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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-18-2011, 03:10 PM   Top  -  End  -  #1
TravelLog
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Default Some [Neutral] Feats! (PEACH)

These are for NeoSeraphi's "Book of What's In it For Me?", a counterpart to BoED and BoVD. Let me know what you all think.

A Note on Balance Feats: [Balance] feats are the Neutral equivalent of [Vile] and [Exalted] feats. An unstated prerequisite for taking a [Balance] feat is that the character must be Neutral on the Good-Neutral-Evil axis.


Consummate Diplomat [Balance]
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Paths to Power [Balance]
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Balance of Power [Balance]
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Child of Dusk [Balance]
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Child of Dawn [Balance]
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Child of Night and Day [Balance]
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Distant Worshipper [Balance]
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Dual Personality [General]
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Indecisive Spell Focus [General]
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Balanced Spell [Metamagic]
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Old 11-18-2011, 07:57 PM   Top  -  End  -  #2
TheLash
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Default Re: Some [Neutral] Feats! (PEACH)

You know these are really neat. I will have to look at Seraphi's thread.
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Old 11-18-2011, 07:58 PM   Top  -  End  -  #3
TravelLog
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Default Re: Some [Neutral] Feats! (PEACH)

Quote:
Originally Posted by TheLash View Post
You know these are really neat. I will have to look at Seraphi's thread.
Thanks, any more substantial feedback on these though? I'm trying to get a sense of their power-level and applicability.
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Old 11-18-2011, 08:12 PM   Top  -  End  -  #4
TheLash
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Default Re: Some [Neutral] Feats! (PEACH)

Sorry I should have said that I am not too good at feat balance and power level. I have to leave for work in a few, so I will comment later tonight as to the best of my ability.
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Old 11-18-2011, 09:14 PM   Top  -  End  -  #5
RedWarlock
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Default Re: Some [Neutral] Feats! (PEACH)

I can't say for most, but the positive/negative energy and exalted/vile feats come across as really powerful. Maybe not too powerful, compared to published material, but definitely very, very strong.

(I would object to letting neutral characters access the exalted/vile stuff, just because that sucks away most of their intended flavor. They're not meant for everyone to use, only those paragons of those alignments. As I've read it, being exalted isn't just being *good* in any measure, it's being downright saintly, which is supposed to be really hard to do. Letting a neutral character have them just because of a feat smacks me of lazyness on the part of the player.)

The spell and skill-based ones are fine.
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Old 11-18-2011, 09:43 PM   Top  -  End  -  #6
NeoSeraphi
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Default Re: Some [Neutral] Feats! (PEACH)

The healing 10% extra kind of goes against the entire 3.5 system. I would suggest simply making it a flat +1 hit point per character level. (So cure moderate wounds by a 20th level cleric would heal 2d8+30)

I know it's not exactly what you wanted, but a lot of players don't want to deal with percentages when they're casting spells (and sometimes it can even slow down your turn if you're doing in-combat healing)
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Old 11-18-2011, 10:14 PM   Top  -  End  -  #7
TravelLog
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Default Re: Some [Neutral] Feats! (PEACH)

Quote:
Originally Posted by RedWarlock View Post
I can't say for most, but the positive/negative energy and exalted/vile feats come across as really powerful. Maybe not too powerful, compared to published material, but definitely very, very strong.

(I would object to letting neutral characters access the exalted/vile stuff, just because that sucks away most of their intended flavor. They're not meant for everyone to use, only those paragons of those alignments. As I've read it, being exalted isn't just being *good* in any measure, it's being downright saintly, which is supposed to be really hard to do. Letting a neutral character have them just because of a feat smacks me of lazyness on the part of the player.)

The spell and skill-based ones are fine.
Well I gave them a pretty heavy investment to be able to pull it off (at least 3 whole feats, out of 7 in a normal characters career). Still, I'll think about it.


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Originally Posted by NeoSeraphi View Post
The healing 10% extra kind of goes against the entire 3.5 system. I would suggest simply making it a flat +1 hit point per character level. (So cure moderate wounds by a 20th level cleric would heal 2d8+30)

I know it's not exactly what you wanted, but a lot of players don't want to deal with percentages when they're casting spells (and sometimes it can even slow down your turn if you're doing in-combat healing)
Fixed.
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Old 11-19-2011, 12:39 AM   Top  -  End  -  #8
NeoSeraphi
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Default Re: Some [Neutral] Feats! (PEACH)

Also, Child of Dawn (combined with the Educated feat) can allow an Animal Companion to take Vow of Poverty.
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Old 11-19-2011, 12:43 AM   Top  -  End  -  #9
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Default Re: Some [Neutral] Feats! (PEACH)

I don't think I know that feat...

How would you recommend I change the wording?
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Old 11-19-2011, 12:54 AM   Top  -  End  -  #10
NeoSeraphi
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Default Re: Some [Neutral] Feats! (PEACH)

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I don't think I know that feat...

How would you recommend I change the wording?
Educated makes any two Knowledge skills always class skills for you.

I would suggest giving both feats an Int requirement of 3 or higher.
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Old 11-19-2011, 12:57 AM   Top  -  End  -  #11
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Default Re: Some [Neutral] Feats! (PEACH)

Done. Thanks for the catch.
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Old 11-20-2011, 03:58 AM   Top  -  End  -  #12
Ruduen
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Default Re: Some [Neutral] Feats! (PEACH)

Quote:
Originally Posted by TravelLog View Post
Well I gave them a pretty heavy investment to be able to pull it off (at least 3 whole feats, out of 7 in a normal characters career). Still, I'll think about it.
The child feats are kind of in a weird place, primarily because you have to burn 3 feats and be level 12 just to try to fill requirements to take MORE feats, while others are just that alignment in the first place and don't have to pay those costs. As it stands, 3 feats is a heavy price to pay, since roleplaying requirements can be all over.

Indecisive Spell Focus has a slightly odd wording, because of "This decision is made each day and cannot be changed." Something closer to the lines of, "This decision is made when preparing spells, and lasts until the next time" would probably sound a little better.

Balanced Spell seems a little strong, on the other hand. Against someone with no defenses, automatically doubling a power puts it as stronger than an empowered or maximized spell (3.5*2=7 on a d6, instead of 6 on a d6). And on the other hand, if it's used on someone who's naturally resistant, it's still more powerful because it still deals normal damage.
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Old 11-22-2011, 07:02 PM   Top  -  End  -  #13
Elfstone
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Default Re: Some [Neutral] Feats! (PEACH)

I think they are pretty balanced, but I might restrict the first of the healing by negative/positive energy to 6th level.

Otherwise, nice job.
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Old 11-22-2011, 07:07 PM   Top  -  End  -  #14
TravelLog
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Default Re: Some [Neutral] Feats! (PEACH)

Quote:
Originally Posted by Ruduen View Post
The child feats are kind of in a weird place, primarily because you have to burn 3 feats and be level 12 just to try to fill requirements to take MORE feats, while others are just that alignment in the first place and don't have to pay those costs. As it stands, 3 feats is a heavy price to pay, since roleplaying requirements can be all over.
The thing is, it's hard to justify getting Exalted/Vile feats with just a single other feat. If you want it as a different alignment, it is going to require dedication. That's how I see it anyway.

Quote:
Indecisive Spell Focus has a slightly odd wording, because of "This decision is made each day and cannot be changed." Something closer to the lines of, "This decision is made when preparing spells, and lasts until the next time" would probably sound a little better.
Sounds good.

Quote:
Balanced Spell seems a little strong, on the other hand. Against someone with no defenses, automatically doubling a power puts it as stronger than an empowered or maximized spell (3.5*2=7 on a d6, instead of 6 on a d6). And on the other hand, if it's used on someone who's naturally resistant, it's still more powerful because it still deals normal damage.
It's meant to be. Basically, it punishes you more if you are at either extreme, while those in the middle (one or two resistances/immunities) are less affected.


Quote:
Originally Posted by Elfstone View Post
I think they are pretty balanced, but I might restrict the first of the healing by negative/positive energy to 6th level.

Otherwise, nice job.
Sounds fair. And thanks.
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