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“Bubs! Bubs! I've used this Sublime way thing so you shank the wizard again! Do it!.”
—Bob the commoner using White Raven Tactics to help his ally kill the wizard.
Most commoners during life will have as much idea about the Art of War as an Earwig. The Sublime Wanderer has experienced the Sublime Way and rather than walk the path, they wander across it, not learning as much as a Swordsage or Warblade, but enough to gain that edge over the nasty neighboring Drow commoner or the goblin tribe.
Design Notes
Spoiler
This isn't a prestige class for some Fighter to enter at 1st level This is what a commoner does when they decide they need nice things to fight the evil wizard.
Becoming a Sublime Wanderer
A Sublime Wanderer almost always enters as a commoner, because
Warriors would usually benefit more from kensai or knight protector and Experts would enjoy the utility of Exemplers.
Entry Requirements Skills: 2 ranks in Martial Lore BAB: +1 Special: A potential Sublime Wanderer must have an Initiator level of 1/2 his character level.
Sublime Wanderer
Level
BAB
Fort
Ref
Will
Maneuvers Known
Maneuvers Readied
Stances Known
Special
1
+0
+2
+0
+0
2
1
1
Martial Study
2
+1
+3
+0
+0
1
2
0
Quick Recovery
3
+2
+3
+1
+1
2
3
1
Martial Study
4
+3
+4
+1
+1
1
4
0
Martial Stance
5
+3
+4
+1
+1
5
5
1
Sublime Wandering
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (history), Knowledge (local), Martial Lore, Skill Points per Level: 4 + Int modifier
Class Features
Maneuvers: At the levels shown above, you learn maneuvers from your two chosen disciplines. You must still meet the maneuver’s prerequisite to learn it, and you add your full Sublime Wanderer levels to your initiator level to determine your total initiator level and your highest level of maneuvers known.
Maneuvers that are not readied may be used 1/encounter, at first level in this class, all maneuvers may only be used 1/encounter.
Stances Known: At each level noted on the table, you learn an additional stance from one of your favored disciplines. You must still meet the stance’s prerequisite to learn it.
Martial Study: As the Feat, you must choose a maneuver that is not from a discipline available to you.
Quick Recovery: (Ex) A Sublime Wanderer of second level can recover his maneuvers readied.
He may recover them as follows:
As a swift action he may recover one maneuver.
As a move action he may recover 2 maneuvers.
As a standard action he may recover 3 maneuvers.
As a Full-round action he may recover 6 maneuvers.
Martial Stance: As the feat, must have a requirement that was fulfilled by the martial study feats at levels1 and 3.
Sublime Wandering: (Ex) At 5th level a sublime wanderer may now treat levels that do not have full initiator level as 3/4 initiator level. You also learn an additional maneuver every 3 levels from now on and a stance very 4 levels.
Playing a Sublime Wanderer
To you, your maneuvers aren't part of you or something special, they are just a few good moves to use in a fight..
As a group, Sublime wanderers have no formal organizations; indeed, the closest they might have is group of them who drink in the local tavern regularly.
Combat
During combat you will mostly .
Masters of One in the World “Now Bob is a good mate and everything, but for some reason he says I can't learn his blade-fu as me and the other mates call it. it is pretty damn impressive though.”
—Bubs the commoner
Sublime Wanderers are the dabblers and talented, but unskilled martial artists of the Sublime way. But what they lack in skill, they make up for in talent.
NPC Reactions
Most people cannot tell the difference between Sublime Wanderers and any other adept of the Sublime Way, but some martial adepts consider them simply dabblers who can't learn as many maneuvers as other adepts.
Sublime Wanderer
Characters with ranks in Martial Lore can attempt to learn more about Sublime wanderer. DC 10: Each sublime wanderers disciplines are different for each one.Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on. DC 15: Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on. DC 20: The maneuvers of a Sublime Wanderer are less powerful and effective than the same maneuvers used by any other martial adepts, but the element of surprise often makes up for it. DC 30: Information about a Sublime Wanderer in your campaign.
Last edited by Hazzardevil : 04-06-2012 at 10:30 AM.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Hazzardevil
Sublime Wanderer
“Bubs! Bubs! I've used this Sublime way thing so you shank the wizard again! Do it!.”
—Bob the commoner using White Raven Tactics to help his ally kill the wizard.
Most commoners during life will have as much idea about the Art of War as an Earwig. The Sublime Wanderer has experienced the Sublime Way and rather than walk the path, they wander across it, not learning as much as a Swordsage or Warblade, but enough to gain that edge over the nasty neighboring Drow commoner or the goblin tribe.
Design Notes
Spoiler
This isn't a prestige class for some Fighter to enter at 1st level This is what a commoner does when they decide they need nice things to fight the evil wizard.
Becoming a Sublime Wanderer
A Sublime Wanderer almost always enters as a commoner, because
When becoming a Sublime Wanderer, you must choose a favored discipline. This choice determines which skill and feats are involved in the prerequisites for the class, as well as some of your class abilities. A Sublime Wanderer is thereafter known as a Master of his favored discipline, not a Sublime Wanderer; for example, a Sublime Wanderer specializing in White Raven as his favored discipline would simply be known as a Master of White Raven.
Entry Requirements Skills: 2 ranks in Martial Lore BAB: +1 Special: A potential Sublime Wanderer must have an Initiator level of 1/2 his character level.
Sublime Wanderer
Level
BAB
Fort
Ref
Will
Maneuvers Known
Maneuvers Readied
Stances Known
Special
1
+0
+2
+0
+0
1
0
1
2
+1
+3
+0
+0
0
1
1
3
+2
+3
+1
+1
1
0
1
4
+3
+4
+1
+1
0
1
0
5
+3
+4
+1
+1
1
0
1
Class Skills: Climb, Concentration, Craft, Intimidate, Jump, Knowledge (history), Knowledge (local), Martial Lore, Skill Points per Level: 4 + Int modifier
Class Features
Maneuvers: At levels 1, 3 and 5, you learn a maneuver from your chosen disciplines. You must still meet the maneuver’s prerequisite to learn it, and you add your full Sublime Wanderer levels to your initiator level to determine your total initiator level and your highest level of maneuvers known.
Stances Known: At each level besides 4, you learn an additional stance from your favored discipline. You must still meet the stance’s prerequisite to learn it.
Playing a Sublime Wanderer
To you, your maneuvers aren't part of you or something special, they are just a few good moves to use in a fight..
As a group, Sublime wanderers have no formal organizations; indeed, the closest they might have is group of them who drink in the local tavern regularly.
Combat
During combat you will mostly .
Masters of One in the World “Now Bob is a good mate and everything, but for some reason he says I can't learn his blade-fu as me and the other mates call it. it is pretty damn impressive though.”
—Bubs the commoner
Sublime Wanderers are the dabblers and talented, but unskilled martial artists of the Sublime way. But what they lack in skill, they make up for in talent.
NPC Reactions
Most people cannot tell the difference between Sublime Wanderers and any other adept of the Sublime Way, but some martial adepts consider them simply dabblers who can't learn as many maneuvers as other adepts.
Sublime Wanderer
Characters with ranks in Martial Lore can attempt to learn more about Sublime wanderer. DC 10: Each sublime wanderers disciplines are different for each one.Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on. DC 15: Though most martial adepts learned maneuvers at the start of their adventuring career, Sublime Wanderers learnt it later on. DC 20: The maneuvers of a Sublime Wanderer are less powerful and effective than the same maneuvers used by any other martial adepts, but the element of surprise often makes up for it. DC 30: Information about a Sublime Wanderer in your campaign.
Conceptually awesome. I don't know enough about ToB to comment on balance, but I love the idea.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Entry Requirements
Skills: 2 ranks in Martial Lore
BAB: +1
Special: A potential Sublime Wanderer must have an Initiator level of 1/2 his character level.
How does that special entry requirement line work? Without levels in an initiator class, it can't ever be fulfilled, and a character with such levels wouldn't enter this class.
Re: The Sublime Wanderer, a Tome of Battle NPC class
You get one school, but four stances? Are you supposed to enter with Commoner 14 or so?
[Edit]:
Quote:
Originally Posted by Ashtagon
How does that special entry requirement line work? Without levels in an initiator class, it can't ever be fulfilled, and a character with such levels wouldn't enter this class.
The "special" just means you can't enter if you have levels in an initiator class.
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Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Greenish
You get one school, but four stances? Are you supposed to enter with Commoner 14 or so?
[Edit]: The "special" just means you can't enter if you have levels in an initiator class.
Greenish has it right.
The whole point of this is that commoners take it.
Maybe I'll allow white raven as a school that has to b e taken.
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Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Ashtagon
Maybe rephrase it as follows:
Special: The character must have an initiator level of zero (0) to enter this class.
Then you couldn't enter with a commoner, since they need two levels to have BAB 1.
…Did you forgot that non-initiating classes add 1/2 IL per level?
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
Quote:
Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Re: The Sublime Wanderer, a Tome of Battle NPC class
I can totally imagine how a conversation between one of these guys and a "real" initiator would go.
Swordsage: Greetings, fellow traveler, I cannot help but notice your use of Desert Wind techniques when we were warding off those goblins.
Bob: Oh yeah, I can do that.
Swordsage: I know practicers of our art do not usually divulge such things, but I am curious as to who you studied under. I did not know there were Masters of the Way in this region.
Bob:What? Studied? I just sort of...found it.
Swordsage: Found it?
Bob: Yep.
Swordsage: The Way takes years of study to attain even my moderate level of mastery. Where did you "find" it?
Bob: I guess I read a book...
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Quote:
Originally Posted by Prime32
Really, getting mad at a story for using tropes is about as sane as getting mad at the book it's printed in for using atoms.
Last edited by Darthteej : 08-18-2011 at 01:12 PM.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by The Dark Fiddler
They get a maneuver known at level one... but can't ready it until level two?
Hmm, Well. By RAW a non martial adept that knows maneuvers would just use them 1/encounter, so Presuming I add a recovery mechanic then at 2nd level than at 1st level his maneuvers known would just be used 1/encounter, and then he could recover them.
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Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Hazzardevil
Hmm, Well. By RAW a non martial adept that knows maneuvers would just use them 1/encounter, so Presuming I add a recovery mechanic then at 2nd level than at 1st level his maneuvers known would just be used 1/encounter, and then he could recover them.
I see you've edited the progression of maneuvers readied, but now it makes even less sense.
I mean, you end up with 12 maneuvers readied, but only 11 maneuvers known.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Ashtagon
Special: The character's initiator level must be no greater than half his character level.
Better?
Not really. You're only saying the same thing again. IL is either half character level, or higher if you've taken one or more levels in a sublime class. The original wording works fine..
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Quote:
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Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Hazzardevil
When becoming a Sublime Wanderer, you must choose a favored discipline. This choice determines which skill and feats are involved in the prerequisites for the class, as well as some of your class abilities. A Sublime Wanderer is thereafter known as a Master of his favored discipline, not a Sublime Wanderer; for example, a Sublime Wanderer specializing in White Raven as his favored discipline would simply be known as a Master of White Raven.
[...] Maneuvers: At the levels shown above, you learn maneuvers from your two chosen disciplines. You must still meet the maneuver’s prerequisite to learn it, and you add your full Sublime Wanderer levels to your initiator level to determine your total initiator level and your highest level of maneuvers known.
Stances Known: At each level besides 4, you learn an additional stance from one of your favored disciplines. You must still meet the stance’s prerequisite to learn it.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Swiftmongoose
So do you choose one discipline or two?
It`s supposed to be tw and I must have missed points where I said one.
Quote:
Originally Posted by Welknair
What's this? Someone else making NPC PrCs? I'll need to read this through in greater detail when I get time.
You can`t have the monopoly on two sections of hombrew, I`m planning onmaking a set that allow commoners to access some different magic systems without burning feats or being half adozen levels behind soneone else.
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Hazzardevil
You can`t have the monopoly on two sections of hombrew, I`m planning onmaking a set that allow commoners to access some different magic systems without burning feats or being half adozen levels behind soneone else.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Welknair
But I liked my monopoly!
Well that's tough!
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Okay, you fixed it so the class doesn't have more maneuvers readied than known, but the totals at the individual levels still don't line up perfectly...
Level
Known
Readied
1
2
1
2
3
4
3
5
5
4
6
8
5
11
11
Not to mention the fact that it's a bit odd that they end up with all of their maneuvers readied... I'm pretty sure all the others end up having to choose between their maneuvers rather than having them all.
Re: The Sublime Wanderer, a Tome of Battle NPC class
So how long till you could make a village of nothing but NPC classes that can fight off a group of PCs? Between you and other guy whos name escapes me I meen.
Re: The Sublime Wanderer, a Tome of Battle NPC class
I'd say wait until I create prestige classes for wannabe binders and shadowcasters, then they probably could.
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Hazzardevil
Becoming a Sublime Wanderer
A Sublime Wanderer almost always enters as a commoner, because
Warriors would usually benefit more from kensai or knight protector and Experts would enjoy the utility of Exemplers.
If I were a warrior, I would rather enter this at level 2 and choose Iron Heart/Tiger Claw/White Raven/Diamond Mind. Plus concentration is a class skill, so if I were aiming for kensai, it's better to dip a couple levels and lose a point of BAB.
Re: The Sublime Wanderer, a Tome of Battle NPC class
Quote:
Originally Posted by Swiftmongoose
If I were a warrior, I would rather enter this at level 2 and choose Iron Heart/Tiger Claw/White Raven/Diamond Mind. Plus concentration is a class skill, so if I were aiming for kensai, it's better to dip a couple levels and lose a point of BAB.
I'll rewrite that.
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
Re: The Sublime Wanderer, a Tome of Battle NPC class
I'm curious as to why an NPC class should get so many maneuvers known and readied. I mean even a swordsage, assuming you entered at the Commoner 2 route, will have one more maneuver known, but 5 less readied. I'd say give it maybe I readied maneuver per level if you want to be on the high end of things, and a couple less maneuvers known, maybe 6-8.
Also you may want to fix the chart, the text says you get one stance every level but fourth, which is again alot, but the chart says you miss out on 2nd and 4th.
If you're ever in a situation where you can't survive, go for the broke and fill all of creation with chickens. Just imagine the reaction of people halfway around the world when every square inch of space in their world is suddenly and completely full of chickens.