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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-21-2011, 10:38 AM   Top  -  End  -  #1
Yitzi
Ogre in the Playground
 
Join Date: Sep 2009
Default Sorcerer fix/boost (3.5 Core, PEACH)

This is meant as part of my general balance fix, giving sorcerers a bit of a boost to help them compete with wizards (albeit with a somewhat different flavor) as well as make them a more interesting class. In this fix, sorcerers gain the following bonuses.

-A sorcerer may choose to learn one of his spells known with one or more metamagic effects (including Quicken Spell if he so desires). If he does so, it takes a Spells Known slot as its level including the metamagic cost, and he may not cast the spell without the metamagic effect (unless he learns it in that form as a seperate spell known), but he may (and must) apply the effect to that spell without spending the extra time for casting the spell spontaneously.
A sorcerer does not need the relevant metamagic feat in order to learn and cast a spell affected in this manner by Enlarge Spell, Extend Spell, Heighten Spell, Silent Spell, or Still Spell, but does require the relevant feat to cast (but not to learn) a spell affected by Empower Spell, Maximize Spell, Quicken Spell, or Widen Spell.

-A sorcerer may use Charisma rather than Intelligence as the key ability score for the Spellcraft skill.

Child of Magic (level 1, Su)
Spoiler


Neutralize Magic (level 5, Su)
Spoiler


Enhanced Sorcerer Abilities (level 10, 15, 20, Su)
Spoiler
__________________
My general 3.5 balance fix.
My psionics remix.
My common-sense houserules.
More minor homebrew (weapons, races).

Complete system remake (under construction, barely started)

Ever want to try your hand at optimizing, but dislike heavy emphasis on splatbooks and/or the rocket tag phenomenon?
Come visit the Core Coliseum today, for a totally different style of optimization.

Last edited by Yitzi : 01-02-2012 at 06:22 PM.
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