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Old 01-12-2012, 12:42 AM   Top  -  End  -  #31
NNescio
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by gooddragon1 View Post
Only way I can think to counter this is the cone head trick (shrunk item cone (think traffic safety cone) made of light weight material). What other ways are there?

Also, amfs can't turn corners because they're an emanation so the little slits would only let rays of amf through them...?
Obvious solution: "DM, you don't know how AMF works. Like, at all."

Cover solution: Shrunken hat or tower shield trick. This requires preparation or being lucky enough to have someone with a tower shield not stashed in extradimensional space, and a DM who doesn't know how an emanation is supposed to work will likely object to this solution.

Geometry solution: AMF can't cover a whole 10' by 10' by 10' cube, so have everyone split up and stand in corners. Again, a DM who doesn't know how AMF works may also object to this solution.

Loophole solution: Wizard: "The door is protected by magic! That means it's not covered by the AMF! And I can cast my spells!"

Bruteforce solution: Start digging. And pray you don't die yet. Or that you have a martial initiator on your party.

I don't care solution: cf. any of the many ways to cast in an AMF.

Intended solution: I don't know. Probably something that doesn't involve getting free of the AMF.
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Old 01-12-2012, 12:58 AM   Top  -  End  -  #32
Suddo
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by u-b View Post
Silence puzzle.
I like it. 2 things though:
1) I'd make the warrior a warforged or construct of some sorts.
2) I'd make it not talk and have a plaque that says enjoy the silence. I'd make it in a language someone in the party probably know, actually I'd make in a language I know the party will know via meta-knowledge. So if the wrong person gets trapped he is forced to make noise.

Some things to maybe flare it up:
1) If the party is low level give the construct stupid DR and not have it attack viciously. Maybe just bull rush the character into a wall or trip them.
2) I'd also give the construct some form of silent movement. Probably an enchantment on his armor this will trigger them to take note as the construct doesn't make noise as it moves. Instead of clacking around.

But differently my favorite thus far.

Last edited by Suddo : 01-12-2012 at 12:59 AM.
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Old 01-12-2012, 06:25 AM   Top  -  End  -  #33
Phaederkiel
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Default Re: your best riddle/puzzle/thingy ever.

Last week, I gave my party this diary from the corpse of a villain:

(letter is in german, so it will not have much use to you, if you do not speak german... I include it anyway :)

Spoiler


Full english again from now on :)

There are a real big lot of hints that can be gained about the upcoming campaign:
Spoiler


and there are lots of hints about the enemies just defeated:
Spoiler


and a lot of fluff, which made the perished villain postmortem an interesting guy.

I love this kind of riddle, since it is more applicable to "mature" campaigns than another riddled door in another dungeon. It fits into an campaign without looking out of place, can transport lots of fluff and is very modular (meaning: you get rewards for solving parts of it).




____
about the fear denies faith: i would have casted fear, hoping to kill the influence of the symbols... the Hint is very obscure. Then I would try to one hit the door, ignoring the lvl 4 summon i would likely get. Then I would remove the symbols....
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Old 01-12-2012, 06:53 AM   Top  -  End  -  #34
Feytalist
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Default Re: your best riddle/puzzle/thingy ever.

Yup, my first thought on OP's puzzle was to cast fear or a similar spell at the altar. Second step would have been to cast calm emotions. Just because

The hint is slightly too obscure, maybe. But then again, if I roleplay a cleric or other devout character, I'm going to go meditate at the altar anyway.
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Old 01-12-2012, 09:32 AM   Top  -  End  -  #35
DigoDragon
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Default Re: your best riddle/puzzle/thingy ever.

I love incorporating the weirder Grimtooth traps--
The PCs were traveling through a dungeon on their way to the Underdark. The dungeon was built by Elves as a barrier to prevent Drow from reaching the surface, so often the PCs come in on the "back-end" of a lot of traps, often with odd effects.

One trap however, nearly killed the party despite it being the dumbest trap in the dungeon. At a branching corridor stood a large gilded steel door with the face of Correllon carved into it. The nose ring was a large door knocker. There were no apparent door handles or keyholes so lock picking was extremely difficult (DC 40), but the door isn't indestructible....
There was a sign written in Elven asking visitors to "Knock before entering". Whenever the PCs would knock on the door (Or, say "Knock Knock") the door responds audibly: "Who's There?" The door is essentially setting up a knock-knock joke and to open the door you just give it a half-decent joke. I wasn't aiming for high-quality knock-knock jokes here, any decent attempt will do. If you fail to give it a joke, the eyes shoot an Eldritch Blast at you from its eyes (As an 11th level Warlock, with some Essence and Blast Shape abilities at its disposal).

What makes this my best puzzle trap ever was that the party spent an HOUR trying to figure out what this door was asking for. They all assumed incorrectly that it wanted their names, or the name of some important Elven person, etc. So after getting blasted by this door a few times they just attacked it, trading blows and nearly being destroyed by this door until they were able to disable the door's ability to shoot Eldritch Blasts at it (they broke the door's eyes). The puzzle part was still working, but unresolved however.
At that point they just gave up and took a different passage.

After that session I told them the solution and they felt so dumb that they were outwitted by a door. And it made sense in a way that the door was there: The Elves didn't think Drow had a sense of humor. I've been immortalized after that: Whenever the party was in a situation where they needed to get past a difficult obstacle, they call it "The Knock-Knock Joke" scenario.
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Old 01-12-2012, 10:11 AM   Top  -  End  -  #36
The Succubus
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by DigoDragon View Post
I love incorporating the weirder Grimtooth traps--
The PCs were traveling through a dungeon on their way to the Underdark. The dungeon was built by Elves as a barrier to prevent Drow from reaching the surface, so often the PCs come in on the "back-end" of a lot of traps, often with odd effects.

One trap however, nearly killed the party despite it being the dumbest trap in the dungeon. At a branching corridor stood a large gilded steel door with the face of Correllon carved into it. The nose ring was a large door knocker. There were no apparent door handles or keyholes so lock picking was extremely difficult (DC 40), but the door isn't indestructible....
There was a sign written in Elven asking visitors to "Knock before entering". Whenever the PCs would knock on the door (Or, say "Knock Knock") the door responds audibly: "Who's There?" The door is essentially setting up a knock-knock joke and to open the door you just give it a half-decent joke. I wasn't aiming for high-quality knock-knock jokes here, any decent attempt will do. If you fail to give it a joke, the eyes shoot an Eldritch Blast at you from its eyes (As an 11th level Warlock, with some Essence and Blast Shape abilities at its disposal).

What makes this my best puzzle trap ever was that the party spent an HOUR trying to figure out what this door was asking for. They all assumed incorrectly that it wanted their names, or the name of some important Elven person, etc. So after getting blasted by this door a few times they just attacked it, trading blows and nearly being destroyed by this door until they were able to disable the door's ability to shoot Eldritch Blasts at it (they broke the door's eyes). The puzzle part was still working, but unresolved however.
At that point they just gave up and took a different passage.

After that session I told them the solution and they felt so dumb that they were outwitted by a door. And it made sense in a way that the door was there: The Elves didn't think Drow had a sense of humor. I've been immortalized after that: Whenever the party was in a situation where they needed to get past a difficult obstacle, they call it "The Knock-Knock Joke" scenario.
Truly, there is nothing more terrifying than a DM with a sense of humour.
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Old 01-12-2012, 10:40 AM   Top  -  End  -  #37
TheTick
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Default Re: your best riddle/puzzle/thingy ever.

Honestly love the Knock-Knock trap. I'd've been laughing maniacally every time I had to roll damage for the Eldritch blasts.

The scale-balancing trap is great too, and that's exactly how I'd want it to play out.
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Old 01-12-2012, 01:43 PM   Top  -  End  -  #38
Seharvepernfan
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Default Re: your best riddle/puzzle/thingy ever.

In a first level dungeon of a long-forgotten beholder-ish god, the high priests bedroom (this place is long abandoned) was blocked by a stone door, except there was no way to open it. It had carvings in it that depicted a curved landscape under a sky full of stars, with a full moon in the middle. When approached, all the stars lit up and gave off a faint blue light.

To open the door, you had to touch the star-lights that were part of a certain constellation (the beholder - the full moon is the "eye"). Once all were touched, the door would fade away. If you touched any of the wrong stars, you were hit with shocking grasp (1st).

The party I was DMing for had a bard, and the bard used bardic knowledge to recognize the constellation. The higher the roll, the more of the constellation is revealed. The bard ended up rolling something like 15, which I decided was good enough to look at a drawing I made of the constellation while deciding which stars to touch.

I admit that it was heavy handed, what with their being no other way to get through (except smashing through the stone, which actually was an option), and being hit with a full first level spell every time they goofed, but it ended up working just fine. They got zapped aplenty, but the paladin and cleric were able to heal the damage.
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Old 01-12-2012, 02:34 PM   Top  -  End  -  #39
Diarmuid
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by Feytalist View Post
Yup, my first thought on OP's puzzle was to cast fear or a similar spell at the altar. Second step would have been to cast calm emotions. Just because

The hint is slightly too obscure, maybe. But then again, if I roleplay a cleric or other devout character, I'm going to go meditate at the altar anyway.
Your cleric of a "goodly" god would go pray at an altar that has symbols for "evil" deities on it, even if it had symbols for your god? Maybe I'm just paranoid from very tricksy DM's but I know better than to simply pray at any altar I see.
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Old 01-12-2012, 09:59 PM   Top  -  End  -  #40
big teej
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Default Re: your best riddle/puzzle/thingy ever.

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Originally Posted by KoboldCleric View Post
The best advice I can give to anyone using a "riddle/puzzle/thingy" is to never have only one right answer. Ultimately, everyone at the table wants the game to progress, and it's very unlikely that your players think the same way you do, so you're better off leaving it a tad open-ended and rewarding players for interesting or surprising "solutions" to your puzzles, even if it's not the one you had in mind.
yea, that's what I kept telling my players.

"the answer is narrow in focus, but infinite in possibility"

Quote:
Originally Posted by Feytalist View Post
Yup, my first thought on OP's puzzle was to cast fear or a similar spell at the altar. Second step would have been to cast calm emotions. Just because

The hint is slightly too obscure, maybe. But then again, if I roleplay a cleric or other devout character, I'm going to go meditate at the altar anyway.
Spoiler




Quote:
Originally Posted by Diarmuid View Post
Your cleric of a "goodly" god would go pray at an altar that has symbols for "evil" deities on it, even if it had symbols for your god? Maybe I'm just paranoid from very tricksy DM's but I know better than to simply pray at any altar I see.
hmmm, well then, I think at this point I'll introduce the logic one of my players used to solve the riddle.


"as an old school player, I know better than to touch anything covered in runes, I mean come on, it's probably trapped to the 9 and back.... but I will deny my fear of being disintegrated, and touch the symbol of my diety"
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Old 01-13-2012, 02:19 AM   Top  -  End  -  #41
Feytalist
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Default Re: your best riddle/puzzle/thingy ever.

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Originally Posted by Diarmuid View Post
Your cleric of a "goodly" god would go pray at an altar that has symbols for "evil" deities on it, even if it had symbols for your god? Maybe I'm just paranoid from very tricksy DM's but I know better than to simply pray at any altar I see.
The way my logic goes, it's an altar dedicated to all gods. If my character's patron's symbol is on there, it's dedicated to him, regardless of any other symbols. My character wouldn't care about them. And my devout character would go pray there, regardless.

But that's simply how I would interpret it.
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Old 01-13-2012, 05:03 AM   Top  -  End  -  #42
georgie_leech
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by Feytalist View Post
The way my logic goes, it's an altar dedicated to all gods. If my character's patron's symbol is on there, it's dedicated to him, regardless of any other symbols. My character wouldn't care about them. And my devout character would go pray there, regardless.

But that's simply how I would interpret it.
...How can an altar be devoted/focused on everything? Isn't that just a generic, featureless altar?
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Old 01-13-2012, 05:17 AM   Top  -  End  -  #43
FMArthur
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Wow, you guys are way cleverer than me or my DMs. I try logic puzzles from time to time and they never really... work. The players either don't solve them or aren't interested. There's a sweetspot of solvability and intrigue but we never hit it.

The best I've done is still just having a massive boulder held above a hallway by extremely decrepit-looking supports and placed so that it blocks the way if knocked down. No trick, no trap. Still took up an inordinately long amount of game time while I frantically scribbled down the upcoming encounters in a game I had to wing completely.
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Old 01-13-2012, 05:33 AM   Top  -  End  -  #44
Kol Korran
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Default Re: your best riddle/puzzle/thingy ever.

in one of my adventures i made a fun trap/ puzzle of a sort. the party was exploringa dead giant's crypt. on the way to the final hall they saw various things that appeared like... dysfunctional traps (like a corridor with stone dragon heads in the walls, gaping but... doing nothing). there were all kind of such things the party came to consider as "flavor pieces". to the dungeon.

when they reached the final room, they expected a big fight, most likely with the undead giant (and there was a tomb). but there was no fight, the treasure came free!

... only 1 round later the door behind them locked in place, (que in some ominous threats in giant for tomb raiders) and they could hear all kind of rumbles from beyond, in the dungeon.

the dungeon was changing to provide a "get back" dungeon, with many of the inactivated stuff becoming activated, and all kind of other "themed" changes.

oh, and there was a portal to the water plane (closed) in one of the first rooms, it just opened and water was feeling the dungeon, rapidly. the entire dungeon was one big time ticking (sort of) trap

that was a fun session!

i know i'ts not strickly a puzzle, but close enough? the party had to think fast in order to deal with the challenges fast, choose the quick route (as well as try and figure out what "modifications" were made)
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Old 01-13-2012, 08:27 AM   Top  -  End  -  #45
DigoDragon
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by The Succubus View Post
Truly, there is nothing more terrifying than a DM with a sense of humour.
I'd like to sig that if you don't mind.


One of the players in my group came up with a terribly good pun as a twist to the old "Find the corner in the round room" puzzle. The puzzle set up is similar, except that in addition to the handful of lost souls/dead bodies in the perfectly round room there is one person in good health who is investigating the cause of death of all the late adventurers in this room. The puzzle has a sign that reads: "Find the coroner in this room".
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Old 01-13-2012, 01:57 PM   Top  -  End  -  #46
NowhereMan583
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Default Re: your best riddle/puzzle/thingy ever.

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("Fear Denies Faith" trap)
This seems a little too straightforward to me. There are only two things in the room: an altar and a door. Trying to open the door results in getting attacked, and since the attackers multiply, trying to outfight them is futile, so obviously you've got to do something else first. The only other thing in the room is the altar. And, of course, there's really only one thing you do at an altar -- you perform acts of worship. I'm not sure the clue's even necessary.

On the other hand, in order for this whole thing to make any sense within the game universe, you'd have to establish some sort of thematic connection with the building/dungeon/whatever in which it is placed. Otherwise, it just looks like "this is here because we needed a puzzle in this room".
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Old 01-13-2012, 03:05 PM   Top  -  End  -  #47
Murillio
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Default Re: your best riddle/puzzle/thingy ever.

Never used this riddle myself but a DM I had used it during one of our campaigns. Only half the party was involved since we were split. The party members had to solve three riddles/puzzles in order to escape this was my favorite.

The riddle is called Petals Around the Rose.

The one and only hint: the riddles name.

Five d6 are needed. The DM rolls the dice and gives you the answer as an example -- without giving up how to get the answer. Then says you can have an infinite amount of example tosses but only one true toss with which you have to answer correctly or lose.

Spoiler

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Old 04-30-2012, 08:24 PM   Top  -  End  -  #48
Afool
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Default Re: your best riddle/puzzle/thingy ever.

What would the "petals" refer too?
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Old 04-30-2012, 08:46 PM   Top  -  End  -  #49
Deadlights
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Default Re: your best riddle/puzzle/thingy ever.

I am surprised no one has mentioned the hyper cube yet.



Maybe a little cliché by now?
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Old 04-30-2012, 09:05 PM   Top  -  End  -  #50
Sutremaine
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Default Re: your best riddle/puzzle/thingy ever.

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How many living in Thaegan's cave?

-Deltora Quest 'Lake of Tears', by Emily Rodda
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Old 05-01-2012, 03:32 PM   Top  -  End  -  #51
Din Riddek
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Default Re: your best riddle/puzzle/thingy ever.

The one that stumped my PCs the most recently was I challenged them to make "me" (the npc) laugh. ey either had to tell a joke or a funny story, and after I declared the challenge they sat looking at me baffled for a couple minutes before any attempts.

They at least tried to roleplay by either making a joke based in the fantasy world or something that happened to their characters.
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Old 05-01-2012, 04:02 PM   Top  -  End  -  #52
_flint_
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Default Re: your best riddle/puzzle/thingy ever.

Quote:
Originally Posted by Venger View Post
have it be an ettin! one head always tells the truth, one head always lies. (and then the ettin is just trolling, as you said)
Chimeric Ettin/Troll!

Wouldn't "Faith denies fear" make more sense?
Also, add more things to the room to throw off the party. Mabey tapsetries depicting monsters, a statue of a god with am inscription on the base, a silver holy symbol to a specific god (apart from the one on the statue), or pools of holy/unholy water


Remembered a trap that my DM threw at us; There was a large door with runes all over it. When we tried to open it, a hellhound spawned. What we didn't realize was that it also sent us back in time 5 seconds, meaning that the hellhounds kept multiplying and refreshing. We got lucky and smashed through the time travel part of the door, so we only had to fight it once
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Old 05-01-2012, 06:36 PM   Top  -  End  -  #53
doko239
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Default Re: your best riddle/puzzle/thingy ever.

Not my own ideas, and not riddle-based, but Tomb of Horrors is basically a blueprint for how to build ingenious and incredibly annoying traps:

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Old 05-01-2012, 10:15 PM   Top  -  End  -  #54
SimonMoon6
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Default Re: your best riddle/puzzle/thingy ever.

I like this riddle:

Make a DC 20 INT check. If you succeed, you know the answer to the riddle.
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Old 05-13-2012, 11:51 PM   Top  -  End  -  #55
Kallisti
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Default Re: your best riddle/puzzle/thingy ever.

In a hidden safe behind a portrait in a dragon's lair we were trying to rob, we found an L-shaped hole in the wall. The bottom part of the L had a mirror on it, and we could see a key at the top of the L.

Like an idiot, I reached in to fetch the key without stopping to wonder why there would ever be such a setup in the first place. It was pretty much my first campaign; I had not yet learned to be wary of traps.

Needless to say, the image in the mirror was an illusion. The top of the L contained, not a key, but a Sphere of Annihilation.

I was just lucky my ranger didn't lose his shooting fingers.
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Old 05-14-2012, 12:32 AM   Top  -  End  -  #56
killianh
Barbarian in the Playground
 
NecromancerGuy
 
Join Date: Mar 2012
Default Re: your best riddle/puzzle/thingy ever.

I made up a more D&D related version of Einstein's Riddle (it was one of the first logic grid puzzles) in a room where they had

a) 3in of water
b) infinite shocker lizards (no more than 5 at a time) and sonic traps
c) the pieces of the puzzle were in stone slabs that took full round actions to place
d) if placed wrong the block would shatter, you were hit with the sonic trap, and a new copy of it would drop in a random part of the 60x60 room.

The logic grid has 25 blocks so it took a while and most of their resources to survive. They both loved and hated me after that.
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Old 05-14-2012, 07:29 AM   Top  -  End  -  #57
kulosle
Barbarian in the Playground
 
BlueWizardGirl
 
Join Date: Oct 2011
Location: 
western washington
Gender: Male
Default Re: your best riddle/puzzle/thingy ever.

Whats the bit with the hyper cube room? I haven't seen that before.

Also which riddle are you talking about when you say Einstein's Riddle? The only one I know of is who has the fish and that doesn't seem to be what you're talking about.

So two fun riddles/puzzles

The Three Doors
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The Greatest Sin
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Old 05-14-2012, 08:48 AM   Top  -  End  -  #58
DigoDragon
Ogre in the Playground
 
 
Join Date: May 2008
Location: 
Orlando, FL
Gender: Male
Default Re: your best riddle/puzzle/thingy ever.

This thread made me realize I come up with really silly puzzles. Here's another puzzle I've actually used.

The party enters a dungeon and comes across an antichamber. At the other end of the room are three doors. In front of each door is a knight with a pike. A sign in the room reads:

"One door leads in, the other two lead to your doom. These knights know which door is safe, but beware!
One knight always tells the truth.
One knight always tells a lie.
And one knight stabs you for asking tricky questions."


Although I knew which knight was which, I didn't really have an answer to this going into the adventure. The bard solved it quickly by shouting "If you're an idiot, raise your hand!"
The knight who lies raised his hand, since it did not think itself an idiot, but lied by saying it was... which then meant it was which contradicts the idea he only lies...

I declared the lying knight's head exploded and the party decided to just take his door.
It was the correct one.
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Old 05-14-2012, 09:24 AM   Top  -  End  -  #59
Loxagn
Dwarf in the Playground
 
 
Join Date: Oct 2009
Gender: Male
Default Re: your best riddle/puzzle/thingy ever.

The party follows a string of clues left by a villain to a locked door. As they approach, marks light up on the door, forming words. An hourglass flips over, giving them a time limit of fifteen minutes in which to do something. The words form a riddle:

Priceless to all, yet unwanted, unloved
Pearls before swine, an absolute void of
The thing we all want, at the end of the day
Now tell me the answer, or you'll be dismayed.


Should the party fail to answer within 15 (real-life) minutes, the words will change.

The answer, of course, doesn't really matter. I've wasted fifteen minutes of your time, and that's more than enough to make a getaway when your pursuers aren't even going in the right direction.
Better luck next time, gentlemen!
~[Villain's Name Here]


I do love playing trickster villains.

As for the door, well. It was a janitor's closet.
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Last edited by Loxagn : 05-14-2012 at 09:26 AM.
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Old 05-14-2012, 10:06 AM   Top  -  End  -  #60
Rallicus
Dwarf in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: your best riddle/puzzle/thingy ever.

It was pretty simple. Three switches. The results would vary depending on what order you pushed them in.

There was a 20 foot spiked pit between the switches and the other side of the room.

The party pushed every single combination besides the one that would bring out the bridge for them to cross. Frustrated, the leader of the party, a dwarf fighter, decided he was fed up with this puzzle nonsense that seemed to be getting them nowhere. He took off his armor, ran across the floor in his undies, and leapt from the edge over the spiked pit.

He rolled a 1, tripped on his run and fell face first into the spiked pit. So naturally, the party jumped in after him, like a bunch of lemmings. Most died.

I feel it's my best puzzle because it literally frustrated my group to the point where they committed suicide.

In remembrance of my goofiest party, I drew this horrible picture. Yes, the monk was Krillin from DBZ with Super Saiyan hair and yes, the dwarf wore a crown he found for no real reason other than looking cool.

RIP, Suicidal Lemming Party:

Spoiler

Last edited by Rallicus : 05-14-2012 at 10:07 AM.
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