-19-2011, 04:16 PM   Top  -  End  -  #1374
Cipherthe3vil
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Default Re: Request a Homebrew

666, there goes my favorite number.

R:667

I want some more Tags.

Namely: Baleful Polymorph, Animate Dead, Create Undead, and Raise Dead. Summoning tags would be great as well, thanks.
Otherwise there are already a good selection..

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Old 08-19-2011, 04:18 PM   Top  -  End  -  #1375
Karoht
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Default Re: Request a Homebrew

R: 668
Wedgie spell, or curse effect.

Wedgie, Super Wedgie, Atomic Wedgie.
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Old 08-19-2011, 04:27 PM   Top  -  End  -  #1376
TravelLog
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Default Re: Request a Homebrew

Quote:
Originally Posted by TravelLog View Post
R 657 and 658

I'm looking for two homebrews.

The first is for a base class based around the idea of "Learning through Consumption". Basically, I'd like to play a class that starts off as something of a bard/rogue that uses Shadow Magic to absorb knowledge/power/skills/spells etc. from defeating opponents (maybe through application of a specific technique) and then either keeps those abilities or converts them into something else that improves the class. For example, maybe by killing a powerful druid character, it gains a watered-down version of the Wild Shape power (maybe it gains a nature ability or a single transformation from a weaker druid kill) or gains a Psionic power from killing a Psion (maybe something better from killing an Illithid). Basically, the stronger the foe, the better the gain. If possible, also recommend a race/build options, but if that is hoping for too much, then don't worry about it.

The second homebrew is for a class for a character I'd like to model after Jarlaxle Baenre from R.A. Salvatore's Forgotten Realms novels. Go nuts with this one and have fun.
Reposting since it seems to have been skipped
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Old 08-19-2011, 04:31 PM   Top  -  End  -  #1377
Kellus
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Default Re: Request a Homebrew

Quote:
Originally Posted by TravelLog View Post
Reposting since it seems to have been skipped
H 657

Off the top of my head you might be able to adapt the connoisseur into something like you're looking for by giving it some shadow flavour and replace some things with a shadowcasting progression. Actually, I'll see what I can do later tonight, since I like the idea.
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Old 08-22-2011, 09:38 AM   Top  -  End  -  #1378
ScIaDrd
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Post Re: Request a Homebrew

Quote:
Originally Posted by Noxsis View Post
r.660 can i request a psycopomp sorcerer bloodline for pathfinder please and thank you
Calling dibs on this, if I may. Shoulbe be to done today evenig or tomorrow.
My deepest apologies for being so extremly late but here goes:
Spoiler


Iīm having this vague feeling itīs way too defensive/support oriented, and have a feeling the level 15 and 20 ablities might be owerpowered or simply off.( Maybe a +4 bonus on Walking with spirts there instead?) Iīm sorta proud of the idea I had for the capstone there, though.
Also, those Cleric spells on an arcane list are giving me weird vibes.
But anyway itīs my first Pathfinder hombrew ever so please PEACH. It really needs it.
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Old 08-22-2011, 10:30 AM   Top  -  End  -  #1379
heavyfishcannon
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Default Re: Request a Homebrew

R 658 & R 659
R 658
Could someone do stats for a band of CR 5 monsters for pathfinder? They would have control over fire (Mental control) And they can take off/ reattach each other's body parts. basically, these guys

R659
Could someone also stat out level 20 nuckalavee?

I intend to use it as the endboss for a heavily Scottish influenced campaign I plan on running. (I will make a thread for it soon.)
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Old 08-23-2011, 11:23 PM   Top  -  End  -  #1380
Sir_Chivalry
Troll in the Playground
 
 
Join Date: Nov 2007
Default Re: Request a Homebrew

R660

Could someone either homebrew or point me in the direction of a feat similar to Swift Hunter, but for monk/warlock mix? Preferably one that advances eldritch blast and unarmed damage at least, preferably with some other thing advanced.
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Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot
"

My homebrew

Quote:
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.

Last edited by Sir_Chivalry : 08-23-2011 at 11:23 PM.
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