Excellent. You may adjust your ability scores according to these arcane rules, if you'd like, to match your concept better:
Quote:
Points may be moved from one score to another with these conditions:
1. The prime requisite goes up 1 point for each 2 points that another ability score goes down. If a character has two prime requisites, both can be raised (the cost must be paid separately for each point to each prime req.)
2. Constitution and Charisma points cannot be raised or lowered.
3. Dexterity cannot be lowered (but it may be raised for a thief or halfling character).
4. No score can be lowered below 9. If it is already 10 or less, it cannot be lowered.
Take heed of the Prime Requisites and Minimum Ability Scores.
Do keep in mind that certain skills you may want may key off of ability scores that you didn't expect (many of them Intelligence).
Also, Family Status 93 equates to Wealthy/Titled. I'll PM you a bit of details about it.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
Ashala Bost
Female Human
Alignment: Lawful
Appearance: 5'6", 127lbs, Light Olive Skin, Dark Green Eyes, Bobcut (longer at front) Light Brown Hair (Golden Bronze).
Level 3: 5731xp
Speech Color: Olive
(Starting Gold: 130g, Reward Gold: 100g, Loot Gold: 231g - 25g at temple, - 250g for Training.)
Equipment:
Normal Sword (60cn) 10gp
Spear (30cn) 3gp
Short Bow (20cn) 25gp
10 arrows (5cn) 5gp
Shield, 1 bonus to AC (100cn) 10gp
Plate Mail, 7 bonus to AC (500cn) 60gp
Backpack (20cn) 5gp
-Rope 50' (50cn) 1gp
-Waterskin (30cn) 1gp
-Oil, Burning x 1 (10cn) 14g - Currently in someone's possession.
-Rations (200cn) 5gp (second pack of rations)
-Cloak, long (**) 1gp
-Bandages (**) 1gp
175gp cost, 33gp remaining
Description:
Spoiler
Ash has a golden bronze bob-cut, dark green eyes, light olive skin, and light freckles across her cheeks which bridge over her nose. With her armor donned, she looks rather androgynous at a glance, but not so if standing next to a row of armor clad men.
Her cloak is rust colored, her armor is a well-kept steel (plate-mail), and she carries a standard pack across her back, complete with shield, bow, arrows, spear, and a sword at her side. To the common sort, it would seem a bit much for one to carry, but to an adventurer, it's no burden when your life is on the line.
When nothing particular is said, she keeps a focused expression on her face.
Bio:
Spoiler
Her father's name is Lord Amund Bost, older brother to Lord Jokkum Bost. Ashala Bost has recently arrived in Karameikos to join in her uncle's efforts to secure the keep and assist those under his employ. She seeks to prove herself and practice that which she has learned while making a name for herself and honoring her father's name. She does not readily divulge information regarding her family connections as she puts a high standard on herself to never tarnish their names by relation. Upon "making it" in the world, she will "inherit" her last name again. Or so was her goal. Since she's been working for her uncle, it's not been easy to guise her identity at all.
She has a sister, Henna, a sixteen year old studious young woman of great beauty. Not much of a fighter, though.
Ashala is nineteen years old with a passion for skill in battle. As a youth, she'd practice sword-play with the boys, archery by herself, and spears and lances with the men as she got older. She even learned to aim a lance upon horseback - not an easy feat. She wished the battle tactics classes would sink in better and she could remember the lessons they taught her, but she was a girl more suited to a hands on approach, rather than just reading things out of a textbook like her sister would.
None the less, her father was proud of both of them, just in different ways. She did well enough in her healing classes at the temple, perhaps because they let her practice so much and sometimes she'd assist in treating some of the more hearty injuries as well. Her hands were nimble and her eyes keen. Some lesser folk thought she'd make an excellent thief or pirate, but it would be a considered a disgrace among her people to choose such a life for herself. She would be ousted from the family for certain. Of course, at this time, Ashala has proved to be a promising descendant of the Bost line as she journeyed off to the lands of Karameikos.
Welcome, Nevaera! Another sword arm will never go awry (well, here is hoping).
As far going back to town, I honestly cannot see the point, it is two days of wilderness trek for no real advantage when we do not even know what the opposition is like below, and still have a sleep spell available, as well as several hardy woodsmen. With the addition of Nevaera, it seems to me we should just get on with it, down the stairs to adventure and glory or dismal failure and death!
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Hi Roland,
I posted a thread in the recruitment section at RPG.Net looking for a BECMI game to join and someone was kind enough to point me to your game here. Not sure if you still need a new player since Nevaera just started, but I'd be interested if you can take one more. It may take a couple days to get a character rolled up and fleshed out, but it sounds like you try to work the new PCs into the game when it seems appropriate anyway.
I'll subscribe to the thread, so let me know if you're game!
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Yeah! I'm sure there's still got to be room for more! Maybe we'll get there around the same time. ^_^ Roland is very helpful, but if you need to know which parts of the IC thread to read more thoroughly, or need help building the character, maybe I can help too. ^_^
I've almost got my Bio done too, Roland. I think I'll post it tonight and edit/add more the next time I get a chance.
Hope your fight with the alleged Goblin King goes well, guys. ~_^
Hi Roland,
I posted a thread in the recruitment section at RPG.Net looking for a BECMI game to join and someone was kind enough to point me to your game here. Not sure if you still need a new player since Nevaera just started, but I'd be interested if you can take one more. It may take a couple days to get a character rolled up and fleshed out, but it sounds like you try to work the new PCs into the game when it seems appropriate anyway.
I'll subscribe to the thread, so let me know if you're game!
Thanks!
When it rains, it pours!
Welcome! Yes, another player would be great. As Matthew notes, a Thief would come in very handy.
Just a few posts above (post #390), I gave Nevaera a to-do list on how to join. So, I'd recommend that you start there.
Feel free to post or PM any questions, and I can work you in whenever you're ready.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
I'll do some reading through the IC & OOC threads and try to catch up a bit, and see if I can figure out the dice roller here. I'll try to get some stats up and go from there. A thief should be easy to do - I've got no problem with that if it's what you need.
Pocketing his sling for a moment, Talsarios pulls the filling cap off his lantern to let the oil flow freely - and hurls it down the stairs at the big goblins with a cry of "Fireball!" roll 1d20 = 2
I am off to Japan for a couple of weeks, so forgive me if my posting is intermittent. As long as Jeanne sticks around, Nathros will fight it out, spear at the ready. Should it look like things are turning bad and he cannot get away himself, he will sell his life dearly.
__________________ It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
Roland, I'm looking at skills and thinking that Cheating may be something a down on his luck kid trying to help feed his family may have picked up by necessity. Would I be able to take that despite not being Chaotic?
If it's integral to your character concept, I'll waive the alignment requirement.
I'm not sure it'll come up frequently enough to be of use, though, and it may cause you problems given the general heroic-good nature of your fellow PCs. Consider Gambling, Detect Deception, Acting, or perhaps even Deception instead. But ultimately, if you want it, I'll allow it.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
If it's integral to your character concept, I'll waive the alignment requirement.
I'm not sure it'll come up frequently enough to be of use, though, and it may cause you problems given the general heroic-good nature of your fellow PCs. Consider Gambling, Detect Deception, Acting, or perhaps even Deception instead. But ultimately, if you want it, I'll allow it.
The poor trod-upon city kid thing isn't working for me anyway, so I'll go another route. I'm thinking a kid who was raised among the lumbermen - came to be a forestry scout - looking for good lumber plots, the best trees, etc. Some climbing & acrobatics, sneaking through the dangerous forests, a bit of woodland lore thrown in. What so you think?
I plan on getting most of his details posted tonight.
That sounds great. I'll probably slip you into Ash's recently arrived group and you can join in with the "real adventurers" and leave the lumber and tradesmen to the boring outpost duty.
__________________
Fedoruman Roland Avatar by Chris the Pontifex
Always on the lookout for alternates for our long-running Rules Cyclopedia/BECMI game Old Ways.
Sorry about dropping off the radar. Long story short, the people I was staying with were frequently delinquent on their bills and I had to leave immediately. I'm set up in a permanent residency but I'm afraid I'll have to bow out. As a full time worker, full time student, engaged in several other games/projects, and finals coming in less than a month I have to cut some of the other games I'm in. I knew this day would come, and I tried to prolong it, but it's just not fair to have everyone wait on me or halt the game any further.
It's been enjoyable. I haven't played in a low-level romp in a while and forgotten how intense having 1-3 hp while surrounded by 6 dudes truly is (and how awesome sleep spell is). Best of luck to everyone else and happy gaming!
Mycah Deshiel
Neutral Male Human (Traladaran) Thief
Description:
Spoiler
Mycah is a young man of 16 years. Although young, his tanned, rough skin shows him to be a man who spends his time in the outdoors. He is small and wiry, just 5' 4" and 160 lbs, with mousy brown hair but strikingly green eyes. Good-natured, he get along well with his companions and is rarely seen without a smile playing upon his lips.
On Person:
Leather Armor - 200cn
Cloak, Long - 0cn when worn
Short Bow & Quiver of Arrows (20) - 20cn
Silver-tipped Arrows (3) - 6cn
Daggers (2) - 20cn
Sword, Normal - 60cn
Staff - 40cn ENC: 346
In Backpack (400 cn Cap): - 20cn
Iron Rations (7 days) - 70cn
Waterskin (2) - 10cn
Torches (6) - 120cn
Tinder Box - 5cn
Small Hammer - 10cn
Iron Spikes (12) - 60cn
Rope, 50' - 50cn
Hand Axe - 30cn
Belt Pouch w/ 50gp - 52cn ENC: 427
In Belt Pouch (50 cn Cap.): - 2cn
Thieves Tools (Gregoros' from Talsarios) - 10cn
Coins-
GP: 20
SP: 15 ENC: 47
Additional Treasure:
231 GP
TOTAL ENCUMBRANCE: 820
Background:
Spoiler
Family/Social Status: Struggling
Mycah is a young man who had the responsibilities of adulthood thrust upon him too early in life. He was raised among the foresters and lumbermen of Lord Bost's work camps where his mother Katerine was a cook and his father a lumberman. His father, Kevv, died in an accident when Mycah was just 11, and the lad began working to earn his keep not long after.
Taken in by the men of the camp as a communal son, he gradually learned the ways of the forests and is now most at home alone among the trees. His work as a scout taught him to fend for himself in the wild and move among the tree branches as if born to the work.
While content with his life for the most part, Mycah has wondered what life is like in the larger world and watched for a chance to find out.
LAST EDIT: 9-17-12
Last edited by Koren n'Rhys : 09-17-2012 at 09:49 AM.
Ok, Roland, let me know how that fits into the story so far, and what changes need to be made (if any) to get him into the game.
The simplest is that he came with Ash, following after the original party. Seems likely he'd know Devin and some of the other scouts. Perhaps he'd trained with them at some point?
I suspect you're mainly kidding, Roland, but I'll ask my missus.
She's a keen 3.5er, but has played in a couple of sessions of Cyclopedic D&D that I've run.