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Old 07-20-2011, 11:24 AM   Top  -  End  -  #181
ThePhantom
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Default Re: One Piece: Grand Line 3.5

Ah yes, if the GM does it, you can do it too. And now, Zolo is stuck doing whatever Luffy wants for a very long time. And so, now he has to follow an idiot.
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Old 07-20-2011, 04:28 PM   Top  -  End  -  #182
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Default Re: One Piece: Grand Line 3.5

Hu... Loyalty flaw? Well, I'd say only D&D is poor enough to consider Loalty a flaw but since Dark Eye does the same... yeah, let's stop here. I guess if Luffy gave a REALLY stupid order Zoro could still refuse it... On the other hand, in Whiskey Peak both will fight each other rather seriously.

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Old 07-20-2011, 04:44 PM   Top  -  End  -  #183
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Default Re: One Piece: Grand Line 3.5

No Sense Of Direction fits Zoro pretty well.

"No, it was to the right on the map, we have to go right!"

"I figured if we just follow that cloud we'll keep going straight."
"Clouds move and change shape!"
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Old 07-20-2011, 05:49 PM   Top  -  End  -  #184
Vent Reynolt
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Default Re: One Piece: Grand Line 3.5

Yeah, I think that the DM will make sure that Cory regrets the directionless flaw.

DM: Okay, so you're in a straight hallway. Roll a d6 to determine which direction you'll go in.

Cory: But the door I need to go to is right there...

DM: Directionless flaw, remember.

Cory: *grumbles* okay, I got a six, now what?

DM: You go up.

Cory: What? Up?

DM: Yep, straight up. Through the roof and everything.


Also to add to the Zoro no sense of direction moments:

"They told us to go North, so I climbed up."
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Old 07-21-2011, 11:30 PM   Top  -  End  -  #185
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Default Re: One Piece: Grand Line 3.5

http://dragontrainer13.deviantart.co...-062-243967029
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Old 07-23-2011, 11:50 AM   Top  -  End  -  #186
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Default Re: One Piece: Grand Line 3.5

Oh Luffy, you and your Devil Fruit granting you +(yes) ft. of reach.
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Old 07-24-2011, 11:24 PM   Top  -  End  -  #187
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Default Re: One Piece: Grand Line 3.5

I just realized that the last panel probably doesn't really make much sense unless the GM's using visual cues or something (like pointing to a specific part of a character sheet). ~_^

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Old 07-25-2011, 12:15 AM   Top  -  End  -  #188
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Default Re: One Piece: Grand Line 3.5

My prediction was right! "You make powerful characters, I make powerful characters."

Considering Luffy was raised by owls, I wonder how Shanks, Ace, Dragon, and Garp fit in.
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Old 07-26-2011, 11:04 PM   Top  -  End  -  #189
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Default Re: One Piece: Grand Line 3.5

Yays! I have a TV tropes page! ^_^

http://tvtropes.org/pmwiki/pmwiki.ph...andLine3Point5

Okay, so I started that page, but someone else expanded on it! :p

Oh, and btw...
http://dragontrainer13.deviantart.co...-064-244853998
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Old 07-26-2011, 11:16 PM   Top  -  End  -  #190
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Default Re: One Piece: Grand Line 3.5

This is beyond amazing. Please keep it up.
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Old 07-26-2011, 11:24 PM   Top  -  End  -  #191
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Default Re: One Piece: Grand Line 3.5

Hey Captain Morgan, that's not very ice of you! Hmm, maybe the Mr. Freeze puns should wait til later, when Aokiji appears.

Well then, how about this: Sure, Morgan will be defeated soon, but He'll be back... in filler.

Anyway, so many attacks of opportunity; they really do need to write it down to keep track.
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Old 07-28-2011, 11:08 PM   Top  -  End  -  #192
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http://dragontrainer13.deviantart.co...-065-245216452
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Old 07-29-2011, 04:56 AM   Top  -  End  -  #193
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Default Re: One Piece: Grand Line 3.5

It's always a bad thing if the players know more about the rules than the GM... Well, for the GM, that is.
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Old 07-29-2011, 05:41 PM   Top  -  End  -  #194
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Default Re: One Piece: Grand Line 3.5

Call it One Piece: Grand Line RPG. The majority of people won't know what the title's supposed to mean if it's 3.5.

Edit: I reread the page where Luffy's introduced. Now I know how Garp, Dragon, and Shanks fit in...
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Old 07-29-2011, 11:13 PM   Top  -  End  -  #195
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Default Re: One Piece: Grand Line 3.5

Eh... I already kinda made the title pages and I'd have to rename a bunch of stuff... plus I kinda like "3 point 5" at the end... (">_<)

Oh, btw:
http://dragontrainer13.deviantart.co...-066-245392725
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Old 07-30-2011, 05:49 AM   Top  -  End  -  #196
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Default Re: One Piece: Grand Line 3.5

Quote:
Originally Posted by DragonTrainer View Post
Eh... I already kinda made the title pages and I'd have to rename a bunch of stuff... plus I kinda like "3 point 5" at the end... (">_<)

Oh, btw:
http://dragontrainer13.deviantart.co...-066-245392725
Nah, don't worry. The name is fine. Enough people know what 3.5 will stand for I think.

Haha, you Americans and your ridiculous censoring. (Heck, I'm one to talk *glares at German airing of Naruto*)
But really, Bory has Zoro, why would he care for Coby?
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Old 07-30-2011, 06:09 AM   Top  -  End  -  #197
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Default Re: One Piece: Grand Line 3.5

Loved the way you worked in a poke of fun at 4kids XD
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Old 07-30-2011, 09:38 AM   Top  -  End  -  #198
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Default Re: One Piece: Grand Line 3.5

I would have done it where Helmeppo was going to kill Coby, but since Cory wanted that, he switched to the hammer thing.

But meh.
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Old 08-01-2011, 12:36 AM   Top  -  End  -  #199
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Default Re: One Piece: Grand Line 3.5

I figured Cory doesn't really care what happens to Coby at this point because he still gets to play as Zoro either way.

I was going to add in a part where Luffy attacking Helmeppo in this hostage situation would've put his alignment in jeopardy, necessitating Coby to give the OK to attack. Eh... not sure it would've worked, though. >_>

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Old 08-02-2011, 10:53 PM   Top  -  End  -  #200
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Old 08-03-2011, 10:16 AM   Top  -  End  -  #201
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Default Re: One Piece: Grand Line 3.5

Ah yes the ease of roleplaying an idiot, when you have a habit of not paying attention to some important details.
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Old 08-03-2011, 01:49 PM   Top  -  End  -  #202
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Default Re: One Piece: Grand Line 3.5

Quote:
Originally Posted by ThePhantom View Post
Ah yes the ease of roleplaying an idiot, when you have a habit of not paying attention to some important details.
I like playing dumb characters... when I forget or miss something I can always claim my character forgot
Nah but really, it can be quite annoying once in a while... like when I get something important but my character would be too dumb to get it and I have to try nudging the other players to get my idea.

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Old 08-04-2011, 11:21 PM   Top  -  End  -  #203
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Default Re: One Piece: Grand Line 3.5

Then there are those plans that only few people are dumb enough to try. :p

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Old 08-04-2011, 11:26 PM   Top  -  End  -  #204
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Default Re: One Piece: Grand Line 3.5

...That actually felt a little anti-climactic
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Old 08-05-2011, 10:25 AM   Top  -  End  -  #205
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Default Re: One Piece: Grand Line 3.5

Well, that is a bit how it happened.
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Old 08-05-2011, 11:57 AM   Top  -  End  -  #206
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Default Re: One Piece: Grand Line 3.5

Was it? If so never mind then. It's really been a while.
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Old 08-07-2011, 10:50 PM   Top  -  End  -  #207
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Default Re: One Piece: Grand Line 3.5

Yeah... I didn't want to stray too far from the screencaps, so... >_>

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Old 08-09-2011, 11:10 PM   Top  -  End  -  #208
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Default Re: One Piece: Grand Line 3.5

No, I'm not running out of ideas. At all. Really. ^_^

http://dragontrainer13.deviantart.co...-071-252018571
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Old 08-09-2011, 11:14 PM   Top  -  End  -  #209
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Default Re: One Piece: Grand Line 3.5

Don't over do the flashback, and don't worry, soon you will get to Buggy, and I'm sure that there will be enough things with that clown's storyline.
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Old 08-11-2011, 11:00 PM   Top  -  End  -  #210
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Default Re: One Piece: Grand Line 3.5

You know, now that I think about it, I probably could've done a joke about the marine documents.

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