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Old 12-05-2011, 06:13 PM   Top  -  End  -  #1141
Zefir
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

So it seems they are both looking male they currently are very clame. One of them seems to be a bit bully the strange things is that he has two different heart rates. The other one should be dead by his status. His hearth rate is very low, normal you got this when you lay in hospital. For the sight the fog is very deep it's even not possible to see more then a few inch wide. So you don't even see your hands. (And all that lays on the floor)
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Old 12-05-2011, 06:26 PM   Top  -  End  -  #1142
AnimeKid
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

Well, this was a little out of his comfort zone but nothing he couldn't handle. Right now however his primary concern was how thick this mist was. It was unnatural, and he would bet he entire collection of Playboy that those two lifeforms he was detecting were behind him. With that in mind he heads towards the two signatures.
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Old 12-05-2011, 06:43 PM   Top  -  End  -  #1143
ThirdEmperor
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

Murdock follows Shin into the mists, a scowl on his face. He'd bet his own collection of dirty magazines that whoever's behind this is another punk kid, of the same kind that seem to be causing just about all the trouble these days. He, unlike Shin, can't do anything fancy like detecting lifesigns, but he does have keen ears despite his age. If those two robbers are making much noise, he'll hear them no doubt. If not, then he'll just blindly make his way through the mist, ready to taze on sight.
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Old 12-05-2011, 07:12 PM   Top  -  End  -  #1144
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

Actually they make no noise, until they notice two other people in the fog and they come straigth through them. Both seem to stand there for a while giving hand signs, such a situation is out of normal. Booth try to hide on the sides of the backstreet mainly behind som boxes. They seem to follow your footstep if you can tall it with your scan.
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Old 12-05-2011, 07:49 PM   Top  -  End  -  #1145
AnimeKid
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

Shin keeps track of them as they follow them through the fog. He has to wait for the opprotune moment. After all, the sucker puncher never expects a sucker punch.
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Old 12-05-2011, 09:08 PM   Top  -  End  -  #1146
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Default Re: [Nexus] Riverside VI

[Eastside - Facility]

Alright, getting this gathered together again. Last post gather.

And what's happened since:
Spoiler

And here's the post I missed before that Wolfy needs to reply to.
Quote:
Originally Posted by Shadowcaller View Post
Facility - Eastside

As Cutter is walking through the corridor he can hear some clanking from the ceiling. If he happens to look up, he'll notice the vent duct have been opened up.
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Old 12-05-2011, 10:28 PM   Top  -  End  -  #1147
VampireRot
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Default Re: [Nexus] Riverside VI

[Westside Children's Home]

Since there's a severe lack of anything remotely interesting happening in the orphanage, Tor the poor little ten year old goes off looking for a caretaker to interrogate ask about stuff. For some reason, his search draws him into the kitchen. Probably because he's quite hungry, and not in the monstrous way he used to be. The regular mortal hunger bothers the child quite a bit.
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Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
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Old 12-05-2011, 10:45 PM   Top  -  End  -  #1148
Slii Arhem
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Default Re: [Nexus] Riverside VI

Westside Children's Home

Elder Moss is there, looking not very elder at all as he stirs a pot of carrots gently.

"You must be our newest charge. Odd saying that on a day that so many join us at once. I'm Jeremy Moss, no need for titles. Sit and wait while I let this simmer alright?"
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Old 12-06-2011, 06:00 PM   Top  -  End  -  #1149
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Default Re: [Nexus] Riverside VI

Facility - Eastside

Cutter sighs when he sees the air vent and decides to pick up his pace and hurry along. There wasn't anything he could do to the horror now.
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Old 12-06-2011, 07:14 PM   Top  -  End  -  #1150
VampireRot
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Default Re: [Nexus] Riverside VI

[Westside Children's Home]

"Hm? Oh, it's not anything strange: that happens all the time in the Nexus when a plot opens up. Yes, it is awfully suspicious."

Suspicious is a strange word to use.

Tor takes a seat.

"So, what's the whole "Order of Cunningham" thing about?"
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Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
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Old 12-06-2011, 07:27 PM   Top  -  End  -  #1151
Slii Arhem
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Default Re: [Nexus] Riverside VI

Westside Children's Home

"We do as well as we can for people wherever possible. Most of that is the orphanage here, and another in Inside. Generally, we take in the sick and belaboured and help them get back on their feet. I'm not quite as well versed as the good Sister, but I'm learning." He takes the pot off the stove, setting it on a rack to cool a bit before turning to Tor.

He reaches out a hand to attempt to ruffle Tor's well kept hair.

"And if you don't find a family, we can train you in the Tenets of Cunningham, perhaps one day you'll be running the orphanage in our stead hmm?"
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Old 12-06-2011, 07:31 PM   Top  -  End  -  #1152
VampireRot
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Default Re: [Nexus] Riverside VI

[Westside Children's Home]

Tor's hair is ruffled! He doesn't look too happy about this, as he'll have to fix it later!

But the child just gives a strange smile in response to Elder Moss' rumination.

"Yes, I think I'd like to have the run of this place some day. The Tenets of Cunningham would be nice to learn now, at least."
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Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Nexus characters
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Old 12-06-2011, 07:44 PM   Top  -  End  -  #1153
Slii Arhem
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Default Re: [Nexus] Riverside VI

Westside Children's Home

Elder Moss rubs the back of his neck, "Well, just generally be good to each other. There isn't as much to it as you'd think. Of course, everyone has their own faith, and so eventually you come to believe in some things more strongly than others. For now, I'd rather not taint how you're going to grow with my own bias."

Moss opens the oven and takes out a smallish roast.

"Tell you what, why don't you check in and see if the rest of the children are ready to eat? So we can handwave this supper and move this plot along."
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Old 12-06-2011, 07:59 PM   Top  -  End  -  #1154
VampireRot
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Default Re: [Nexus] Riverside VI

[Westside Children's Home]

"Okay."

Tor nods, then gets up to go search for the other children! The kid will ask them if they're ready to eat and such!
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Quote:
Originally Posted by Julius Caesar, Shakespeare
Cowards die many times before their deaths;
The valiant never taste of death but once.
Of all the wonders that I yet have heard,
It seems to me most strange that men should fear,
Seeing that death, a necessary end,
Will come when it will come.
Nexus characters
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Old 12-06-2011, 10:38 PM   Top  -  End  -  #1155
Murkus
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Default Re: [Nexus] Riverside VI

Eastside - Hospital Site

"Ghosts," Teq explains, straightening and looking toward the elevator doors. Suddenly, with a bit of a jolt, the whole machine stops. Teq whirls around, frowning suspiciously, before his eyes drift upward. What was that?

"Who's there?" He asks, not expecting an answer. What he does expect is more trouble, and to ward off just that, he draws yet another tool in his arsenal. Namely, a Russian TP-82 pistol that fires silver charms in place of buckshot.
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Old 12-06-2011, 10:46 PM   Top  -  End  -  #1156
Gulaghar
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Default Re: [Nexus] Riverside VI

[Eastside - Hospital Site]

Estella nods and hastily picks herself off the ground. She looks up and begins tracing some of the tattoos on her arms. Nothing happens just yet otherwise.
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Old 12-07-2011, 08:44 AM   Top  -  End  -  #1157
Zefir
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

So it's obviouse they can be seen. Seems like they haven't the option to hide, but well maybe they are just poor guys living in this backstreet?

"What do you want." well obvioulsy not. The voice comes from the bigger guy with the double heart.
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Old 12-07-2011, 08:50 AM   Top  -  End  -  #1158
Slii Arhem
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Default Re: [Nexus] Riverside VI

Quote:
Originally Posted by VampireRot View Post
[Westside Children's Home]

"Okay."

Tor nods, then gets up to go search for the other children! The kid will ask them if they're ready to eat and such!
Westside Children's Home

Elder Moss will nod gratefully to the well-groomed young lad. Such a darling child.

And unless anyone else involved in the orphanage objects, I'm willing to say the bathtime and dinner can be handwaved, leaving Tor free to speak with any of the other orphans, depending on player availability.
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Old 12-07-2011, 08:57 AM   Top  -  End  -  #1159
Zefir
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Default Re: [Nexus] Riverside VI

[Westside Children's Home]

Eon could be found outside after the meal. Maybe ina small garden (if there is one). Standing next to a tree and just watching up the Moon one hand on a branch.
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Old 12-07-2011, 09:42 AM   Top  -  End  -  #1160
AnimeKid
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Default Re: [Nexus] Riverside VI

Eastside Backstreet

Shin doesn't make any sudden moves and watches to make sure they don't either as he says, "Oh nothing, just heard about how people who go into this mysterious fog always come out inextricably robbed. You boys wouldn't happen to know anything about that would ya?"
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Old 12-07-2011, 06:29 PM   Top  -  End  -  #1161
Shadowcaller
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Default Re: [Nexus] Riverside VI

Quote:
Originally Posted by Earl of Purple View Post
Club Pulse- Basement

The skeletal monkey will remain behind a barrel for the duration of the cleaner's stay. As soon as she leaves however it shall explore the room more thouroughly. When it notices the size of the room and realises it should be bigger, the monkey will look again, examining everything that looks out of place.

Being an undead construct with no need for rest, food, water or oxygen, it shall continue examining the room until it either finds something or it is disturbed by somebody entering the cellar.
Club Pulse- Basement

The cleaner leaves, closing the door after her, leaving the room in perfect darkness.
If the monkey can see in the dark he will likely notice that the wall is very new and quite clearly separate this from another one on the other side.
Otherwise no one seems to enter this cellar, there don't seem to be any passage, hidden or otherwise, from here to the other room.

[Eastside - Hospital Site]

There is no reply and after a while the knocking just stops,being replaced by strange cringing noise as the whole elevator starts to shake slightly yet remains perfectly still.

Facility - Eastside

There are more sounds of movements above Cutter but the horror still refuses to show up. He might get the feeling that he's followed however.
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Last edited by Shadowcaller : 12-07-2011 at 06:30 PM.
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Old 12-07-2011, 06:34 PM   Top  -  End  -  #1162
Earl of Purple
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Default Re: [Nexus] Riverside VI

Club Pulse- Basement

The monkey can indeed see in the darkness, unless it's magical. The monkey will pay a lot of attention to the new wall, probing every brick it can reach and then trying to climb it to reach more bricks. When it has checked every brick, it will check them all again and examine the other walls in the same way.
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Old 12-07-2011, 07:29 PM   Top  -  End  -  #1163
Murkus
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Default Re: [Nexus] Riverside VI

Eastside - Hospital Site

If you meant to write crying, then Teq's frown merely deepens. He motions for Estalla to stand aside, and then reaches up to check the elevator hatch. Whether it's locked or not, perhaps he'll break it open. He's a lot stronger than he looks, after all.
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Last edited by Murkus : 12-07-2011 at 07:30 PM.
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Old 12-07-2011, 08:02 PM   Top  -  End  -  #1164
Gulaghar
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Default Re: [Nexus] Riverside VI

[Eastside - Hospital Site]

Estella does indeed step aside for Teq. She finishes tracing her tattoos at the same time. Now to just stand ready.
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Old 12-07-2011, 09:03 PM   Top  -  End  -  #1165
ThirdEmperor
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Default Re: [Nexus] Riverside VI

Eastside- Backstreet

Murdock whirls around when he hears the men speak, pointing his taser gun in the direction of the voices. "I am Officer Murdock of the Eastside Volunteer Police Force. You are under arrest for suspected robbery!" He shouts, looking all around nervously, ready to zap anything that comes rushing towards him.
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Old 12-07-2011, 10:07 PM   Top  -  End  -  #1166
Lord Magtok
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Default Re: [Nexus] Riverside VI

Quote:
Originally Posted by Shadowcaller View Post
Outside Club Pulse ==> MagMart

It's the kind of invisibility which blocks all sight, you could compare it to an mobile invisibly field around the person in question. Any object that's fully within the field and in physical contact with the person is invisible.

There are no eyes wandering around but there is a smell however included with the sound of bare feet walking into the mart.

Whoever it is seems to ignore Maggy completely though and will attempt to locate any pastry or other kind of sweets within the mart.
That's just as well, because Maggy ignores whoever it is as well. Unless they've got any sort of extradimensional holding thingies, someone's bound to notice when cookies and such suddenly start floating out of the aisles, though. Someone made entirely out of metal and sporting a very unfriendly frown, that is.
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Old 12-08-2011, 01:31 PM   Top  -  End  -  #1167
Shadowcaller
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Avatar by Gulaghar
Default Re: [Nexus] Riverside VI

[Club Pulse- Basement]

It's perfectly normal darkness in here. And for all it's exploration it's pretty clear the new wall is made in a different style then the others, the color of the bricks are slightly different and there are other details such as a different type of cement being used to make it.

Yet there is still no sign for a secret door anywhere in the room. However you get behind the new wall, it's not from here.

[Eastside - Hospital Site]

And yes, I meant crying. <.<

He manages to get the hatch to open up, outside the crying is even louder and seems to be coming from the the floor above.
Looking up, he might be able to see a small shadowy figure standing at the elevator doors above them which for some reason are open.
The lighting is strange however, more orange and red rather then the yellow light of any lamps. He might realize that this is not in fact artificial light, it's from a fire.

[Riverside - General]

It's been a cloudy day which turned into a cloudy evening. It's one of those grey days which are neither warm, cold or even particularly rainy. One of those days you can sit inside all day without missing anything important.

However despite the boring weather something important is going on outside as a siren sounds, tuning out all normal city noises.

Like a gigantic upside down stone squid a huge hideous fortress flies in over the city.

Six appendage-like towers bend outwards from the main structure ending in six red glowing 'eyes' which sweeps their beams over the streets like search lights.

In the gloom it's hard to make out any details of the flying fortress but there seem to be a distinctive lack of windows. The walls are carved with strange murals which those which can sense such things are enchantments decorating every inch of the building.

Sitting at the battlements of the fortress are ugly gargoyles who now stares out over the city at their positions. Rising above them all is a single windowless tower like a cliff out an ocean, practically glowing with magic. It almost seems like it's own entity without a sign of any kind of inhabitant.

The building slowly flies over Riverside, a huge shadow following it as the eyes sweep across the the buildings and roads of riverside until it reaches the center of the city where it suddenly stops.

[MagMart]

Yes, cookies will soon become an endangered ware within magmart as something greedily is hunting them down, leaving tracks of crumbs all over the floor.

Better stop her before she reaches the cakes and/or pies.
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Last edited by Shadowcaller : 12-08-2011 at 01:37 PM.
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Old 12-08-2011, 03:04 PM   Top  -  End  -  #1168
Gulaghar
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Default Re: [Nexus] Riverside VI

Quote:
Originally Posted by Artemis97 View Post
[Eastside - Facility]

"That's alright." Robin assures her, "We'll find it. I'm sure they're marked."
The girl nods. "Yeah, okay, let's get going." She starts to move away from Robin's cell, expecting her to follow. Like the rest of the facility, the corridors are clean and white. That is until they come across the first corpse. A man in a hazmat suit. A nasty looking hole has been torn in his throat. The girl swallows hard and keeps moving. There are a few other scattered corpses, signs of guns having been shot.
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Old 12-08-2011, 05:20 PM   Top  -  End  -  #1169
Earl of Purple
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Default Re: [Nexus] Riverside VI

Club Pulse- Basement

So it seems the monkey is stuck until somebody comes back into the basement, yes?

If so, the monkey will continue searching the room for anything it might have missed until the janitor comes by again.

Club Pulse- Outside

Another monkey arrives, to have a look elsewhere in the club. It will check the window first, to see if it's open. If not, then it will use the door to enter the club.

Exbourne Manor

Mateo's here, and he's looking for Ramiro to talk about that castle. Mateo spends lots of time in the wilderness, and he thinks his skills might help. Plus, he wants a look around it due to his personal curiosity.
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Old 12-08-2011, 10:31 PM   Top  -  End  -  #1170
happyturtle
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Default Re: [Nexus] Riverside VI

Quote:
Originally Posted by Wolfbane View Post
Facility - Eastside

Cutter sighs when he sees the air vent and decides to pick up his pace and hurry along. There wasn't anything he could do to the horror now.
Carly Bryson had been here at the hospital for days now. Ever since her mum found her passed out in the hallway, trying to get to the bathroom to look for flu medicine, they'd told her. She wished mum would come and visit her. Or her friends from work. Or anyone. She knew she was in isolation - some kind of mutant flu, they told her - but they could at least wave at her through the window. Or send her a card. Something.

She woke up with her head pounding. There were sirens everywhere. "Gah! Makeitstopmakeitstop!" she screamed. Okay, well, whispered. You don't do much screaming when you feel like warmed over death. She pulled the nurse cord.

She must have dozed off. The next thing she noticed was that the door was open, and that she was feeling better. And there was blood. Ugh. She must have thrown up in her sleep. She changed into a clean nightgown and pulled a quilt around her, using it as a hood to block the alarms, and stepped out into the hall to see what was happening.

Cutter may run into her.




(Carly's theme song)
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