Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Prestige Classes: Wind Chaser, for my Stormblade, and Grod_the_giant's Speedster.
Base Classes Stormblade, introducing Barrage Damage!
Races/bloodlines/Templates: Dire Mudblood race, an expansion on Welknair's Mudblood bloodline. Now with a Paragon class and racial feats. Gearkin bloodline, be the great-grandson of a warforged! Beast Shape Construct template; Who said a golem had to look like a man?!
Past Projects Monsters/Monster Classes
I've contributed a little to 100+ True Dragons, by Zaydos.
Countdown to Zombie Apocalypse 96
When you see this, copy it into your sig and -1
Quotes
Quote:
Originally Posted by AMFV
Winning on the internet is not really all that important.
Quote:
Originally Posted by Lateral
No, no, no. This is how you pump feats.
Wild Elf Feat Rogue 2/ Fighter 2/ Psychic Warrior 2/ Generic Warrior 2/ Generic Expert 2/ Martial Wizard 1/ Psion 1/ Generic Spellcaster 1/ Cloistered Cleric 1 (with all 3 domains swapped for Devotion feats)/ Monk 2/ Bear Totem Barbarian 3/ Soulknife 1. Make sure you do the Dark Chaos Shuffle.
This gets 27 bonus feats (Including the generic warrior's proficiencies + Wild elf
Where I have put (some) of my phylacteries
As a Demilich, I have used Aumvor's Fragmented Phylactery a few billion times, here is where I have put some of my phylacteries:
-a few thousand are gears and armor plates in various constructs, mostly steel golems with enough templates to make them gargantuan.
-a couple hundred bones belonging to as many other liches have been enchanted as my phylacteries.
-I have a few dozen in the Grand Inter-Planar Phylactery Bank (A place where liches leave their phylacteries for protection by other liches, in return for devoting some time and resources every once and a while to defending everyone else's).
-I've fireproofed some boxes and put them in the center of the sun, with phylacteries inside.
-I've handed out a few thousand as unholy symbols for evil clerics.
-I refuse to reveal the locations of the some billion other phylacteries.
Please note my avatar (By smuchmuch, TY). I have not done this in a real game, no sane DM would allow repeated castings of that spell, except on a BBEG. This is me as I'd like to be IRL. Apparently I've been made into a God. Or, we're trying
__________________ Demilich avatar by Smuchmuch. Thank you VERY much!
Note: I am what you might call a highly erratic homebrewer. Among the materials below you may well find material going from tier 6 to tier 1, ideas written after a 10 minute brainstorm, plans for future material that were never followed up upon (yet), and even huge projects that haven't quite reached completion (so far). Be careful while making generalizations about my work on these boards.
Warmage v2.0: a fix to the warmage to make them feel like a "war"mage instead of a "blaster"mage.
Blaster: An experiment to see if a spellcaster using only evocation could be made to look half decent. Judge the results for yourself.
The Regressor: A class who strives to become one with everything, assuming an almost primordial form.
The Fortune Seeker: An early attempt at making a luck based class. Requires careful management to play and has a few "fiat" abilities. I consider it a failure but it remains playable.
The Fortune-Blessed: A highly fixed and refined version of the above class. Skills can get a bit insane when multiclassing or gestalting with factotum.
The Faceless: Play as a malefic virus that infects others and uses them as puppets. Intended for villains but can work for players. Normal version and (more powerful) psionic version available.
Ashen Necromancer: A necromancer class capable of creating almost any undead from scratch and customizing them to an incredible degree.
Death Knight: Another necromancer that doubles as a front-line combatant. More of a general for an undead army than a faceless force behind the undead scourge.
Survivalist: For when you absolutely, positively want to keep your character alive.
Abolisher: An anti-mage class that actually functions against mages under normal circumstances.
Paragon: A "build-your-own-rage" class where you can freely exceed your normal bodily limits to do incredible things. Note that resource management is involved.
Nobody: A class that utterly perfects the art of stealth.
Blasphemous Preacher: Far realms madness in all of its various forms, condensed into a single class.
The Mimic Based on a class by Forever Curious, this class let's you imitate others in more ways than one. An earlier (and weaker) attempt at this fix can be found here.
Cursed: A terrible curse is upon you, bringing harm to yourself and those around you. Fortunately, you can aim this curse at those who would bring you harm.
Fleshcrafter: A class that can form whatever it needs from its own flesh and blood. Tier 4-5.
Psychic Armsmaster: A soulknife fix that provides a good many options as well as equipment that others won't be able to match with WBL. A (weaker) initial form of this class can be found here.
The Ascendant: An odd mix between the monk and vow of poverty that makes for an individual who relies on nothing but their own bodies.
The "Gambit" Fighter: A fighter fix that allows fighters to hit, gives them more customizablility, and re-introduces called shots.
The Fighter: Simplistic and Streamlined: My third fighter fix, aiming at maximum accessibility for newcomers and some degree of freedom from magic item dependency.
The Illuminator: Not much to say here. A light-based utility class with some minor healing/damaging potential and sensory enhancement.
The Assassin: Far from an adaptation of the prestige class, this is a completely mundane assassin that encourages coup de graces, sneak attacks, ambushes, poison use, and all of that other assassiny goodness.
The Trickster: A fey-based class that lives in the court of faerie by night and uses more mystical powers by day.
The Protean: The result of a mind experiment to see if a tier 1 class that gains no spellcasting was possible. I think that I may have succeeded. Be afraid.
The Skinwalker: A remake of another class by the same name created by Kellus. Wear the skins of your opponents and take over their identities.
The Spellthief: Based on another spellthief fix by Jarian, this one turns the spellthief into a blue mage of sorts and replaces sneak attack with a magic-stealing force.
The Charlatan: A mundane mastermind and silver-tongue capable of manipulating those around him/her. A decent replacement for a bard in a low-/no-magic setting.
The Runic Demolisher: To put it in 5 words, explosive runes... in class form. A more strategic blaster/trapper class.
Deus Ex Machina: A joke class to explain the stats behind those all-powerful entities.
A Monk Fix: An attempt to make a powerful monk who actually has options in play.
The Traveller: A mundane support class meant to seem prepared for whatever comes your way.
The Mage: A truly balanced mage class for low magic or low-tier games.
Prestige Classes:
Necrotic Master: A horrific necromancer who utilizes necrotic cysts. Intended as a flavorful mid-level BBEG.
The Forgotten: A PrC for skulks who want to increase their stealthiness.
The Dark Saint: Not all evil appears as such. Not all evil is intended as such.
Chirugeon: A mad doctor obsessed with applying grafts to targets in pursuit of physical perfection.
Pyromaniac: A fire-based caster who would like nothing more than to watch the world burn around him/her.
True Theurge: Inspired by the efforts of Flabort, I set about trying to create a prestige class that grants 7/5 spellcasting progression without totally breaking the game.
30 Cantrips: For those who find small magic to be interesting.
Items:
New Warforged Components: Some pretty basic components that no eberron sourcebook came up with for some reason.
60 Alchemic Items: A big dose of alchemic items. Currently lacking individual craft DCs, though theyll hopefully be added in the near future.
Monsters:
Elder Cyst: and you thought that skulking cysts were bad.
Bloody Maw: another undead to provoke less than welcoming mental imagery.
Tall Men: the ultimate act of revenge that any necromancer could hope to take on another.
The Horror: The most horrific monster that I have ever created. Use with care.
Necropoli: The spirit of a dead town, using the corpses of those who remain to defend itself and add to its supplies.
Gloomborn Template: Though they may be murderers, the glooms dont always murder their victims.
Otherwhere Jelly: An invisible ooze that pulls you deep into extradimensional space.
The Huntsman: A relentless hunter in the wilderness, never giving its quarry a break.
The Aboleth: A remake of the aboleth designed to make it a more dynamic and interesting opponent.
Projects:
Descent of Shadows: A huge compendium regarding everything shadow-related. An attempt to increase the playability of shadow magic. Includes new classes, a new race, many new feats and alternate class features, new spells, new creatures, new prestige classes, new diseases and poisons, new magic items, and so on. Not quite completed but Im pretty happy with where I left it.
Xenotheurgy: Magic from the far realms. Still incomplete and the more that I look at it, the more that I see needs to be fixed with it. Ill take a long look and overhaul the system sometime in the future. Also includes monsters to populate the far realms with.
Librim Eternia: A set of 50 high-power epic PrCs, including rewrites of the ELH options.
New Mechanics:
A quick destiny mechanic for D&D: A way to give players a stake in the world and fulfill most other literary functions that destinies are often used for.
Wound Multiplier: An addition to the hit point system that allows for smaller wounds to build up and that weakens wounded creatures.
Spell Points: A variant for balanced spellcasting in casual, low-op games.
PrCs as Rewards: A system by which players earn positions (and powers) of prestige instead of simply falling into them.
Maximum and Minimum Values: A sadly ignored attempt at fixing one of the biggest mechanical problems that the game creates at high epic levels.
__________________ Working on finals, to be immediately followed by a trip abroad this summer. Will be back to posting on June 12th. Apologies for inconveniences in the meantime.
I'm try not to be too vain but this was too perfect not to sig.
Quote:
Originally Posted by Primal Fury
okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
My homebrew: Feedback is always appreciated! Base Classes: Lord of the Uttercold: A Warlord of frost and undeath The Necrotic Infester (A debuff based full spellcaster) and New Necrotic Cyst Spells The Soul Devourer: An Invocation using necromantic warrior The Haruspex: A divination focused caster similar to dread necromancer and beguiler for divination The Constrictor: A full spellcaster solely focused on limiting movement and vision of enemies The Ebon Marksman: A ranged bow wielding warrior that can sacrifice it's own hp to increases its damage Hellfire Lord! A tier 2 demonic class with three separate specializations allowing this class to focus on either heavy melee, casting or a mix of both. Dusk Spiritualist: A master of both positive and negative energy Luckamancer: Are you feeling lucky? Tempest Warlord: A class focused around controlling winds and storms. The winner of the base class challenge "Name that Class" Vector Witch: A class based on the Soul Eater Antagonist Medusa.
Welcome to the Seraphi HomebrewTM page! Please, feel free to look around, and don't hesitate to PM me if you want to make a request! PEACH is always appreciated, and if you don't want to be a thread necromancer, just PM me any critique or feedback you'd like me to hear! I always appreciate it when someone tells me about one of my classes, so please don't be a lurker!
Wrote a 10 page research paper titled "Servants of Heaven: The Symbolism of the Angel in Modern Spirituality and Morality". Got a B+. Stupid English professor.
Monk [this was the first class I attempted to fix, and after working on the other classes a bit, I've realized that while an improvement over the RAW, this class is still not ideal]
A magic fix for 3.5 and 3.PF
My largest project to date, and still ongoing because I am rewritting almost every spell written for 3.5. Come check it out when you have some free time!
Last edited by Deepbluediver : 01-07-2013 at 01:47 PM.
All my homebrew is open content intended for use in Dungeons & Dragons 3.5 edition games. You may use it in your games, edit it, expand upon it or rewrite it to suit your needs. Just credit me as its creator, please.
Unfinished Homebrew: Base Classes: The Jack of All Trades: total rework in progress (technically still playable as is) Redead: need to make his invocations. Mighty Warrior: will be getting a full overhaul; my goal is a T2 non-magical class. The Metamorph: will be getting more class features later (technically playable as is)
Races: Flits and Gremlins: need to add in the changes people pointed out for me on Flits, and write up Gremlin racial stats.
Theme/Series of Classes: Order of Elemental Angels: need to add Elemental Wings, and I have ideas for PrCs and feats. I also have ideas for updates to Elemental Fist and Elemental Crusader, but those can wait till my playtest campaign is through for now. Master of Mind and Body: need to finish the remaining 5 psionic discipline's classes.
Planes/Worlds: The End Of Time: contains classes, races, templates, items, artifacts, creatures, deities, and a new plane to put in campaigns.
Spells: Antimagic Bolt: will be getting retooled into a reworking into an antimagic fix.
Wizards: By the way, who bears responsibility for the idea of a battletitan dinosaur? As if 500 hit points of angry dinosaur wasn't bad enough, now they're trainable?
Chris: That would be Rich Burlew[...]
Thank you, Giant.
Last edited by Ursus the Grim : 02-05-2012 at 03:00 PM.
__________________
Check out My Extended Sig!
I make professional-looking PDFs for homebrew classes and content.
Feel free to message me with requests.
The Beastman-- A barbarian-themed wild shape warrior. Gains animalistic features in his own right, and an upgraded version of the Druid's wild shape. Playtested in a group of tier 2-3 classes; excellent versatility, solid offensive and defensive power, and lots of fun. A solid Tier 3. Has been well playtested.
Speedster/Windrunner-- Faster than a speeding crossbow bolt! A super-skirmisher type. (It's totally not the Flash. Yes it is. Shut up.)
Shadow Assassin-- A bit like a rogue, but with magic and shadow-y abilities.
Ringslinger-- It's totally not the-- yes, ok, I can't even pretend it's not Green Lantern. I'm not ashamed.
Godspeaker-- The first of my divine caster replacements. A fragile chassis with the Spirit Shaman casting mechanism and Truespeaking abilities.
Miracle Worker-- The second of my divine caster replacements. A sturdy, melee-capable chassis with spellcasting limited to a few domains.
Savage-- A barbarian-druid-monk crossover, with no gear or magic but plenty of natural weapons and animalisic abilities.
Legend-- The highest powered mundane, the pinnacle of "I'm just that good." Meant to stand next to T2 and T3 casters.
Warmage-- Adds more variety in spells, and makes the blasting a bit more effective.
Paladin-- Better smiting! Better spells! Actual class abilities! Now with 120% more heroics.
Barbarian-- Faster, more DR but less armor, minor improvement of rage, "brute powers" to make combat a bit more interesting. Mostly for more differentiation from the fighter.
Druid- A "less broken, more fun" nerf, switching to spontaneous casting, permanently encoding the shapeshift variant, weakening the animal companion, and adding a few more flavorful class features.
Sorcerer-- More spells known, actual class features (including heritage abilities based on the Pathfinder sorcerer) and a unique spell-point inspired casting system.
Wizard-- Spell list splint into spontaneously-cast battle spells and out-of-battle rituals. Actual class features added.
Swashbuckler-- a Tome of Battle version, with wildly enhanced mobility.
Ranger-- Merged with Scout, with higher-level abilities added on and a nice coat of polish.
Rogue and Swashbuckler-- now merged with the Factotum for ultimate skillmonkey fun. Hexblade-- a more powerful curse and useful class features.
Fighter-- A combination of feat retraining, expertise dice, special abilities, and actual class features, with three distinct paths to power.
Exalts and Excellencies-- an attempt to capture the feel of Exalted using M&M 3e rules. Tested in a campaign, and works pretty well, although it needs some tweaking.
FATE of the Stars: a space opera system based on the Dresden Files RPG. Playtested-- works pretty well.
Gaols and Giants-- I did a lot of work on this communal "rewrite 3.5 from the ground up" project before it died, as such things inevitably do. What was written is probably pretty good, though-- the non-binary condition tracks in particular, methinks-- and could probably be used as houserules.
__________________ STaRS-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Base Classes: The Servitor.
Pumped up Warlock with some extra flavor. The Savage.
Barbarian 'fix'. Probably going to patch it up sometime, I really like the aspect mechanic but everything else feels wonky. Obligatory Fighter Fix
Because you're not a real Playground 'brewer till you have at least one. Actually pretty proud of this attempt. Warlock Fix.
Nothing special, only a little boost to the Warlock to straighten out a few things. Dragon Shaman Fix
Combines elements of the Dragon Shaman, Dragonfire Adept and Dragon Disciple into a hopefully simple and fun class The Tinkerer.
A take on the Artificer, very fun little class. Rogue Fix.
Feels a little busy and doesn't quite fix all its problems so i'll try and get back to this sometime. The Legionnaire.
A specific warrior along the lines of the Barbarian and Swashbuckler, this guy is made to fight with friends in heavy armor. The Archer.
Another specific warrior, this splits archery into three styles and tries to make each one viable. The Spirit Warden.
A more spiritual/nature oriented version of a paladin, this is a class that is relatively simple to pick up and play without being left behind or unkillable. Arcane Warrior.
First base class I made, and it shows. Gish that uses Spell Points and summons his own gear. Pokemaster, entry for the PFGBC XII
Didn't win much, but it's worth having here.
Prestige Classes: The Dragonslayer
A simple 5-level fix for the underwhelming 10-level Draconomicon version The Master Gaffer
A crafting PrC focused around glass. The Castle Crasher.
A warrior PrC focused on battering down all in his path. The Telestepper.
Skirmisher PrC focused on teleportation and a little lockdown. The Occult Archer.
A necromancer version of the Arcane Archer. Meat Shield Caster.
Gish PrC, just makes casters a bigger problem than they are already. Give this one a miss. The Hammerspace Mage.
All about extradimensional space, a very flavorful caster. The Faded Mage.
Another flavorful mage PrC centered around concealment and displacement. Resonance Mage.
Yet another flavorful mage PrC thats all about sonics. Caution: Must be blind to enter. The Fearmonger.
A universal PrC based around fear and fear effects. Also got me an award in the PFGBC
Races: The Theg.
Beetle humanoids with some neat fluff that got me one of the awards below.
Feats, Spells and Invocations: Feats & Abilities.
For thoughts I haven't completely hashed out yet. Homebrewed Evocation Spells.
Introducing Pure Energy, a form of energy just for Evocation and brings blasting back into the picture. Homebrewed Invocations.
A bunch of invocations and links down the bottom to other good invocations. Assorted Homebrew Items.
Neat little doodads and cursed items that I have come across.
Other: Simplified Skills.
For those who want to streamline skills a little instead of just getting rid of them. Commonly Corrected Classes Compendium
As in my sig, a thread I made a while back to bring all the common fixes into one place. Standard Homebrew Procedure.
Just outlines the basics of how I usually set out to make my 'brews. Neat little non-magic healing item.
This didn't really fit anywhere else, but it makes the heal skill quite handy. Mithantine Alloy.
Another little thing that doesn't quite belong, just a homebrew mix of the two most popular metals in D&D.
My Own system, 3.U. 3.U Ideas and Chat.
In its testing and refinement stage, but feel free to have a look and critique or take ideas if you like. 3.U Classes.
As above. Makes liberal use of an adapted ToB for martial characters as well as the simplified skill system above. Alternative Casting Mechanic.
Still in development, it's vaguely similar in practice to truenaming except not powered by a skill check.