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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 01-08-2012, 07:18 PM   Top  -  End  -  #1
Thanqol
Titan in the Playground
 
 
Join Date: Apr 2009
Location: 
Canberra, Australia
Gender: Male
Default Waiting for Rain : OOC

"Once upon a time there was a maiden.
Things didn't go so well for her."


Waiting For Rain


This is the discussion/character/out of character thread for Waiting for Rain. The game will start when everyone is ready.

Players:
Isabelle Keene: Blastech
Charlene Pierce: Deadly
Jon Swift: The Druid Droid


House Rules:

- One post a day minimum is ideal. Doesn't have to be a good post, just keep the ball moving. Three days is the upper limit unless you have a reason.

Feel free to exchange as many IC posts as you want without my input. I'll keep conversations, small talk and minor events going even if only one person is online, but nothing important or any scene transitions will happen without everyone getting a chance to weigh in. I will do my best to make sure no one gets left behind.

If the group splits up, each thread will happen at it's own rate until the group re-unites. For players waiting for others to 'catch up', it's easy to kill time in a PBP with conversation.

- No buying Wyrd with merit dots. Completely skews the XP scale
- No fighting styles. They make the game break in unpredictable ways.
- Willpower does not regain through rest. The only way to regain willpower is through indulging your virtue or your vice in a way that harms your interests. WoD is in many ways a game about screwing yourself over.
- If you lose Clarity in the course of play through a degeneration roll, you will automatically receive 5xp. This XP will be for you alone and is the one time XP is not shared amongst the group. This means there's no additional incentive for dropping Clarity during character generation.

Note that if you buy merits that require social connections in reality that you wouldn't have had time to acquire, having just emerged from Arcadia, don't worry. If you write the dots on your sheet I'll treat them like a 'wish list' of things that will come to your character relatively quickly in the course of play. This covers resources, status, connections, etc.

Posting Format:

Quote:
Any die that comes up a number from one to seven is a traitor to your cause and doesn't count toward success. We call those dice cowards.
The World of Darkness rules set operates under the following baseline assumptions
- One success on a roll achieves success at any proposed task
- Five successes result in an 'exceptional success', which gives greater benefits
- Penalties and bonuses will be applied before the dice roll is made.

This is a bit difficult for an online game because it means that you can't roll unilaterally. That's as much a feature as a bug, though, so it stays. When you intend to make something a contest, include at the bottom of your post a box like

[I want to use Presence+Persuasion to convince the man to step aside, my dice pool is 6, 7 with the Striking Looks merit].

I'll respond with a post along the lines of [Given the ridiculous nature of your outfit, -2 penalty to the roll]. Only then do you roll the dice; if you achieve a success feel free to narrate the nature of your victory (within reason).

Also note that once you've committed to an action, you can't back out if the penalties are higher than you'd expect. If you spend a little while talking to a guard and get his measure you might be able to make an assessment of how bad the penalty would be, but you might not always have the luxury of time.

I trust you to be honest with your dice rolls. No online rollers are necessary.

Similarly, feel free to constantly ask OOC questions in the main thread. Information is power, and asking is free. In general, you can assume the world is as it appears to be - buildings have electricity, doors are made out of wood, and there'll be cars passing by on the street. You can also get a lot of free information without making rolls based on your character sheet - someone with politics 4 will just get free political information if they ask, no roll necessary.


XP:

XP will be provided every time the party rests at the end of a day.

You will get XP every time
- You do something dangerous
- Your Flaw (not your Vice) screws you over, if you have one.
- You finish a story

You will also get additional XP based on finishing scenes, overcoming challenges, or exceptional roleplaying. All XP is shared. All PCs should have the same total at all times.

You cannot spend XP on external merits - resources, status, mantle, tokens, anything that isn't a trait or skill of your character - can't be purchased with XP. These merits then exist in narrative terms, rising and falling based on what happens in the story. Internal Merits - like striking looks or whatever - can be purchased freely if it makes sense.

Arcane XP can only be spent on Wyrd. You gain Arcane XP every time you encounter some supernatural event you've never seen before (meeting a werewolf, comparing notes on Arcadia with another changeling, reading a book of occult lore). Track your Arcane XP separately from regular XP (you can spend regular XP on Wyrd raises).

Arcane XP is an artifact of the Mage system that I'm adopting for all my games, it's a great mechanic to encourage curiosity.

Music:

I always like to provide a playlist to go with the game's inspirations and themes, and the key pieces for this story were easy to pick. The common theme is tragic beauty.

Cosmic Love
The Sentinel
You Wait For Rain
Bloodbuzz Ohio
Mistaken Identity

Geopolitics:

This game is set in Oregon City, Oregon, in the spring of 2020.

As of 2015:

Spoiler


As of 2020:

Spoiler


Topics for Discussion:

This game is going to start a matter of hours after the three player characters have emerged together from the Hedge, following your first escape from Arcadia. You'll have had met each other in the Hedge on your way out, but spent no more than a few days together.

However, given the lack of an external source inflicting party cohesion on you guys, your characters need a legitimate reason to stay together rather than drifting off in opposite directions the moment you emerge into reality. And I'd personally quite like it if the party had this strength because they were actual friends and genuinely liked each other. You don't have to get along all the time, but you have to be a coherent group.

I also completely do not trust this to happen organically, so I'd very much like you to work out your party dynamic before the game starts. What do your characters think of the others, and how do they interact?
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Last edited by Thanqol : 05-29-2012 at 06:48 PM.
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Old 01-08-2012, 10:18 PM   Top  -  End  -  #2
the_druid_droid
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Default Re: Waiting for Rain: OOC

Ooh! Shiny new OOC thread...color me excited!

Hmm, so thoughts and such in sort of an order then:

The Good - I've more or less read through the relevant books by now, so at least from a mechanical standpoint I kind of know where things are. Also, there are some features about WoD that I think I may really like, depending on how they work out in play. Might also translate over an old D&D character, just to see how the transition goes...

The Indifferent - As I at least alluded to in the ponythread, I'm going out of town for a week starting tomorrow, and chances are fairly good that I'll be kind of scarce around here and the other GitP threads during that time. Of course, since we're still in the planning phase, I don't think it'll be terrible, but if I seem to have gone silent, that's probably what's up.

The Not-So-Good - I've got some elements of a character idea bouncing around in my head, but it's not really gelled yet. I'm still at the point where I feel like decision making for him would be arbitrary, and I don't think I have him fleshed out enough to figure out how he should interact with other characters, notably the other PCs. The character building stuff Thanqol posted in ponythread has been helpful, but I haven't been able to get far into it yet...maybe I'll play around with it some more tonight after I draw.

Anyway, I'm looking forward to this, and hopefully I can sneak some internet over the next few days
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Old 01-09-2012, 02:07 AM   Top  -  End  -  #3
BlasTech
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Default Re: Waiting for Rain: OOC

*deep breath*

Yay. \o/
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Old 01-09-2012, 02:14 AM   Top  -  End  -  #4
Thanqol
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Default Re: Waiting for Rain: OOC

Oh, one other house rule. "Health Insurance" is a one dot merit in this game; without it, you're unlikely to emerge from any hospital without a crippling bill.

There's a three dot version of the same called "Solutions Health Insurance". That gives you access to futuretech medical facilities and guaranteed perfect health, no questions asked.
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Last edited by Thanqol : 01-09-2012 at 02:14 AM.
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Old 01-09-2012, 07:16 AM   Top  -  End  -  #5
the_druid_droid
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Join Date: Apr 2011
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In a cornfield
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Default Re: Waiting for Rain: OOC

Well, some further good news is that thanks to the excellent BlasTech and some time on the IRC, I think I'm closing in on an ideal for the character. Right now, it's "A world without hunters" although it needs a bit more - in particular, how to go about reaching that ideal world, since means as much as end will color the character. I think I have an idea about the means, but I want to bounce it around some more in my head...still, progress is progress...
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Old 01-09-2012, 07:41 AM   Top  -  End  -  #6
Deadly
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Join Date: Jun 2005
Location: 
The Wild
Gender: Male
Default Re: Waiting for Rain: OOC

Yay indeed

Are we going to be just the four of us?

I haven't fully read the material yet - so many things to do right now - but I do have a fairly solid foundation for my character, if not spelled out in detail.

I suppose I should let my fellow players know roughly where I'm going (not much new for Thanqol, sorry). Feel free to offer thoughts and suggestions, and reasons for her to stick around with your characters. I'll try to think of something myself too.

Spoiler
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Quote:
Originally Posted by Colonel Fedora View Post
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
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Old 01-09-2012, 08:09 AM   Top  -  End  -  #7
Thanqol
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Join Date: Apr 2009
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Gender: Male
Default Re: Waiting for Rain: OOC

The NPC list for this game is partially written and, gosh, that process was fun.

Quote:
Originally Posted by the_druid_droid View Post
Well, some further good news is that thanks to the excellent BlasTech and some time on the IRC, I think I'm closing in on an ideal for the character. Right now, it's "A world without hunters" although it needs a bit more - in particular, how to go about reaching that ideal world, since means as much as end will color the character. I think I have an idea about the means, but I want to bounce it around some more in my head...still, progress is progress...
The hunt seems to be a very powerful naturally occurring theme for this group. Remember, though, that one of the major trials that a Changeling has to go through is learning to integrate with the real world, because the fast-paced action-packed Arcadian lifestyle is over - you should consider how your Ideal connects with reality.

(Alternately, finding out and breaking the contract that gives the Fair Folk the right to take humans if you're feeling particularly crazy)

Quote:
Originally Posted by Deadly View Post
Yay indeed

Are we going to be just the four of us?
Yes indeed. Five is too many for a PBP. One person will invariably suffer delays at any given moment that then holds up everyone else. That, and I've acquired quite a fondness for smaller games.

Quote:
Before her capture, she had just begun training in the police or some similar law enforcement (I'm not sure which is most appropriate, I'm not too familiar with the various US law enforcement agencies and their relations).
Federal: Authority to cross state boundaries and investigate international crimes, the FBI and all the other alphabet agencies operate at this level.
State: State-wide branches of the police, often in charge of highways, water and land, guards around politicians.
County: Local sheriff's office and municipal beat police.

More detail here

Quote:
It's also not what her keeper called her (haven't decided on that one, but probably some animal name, maybe Fox...)
I've got a story about a Changeling Fox (which I'm keeping for Raz once he's doing better)
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Old 01-09-2012, 08:29 AM   Top  -  End  -  #8
Deadly
Ettin in the Playground
 
 
Join Date: Jun 2005
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The Wild
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Default Re: Waiting for Rain: OOC

Quote:
Originally Posted by Thanqol View Post
Federal: Authority to cross state boundaries and investigate international crimes, the FBI and all the other alphabet agencies operate at this level.
State: State-wide branches of the police, often in charge of highways, water and land, guards around politicians.
County: Local sheriff's office and municipal beat police.

More detail here
I'm mostly unsure where it would be natural for her to start. She's definitely aiming for federal, most likely US Marshals like her father, but someone with that aim might well start out as a regular police recruit in some county or state, right? She's only just begun her training, after all.

Quote:
Originally Posted by Thanqol View Post
I've got a story about a Changeling Fox (which I'm keeping for Raz once he's doing better)
That was pretty interesting
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Quote:
Originally Posted by Colonel Fedora View Post
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
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Old 01-09-2012, 04:22 PM   Top  -  End  -  #9
the_druid_droid
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Join Date: Apr 2011
Location: 
In a cornfield
Gender: Male
Default Re: Waiting for Rain: OOC

Some thoughts from the plane ride:
Spoiler

Anyway, I'm interested in what everyone thinks.
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Old 01-09-2012, 08:02 PM   Top  -  End  -  #10
Thanqol
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Join Date: Apr 2009
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Canberra, Australia
Gender: Male
Default Re: Waiting for Rain: OOC

Quote:
Originally Posted by Deadly View Post
I'm mostly unsure where it would be natural for her to start. She's definitely aiming for federal, most likely US Marshals like her father, but someone with that aim might well start out as a regular police recruit in some county or state, right? She's only just begun her training, after all.
That actually depends on your level of education! People who perform well academically often get recruited directly into the FBI or other 'white collar' agencies, so that means you likely got a university degree before beginning training. The Marshals are a federal level organisation but that doesn't mean they're much harder to get into than other forces (remember: federal doesn't outrank municipal, they've just got broader jurisdiction).

I'm also reasonably sure that transferring between departments is relatively uncommon. The Marshals do have an absolute bottom floor department (prisoner operations) which I doubt has very stringent requirements. These organisations, like most government organisations, prefer to recruit and promote internally rather than poaching external talent.

Quote:
Originally Posted by the_druid_droid View Post
Some thoughts from the plane ride:
Spoiler

Anyway, I'm interested in what everyone thinks.
Ooo, that's a nice set of ideas. Remember, Solutions regards political, social and legal reform as part of it's mandate, just as much as technological innovation.
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Old 01-10-2012, 12:41 AM   Top  -  End  -  #11
the_druid_droid
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Join Date: Apr 2011
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Default Re: Waiting for Rain: OOC

Oh, I definitely realize Solution's mission statement is broad. My character (note: he needs a name, this is getting cumbersome to type on my phone...) wouldn't care too much for them if they were only interested in tech. It's their vision of fixing Problems and not just business problems that would attract him.

Nothing else on the flaw, etc yet. I'm still too braindead from travel.
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Old 01-10-2012, 03:19 PM   Top  -  End  -  #12
Deadly
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Default Re: Waiting for Rain: OOC

I'm looking at the Hollow merit and thinking it fits well with the hunted fox theme I'm kinda going for. Are hollows allowed and are there any special rules or considerations for them in this game? I'm thinking a small, unfurnished cave in the hedge with more than one door (escape routes). Probably 3 dots total, 1 in size, 2 in doors at the start of the game, possibly to be expanded during play maybe. I'm thinking it might be a good group thing, though I suspect she'd be hesitant to reveal it to others.

Quote:
Originally Posted by Thanqol View Post
That actually depends on your level of education! People who perform well academically often get recruited directly into the FBI or other 'white collar' agencies, so that means you likely got a university degree before beginning training. The Marshals are a federal level organisation but that doesn't mean they're much harder to get into than other forces (remember: federal doesn't outrank municipal, they've just got broader jurisdiction).

I'm also reasonably sure that transferring between departments is relatively uncommon. The Marshals do have an absolute bottom floor department (prisoner operations) which I doubt has very stringent requirements. These organisations, like most government organisations, prefer to recruit and promote internally rather than poaching external talent.
Academic training sounds like a good idea. Having studied law would be the most obvious, I'm sure, but I need to get a better feel for the character's past to decide this.



I'm thinking she was a little wild as a mortal, an adrenalin junkie (her vice of Lust comes in here, she always had a lust for speed and action). However, after her durance she became prone to sorrow and depression. Aside from losing her identity, or perhaps because of it, the world seems empty and flat. Those moments when the adrenalin is pumping become her anchor to the real world and her past, it reminds her of being human. The hunt became addicting. At the same time she resists it, because she doesn't belong among humans anymore.

She's really turning out to be an odd darkling.

I'm kinda tired right now and I'm just sort of messing around with various options. Nothing definitive here, just throwing out some tentative ideas I had while reading.


Edit: Apparently a group of foxes is called a skulk... which is too perfect to not use As a result, Charlene is going to use "skulk" instead of "motley".

I'm thinking she'd be wary of Solutions, they're just too good to be true from her perspective and thus something to be watched very, very carefully. Another possible conflict between her and Druid Droid's character. I see they might have some interesting discussions so I need to know fairly well where she stands on politics and what her precise ideals are
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Quote:
Originally Posted by Colonel Fedora View Post
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.

Last edited by Deadly : 01-10-2012 at 07:05 PM.
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Old 01-10-2012, 07:41 PM   Top  -  End  -  #13
Thanqol
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Gender: Male
Default Re: Waiting for Rain: OOC

Quote:
Originally Posted by Deadly View Post
I'm looking at the Hollow merit and thinking it fits well with the hunted fox theme I'm kinda going for. Are hollows allowed and are there any special rules or considerations for them in this game? I'm thinking a small, unfurnished cave in the hedge with more than one door (escape routes). Probably 3 dots total, 1 in size, 2 in doors at the start of the game, possibly to be expanded during play maybe. I'm thinking it might be a good group thing, though I suspect she'd be hesitant to reveal it to others.
No problems with that, nor special rules or consideration. You're entirely welcome to it

Quote:
Academic training sounds like a good idea. Having studied law would be the most obvious, I'm sure, but I need to get a better feel for the character's past to decide this.
Law, criminology, forensics, accounting and psychology are popular law enforcement degrees.

Otherwise, that all sounds solid, interesting and gameable.
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Old 01-10-2012, 08:16 PM   Top  -  End  -  #14
BlasTech
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Join Date: Aug 2011
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Default Re: Waiting for Rain: OOC

Still slogging through the rulebook here. As I said to DD the other day, I'm in the opposite boat as him in that I have a decent picture of my character but just need to figure out how that translates to dots and dashes

Will post up a background on her sometime soon.

EDIT:

Quote:
Originally Posted by the_druid_droid View Post
Some thoughts from the plane ride:
Spoiler

Anyway, I'm interested in what everyone thinks.
Glad to have helped DD ^^

An activist character provides good grounds for potential conflict with my one, who generally opposes the idea of directly forcing one's will on another.

I have this inkling that relevance to the mortal world could also be found if you can specify an aspect that is common to both sides of the hedge ... a specific trait or characterisitic that can be applied to both.

E.g. for mine, it's about the idea of power imbalances and the use of those to control others.

For something like the ideal of ending victimisation; it might be the lack of empathy between the hunter and the prey? Maybe if the Fey were not so apathetic to humanity, the hunt would stop, and the same can be applied to victims in the real world.

Or maybe it's about empowering the victims? That if they can be made to show their full potential, those who would prey on them, fey or mundane, would find themselves outmatched.

But maybe that's just needlessly specific.

Last edited by BlasTech : 01-10-2012 at 08:35 PM.
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Old 01-10-2012, 11:59 PM   Top  -  End  -  #15
Thanqol
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Join Date: Apr 2009
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Gender: Male
Default Re: Waiting for Rain: OOC

Finalised corporate logo for the Solutions company:

Spoiler


This same symbol comes in a variety of colours for the various branches and agencies. The only uniform for Solutions employees is that they are required to wear a necktie of their division's colour; the rest is up to their personal preference.

Security Solutions [Grey]: Solutions' internal security, private army, mercenary companies, and all other hard-power agencies, including internal auditing.

Sky Solutions [Light Blue]: Solutions' aeronautics division, in charge of space, human air travel, and and various other projects involving the air.

State Solutions [Red]: Solutions' political, legal and economic divisions, including lobbyists, vendors and accountants.

Structural Solutions [Green]: Solutions' geological, archaeological, architectural, construction and mining divisions.

Science Solutions [Purple]: Solutions' research divisions, labs, and schools.
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Old 01-11-2012, 04:46 PM   Top  -  End  -  #16
the_druid_droid
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Default Re: Waiting for Rain: OOC

Quote:
Originally Posted by BlasTech View Post
Still slogging through the rulebook here. As I said to DD the other day, I'm in the opposite boat as him in that I have a decent picture of my character but just need to figure out how that translates to dots and dashes

Will post up a background on her sometime soon.

EDIT:



Glad to have helped DD ^^

An activist character provides good grounds for potential conflict with my one, who generally opposes the idea of directly forcing one's will on another.

I have this inkling that relevance to the mortal world could also be found if you can specify an aspect that is common to both sides of the hedge ... a specific trait or characterisitic that can be applied to both.

E.g. for mine, it's about the idea of power imbalances and the use of those to control others.

For something like the ideal of ending victimisation; it might be the lack of empathy between the hunter and the prey? Maybe if the Fey were not so apathetic to humanity, the hunt would stop, and the same can be applied to victims in the real world.

Or maybe it's about empowering the victims? That if they can be made to show their full potential, those who would prey on them, fey or mundane, would find themselves outmatched.

But maybe that's just needlessly specific.
I definitely appreciate the help! To address your question, the solution depends on the case: it's both about empowering those that would be victims and reforming those that would victimize others.

Also after further thought, I'm pretty sure the flawed ideal involves rushing or forcing change. Still need a name though...
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Old 01-11-2012, 07:08 PM   Top  -  End  -  #17
Thanqol
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Join Date: Apr 2009
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Default Re: Waiting for Rain: OOC

Quote:
Originally Posted by the_druid_droid View Post
I definitely appreciate the help! To address your question, the solution depends on the case: it's both about empowering those that would be victims and reforming those that would victimize others.

Also after further thought, I'm pretty sure the flawed ideal involves rushing or forcing change. Still need a name though...
I can assist with names if you give me five or more seed words. I've got a process
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Old 01-11-2012, 09:48 PM   Top  -  End  -  #18
the_druid_droid
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Quote:
Originally Posted by Thanqol View Post
I can assist with names if you give me five or more seed words. I've got a process
Still working on seed words, this conference is brutal: 10+ talks a day on extremely specialized topics. Lemme put it this way - I have redefined being a science dork in many profound and novel ways, and even I think this is a little much...
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Old 01-12-2012, 01:11 AM   Top  -  End  -  #19
BlasTech
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Quote:
Originally Posted by Thanqol View Post
I can assist with names if you give me five or more seed words. I've got a process
Quote:
Originally Posted by the_druid_droid View Post
Still working on seed words, this conference is brutal: 10+ talks a day on extremely specialized topics. Lemme put it this way - I have redefined being a science dork in many profound and novel ways, and even I think this is a little much...
Ask them to explain everything in pony!!

Anyway, I promised a background info dump, and here I go. I've started having putting down tentative ideas into the stats/virtues/vices etc based off the background information below. All dots are just indicative at this point, and the ones that are just blank are ones where I'm still collecting ideas on what things fit that category.

If anyone can point me towards where some of the more detailled descriptions of attributes/merits and contracts can be found, I'd appreciate it. I don't know if the rulebooks articulate what 2 dots in an attribute means versus 3 dots, for instance.

Also, suggestions on other merits/contracts for consideration are very much appreciated.

Leaving the hedge, it's likely that my character would have introduced herself to the others as "'Belle", due to her imperfect recollection of her life at that time. The full name below, which is also open to suggestions, would be something she puts together later on.

CHARACTER SHEET

Isabelle Keene

AKA Amy Longshore
Female Summer Court Airtouched Elemental

“Nobody should have that much power over another.”

Tracks:
GLAMOUR 5/10
WILLPOWER 0/4
HEALTH 6/6

STATBLOCK

Spoiler

DESCRIPTION

Spoiler

HISTORY

Spoiler

Last edited by BlasTech : 05-14-2013 at 07:51 AM.
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Old 01-12-2012, 01:27 AM   Top  -  End  -  #20
Thanqol
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Originally Posted by BlasTech View Post
If anyone can point me towards where some of the more detailled descriptions of attributes/merits and contracts can be found, I'd appreciate it. I don't know if the rulebooks articulate what 2 dots in an attribute means versus 3 dots, for instance.
World of Darkness Core, chapters 2 and 3.
1: Novice
2: Practitioner
3: Professional
4: Expert
5: Master

If you've got a 4 in anything, you are really, really, really good at that thing. If you've got a 5 in anything you're pretty much the best there is.

Quote:
Also, suggestions on other merits/contracts for consideration are very much appreciated.
You have Resources 0, meaning you have access to food, shelter, and a bus fare - maybe. You have absolutely no spending money, and can maybe scrounge a few dollars out of your couch in an emergency. That's fine, just be aware of this.

Also, without a dot of Status (Medicine) you are on the absolute bottom rung of the EMT. Your job is to get patients to a real doctor. You can't prescribe things or perform any of the functions of a licensed medical professional - even though four dots in medicine qualifies you to be a heart surgeon. You're overqualified for your position; again, not a problem, just be aware that's what those dots mean.

That said, your massive manipulation+persuasion means that you can probably talk your way into any nightclub and any number of free drinks, and get the real doctors to do what you want them to do. Eight dice is pretty much the most anyone will be rolling without magic.

Finally, you've got to pick out three Specialities - areas of particular focus within a given Skill. This includes things like Medicine (First Aid), Science (Physics), and Intimidation (Veiled Threats). In any circumstance where your Speciality applies, you receive +1 dice.

EDIT: Oh yes, EMTs are usually trained with a dot of Brawl in case of unruly/resisting/mad patients.


Oh yes, and Solutions was founded in 2000 and really hit stride as a global corporation in 2010, so your character would be familiar with it. Nowhere near as large then as it is now.

Otherwise, this is all looking generally good!
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Old 01-12-2012, 06:33 AM   Top  -  End  -  #21
Deadly
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I hope to have first draft of my character stats/background written sometime today. This game is really screwing with my plans and schedules. Why must character creation be so time consuming?

Also apparently I haven't read the WoD rules well enough, I'm missing a lot of stuff here. Ideals? Word association? Freedom, ..., ? I don't remember seeing anything about that, but I guess I've been focusing my attention on the Changeling book. Nearly done with the first important chapters of that one, at least.
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Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
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Old 01-12-2012, 06:36 AM   Top  -  End  -  #22
Thanqol
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I hope to have first draft of my character stats/background written sometime today. This game is really screwing with my plans and schedules. Why must character creation be so time consuming?

Also apparently I haven't read the WoD rules well enough, I'm missing a lot of stuff here. Ideals? Word association? Freedom, ..., ? I don't remember seeing anything about that, but I guess I've been focusing my attention on the Changeling book. Nearly done with the first important chapters of that one, at least.
Ideals, word association, and all those things are artefacts of my character creation technique that I posted in the ponythread a while ago and others seem to have adopted. They are not standard, nor required
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Old 01-12-2012, 06:37 AM   Top  -  End  -  #23
Deadly
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Ideals, word association, and all those things are artefacts of my character creation process that I posted in the ponythread a while ago and others seem to have adopted. They are not standard, nor required
Ah, that's reassuring :) I never did get to read your posts about that, sadly. Maybe I'll go back and do so once things have calmed down around this game.
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Originally Posted by Colonel Fedora View Post
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
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Old 01-12-2012, 06:44 AM   Top  -  End  -  #24
Thanqol
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Ah, that's reassuring :) I never did get to read your posts about that, sadly. Maybe I'll go back and do so once things have calmed down around this game.
The short version is:

Figure out the character's Ideal, his true, core belief, the realisation or enlightenment that will bring his entire mind into balance and harmony. Even if the character is not fully aware of his ideal, it can still drive and inspire him.

Then you work out a twisted, limited, short-sighted variation on that called the Flawed Ideal. The character starts with the Flawed Ideal and it poisons everything he does until he figures out it's limitations and can realise the true Ideal. The gulf between the two is the character arc.

Added to this is word spheres; pick five words associated powerfully with the character, then five words from each of those five words. It's a helpful aid to figure out how the character thinks and what's most important to him.
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Old 01-12-2012, 06:53 PM   Top  -  End  -  #25
BlasTech
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Originally Posted by Thanqol View Post
World of Darkness Core, chapters 2 and 3.
1: Novice
2: Practitioner
3: Professional
4: Expert
5: Master

If you've got a 4 in anything, you are really, really, really good at that thing. If you've got a 5 in anything you're pretty much the best there is.



You have Resources 0, meaning you have access to food, shelter, and a bus fare - maybe. You have absolutely no spending money, and can maybe scrounge a few dollars out of your couch in an emergency. That's fine, just be aware of this.

Also, without a dot of Status (Medicine) you are on the absolute bottom rung of the EMT. Your job is to get patients to a real doctor. You can't prescribe things or perform any of the functions of a licensed medical professional - even though four dots in medicine qualifies you to be a heart surgeon. You're overqualified for your position; again, not a problem, just be aware that's what those dots mean.

That said, your massive manipulation+persuasion means that you can probably talk your way into any nightclub and any number of free drinks, and get the real doctors to do what you want them to do. Eight dice is pretty much the most anyone will be rolling without magic.

Finally, you've got to pick out three Specialities - areas of particular focus within a given Skill. This includes things like Medicine (First Aid), Science (Physics), and Intimidation (Veiled Threats). In any circumstance where your Speciality applies, you receive +1 dice.

EDIT: Oh yes, EMTs are usually trained with a dot of Brawl in case of unruly/resisting/mad patients.


Oh yes, and Solutions was founded in 2000 and really hit stride as a global corporation in 2010, so your character would be familiar with it. Nowhere near as large then as it is now.

Otherwise, this is all looking generally good!
Those are some good suggestions thanks Thanqol. Is there a list of specialities around or is it a case of we just nominate some?

Given the above feedback, I think I'll dump the summer and spring merit points and put two into Status (Medicine) and one into Resources. That should befit someone who is quite skilled at her job, but new to the profession given her recent return to society.

Working on court favour and the like can come with play I guess. Plus, having read a bit more, I'm not certain which of summer or spring my character will fit in to, might be that she doesn't quite "fit" with either :P

Spring speaks to her nurturing side, but does not address her feelings regarding the fey and their need to be stood up to. Summer, on the other hand, is unbridled wrath, but seems to apply it more broadly than just against the Fey, which would conflict with her nature. Fun times

Oh yes, and the one point in brawl would make sense too.
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Old 01-12-2012, 07:11 PM   Top  -  End  -  #26
Deadly
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I'm going to need a little more time, it seems. This character is getting interesting. Also I had a bothersome headache all day that just wouldn't go away

Anyway, if the game begins mere hours after escaping the Hedge, I'm not sure how much sense it makes to have things like health insurance and new identities. Not much, right? Since I'm powerfully low on merit dots, I figured such things would more naturally be earned during play than at character creation.

I think there was something else I was thinking to ask, but now it's gone... Maybe it'll return in the morning
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Originally Posted by Colonel Fedora View Post
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
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Old 01-12-2012, 08:17 PM   Top  -  End  -  #27
Thanqol
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Those are some good suggestions thanks Thanqol. Is there a list of specialities around or is it a case of we just nominate some?
WoD core, in each skill there's a list of recommended specialities. You can also nominate some; the rule of thumb is that a speciality should come up roughly 1/3 of the time you use that skill.

Quote:
Given the above feedback, I think I'll dump the summer and spring merit points and put two into Status (Medicine) and one into Resources. That should befit someone who is quite skilled at her job, but new to the profession given her recent return to society.
Just for reference, Status (Medicine) levels:
1: Licensed medical professional
2: Senior doctor or surgeon
3: Hospital chief
4: City medical director
5: State surgeon general

With regards to the EMT division that's a relatively small sub-organisation in the hospitals, so 2 dots would make you the local team leader.

Quote:
Working on court favour and the like can come with play I guess. Plus, having read a bit more, I'm not certain which of summer or spring my character will fit in to, might be that she doesn't quite "fit" with either :P
I have some very strong ideas for powerful figures in each of the Courts, so you could wait to see which of them has the biggest impact on you!

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I'm going to need a little more time, it seems. This character is getting interesting. Also I had a bothersome headache all day that just wouldn't go away

Anyway, if the game begins mere hours after escaping the Hedge, I'm not sure how much sense it makes to have things like health insurance and new identities. Not much, right? Since I'm powerfully low on merit dots, I figured such things would more naturally be earned during play than at character creation.

I think there was something else I was thinking to ask, but now it's gone... Maybe it'll return in the morning
Don't stress; there's plenty of time

Thing is, if you put things like health insurance or resources on your character sheet I'll treat it like a wish list and the things will naturally find their way to the character. A new identity could be a gift from the Prince, or sold to you in exchange for the Arcadian flower stuck in your hair from the trip. You could just get a really well paying job or make a positive impression on a recruiter who makes you an apprentice. Earning these things through play is also valid, but the ones you buy with merit dots you won't have to put much effort into earning.
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Old 01-12-2012, 10:35 PM   Top  -  End  -  #28
the_druid_droid
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Don't worry Deadly, I have a lot of work to do on my character too. I am making progress though, and hopefully I'll have some more characterization or even background up by tonight or early tomorrow. No stats though: I don't have the Changeling book with me...though I do have the core.
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Old 01-13-2012, 02:28 AM   Top  -  End  -  #29
the_druid_droid
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Sorry for the double post, but I made some progress on my character concept I think. I'm also really tired an almost braindead so it could be utter gibberish.

Ok, time for more character work! Here's what I've got:

Ideal: A world where victimization is impossible
Flaw: The world needs to change now!

Virtue: Hope
Vice: Pride

Activism - Idealism, Passion, Fear Courage, Emphatic
Hunt - Fear, Victim, Pursuit, Violence, Running
Athletic - Passion, Freedom, Running, Health, Flow
Impatience - Stubborn, Forceful, Argue, Eager, Hopeful
Presentation - Confident, Convincing, Dramatic, Charismatic, Sincere

I feel like I have a pretty good handle on the character by now. Before his capture, he was a college student, with a major in one of the social sciences, perhaps with a double in business or something a bit more practical. His passion wasn't school though, in some ways he was searching for a motivation. He dabbled in social justice-type activities but the thing that really got him going was running. Running felt free, easy, and put his mind and body together in one effortless flow. Being passionate is dangerous though, and his passion and skill caught the attention of a Hunter seeking the perfect quarry. He was captured by trickery and turned into a Hart, forever doomed to flee the Hounds. One day though, in the middle of his flight, he came back to himself just enough to remember home and desire a return. His hope of achieving that desire gave him the last push he needed to outstrip the Hunt and find again the hedge and the way home.

Now, back in the mortal world, he knows what it is to be hunted, to be the victim always looking over one's shoulder, and he is convinced that no one should suffer the same fate. His old interest in activism and social reform has finally become a true passion, although it is also driven by an undercurrent of his own fear: if he can make a world without victims, then at last he won't have to be a victim of the Fae. All the same, he truly believes in his cause, even though his mixture of fear and passion often make him impatient in his desire for reform. Interestingly, that same motivating fear has made him brave in other respects - willing to face down hardships, opposition and all sorts of mortal terrors in the course of championing his cause.
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Old 01-14-2012, 02:45 AM   Top  -  End  -  #30
BlasTech
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Glad to hear it's coming together DD

Having had a quick read over the specialities, I think I'll go with the following:

- Medicine (Emergency Care), and
- Athletics (Sprinting)
- Intimidation (Stare-downs) ^_^

EMT Team leader ... could work. Isn't Oregon City meant to be a small rural town though? Might be a bit strange for the leader to be out that far from the hospital?

Last edited by BlasTech : 01-14-2012 at 03:45 AM.
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