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07-20-2011, 11:24 AM
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#181
Bugbear in the Playground
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Re: One Piece: Grand Line 3.5
Ah yes, if the GM does it, you can do it too. And now, Zolo is stuck doing whatever Luffy wants for a very long time. And so, now he has to follow an idiot.
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07-20-2011, 04:28 PM
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#182
Troll in the Playground
Join Date: Apr 2008
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Re: One Piece: Grand Line 3.5
Hu... Loyalty flaw? Well, I'd say only D&D is poor enough to consider Loalty a flaw but since Dark Eye does the same... yeah, let's stop here. I guess if Luffy gave a REALLY stupid order Zoro could still refuse it... On the other hand, in Whiskey Peak both will fight each other rather seriously.
Last edited by Kato : 07-20-2011 at 06:53 PM .
07-20-2011, 04:44 PM
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#183
Firbolg in the Playground
Join Date: Feb 2011
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Re: One Piece: Grand Line 3.5
No Sense Of Direction fits Zoro pretty well.
"No, it was to the right on the map, we have to go right!"
"I figured if we just follow that cloud we'll keep going straight."
"Clouds move and change shape!"
07-20-2011, 05:49 PM
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#184
Barbarian in the Playground
Join Date: May 2011
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Re: One Piece: Grand Line 3.5
Yeah, I think that the DM will make sure that Cory regrets the directionless flaw.
DM: Okay, so you're in a straight hallway. Roll a d6 to determine which direction you'll go in.
Cory: But the door I need to go to is right there...
DM: Directionless flaw, remember.
Cory: *grumbles* okay, I got a six, now what?
DM: You go up.
Cory: What? Up?
DM: Yep, straight up. Through the roof and everything.
Also to add to the Zoro no sense of direction moments:
"They told us to go North, so I climbed up."
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07-23-2011, 11:50 AM
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#186
Barbarian in the Playground
Join Date: May 2011
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Re: One Piece: Grand Line 3.5
Oh Luffy, you and your Devil Fruit granting you +(yes) ft. of reach.
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07-25-2011, 12:15 AM
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#188
Firbolg in the Playground
Join Date: Feb 2011
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Re: One Piece: Grand Line 3.5
My prediction was right! "You make powerful characters, I make powerful characters."
Considering Luffy was raised by owls, I wonder how Shanks, Ace, Dragon, and Garp fit in.
07-26-2011, 11:24 PM
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#191
Barbarian in the Playground
Join Date: May 2011
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Re: One Piece: Grand Line 3.5
Hey Captain Morgan, that's not very ice of you! Hmm, maybe the Mr. Freeze puns should wait til later, when Aokiji appears.
Well then, how about this: Sure, Morgan will be defeated soon, but He'll be back ... in filler.
Anyway, so many attacks of opportunity; they really do need to write it down to keep track.
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07-29-2011, 04:56 AM
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#193
Troll in the Playground
Join Date: Apr 2008
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Re: One Piece: Grand Line 3.5
It's always a bad thing if the players know more about the rules than the GM... Well, for the GM, that is.
07-29-2011, 05:41 PM
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#194
Firbolg in the Playground
Join Date: Feb 2011
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Re: One Piece: Grand Line 3.5
Call it One Piece: Grand Line RPG. The majority of people won't know what the title's supposed to mean if it's 3.5.
Edit: I reread the page where Luffy's introduced. Now I know how Garp, Dragon, and Shanks fit in...
Last edited by Swiftmongoose : 07-29-2011 at 08:24 PM .
07-29-2011, 11:13 PM
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#195
Dwarf in the Playground
Re: One Piece: Grand Line 3.5
Eh... I already kinda made the title pages and I'd have to rename a bunch of stuff... plus I kinda like "3 point 5" at the end... (">_<)
Oh, btw:
http://dragontrainer13.deviantart.co...-066-245392725
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07-30-2011, 05:49 AM
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#196
Troll in the Playground
Join Date: Apr 2008
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Re: One Piece: Grand Line 3.5
Quote:
Originally Posted by
DragonTrainer
Nah, don't worry. The name is fine. Enough people know what 3.5 will stand for I think.
Haha, you Americans and your ridiculous censoring. (Heck, I'm one to talk *glares at German airing of Naruto*)
But really, Bory has Zoro, why would he care for Coby?
07-30-2011, 06:09 AM
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#197
Orc in the Playground
Re: One Piece: Grand Line 3.5
Loved the way you worked in a poke of fun at 4kids XD
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07-30-2011, 09:38 AM
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#198
Troll in the Playground
Join Date: Sep 2009
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Re: One Piece: Grand Line 3.5
I would have done it where Helmeppo was going to kill Coby, but since Cory wanted that, he switched to the hammer thing.
But meh.
08-01-2011, 12:36 AM
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#199
Dwarf in the Playground
Re: One Piece: Grand Line 3.5
I figured Cory doesn't really care what happens to Coby at this point because he still gets to play as Zoro either way.
I was going to add in a part where Luffy attacking Helmeppo in this hostage situation would've put his alignment in jeopardy, necessitating Coby to give the OK to attack. Eh... not sure it would've worked, though. >_>
http://dragontrainer13.deviantart.co...-067-245754198
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08-03-2011, 10:16 AM
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#201
Bugbear in the Playground
Join Date: Jan 2008
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Re: One Piece: Grand Line 3.5
Ah yes the ease of roleplaying an idiot, when you have a habit of not paying attention to some important details.
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08-03-2011, 01:49 PM
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#202
Troll in the Playground
Join Date: Apr 2008
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Re: One Piece: Grand Line 3.5
Quote:
Originally Posted by
ThePhantom
Ah yes the ease of roleplaying an idiot, when you have a habit of not paying attention to some important details.
I like playing dumb characters... when I forget or miss something I can always claim my character forgot
Nah but really, it can be quite annoying once in a while... like when I get something important but my character would be too dumb to get it and I have to try nudging the other players to get my idea.
Last edited by Kato : 08-03-2011 at 01:50 PM .
08-04-2011, 11:26 PM
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#204
Barbarian in the Playground
Re: One Piece: Grand Line 3.5
...That actually felt a little anti-climactic
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08-05-2011, 10:25 AM
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#205
Bugbear in the Playground
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Re: One Piece: Grand Line 3.5
Well, that is a bit how it happened.
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08-05-2011, 11:57 AM
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#206
Barbarian in the Playground
Re: One Piece: Grand Line 3.5
Was it? If so never mind then. It's really been a while.
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08-09-2011, 11:14 PM
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#209
Bugbear in the Playground
Join Date: Jan 2008
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Re: One Piece: Grand Line 3.5
Don't over do the flashback, and don't worry, soon you will get to Buggy, and I'm sure that there will be enough things with that clown's storyline.
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Last edited by ThePhantom : 08-09-2011 at 11:15 PM .
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