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Old 01-08-2012, 03:49 AM   Top  -  End  -  #331
SiuiS
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Default Re: Dragons, dragons everywhere! OOC Thread.

I am in new York because ponies. While I'd like to keep playing, it's currently 02:00 where I am and I'm probably not going to bed for another 4 hours. So my schedule is going to be a bit weird...

Sorry for that, by the bye. I thought I'd posted this, but my phone ate the update and I never replaced it. My faux pas
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Old 01-08-2012, 08:50 AM   Top  -  End  -  #332
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Default Re: Dragons, dragons everywhere! OOC Thread.

So I finally decided to post now, but now I have no idea what to post.
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Old 01-08-2012, 11:25 AM   Top  -  End  -  #333
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Default Re: Dragons, dragons everywhere! OOC Thread.

Well both Bellock and Ahdokdwin are going to see Agnorant. So you could have that scene happen and then character interaction will take over from there.
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Old 01-09-2012, 06:06 AM   Top  -  End  -  #334
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Troll Patrol: ...again, now that it's not a recruitment thread.
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Old 01-09-2012, 01:57 PM   Top  -  End  -  #335
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Well both Bellock and Ahdokdwin are going to see Agnorant. So you could have that scene happen and then character interaction will take over from there.
Okely dokely.
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Old 01-09-2012, 08:20 PM   Top  -  End  -  #336
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Troll Patrol: ...again, now that it's not a recruitment thread.
Heh, I am making a sort of record, arn't I?



Also, keep posting! I have so much stuff planed to throw at you guys its not even funny!

......Unless you consider giant beasts funny. Than it must be increadbly amusing to you.
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Old 01-10-2012, 06:34 AM   Top  -  End  -  #337
Draconi Redfir
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Default Re: Dragons, dragons everywhere! OOC Thread.

yeah, anyone consider posting? i've kinda been waiting for a post by diego, but i think he's waiting on the three-post rule. Maybe we could just ditch that rule for this roleplay?
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Old 01-10-2012, 05:50 PM   Top  -  End  -  #338
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Default Re: Dragons, dragons everywhere! OOC Thread.

I can't post right now. It would be a double post. I think we can ignore the three-post rule, but I'm not breaking the one-post rule.
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Old 01-10-2012, 05:59 PM   Top  -  End  -  #339
Diego Havoc
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Default Re: Dragons, dragons everywhere! OOC Thread.

I'm sorry! I'd like to post but my brain is full of derp right now. I'll try and do something tomorrow.
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Old 01-12-2012, 03:26 AM   Top  -  End  -  #340
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I'm sorry! I'd like to post but my brain is full of derp right now. I'll try and do something tomorrow.
Know how that goes.

Trying to get Braz to post, but we have A LOT on our plates right now, and I can only get my posts in by slapping them into notepad and squeezing our a sentence or two when things get less hectic.
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Old 01-12-2012, 03:40 PM   Top  -  End  -  #341
Pokonic
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Default Re: Dragons, dragons everywhere! OOC Thread.

Okay, I have a little thing I would want everyones opinon on, becasue the metaplot I am sort of forming in my brain might lean apon it:

How does everyone feel about very rare, powerful magical objects hidden around the place? I dont mean a Belt of Giants ect, I am talking about a water-making gem or a totem dedicated to a wind god around the hills and such.
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Old 01-12-2012, 03:56 PM   Top  -  End  -  #342
Draconi Redfir
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Default Re: Dragons, dragons everywhere! OOC Thread.

So long as they are few, far between, hard to get, and not game-breaking, i'd be fine with em.
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Old 01-12-2012, 04:03 PM   Top  -  End  -  #343
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Default Re: Dragons, dragons everywhere! OOC Thread.

Well, nothing that would inhance a dragon, at the very least.

For those with interest in human magic, undead rules will be up later.
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Old 01-13-2012, 12:10 AM   Top  -  End  -  #344
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Default Re: Dragons, dragons everywhere! OOC Thread.

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Okay, I have a little thing I would want everyones opinon on, becasue the metaplot I am sort of forming in my brain might lean apon it:

How does everyone feel about very rare, powerful magical objects hidden around the place? I dont mean a Belt of Giants ect, I am talking about a water-making gem or a totem dedicated to a wind god around the hills and such.
Artefacts are cool, and they'd create some interesting storylines, since greedy dragons would want to find ways to control their powers and more moral dragons would question the implications of messing with them. Naturally, I'd be on the side of the second group.
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Old 01-13-2012, 12:26 AM   Top  -  End  -  #345
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Default Re: Dragons, dragons everywhere! OOC Thread.

So, hey. I'm a gigantic, flying intelligent serpent whose very internal essence is a caustic acid, with a tail like a cleaver and flesh of the clear night sky. I'm gonna guess physics is sort of in hand-wavy territory? Like, the square-cube rule is right out, yeah?
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Old 01-13-2012, 11:10 AM   Top  -  End  -  #346
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Default Re: Dragons, dragons everywhere! OOC Thread.

I'm cool with the whole Artefacts deal. After all, you can't have a good sidequest without an artefact can you?
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Old 01-13-2012, 01:10 PM   Top  -  End  -  #347
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Default Re: Dragons, dragons everywhere! OOC Thread.

Metaplot away!
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Old 01-13-2012, 03:08 PM   Top  -  End  -  #348
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So, hey. I'm a gigantic, flying intelligent serpent whose very internal essence is a caustic acid, with a tail like a cleaver and flesh of the clear night sky. I'm gonna guess physics is sort of in hand-wavy territory? Like, the square-cube rule is right out, yeah?

Dragon magic all the way down, yeah.
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Old 01-14-2012, 02:46 PM   Top  -  End  -  #349
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Default Re: Dragons, dragons everywhere! OOC Thread.

I've got a couple questions now that I'm statting up some humans (and an elf). Firstly, are there stats for other weapons, like clubs, slings or crossbows? Second, do humanoids get points to spend the same way dragons do? The latter may or may not have been addressed before, but I don't want to have to find it myself.
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Old 01-14-2012, 03:44 PM   Top  -  End  -  #350
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Default Re: Dragons, dragons everywhere! OOC Thread.

Most simple weapons, like slings or clubs, do around 1-3 damage. Assume that clubs do three and slings do one, (with con and agility modifiers, accordingly)and crossbows are just renamed bows.Well, most humans with better-than-average stats tend to be the sort that raid dungens, but I say that one could have around 10-15 points to start off with. Any more and they might be pushing it in the power catagory.
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Old 01-14-2012, 05:48 PM   Top  -  End  -  #351
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Default Re: Dragons, dragons everywhere! OOC Thread.

Oh, here is a list of everything so far, plus a few new things.

Human
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Elf
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Goblin
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Bear
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Evil Realy Nasty Things that can Rip a Dragon a Few New Ones.
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Old 01-14-2012, 06:48 PM   Top  -  End  -  #352
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Default Re: Dragons, dragons everywhere! OOC Thread.

All right, I've got stats written up for all members of Northwestingville's guard force. I gave Arona some extra points since she's more experienced than the others. One more question, though. How does armour work? I don't think the guards would be wearing just tunics.

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Old 01-14-2012, 06:54 PM   Top  -  End  -  #353
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Originally Posted by PurityIcekiller View Post
All right, I've got stats written up for all members of Northwestingville's guard force. I gave Arona some extra points since she's more experienced than the others. One more question, though. How does armour work? I don't think the guards would be wearing just tunics.
I am kind of wondering about that, myself. I mean, yes, it could be a damage reduction sort of thing, but that might get a little complicated if we put in individual peices of armor and such.

Oh, any comment on the new beasties?
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Old 01-14-2012, 10:46 PM   Top  -  End  -  #354
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Default Re: Dragons, dragons everywhere! OOC Thread.

the answer is already written out, though it takes a minute to find it.
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This all occurred to me when I reread Iron Scales; I was going to use them for Ophiokasha until I saw someone else say -10 agility on their character. I thought, before that comment made me go back and read the mutation, that it was just narrative protection.

I also petition that there be a sliding scale; high-toughness armies should be able to ignore weak weapons. Leather (tough +5) just gives health. Chains (+10 or so?) might protect against damage 1 weapons; a dagger will do no damage except for the user's agility, as the chains catch the blade and the arming cost rule force, only the twisting and stabbing into the armor would do anything. Plate would likewise make one terribly slow, but also protect against, say, small projectiles and peasant weapons. Note that this means dragons will probably not be hurt so much by daggers, and iron flesh would prevent all but the strongest dragon's layers from bein able to ride up and just smash you with a sword until you die. Which just means dragon slayers have to be smart, or massive. Which fits literature.

And of course, I'm not the GM. I'm just pointing out something that looks obvious to me, given what I have read already.
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Old 01-14-2012, 11:46 PM   Top  -  End  -  #355
Pokonic
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Quote:
This all occurred to me when I reread Iron Scales; I was going to use them for Ophiokasha until I saw someone else say -10 agility on their character. I thought, before that comment made me go back and read the mutation, that it was just narrative protection.
Bwah? May need to reread it again. It gives +10 to toughness.
A mite more than narrative protection, I would think.

Quote:
I also petition that there be a sliding scale; high-toughness armies should be able to ignore weak weapons. Leather (tough +5) just gives health. Chains (+10 or so?) might protect against damage 1 weapons; a dagger will do no damage except for the user's agility, as the chains catch the blade and the arming cost rule force, only the twisting and stabbing into the armor would do anything. Plate would likewise make one terribly slow, but also protect against, say, small projectiles and peasant weapons. Note that this means dragons will probably not be hurt so much by daggers, and iron flesh would prevent all but the strongest dragon's layers from bein able to ride up and just smash you with a sword until you die. Which just means dragon slayers have to be smart, or massive. Which fits literature.
Methinks it would just be a flat health bonus, rather than a actual toughness increase, but yes, some form of damage reduction is sound. Now, I would rather think that any bonus a dragon gets from being well-armored can be found in there health score, but perhapes some form of armoring scale is in order.


All righty then: Should armor be simply reprisented in the toughness score, or is there a need for a more detailed way of figuring what someone is wearing?
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Old 01-15-2012, 01:07 AM   Top  -  End  -  #356
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Bwah? May need to reread it again. It gives +10 to toughness.
A mite more than narrative protection, I would think.



Methinks it would just be a flat health bonus, rather than a actual toughness increase, but yes, some form of damage reduction is sound. Now, I would rather think that any bonus a dragon gets from being well-armored can be found in there health score, but perhapes some form of armoring scale is in order.


All righty then: Should armor be simply reprisented in the toughness score, or is there a need for a more detailed way of figuring what someone is wearing?
I think a flat health bonus/slight damage reduction would be good enough, and we don't need to specifically cover every part of every kind of armour. Also, a problem with the toughness bonus is that it improves damage for certain weapons, but a flat health bonus doesn't. Anyway, here are some proposals.

Proposal 1: Flat Health Bonus
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Proposal 2: Damage Reduction
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Proposal 3: Combination
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Please let me know what you think. These values can be adjusted as is seen fit.
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Old 01-15-2012, 01:48 AM   Top  -  End  -  #357
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Quote:
Originally Posted by Pokonic View Post
Bwah? May need to reread it again. It gives +10 to toughness.
A mite more than narrative protection, I would think.
well, yes, I know that. Initially, I read it so fast I didn't see ANY numbers attached. And I believe it's +15/-10, isn't it? Ah, no. +10/-15, not nearly as useful. Ah well.

Quote:
Methinks it would just be a flat health bonus, rather than a actual toughness increase, but yes, some form of damage reduction is sound. Now, I would rather think that any bonus a dragon gets from being well-armored can be found in there health score, but perhapes some form of armoring scale is in order.


All righty then: Should armor be simply reprisented in the toughness score, or is there a need for a more detailed way of figuring what someone is wearing?
I don't think it should be any more complicated than "dragons are immune to 1-point weapons". Arrows from longbows and crossbows would work. Assaulting a dragon with a kitchen knife wouldn't, unless you were stabbing them in the soft fleshy bits. But really...

I just want symmetry. If armor gives DR to dragons, it should to everything. If armor does not give DR to dragons, it shouldn't give DR to anything. That's all.

Quote:
Originally Posted by PurityIcekiller View Post
I think a flat health bonus/slight damage reduction would be good enough, and we don't need to specifically cover every part of every kind of armour. Also, a problem with the toughness bonus is that it improves damage for certain weapons, but a flat health bonus doesn't. Anyway, here are some proposals.
Well, I did specify toughness bonus to health only. The idea being the armor gave a bonus equal to the penalty on agility. Because lets be honest; more cumbersome armor tends to make you easier to hit, just harder to hurt.

Toughness also means that at the bottom end,leather armor is going to give you +4 health. That makes sense, where any other health boost is too small to be worthwhile.

Quote:
Proposal 1: Flat Health Bonus
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Proposal 2: Damage Reduction
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Proposal 3: Combination
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Please let me know what you think. These values can be adjusted as is seen fit.
Of these, I'm going to say 3 is closest to what I would think works.

However, a small rant from my recent stint patching the armor rules for Amtgard; the difference between padded armor an leather armor is almost nothing. Padding won't protect you at all, until it is thick enough to be as treated and cumbersome as leather. Arming costs weren't armor (save a jack of plates, which is equivalent to you sewing rebar into a denim jacket), and any actual fabric armor is usually treated. There is a roman one, white, whose name I forget. The bias of around 30-40 layers were staggered and it was held together via bone glue- and at about 1/3" thick, was as protective as treated leather of the same density.

Same with scales. Scale armor is just chain armor. By the time the scales are big enough and thick enough to be differentiated, you have what is functionally a plate armor, like lammelar or lorica segmentata.

Since humans operate in the 0-20 range, any differences between the armies are too small to really be an issue. The difference between leather lamellar and chain is pretty small, compared to whether or not you're being eaten by a hydra or chimera.
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Old 01-15-2012, 02:02 AM   Top  -  End  -  #358
Pokonic
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Default Re: Dragons, dragons everywhere! OOC Thread.

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Originally Posted by PurityIcekiller View Post
I think a flat health bonus/slight damage reduction would be good enough, and we don't need to specifically cover every part of every kind of armour. Also, a problem with the toughness bonus is that it improves damage for certain weapons, but a flat health bonus doesn't. Anyway, here are some proposals.

Proposal 1: Flat Health Bonus
Spoiler


Proposal 2: Damage Reduction
Spoiler


Proposal 3: Combination
Spoiler


Please let me know what you think. These values can be adjusted as is seen fit.
I have to say, option three works out nicely from what I can tell. Padded would not realy be needed, tho, considering that anything that can take more than a few damage to a unarmed creature is going to eventual kill it. Also, might a well ask everyone to note that, now, due to my easly swayed veiw, that dragons would have immunity to one damage weapons if we go by this, and ones with iron scales would have -5. Which, in hindsight, makes that warp more balanced.
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Old 01-15-2012, 06:44 PM   Top  -  End  -  #359
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Default Re: Dragons, dragons everywhere! OOC Thread.

Oh, decided to make some sample dragonic magic effects. Look in awe as your dragon can now sort its hord by magic!

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Just a few things off the top of my head, so ask if there is anything you would want you dragon to be able to do.
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Old 01-17-2012, 10:57 PM   Top  -  End  -  #360
Draconi Redfir
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Default Re: Dragons, dragons everywhere! OOC Thread.

notta lot going on it seems.
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Elsee Spiriteye by Cofeee

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Some homebrew i need help with.Fin stuf
Hear it, love it, live it.
Draconi Redfir is offline   Reply With Quote
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