2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 09-13-2011, 01:11 AM   Top  -  End  -  #1
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Daelkyr Half-Blood Compendium

Plagiarizer's Note
Spoiler



  • Base Classes
  • Feats
    • Symbiont Self Containment
      Spoiler
    • Improved Symbiont Mastery
      Spoiler
    • Chosen Child of the Warped Ones
      Spoiler
    • Engineer of Flesh
      Spoiler



Table 1: Daelkyr Half-blood Personal Symbionts
These entries are in addition to those found in Magic of Eberron, pg. 37.
Level Choices1
1st Restless ArmorEG, Detection Worm??, Dockman?? , Clockwork Herald??, Jade Sludge??, Perception Tentacle??, Skewer Ant??, Sob Sister??
5th Angel ClawEG, Carapace Shell??, Cladonil??, Control Slug?? , Flame GloveEG, Heart Scarab??, Keratin Sage??, Psionic SinewFF, Skull MantleEG, Spellfilter Claw??, Swiftjerkers??
10th Eldritch ClawEG, SpellknightEG, Shadow SymbiontsIC, Sky ScourgeEG
15th Cerebral HoodFF
20th Hulk Skin??, Living Breastplate2, Mind LeechFF
1 All choices from an earlier level are also available to a higher-level Daelkyr half-blood.
2 The Living Breastplate was presumably not included in the original table intentionally; I have added it at 20th because it seems appropriate.
EG Homebrew symbiont by EdroGrimshell et al.
FF Published in Fiend Folio. Only the Cerebral Symbionts (that is, not the Fiendish Symbionts) are included, reflecting the fact that, in the Eberron campaign setting, Illithids are the creations and pawns of the Daelkyr, and therefore Daelkyr Half-bloods would have access to them.
?? Homebrew from unknown source, show me the original post and I’ll fix the oversight.
IC Homebrew symbionts by Igor Calija

Table 2: Symbionts as Treasure
These entries are in addition to those found in Magic of Eberron, pg. 154.
Symbiont GP Equivalent
Angel ClawEG 8,000
Carapace Shell?? 1000
Cerebral HoodFF No gp value*
Cladonil?? 8,000
Control Slug?? 8,000
Clockwork Herald?? 2,000
Detection Worm?? 2,000
Dockman?? 8,000
Eldritch ClawEG 15,000
Fiendish FamiliarFF 6,000
Flame GloveEG 2,000
Ghostly VisageFF 25,000
GutwormFF 10,000
Heart Scarab?? 10,000
Hulk Skin?? No gp value*
Jade Sludge?? 2,000
Keratin Sage?? 6,000
Mind LeechFF No gp value*
Perception Tentacle?? 2,000
Psionic SinewFF 25,000
Restless ArmorEG 500
Skewer Ant?? 750
Sob Sister?? 6,000
Soul TickFF 10,000
Spellfilter Claw?? 8,000
SpellknightEG 15,000
Skull MantleEG 15,000
Sky ScourgeEG 15,000
Swiftjerkers?? 10,000
EG Homebrew symbiont by EdroGrimshell et al.
FF Published in Fiend Folio.

* The Cerebral Hood , Hulk Skin, and Mind Leech symbionts are frighteningly good: the base cost for an item that does what each of them does (barring Ego conflicts and the Int damage) is between 110,000 and 275,000 gp. Moreover, they're all much better than such an item would be, because they are creatures with their own actions, and therefore using their abilities doesn't require yours. However, the DC on all of their abilities is 17, which by the time you could afford these kinds of costs, is worthless. Thus, I suggest treating them as Minor Artifacts: they are very much rewards, powerful ones, for a DM to give players. Of course, getting one probably means getting past someone who is using them, which should be quite challenging.


Also, not sure how to price out the shadow symbionts. I don't think they should have a benefit via the Engineer of Flesh feat as they can't be grown, they must be found.

CHANGE LOG: ((started 25SEP11))
Spoiler

Last edited by Deviston : 02-04-2013 at 09:17 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 01:12 AM   Top  -  End  -  #2
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Level 1 Symbionts
Spoiler



Level 5 Symbionts
Spoiler

Last edited by Deviston : 09-13-2011 at 09:02 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 01:13 AM   Top  -  End  -  #3
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Level 5 Symbionts (Cont.)
Spoiler



Level 10 Symbionts
Spoiler



Level 20 Symbiont
Spoiler

Last edited by Deviston : 09-13-2011 at 09:07 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 10:00 AM   Top  -  End  -  #4
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Daelkyr Half-Blood Conglomeration

Well i have to admit i like quite a few of these symbionts and the feats are cool. I may contribute a bit to this in order to help expand my Daelkyr Bloodlord PrC

I'll also see about incorporating those symbionts into the class as well. If you have ideas for the levels they can be incorporated into the PrC i'd appreciate it.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 09-13-2011, 09:25 PM   Top  -  End  -  #5
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Couple of question in regards to your table.

For example, you have the Angel Claws available to Generate at level 7. The player could already have Angel Claws by virtue of hitting level 5. What is your reasoning for delaying the Generation of Angel Claws. Mind you this is just and example, several of your others on the table have the same issue so I guess this question applies to all of those. I need to know your delay reasoning before I can suggest levels for the new ones. Otherwise I would suggest making them all available to the class one level lower than availabloe to a character who did not take the class.

My suggestion is to make a change like this:

Generate Symbiont (Ex): At 1st level, a daelkyr bloodlord can generate a symbiont from his own flesh. This process takes a 24-hour ritual and 100gp worth of magical and alchemical materials. For the purpose of deciding what symbiont he can generate, use his character level +1. As he advances in level, he can generate even greater symbionts. At level 6 treat his character level for symbionts as two higher, and three higher at level 10. Should his symbionts be killed, he can generate another one in a ritual identical to the first. Every three levels thereafter, a daelkyr bloodlord can generate another symbiont.


By itself, this is a very interesting option. I actually grabbed it from DragoonWraith's Paragon class. Imagine taking that Paragon and then this prestige with the new change :p Also, if you wanted to limit things a bit, you can change it to this:


Generate Symbiont (Ex): At 1st level, a daelkyr bloodlord can generate a symbiont from his own flesh. This process takes a 24-hour ritual and 100gp worth of magical and alchemical materials. At level 1 you must select a symbiont from the level 1 list. At level 4 you must select a symbionts from the level 5 list. At level 7 you must select a symbiont from the level 10 list. At level 10 you must select a symbiont from the level 15 list. If your character level, or effective character level, is high enough that you could select from a higher list of symbionts, you may do so. Should his symbionts be killed, he can generate another one in a ritual identical to the first. Every three levels thereafter, a daelkyr bloodlord can generate another symbiont.


This suggestion is kind of the opposite of the original, instead of giving you the option of more powerfuol symbionts, just giving you more of what you would normally have at that level. To be honest, I would add this no matter how you go about it, option 1, option 2, or just adding things to your table:

Generate Symbiont (Ex): Blah blah blah. More blah. If a symbiont derived from this class feature dies, or gets lost you must replace it with a symbiont from the same level list that the previous one was on.

Additionally, I did some formatting to make the lists and such friendlier to look at.

Last edited by Deviston : 09-13-2011 at 10:22 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 09:53 PM   Top  -  End  -  #6
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Daelkyr Half-Blood Conglomeration

Quote:
Originally Posted by Deviston View Post
Couple of question in regards to your table.

For example, you have the Angel Claws available to Generate at level 7. The player could already have Angel Claws by virtue of hitting level 5. What is your reasoning for delaying the Generation of Angel Claws. Mind you this is just and example, several of your others on the table have the same issue so I guess this question applies to all of those. I need to know your delay reasoning before I can suggest levels for the new ones. Otherwise I would suggest making them all available to the class one level lower than availabloe to a character who did not take the class.

My suggestion is to make a change like this:

Generate Symbiont (Ex): At 1st level, a daelkyr bloodlord can generate a symbiont from his own flesh. This process takes a 24-hour ritual and 100gp worth of magical and alchemical materials. For the purpose of deciding what symbiont he can generate, use his character level +1. As he advances in level, he can generate even greater symbionts. At level 6 treat his character level for symbionts as two higher, and three higher at level 10. Should his symbionts be killed, he can generate another one in a ritual identical to the first. Every three levels thereafter, a daelkyr bloodlord can generate another symbiont.


By itself, this is a very interesting option. I actually grabbed it from DragoonWraith's Paragon class. Imagine taking that Paragon and then this prestige with the new change :p

Additionally, I did some formatting to make the lists and such friendlier to look at.
Actually that's only the case for daelkyr halfblood bloodlords, the bloodlord PrC can be taken by any race hence the stunted progression when compared to the halfbloods.

I am going to be making a halfblood only PrC based around creating custom symbionts but it will take a long time to get down.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 09-13-2011, 10:10 PM   Top  -  End  -  #7
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Generate Symbiont (Ex): Special: If the character taking this class is a Daelkyr Half-Blood add this to the Generate Symbiont class feature:

For the purpose of deciding what symbiont he can generate, use his character level +1. As he advances in level, he can generate even greater symbionts. At level 6 treat his character level for symbionts as two higher, and three higher at level 10.

Or...

At level 1 you must select a symbiont from the level 1 list. At level 4 you must select a symbionts from the level 5 list. At level 7 you must select a symbiont from the level 10 list. At level 10 you must select a symbiont from the level 15 list. If your character level, or effective character level, is high enough that you couls select from a higher list of symbionts, you may do so.

I think one of these would be good to add on that SPECIAL: circumstance of the race being Daelkyr Half-Blood. Of course the first one is preferrable, but hey, whatevs. That being said let me do a lil work and I'll post the new Table with the new Symbionts. Well, my suggestion for it at least ;)

As for your class, sounds beasty! Mind if I toss a few ideas toward it?


EDIT: Here's my suggestion for the updated table.

Symbionts Available by Level

LevelAvailable Symbionts
1stBreed Leech, Crawling Gauntlet, Throwing Scarab, Restless Armor, Detection Worm, Dockman, Clockwork Herald, Jade Sludge, Perception Tentacle, Skewer Ant
3rdSkull Mantle, Spellwurm, Stormstalk, Winter Cyst, Fiendish Familiar, Shadow Sibling, Sob Sister, Carapace Shell, Cladonil, Control Slug, Flame Glove, Swiftjerkers
5thAngel Claws, Tentacle Whip, Gutworm, Heart Scarab, Keratin Sage
7thTongue Worm, Spellfilter Claw, Spellknight, Psionic Sinew, Soul Tick
9thSky Scourge, Spellknight, Eldritch Claw, Cerebral Hood, Mind Leech



Take this or toss it as you will but here's my explanation for such dramatic changes. I don't think the Artifact level item Living Breastplate should be generatable by a PC much less at level 15 so I took it off as well as nbot adding the Hulk Skin. You made a comment about the level delay being because this class is available to non Daelkyr Half-Bloods. Then I noticed some of your symbionts were accessable to the taker of this class BEFORE the Half-Blood, so I took those down a notch to match with your previous comment. Now the odd placement (like putting Heart Scarab up a list before Swiftjerkers for example) was due to expected value as a player myself. I see Heart Scarab as way more useful than Swiftjerkers (for example) so I tossed it up a level. The others were made on the same very vague and ethereal scale.

Last edited by Deviston : 09-13-2011 at 10:35 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 10:33 PM   Top  -  End  -  #8
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Daelkyr Half-Blood Conglomeration

Quote:
Originally Posted by Deviston View Post
Generate Symbiont (Ex): Special: If the character taking this class is a Daelkyr Half-Blood add this to the Generate Symbiont class feature:

For the purpose of deciding what symbiont he can generate, use his character level +1. As he advances in level, he can generate even greater symbionts. At level 6 treat his character level for symbionts as two higher, and three higher at level 10.

Or...

At level 1 you must select a symbiont from the level 1 list. At level 4 you must select a symbionts from the level 5 list. At level 7 you must select a symbiont from the level 10 list. At level 10 you must select a symbiont from the level 15 list. If your character level, or effective character level, is high enough that you couls select from a higher list of symbionts, you may do so.


I think one of these would be good to add on that SPECIAL: circumstance of the race being Daelkyr Half-Blood. That being said let me do a lil work and I'll post the new Table with the new Symbionts. Well, my suggestion for it at least ;)
I am not changing the class feature, you can make an adaptation but it will not be directly changed.

Quote:
Originally Posted by Deviston View Post
As for your class, sounds beasty! Mind if I toss a few ideas toward it?
Send them over PM. It's a 5 level PrC that requires at least 10-15 levels prior to taking it. It has no need for spellcasting (instead requiring ranks in Heal, Knowledge (dungeoneering), and Craft (alchemy)) and does not grant it.

It uses a modular, point-based system to build the symbionts which have 5 stages; Basic, Lesser, Intermediate, Greater, and Complex. Each level has a different cost and a minimum/maximum point cost. It also has mitigating factors but they are very minor, do not stack, and only take away one or two points (for ability damage and burn respectively), with the additional restriction of only being able to apply a small number of these factors.

The abilities and host benefits will be the hardest part to determine.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.

Last edited by EdroGrimshell : 09-13-2011 at 10:43 PM.
EdroGrimshell is offline   Reply With Quote
Old 09-13-2011, 10:40 PM   Top  -  End  -  #9
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Quote:
Originally Posted by EdroGrimshell View Post
I am not changing the class feature, you can make an adaptation but it will not be directly changed.

Ok, then I think I must be confused. The way it's written, when gaining level 10 for example, you may slay all symbionts gained from this class to be regenerated at level 10 options. Was that the intention? If not I would suggest a line specifying that.

As for your class, dang, I didn't realize it was a high powered one. I'll do some work and PM it to you.
Deviston is offline   Reply With Quote
Old 09-13-2011, 10:51 PM   Top  -  End  -  #10
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Daelkyr Half-Blood Conglomeration

Quote:
Originally Posted by Deviston View Post
EDIT: Here's my suggestion for the updated table.

Symbionts Available by Level

LevelAvailable Symbionts
1stBreed Leech, Crawling Gauntlet, Throwing Scarab, Restless Armor, Detection Worm, Dockman, Clockwork Herald, Jade Sludge, Perception Tentacle, Skewer Ant
3rdSkull Mantle, Spellwurm, Stormstalk, Winter Cyst, Fiendish Familiar, Shadow Sibling, Sob Sister, Carapace Shell, Cladonil, Control Slug, Flame Glove, Swiftjerkers
5thAngel Claws, Tentacle Whip, Gutworm, Heart Scarab, Keratin Sage
7thTongue Worm, Spellfilter Claw, Spellknight, Psionic Sinew, Soul Tick
9thSky Scourge, Spellknight, Eldritch Claw, Cerebral Hood, Mind Leech
Why move eldritch claw all the way from 5th to 9th level? I placed the symbionts where they are for a reason, they are not going anywhere. Besides, the eldritch claw is not the same power level as the other ones. And the cerebral hood should be at 7th level, psionic sinew should be 5th... please keep my list and just add the new stuff rather than reorganizing all of the ones i placed down.

Quote:
Originally Posted by Deviston View Post
Ok, then I think I must be confused. The way it's written, when gaining level 10 for example, you may slay all symbionts gained from this class to be regenerated at level 10 options. Was that the intention? If not I would suggest a line specifying that.

As for your class, dang, I didn't realize it was a high powered one. I'll do some work and PM it to you.
No, you'd have to kill the collective. And it's actually better to have lower level ones in addition to the higher level ones in a collective since the abilities being mixed and matched is actually better for a wider array of abilities that work together to make something better. But in theory you could indeed have all the higher level ones, it'd just be more disjointed and less focused than a more varied set. Trust me i've playtested it.

Quote:
Originally Posted by Deviston View Post
As for your class, dang, I didn't realize it was a high powered one. I'll do some work and PM it to you.
It's not really that powerful, it's just complex
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.

Last edited by EdroGrimshell : 09-13-2011 at 10:53 PM.
EdroGrimshell is offline   Reply With Quote
Old 09-13-2011, 11:03 PM   Top  -  End  -  #11
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Symbionts Available by Level
Oh ok. I misread it I guess. I didn't know that you automatically added a Generated Symboint into the Collective. I thought you could choose to add one or not. If one COULD wait, I'd wait till 10, slay a regenerate, then add to my collective so I could have Uber Collective. But since a Generated Syhmbiont goes into the Collective on auto, guess it's not so bad. Mind you I wouldn't actually do this, just looking out for abuse.

Next question, are all symbionts auto added once the Collective option is available? Or are only the Generated Symbionts auto added? The rest being optional when you want to add or not.

As for powerful, I meant a level 10+ PRC. I don't normally mess with those types, so it'll take me some time to do my research for the help.



LevelAvailable Symbionts
1stBreed Leech, Crawling Gauntlet, Throwing Scarab, Restless Armor, Detection Worm, Dockman, Clockwork Herald, Jade Sludge, Perception Tentacle, Skewer Ant
3rdSkull Mantle, Spellwurm, Stormstalk, Winter Cyst, Fiendish Familiar, Shadow Sibling, Sob Sister, Carapace Shell, Cladonil, Control Slug, Flame Glove, Swiftjerkers
5thAngel Claws, Eldritch Claw, Tentacle Whip, Gutworm, Heart Scarab, Keratin Sage, Psionic Sinew
7thTongue Worm, Spellfilter Claw, Spellknight, Cerebral Hood, Soul Tick
9thSky Scourge, Mind Leech, Ghostly Visage

Fixed.

Last edited by Deviston : 09-13-2011 at 11:03 PM.
Deviston is offline   Reply With Quote
Old 09-13-2011, 11:09 PM   Top  -  End  -  #12
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Also, does Daelkyr Ascendance DR stack with DR from Symbiont Adaptation? Or do you just take the higher number?
Deviston is offline   Reply With Quote
Old 09-13-2011, 11:42 PM   Top  -  End  -  #13
EdroGrimshell
Firbolg in the Playground
 
 
Join Date: Oct 2008
Default Re: Daelkyr Half-Blood Conglomeration

Quote:
Originally Posted by Deviston View Post
Also, does Daelkyr Ascendance DR stack with DR from Symbiont Adaptation? Or do you just take the higher number?
it stacks.
__________________
Quotes
Spoiler

Spoiler


The Hub, for PTA & PTU community building. If you're interested, take a look.
EdroGrimshell is offline   Reply With Quote
Old 03-12-2012, 02:55 AM   Top  -  End  -  #14
Zarthrax
Bugbear in the Playground
 
 
Join Date: May 2005
Location: 
Elizabethtown, Kentucky
Default Re: Daelkyr Half-Blood Conglomeration

You seemed to have missed this PrC in your compendium, so here it is for completeness' sake!
__________________
Avatar by niezck1! Thanks!
Zarthrax is offline   Reply With Quote
Old 03-16-2012, 10:25 AM   Top  -  End  -  #15
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: Daelkyr Half-Blood Conglomeration

Originally, this was a big, nasty post about how oh, you plagiarized Veyr's work, you're a terrible person, yada yada yada (not really but I was pretty... I dunno, had a lot of "righteous anger" about it).

Then I reread your post and saw your thing about not attempting to take credit for things. Herp derp.

Nonetheless, you have copied verbatim a substantial amount of work from Veyr, and should credit him for it.

Further, you could Quote his post to get the formatting he used; it was better. His Fleshwarping list may also be worth linking, though perhaps not.

Last edited by Answerer : 03-16-2012 at 10:57 PM.
Answerer is offline   Reply With Quote
Old 12-14-2012, 04:48 PM   Top  -  End  -  #16
Deviston
Dwarf in the Playground
 
 
Join Date: May 2010
Default Re: Daelkyr Half-Blood Conglomeration

Done of course :)
Deviston is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:09 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.